Merge branch 'LouDi_Quan' of http://git.dragonwxl.cn:8080/loudizhiye/virtualframework into LouDi_Quan
This commit is contained in:
commit
fb1f551916
@ -155,6 +155,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1943472158707926008}
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- component: {fileID: 1943472158707926008}
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- component: {fileID: 6717849271440217812}
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- component: {fileID: 6717849271440217812}
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- component: {fileID: 2720570802681005941}
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m_Layer: 0
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m_Layer: 0
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m_Name: ZFrame
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m_Name: ZFrame
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m_TagString: Untagged
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m_TagString: Untagged
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@ -191,6 +192,24 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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ViewerScale: 15
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ViewerScale: 15
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--- !u!114 &2720570802681005941
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 765259898297824089}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0a0782d2b4482d547ad00c06c17202a4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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moveSpeed: 5
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rotateSpeed: 1
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xRotationLimit: 60
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enableCollision: 1
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isMov: 1
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isRot: 1
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--- !u!1 &1270204780161445289
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--- !u!1 &1270204780161445289
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -389,7 +408,6 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 6541928711621635503}
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- component: {fileID: 6541928711621635503}
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- component: {fileID: 960705820696497904}
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- component: {fileID: 960705820696497904}
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- component: {fileID: -4570605377163019503}
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m_Layer: 0
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m_Layer: 0
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m_Name: VRUIRoot
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m_Name: VRUIRoot
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m_TagString: Untagged
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m_TagString: Untagged
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@ -439,24 +457,6 @@ MonoBehaviour:
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PopUI: {fileID: 3224602739211204486}
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PopUI: {fileID: 3224602739211204486}
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RightBottom: {fileID: 3091247338916860046}
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RightBottom: {fileID: 3091247338916860046}
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CanvasPanel: {fileID: 4067008720307835646}
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CanvasPanel: {fileID: 4067008720307835646}
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--- !u!114 &-4570605377163019503
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2823787777299435728}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0a0782d2b4482d547ad00c06c17202a4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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moveSpeed: 5
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rotateSpeed: 1
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xRotationLimit: 60
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enableCollision: 1
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isMov: 1
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isRot: 1
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--- !u!1 &2972153487471867409
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--- !u!1 &2972153487471867409
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.2846214, g: 0.37120992, b: 0.498806, a: 1}
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m_IndirectSpecularColor: {r: 0.5649007, g: 0.6356403, b: 0.72393775, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@ -52,7 +52,15 @@ public class MoveAction : IAction
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public void OnStart()
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public void OnStart()
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{
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{
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GameObject obj = Utility.FindObj(path);
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GameObject obj = null;
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#if VR
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if (path == "FlyCamera")
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{
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obj = UIRoot.Instance.transform.Find("ZFrame").gameObject;
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}
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#else
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obj = Utility.FindObj(path);
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#endif
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if (obj == null)
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if (obj == null)
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{
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{
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Debug.LogError($"没有找到路径{path}");
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Debug.LogError($"没有找到路径{path}");
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@ -12,6 +12,12 @@ public class TimeScaleController : MonoBehaviour
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private static extern void CopyToClipboard(string text);
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private static extern void CopyToClipboard(string text);
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#endif
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#endif
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private void Awake()
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{
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#if VR
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gameObject.SetActive(false);
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#endif
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}
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private void Update()
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private void Update()
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{
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{
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Time.timeScale = animSpeed;
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Time.timeScale = animSpeed;
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@ -31,20 +37,38 @@ public class TimeScaleController : MonoBehaviour
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{
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{
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animSpeed = 0;
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animSpeed = 0;
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}
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}
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#if UNITY_WEBGL
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if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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{
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{
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if (Input.GetKeyDown(KeyCode.Q))
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if (Input.GetKeyDown(KeyCode.Q))
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{
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{
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Debug.Log("Ctrl + Q 被按下!");
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string str = string.Empty;
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string str = string.Empty;
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str = $"Posision:{gameObject.transform.position}\nRotate:{gameObject.transform.eulerAngles}";
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str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
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#if UNITY_WEBGL
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Debug.Log("Ctrl + Q 被按下!");
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CopyToClipboard(str);
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CopyToClipboard(str);
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#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
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// 示例数据
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// 拷贝数据到剪贴板
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GUIUtility.systemCopyBuffer = str;
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#endif
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}
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}
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#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
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if (Input.GetKeyDown(KeyCode.E))
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{
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string tmp = GUIUtility.systemCopyBuffer;
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Debug.LogError("当前剪贴板:" + tmp);
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tmp = tmp.Replace("(", "");
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Debug.LogError(tmp);
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tmp = tmp.Replace(")", "");
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Debug.LogError(tmp);
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var datas = tmp.Split('|');
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Debug.LogError(datas[0]);
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Debug.LogError(datas[1]);
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gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
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gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
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}
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}
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#endif
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#endif
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}
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}
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}
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}
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}
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