Merge branch '3DBody' of http://git.zxkedu.com:33769/JiNan/VirtualFramework into 3DBody
This commit is contained in:
commit
f933c8d1c4
@ -9990,7 +9990,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 296163866}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1f127f2bf137e12439e2b140488ef479, type: 3}
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m_Name:
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@ -40,8 +40,15 @@ namespace QFramework.Example
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{
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string name = bodys[index];
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var body = root.subBody[name];
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Utility.FindObj(body.Path)?.SetActive(true);
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index++;
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var obj = Utility.FindObj(body.Path);
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if (obj!=null)
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{
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foreach (var item in obj.GetComponentsInChildren<Transform>(true))
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{
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item.gameObject.SetActive(true);
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}
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index++;
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}
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}
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}
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@ -49,10 +56,17 @@ namespace QFramework.Example
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{
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if (index > 0)
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{
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index--;
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string name = bodys[index];
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var body = root.subBody[name];
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Utility.FindObj(body.Path)?.SetActive(false);
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var obj = Utility.FindObj(body.Path);
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if (obj!=null)
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{
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foreach (var item in obj.GetComponentsInChildren<Transform>(true))
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{
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item.gameObject.SetActive(false);
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}
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index--;
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}
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}
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}
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}
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