Merge branch 'master' into LouDi_Quan

This commit is contained in:
shenjianxing 2025-03-06 16:13:16 +08:00
commit f644edadc4
4 changed files with 54 additions and 5 deletions

View File

@ -338,7 +338,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
@ -378,6 +378,7 @@ GameObject:
- component: {fileID: 1915876869541640623}
- component: {fileID: 7277770534815806214}
- component: {fileID: 5964642934946449171}
- component: {fileID: 5887092968505518654}
m_Layer: 0
m_Name: Right
m_TagString: Untagged
@ -443,6 +444,22 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &5887092968505518654
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1587529206278800681}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d51f3a7c41ab0346b49ae50d456bece, type: 3}
m_Name:
m_EditorClassIdentifier:
MarkType: 0
CustomComponentName:
CustomComment:
mComponentName: UnityEngine.UI.Image
--- !u!1 &3408871029033640143
GameObject:
m_ObjectHideFlags: 0
@ -743,8 +760,9 @@ GameObject:
- component: {fileID: 826586917723392204}
- component: {fileID: 1954549762747143972}
- component: {fileID: 2228057524689582266}
- component: {fileID: 4892270682288098217}
m_Layer: 0
m_Name: Bg
m_Name: ObjBg
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -791,7 +809,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
@ -804,6 +822,22 @@ MonoBehaviour:
y: 0
width: 1
height: 1
--- !u!114 &4892270682288098217
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6704188004419676826}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d51f3a7c41ab0346b49ae50d456bece, type: 3}
m_Name:
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mComponentName: UnityEngine.UI.RawImage
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GameObject:
m_ObjectHideFlags: 0
@ -967,8 +1001,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2922fa71b7d60e942b5b06b785dc37c0, type: 3}
m_Name:
m_EditorClassIdentifier:
Right: {fileID: 5964642934946449171}
Scroll: {fileID: 4147329925826600491}
Content: {fileID: 7417210800730282872}
ObjBg: {fileID: 2228057524689582266}
DeviceRawImage: {fileID: 7397484820841873523}
ItemPrefab: {fileID: 1826394720132835709}
--- !u!1 &7986150287571393044

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@ -5,16 +5,20 @@ using QFramework;
namespace QFramework.Example
{
// Generate Id:5590b0b6-d056-4a95-a14d-4e5b14aedaac
// Generate Id:1419ca94-de6c-4a9d-9a3d-b2f838aea3ba
public partial class UI3DObjShow
{
public const string Name = "UI3DObjShow";
[SerializeField]
public UnityEngine.UI.Image Right;
[SerializeField]
public UnityEngine.UI.ScrollRect Scroll;
[SerializeField]
public RectTransform Content;
[SerializeField]
public UnityEngine.UI.RawImage ObjBg;
[SerializeField]
public UnityEngine.UI.RawImage DeviceRawImage;
[SerializeField]
public UnityEngine.UI.Image ItemPrefab;
@ -23,8 +27,10 @@ namespace QFramework.Example
protected override void ClearUIComponents()
{
Right = null;
Scroll = null;
Content = null;
ObjBg = null;
DeviceRawImage = null;
ItemPrefab = null;

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using TMPro;
using GCSeries.Core;
using UnityEngine.EventSystems;
using System;
namespace QFramework.Example
{
@ -82,8 +83,14 @@ namespace QFramework.Example
});
}
loader.LoadAsync();
loader.LoadAsync(() =>
{
Right.gameObject.SetActive(mData.datas.Count > 1);
Content.GetChild(0).GetComponent<Toggle>().isOn = true;
});
}
protected override void OnShow()
{
}