分光镜场景动画制作

This commit is contained in:
丛刚 2025-03-08 17:00:43 +08:00
parent a2773f81d0
commit f48dd8de90
34 changed files with 52125 additions and 1224 deletions

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@ -12,6 +12,7 @@ public class CustomUIMap : MonoBehaviour
{ {
//{ "UIOperationList", typeof(UIOperationList) }, //{ "UIOperationList", typeof(UIOperationList) },
{ "UIInput_AnHuiBaoShi", typeof(UIInput_AnHuiBaoShi) }, { "UIInput_AnHuiBaoShi", typeof(UIInput_AnHuiBaoShi) },
{ "UIFengGuangJingBSKPanel", typeof(UIFengGuangJingBSKPanel) },
}; };

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@ -0,0 +1,71 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/*******************************************************************************
*Create By CG
*Function UIÐèÒªºÍ³¡¾°½»»¥
*******************************************************************************/
namespace FenGuangJingScene
{
public class FenGuangJingSceneCtrl : MonoBehaviour
{
[SerializeField]
public Image BS;
[SerializeField]
public Image ZML;
[SerializeField]
public Image HBS;
[SerializeField]
public Image HSJJS;
[SerializeField]
public Image LBS;
[SerializeField]
public GameObject BSGeo;
[SerializeField]
public GameObject ZMLGeo;
[SerializeField]
public GameObject HBSGeo;
[SerializeField]
public GameObject HSJJSGeo;
[SerializeField]
public GameObject LBSGeo;
public void SelectBaoShi(string baoShiName)
{
BS.gameObject.SetActive(false);
ZML.gameObject.SetActive(false);
HSJJS.gameObject.SetActive(false);
LBS.gameObject.SetActive(false);
HBS.gameObject.SetActive(false);
BSGeo.SetActive(false);
ZMLGeo.SetActive(false);
HSJJSGeo.SetActive(false);
LBSGeo.SetActive(false);
HBSGeo.SetActive(false);
switch (baoShiName)
{
case "BS":
BSGeo.SetActive(true);
BS.gameObject.SetActive(true);
break;
case "ZML":
ZMLGeo.SetActive(true);
ZML.gameObject.SetActive(true);
break;
case "HSJJS":
HSJJSGeo.SetActive(true);
HSJJS.gameObject.SetActive(true);
break;
case "LBS":
LBSGeo.SetActive(true);
LBS.gameObject.SetActive(true);
break;
case "HBS":
HBSGeo.SetActive(true);
HBS.gameObject.SetActive(true);
break;
}
}
}
}

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@ -0,0 +1,61 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:289ac901-5d37-4e56-9c98-9e6df1f6f9d8
public partial class UIFengGuangJingBSKPanel
{
public const string Name = "UIFengGuangJingBSKPanel";
[SerializeField]
public UnityEngine.UI.Image BG;
[SerializeField]
public UnityEngine.UI.Toggle BS;
[SerializeField]
public UnityEngine.UI.Toggle ZML;
[SerializeField]
public UnityEngine.UI.Toggle HBS;
[SerializeField]
public UnityEngine.UI.Toggle HSJJS;
[SerializeField]
public UnityEngine.UI.Toggle LBS;
private UIFengGuangJingBSKPanelData mPrivateData = null;
protected override void ClearUIComponents()
{
BG = null;
BS = null;
ZML = null;
HBS = null;
HSJJS = null;
LBS = null;
mData = null;
}
public UIFengGuangJingBSKPanelData Data
{
get
{
return mData;
}
}
UIFengGuangJingBSKPanelData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIFengGuangJingBSKPanelData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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@ -0,0 +1,66 @@
using UnityEngine;
using UnityEngine.UI;
using FenGuangJingScene;
using QFramework;
using ZXKFramework;
namespace QFramework.Example
{
public class UIFengGuangJingBSKPanelData : UIPanelData
{
}
public partial class UIFengGuangJingBSKPanel : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIFengGuangJingBSKPanelData ?? new UIFengGuangJingBSKPanelData();
// please add init code here
BS.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
{
SelectBaoShi(BS.transform.name);
});
ZML.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
{
SelectBaoShi(ZML.transform.name);
});
HBS.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
{
SelectBaoShi(HBS.transform.name);
});
HSJJS.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
{
SelectBaoShi(HSJJS.transform.name);
});
LBS.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
{
SelectBaoShi(LBS.transform.name);
});
}
private void SelectBaoShi(string baoShiName)
{
FenGuangJingSceneCtrl fenGuangJingSceneCtrl = GameObject.FindObjectOfType<FenGuangJingSceneCtrl>();
if (fenGuangJingSceneCtrl != null)
{
fenGuangJingSceneCtrl.SelectBaoShi(baoShiName);
}
StringEventSystem.Global.Send("InputUIʹÓýáÊø");
Destroy(gameObject);
}
protected override void OnOpen(IUIData uiData = null)
{
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

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@ -7,218 +7,167 @@
<Type>All</Type> <Type>All</Type>
<Name>分光镜的使用</Name> <Name>分光镜的使用</Name>
<FSM name="状态机1"> <FSM name="初始化状态机">
<State name="初始状态"> <State name="初始化">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="UIShow" value="UIOperationList"></Action> <Action type="UIShow" value="UIOperationList" isShow="true"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="-0.4474,1.429,2.0681" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="0"></Action>
</Action>
<Action type="TextTip" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式:
一、透射法:适用于透明或半透明的宝石。
二、反射法:适用于透明度较差或不透明的宝石。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="UIShow" value="UIFengGuangJingBSKPanel" isShow="true"></Action>
<Condition type="StrEvent" value="InputUI使用结束"></Condition>
<Action type="TipWindow" value="请自行选择宝石鉴定方式" btns="透射法,反射法" audio=""></Action>
</Action>
</Enter>
</State>
<State name="透射法">
<Enter>
<Action type="Sequence">
<Action type="OperationChange" name="透射法"></Action>
<Action type="NextOperation"></Action>
</Action>
</Enter>
</State>
<State name="反射法">
<Enter>
<Action type="Sequence">
<Action type="OperationChange" name="反射法"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Enter> </Enter>
</State> </State>
<Transision from="初始化" to="透射法">
<Transision from="any" to="初始状态"> <Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/透射法"></Condition>
</Transision> </Transision>
<Transision from="初始化" to="反射法">
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/反射法"></Condition>
</Transision>
</FSM> </FSM>
<Score> <Score>
<Item step="1.对准光源" name="1.对准光源" sum="0" bind=""/> <Item step="1.打开偏光镜电源" name="1.打开偏光镜电源" sum="0" bind=""/>
</Score> </Score>
<Operation moduleType="Study"> <Operation name="透射法" moduleType="Study" freeStep="false">
<Step name="1.对准光源"> <Step name="1.打开偏光镜电源">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="TextTip" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式: <Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.2918,2.2519" time="0"></Action>
一、透射法:适用于透明或半透明的宝石。 <Action type="Move" value="CustomParent/Eye" to="-0.463,1.42,2.251" time="0"></Action>
二、反射法:适用于透明度较差或不透明的宝石。" btns="确定"/> <Action type="Rotate" value="CustomParent/Eye" to="0,0,0" time="0"></Action>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Connt/BtnContent/确定"></Condition>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="0"></Action>
</Action>
<Action type="Hint" value="请打开偏光镜仪器电源键,使载物台底下的光源发光" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_DianYuan_PGJ" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="SM_PianGuangJing 1/SM_DianYuan_PGJ"></Condition>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_DianYuan_PGJ" isHigh="false"></Action>
<Action type="Hint" value="请将光纤灯的光源对准宝石,使光透过宝石" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/GuanXianDeng"></Condition>
<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="false"></Action>
<Action type="Anim" value="CustomParent/GuanXianDeng" animName="FenGuangJingTouSheFa_GXD" speed="1"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<Step name="2.调整上偏光片"> <Step name="2.调整分光镜">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请旋转上偏光片,调整振动方向,将视域调节成全暗的状态" time="-1" icon="true" ></Action> <Action type="Hint" value="请把分光镜放在宝石的上方,狭缝对准宝石,使通过宝石的光经狭缝进入分光镜" time="-1" icon="true" ></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,359,0" time="1.5"></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action> <Action type="Move" value="FlyCamera" to="-0.228,1.564,1.797" time="1.5"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action> <Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="1.5"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_GuangShanFenGuangJing"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingTouSheFa_FGJ" speed="1"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="-0.483,1.331,1.995" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="0,0,0" time="1.0"></Action>
</Action> </Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="Show" value="CustomParent/Eye" isShow="true"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="1.5"></Action>
<Action type="Anim" value="CustomParent/2" animName="PianGuangJing_2" speed="1"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<Step name="3.放置均质体宝石"> <Step name="3.观察谱图">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请将已经经过清理的均质体宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action> <Action type="Hint" value="请将眼睛靠近目镜观察,并记录所观察到的谱图" time="-1" icon="true" ></Action>
<Action type="Parallel"> <Action type="HighLightFlash" value="CustomParent/Eye" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action> <Condition type="ObjClick" value="CustomParent/Eye"></Condition>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action> <Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
</Action> </Action>
</Start>
</Step>
</Operation>
<Operation name="反射法" moduleType="Study" freeStep="false">
<Step name="1.打开偏光镜电源">
<Start>
<Action type="Sequence">
<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.215,2.2519" time="0"></Action>
<Action type="Move" value="CustomParent/Eye" to="-0.377,1.3112,2.251" time="0"></Action>
<Action type="Rotate" value="CustomParent/Eye" to="0,0,315" time="0"></Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="Hint" value="请将光纤灯的光源对准宝石调整光源的角度使光源约45°照射在宝石上" time="-1" icon="true" ></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing"></Condition> <Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" isHigh="false"></Action> <Condition type="ObjClick" value="CustomParent/GuanXianDeng"></Condition>
<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" animName="PianGuangJing_pianguangjing" speed="1"></Action>
<Action type="Anim" value="CustomParent/GuanXianDeng" animName="FenGuangJingFanSheFa_GXD" speed="1"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<Step name="4.旋转载物台,观察消光现象"> <Step name="2.调整分光镜">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请通过旋转载物台,观察均质体宝石的消光现象" time="-1" icon="true" ></Action> <Action type="Hint" value="请把分光镜的物镜狭缝对准宝石表面的反射光分光镜的角度约45°" time="-1" icon="true" ></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="-0.228,1.564,1.797" time="1.5"></Action>
<Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="1.5"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_GuangShanFenGuangJing"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="false"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action> <Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingFanSheFa_FGJ" speed="1"></Action>
<Action type="Show" value="CustomParent/2/AllLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/4" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action> <Action type="Move" value="FlyCamera" to="-0.483,1.276,1.995" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action> <Action type="Rotate" value="FlyCamera" to="0,0,0" time="1.0"></Action>
</Action> </Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="Show" value="CustomParent/Eye" isShow="true"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<Step name="5.放置非均质体单晶类宝石"> <Step name="3.观察谱图">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请将已经经过清理的非均质体单晶类宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action> <Action type="Hint" value="请将眼睛靠近目镜观察,并记录所观察到的谱图" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="true"></Action> <Action type="HighLightFlash" value="CustomParent/Eye" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Action type="Show" value="CustomParent/4" isShow="false"></Action> <Condition type="ObjClick" value="CustomParent/Eye"></Condition>
<Action type="Move" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" to="0.334434,1.21484,2.45783" time="0"></Action> <Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" animName="PianGuangJing_SM_HaiLanBaoShi" speed="1"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="6.旋转载物台,观察消光现象">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请通过旋转载物台,观察非均质体单晶类宝石四明四暗的消光现象" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/6" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Anim" value="CustomParent/6/SiMingSiAn" animName="PianGuangJing_SiMingSiAn" frame="0" speed="1"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="Anim" value="CustomParent/6/SiMingSiAn" animName="PianGuangJing_SiMingSiAn" speed="1"></Action>
</Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="7.放置非均质体多晶类宝石">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请将已经经过清理的非均质体多晶类宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="true"></Action>
<Action type="Show" value="CustomParent/6" isShow="false"></Action>
<Action type="Move" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" to="0.3496737,1.212268,2.458112" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" animName="PianGuangJing_diaozhui" speed="1"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="8.旋转载物台,观察消光现象">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请通过旋转载物台,观察非均质体多晶类宝石的消光现象" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/8" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
</Action> </Action>
</Start> </Start>
</Step> </Step>