完善3D解剖功能

This commit is contained in:
shenjianxing 2025-02-14 13:20:54 +08:00
parent d101ab8565
commit f258ad09ab
9 changed files with 477 additions and 46 deletions

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@ -30,6 +30,7 @@ public class Body3DController : MonoSingleton<Body3DController>
private Vector2 mouseDownPosition; // 记录鼠标按下时的位置
Stack<GameObject> activeObjs = new Stack<GameObject>();
Stack<GameObject> moveObjs = new Stack<GameObject>();
public override void OnSingletonInit()
{
base.OnSingletonInit();
@ -86,7 +87,8 @@ public class Body3DController : MonoSingleton<Body3DController>
}
else
{
this.status &= status;
// ɾ³ý״̬
this.status &= ~status;
}
}
@ -111,6 +113,25 @@ public class Body3DController : MonoSingleton<Body3DController>
}
}
public void AddMoveObj(GameObject obj)
{
if (moveObjs.Contains(obj)==false)
{
moveObjs.Push(obj);
}
}
public GameObject PopMoveObj()
{
if (moveObjs.Count > 0)
{
return moveObjs.Pop();
}
else
{
return null;
}
}
public void Active(bool isActive)
{
foreach (var item in objs)

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@ -12,6 +12,10 @@ public class Body3DOjbItem : MonoBehaviour
ObjectToggle objToggle;
ObjDrag objDrag;
// 记录上一次鼠标按下的时间
private float lastClickTime;
// 双击的时间间隔阈值
private const float doubleClickTimeThreshold = 0.3f;
private void Awake()
{
}
@ -46,6 +50,10 @@ public class Body3DOjbItem : MonoBehaviour
{
colorToggle?.SetColor(isOn);
objDrag = gameObject.GetOrAddComponent<ObjDrag>();
objDrag.OnDragEnd.AddListener(obj =>
{
Body3DController.Instance.AddMoveObj(gameObject);
});
RefreshDrag();
TypeEventSystem.Global.Send<OnBody3DSelected>(new OnBody3DSelected() { isOn = isOn, obj = gameObject });
if (isOn)
@ -63,6 +71,43 @@ public class Body3DOjbItem : MonoBehaviour
}
}
private void OnMouseDown()
{
// 计算当前时间与上一次点击时间的间隔
float currentTime = Time.time;
if (currentTime - lastClickTime < doubleClickTimeThreshold)
{
// 触发双击事件
OnDoubleClick();
}
lastClickTime = currentTime;
}
public void OnDoubleClick()
{
if (Body3DController.Instance.CheckStatus(Body3DController.Status.Drag))
{
var drag = gameObject.GetComponent<ObjDrag>();
if (drag != null)
{
drag.OnDoubleClick();
}
}
else if (Body3DController.Instance.CheckStatus(Body3DController.Status.Active) == false)
{
float distance = 1;
if (float.TryParse(body.FocusDistance, out distance))
{
Show3DCamera.instance.FocusObj(gameObject.transform.position, distance);
}
else
{
Show3DCamera.instance.FocusObj(gameObject.transform.position);
}
}
}
private void OnBody3DDragHandler(OnBody3DDragChanged drag)
{

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@ -1,6 +1,8 @@
using DG.Tweening;
using QFramework;
using System;
using UnityEngine;
using UnityEngine.Events;
public class ObjDrag : MonoBehaviour
{
@ -9,11 +11,7 @@ public class ObjDrag : MonoBehaviour
Vector3 startPosition;
// 记录上一次鼠标按下的时间
private float lastClickTime;
// 双击的时间间隔阈值
private const float doubleClickTimeThreshold = 0.3f;
public UnityEvent<GameObject> OnDragEnd = new UnityEvent<GameObject>();
void Start()
{
startPosition = gameObject.transform.position;
@ -24,6 +22,7 @@ public class ObjDrag : MonoBehaviour
if (isOn)
{
Show3DCamera.instance.lockMove = false;
OnDragEnd?.Invoke(gameObject);
}
}
@ -31,15 +30,6 @@ public class ObjDrag : MonoBehaviour
{
if (isOn)
{
// 计算当前时间与上一次点击时间的间隔
float currentTime = Time.time;
if (currentTime - lastClickTime < doubleClickTimeThreshold)
{
// 触发双击事件
OnDoubleClick();
}
lastClickTime = currentTime;
// 获取鼠标在相机视角平面上的世界坐标
Vector3 mouseWorldPos = GetMouseWorldPositionOnPlane();
// 计算物体位置与鼠标点击点在世界坐标中的偏移量
@ -89,7 +79,7 @@ public class ObjDrag : MonoBehaviour
}
// 双击事件处理函数
private void OnDoubleClick()
public void OnDoubleClick()
{
// 在这里可以添加你想要执行的双击逻辑
// 例如,将物体重置到起始位置

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@ -1,3 +1,4 @@
using DG.Tweening;
using GCSeries.Core;
using System;
using Unity.Burst.CompilerServices;
@ -29,6 +30,10 @@ public class Show3DCamera : MonoBehaviour
public RenderTexture texture;
public bool lockMove = false;
private Vector2 mouseDownPosition; // 记录鼠标按下时的位置
private void Awake()
{
instance = this;
@ -38,7 +43,7 @@ public class Show3DCamera : MonoBehaviour
}
public void Set(Transform target, float rotateSpeed = 10, float moveSpeed = 0.1f, float distance = 0.1f, float pitchMin = -20, float pitchMax = 80, float distanceMin = 0.2f, float distanceMax = 20f, RectTransform inputRect = null, bool isRenderTexture = true)
public void Set(Transform target, float rotateSpeed = 10, float moveSpeed = 0.1f, float distance = 0.1f, float pitchMin = -20, float pitchMax = 80, float distanceMin = 0.2f, float distanceMax = 20f, RectTransform inputRect = null, bool isRenderTexture = true, float moveTime = -1)
{
if (target == null)
{
@ -67,20 +72,31 @@ public class Show3DCamera : MonoBehaviour
{
self.targetTexture = null;
}
UpdateCameraPosition();
UpdateCameraPosition(moveTime);
}
void Update()
{
if (targetPos != null && lockMove == false)
if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false)
{
if (Input.GetMouseButtonDown(0))
{
// 记录鼠标按下时的位置
mouseDownPosition = Input.mousePosition;
}
// 按住鼠标左键时旋转相机
if (Input.GetMouseButton(0))
{
// 计算鼠标按下和抬起位置之间的距离
float distance = Vector2.Distance(mouseDownPosition, Input.mousePosition);
if (distance > 1f)
{
RotateCamera();
}
}
// 鼠标滚轮缩放
float scroll = Input.GetAxis("Mouse ScrollWheel");
@ -147,6 +163,21 @@ public class Show3DCamera : MonoBehaviour
}
/// <summary>
/// 聚焦某个物体
/// </summary>
public void FocusObj(Vector3 target, float distance = 1f)
{
// 计算相机前方一定距离的位置作为Cube的目标位置
// 可以根据需要调整这个距离
Vector3 cameraPos = target - transform.forward * distance;
targetPos = target;
this.distance = distance;
offset = new Vector3(0, 0, -distance);
transform.position = cameraPos;
}
public void OnMouseEnterObj(GameObject obj)
{
TipItem tip = obj.GetComponent<TipItem>();
@ -200,18 +231,26 @@ public class Show3DCamera : MonoBehaviour
}
// 更新相机位置和朝向
private void UpdateCameraPosition()
private void UpdateCameraPosition(float moveTime = -1)
{
// 计算旋转后的偏移量
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
Vector3 rotatedOffset = rotation * offset;
// 更新相机位置
transform.position = targetPos + rotatedOffset;
if (moveTime != -1)
{
transform.DOMove(targetPos + rotatedOffset, moveTime).onUpdate = () =>
// 相机始终朝向目标点
transform.LookAt(targetPos);
}
else
{
transform.position = targetPos + rotatedOffset;
// 相机始终朝向目标点
transform.LookAt(targetPos);
}
}
}

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@ -5,7 +5,7 @@ using QFramework;
namespace QFramework.Example
{
// Generate Id:54cc185d-5dba-4a35-a35c-f7ccce574623
// Generate Id:517b031d-7fb8-4418-aa63-70787d47d5ff
public partial class UIBody3D
{
public const string Name = "UIBody3D";
@ -15,14 +15,16 @@ namespace QFramework.Example
[SerializeField]
public RectTransform LeftContent;
[SerializeField]
public UnityEngine.UI.Toggle DragBtn;
[SerializeField]
public UnityEngine.UI.Button DragBack;
public UnityEngine.UI.Button ResetBtn;
[SerializeField]
public UnityEngine.UI.Toggle ActiveBtn;
[SerializeField]
public UnityEngine.UI.Button ActiveBack;
[SerializeField]
public UnityEngine.UI.Toggle DragBtn;
[SerializeField]
public UnityEngine.UI.Button DragBack;
[SerializeField]
public UnityEngine.UI.Toggle BodyItem;
private UIBody3DData mPrivateData = null;
@ -31,10 +33,11 @@ namespace QFramework.Example
{
BodyContent = null;
LeftContent = null;
DragBtn = null;
DragBack = null;
ResetBtn = null;
ActiveBtn = null;
ActiveBack = null;
DragBtn = null;
DragBack = null;
BodyItem = null;
mData = null;

View File

@ -11,6 +11,7 @@ namespace QFramework.Example
}
public partial class UIBody3D : UIPanel
{
GameObject root;
protected override void OnInit(IUIData uiData = null)
{
DragBtn.onValueChanged.AddListener(isOn =>
@ -22,7 +23,11 @@ namespace QFramework.Example
});
DragBack.onClick.AddListener(() =>
{
DragBtn.isOn = false;
GameObject obj = Body3DController.Instance.PopMoveObj();
if (obj != null)
{
obj.GetComponent<ObjDrag>().OnDoubleClick();
}
});
ActiveBtn.onValueChanged.AddListener(isOn =>
@ -35,13 +40,18 @@ namespace QFramework.Example
{
Body3DController.Instance.PopActiveObj()?.gameObject.SetActive(true);
});
ResetBtn.onClick.AddListener(() =>
{
ResetCamera(0.5f);
});
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIBody3DData ?? new UIBody3DData();
BodyContent.RemoveAllChildren();
GameObject root = Utility.FindObj(mData.body.Path);
root = Utility.FindObj(mData.body.Path);
root.SetActive(true);
foreach (var bodyData in mData.body.subBody)
{
@ -59,11 +69,16 @@ namespace QFramework.Example
}
FreeCameraController.instance.gameObject.SetActive(false);
Show3DCamera.instance.gameObject.SetActive(true);
Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false);
ResetCamera(-1);
}
public void ResetCamera(float moveTime)
{
Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime);
}
protected override void OnShow()
{
}

View File

@ -173,6 +173,8 @@ namespace XMLTool
public string Audio { get; set; }
public string FocusDistance { get; set; }
public bool isShow = false;
public ObjectToggle toggle;