修改bug

This commit is contained in:
shenjianxing 2025-03-11 13:59:38 +08:00
parent 788e8d72b5
commit f1d865dc81
4 changed files with 124 additions and 4 deletions

View File

@ -72,6 +72,33 @@ public class Show3DCamera : MonoBehaviour
public void ResetCamera(Transform target, RectTransform inputRect = null, bool isRenderTexture = true)
{
if (target == null)
{
Debug.LogError("Target is not assigned!");
return;
}
yaw = 0;
pitch = 0;
// 初始化相机位置
this.inputRect = inputRect;
this.targetPos = target.transform.position;
// 初始化相机位置
offset = new Vector3(0, 0, -distance);
if (isRenderTexture)
{
self.targetTexture = texture;
}
else
{
self.targetTexture = null;
}
UpdateCameraPosition(-1);
}
void Update()
{
if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false)

View File

@ -246,7 +246,7 @@ namespace QFramework.Example
public void ResetCamera(float moveTime)
{
Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
Show3DCamera.instance.ResetCamera(root.transform);
}
protected override void OnShow()

View File

@ -405,7 +405,8 @@ namespace XMLTool
Name = bodyElement.Attribute("name")?.Value,
Path = bodyElement.Attribute("path")?.Value,
Tip = bodyElement.Attribute("tip")?.Value,
Audio = bodyElement.Attribute("audio")?.Value
Audio = bodyElement.Attribute("audio")?.Value,
FocusDistance = bodyElement.Attribute("FocusDistance")?.Value
};
var isShow = bodyElement.Attribute("isShow");

View File

@ -380,4 +380,96 @@
</Module>
<Body3D>
<Body name="头颈" icon="" path="Ren_NEW/SM_GuGe/skull" FocusDistance="1" audio="" tip="">
<Body name="骨骼系统" path="Ren_NEW/SM_GuGe" >
<Body name="左肋骨" path="Ren_NEW/SM_GuGe/upper_limb_bone">
<Body name="左肋" path="Ren_NEW/SM_GuGe/upper_limb_bone/Left_upper_limb_bones">
<Body name="左一" path="Ren_NEW/SM_GuGe/upper_limb_bone/Left_upper_limb_bones/Left_free_upper_limb_bones" tip="左一肋骨描述">
<ObjectToggle>
<Color isOn="0,255,255" isOff="255,255,255"></Color>
</ObjectToggle>
</Body>
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
<ObjectToggle>
<Color isOn="0,255,255" isOff="255,255,255"></Color>
</ObjectToggle>
</Body>
</Body>
<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
<ObjectToggle>
<Color isOn="0,255,255" isOff="255,255,255"></Color>
</ObjectToggle>
</Body>
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
<ObjectToggle>
<Color isOn="0,255,255" isOff="255,255,255"></Color>
</ObjectToggle>
</Body>
</Body>
</Body>
</Body>
<Body name="皮肤系统" path="Ren/Tou/PiFu" isShow="false">
<Body name="肋骨" path="Ren/Tou/PiFu/LeiGu">
<Body name="左肋" path="Ren/Tou/PiFu/LeiGu/ZuoLei">
<Body name="左一" path="Ren/Tou/PiFu/LeiGu/ZuoLei/1"></Body>
<Body name="左二" path="Ren/Tou/PiFu/LeiGu/ZuoLei/2"></Body>
</Body>
<Body name="右肋" path="Ren/Tou/PiFu/LeiGu/YouLei">
<Body name="右一" path="Ren/Tou/PiFu/LeiGu/YouLei/1"></Body>
<Body name="右二" path="Ren/Tou/PiFu/LeiGu/YouLei/2"></Body>
</Body>
</Body>
</Body>
<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
<Body name="111" path="Ren/Tou/JiRou/1">
<ObjectToggle>
<Color></Color>
</ObjectToggle>
</Body>
<Body name="动脉" path="Ren_NEW/SM_DongMai">
<ObjectToggle>
<Color></Color>
</ObjectToggle>
</Body>
<Body name="静脉" path="Ren/Tou/JiRou/3">
<ObjectToggle>
<Color></Color>
</ObjectToggle>
</Body>
</Body>
<Body name="神经" isBodyList="true">
<Body name="aaa" path="Ren/Tou/ShenJing/1">
<ObjectToggle>
<Color></Color>
</ObjectToggle>
</Body>
<Body name="bbb" path="Ren/Tou/ShenJing/2">
<ObjectToggle>
<Color></Color>
</ObjectToggle>
</Body>
<Body name="ccc" path="Ren/Tou/ShenJing/3">
<ObjectToggle>
<Color></Color>
</ObjectToggle>
</Body>
</Body>
</Body>
</Body3D>
</示例>