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@ -5,7 +5,7 @@ Shader "Unlit URP Shader/Bur"
|
||||
_BaseColor("Base Color",color) = (1,1,1,1)
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||||
//_BaseMap("BaseMap", 2D) = "white" {}
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_MainTex("MainTex",2d)="white"{}
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//_Value("Value", Float) = 1
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//_Value("Value", Float) = 3
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}
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HLSLINCLUDE
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#pragma multi_compile _ LIGHTMAP_ON
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@ -62,7 +62,7 @@ Shader "Unlit URP Shader/Bur"
|
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{
|
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float2 offset=_MainTex_TexelSize.xy;
|
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half4 c;
|
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float2 uv=i.positionCS.xy/_ScreenParams.xy;
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float2 uv=i.positionCS.xy/_ScreenParams.xy*2;
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half4 baseMap = 0.4*SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex,uv);
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c = baseMap ;//* _BaseColor;
|
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{
|
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@ -83,7 +83,7 @@ Shader "Unlit URP Shader/Bur"
|
||||
float2 offset=_MainTex_TexelSize.xy;
|
||||
|
||||
half4 c=half4(0,0,0,0);
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float2 uv=i.positionCS.xy/_ScreenParams.xy;
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float2 uv=i.positionCS.xy/_ScreenParams.xy*2;
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//c = baseMap ;//* _BaseColor;
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{
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float f=0.4;
|
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|
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@ -5,8 +5,10 @@ using UnityEngine.Rendering.Universal;
|
||||
public class BurRenderPassFeature : ScriptableRendererFeature
|
||||
{
|
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public float Value=1;
|
||||
|
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class BurRenderPass : ScriptableRenderPass
|
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{
|
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public float Value;
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private readonly int BurTexture = Shader.PropertyToID("_BurTexture");
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private readonly int BurTemp = Shader.PropertyToID("BurTemp");
|
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@ -38,16 +40,22 @@ public class BurRenderPassFeature : ScriptableRendererFeature
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CommandBuffer cmd = CommandBufferPool.Get("Bur");
|
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var dp = renderingData.cameraData.cameraTargetDescriptor;
|
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dp.msaaSamples = 1;
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|
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dp.width /= 2;
|
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dp.height /= 2;
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cmd.GetTemporaryRT(BurTemp, dp);
|
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cmd.GetTemporaryRT(BurTexture, dp);
|
||||
|
||||
//cmd.DisableShaderKeyword("UNITY_SHADER_EDITOR");
|
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cmd.Blit(renderingData.cameraData.renderer.cameraColorTarget,BurTemp);
|
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//mat.SetFloat("_Value",Value);
|
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cmd.SetGlobalVector("HorV",H);
|
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cmd.Blit(renderingData.cameraData.renderer.cameraColorTarget,BurTexture,mat,0);
|
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//cmd.SetRenderTarget(BurTexture);
|
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//cmd.ClearRenderTarget(false,true,Color.black);
|
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cmd.Blit(BurTemp,BurTexture,mat,0);
|
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cmd.SetGlobalVector("HorV",V);
|
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cmd.Blit(BurTexture,BurTemp,mat,0);
|
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cmd.Blit(BurTemp,BurTexture,mat,1);
|
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cmd.Blit(BurTexture,BurTemp,mat,1);
|
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cmd.Blit(BurTemp,BurTexture,mat,1);
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cmd.SetRenderTarget(renderingData.cameraData.renderer.cameraColorTarget);
|
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cmd.ReleaseTemporaryRT(BurTemp);
|
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cmd.ReleaseTemporaryRT(BurTexture);
|
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@ -76,15 +84,30 @@ public class BurRenderPassFeature : ScriptableRendererFeature
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m_ScriptablePass = new BurRenderPass();
|
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|
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// Configures where the render pass should be injected.
|
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m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
|
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|
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}
|
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|
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// Here you can inject one or multiple render passes in the renderer.
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// This method is called when setting up the renderer once per-camera.
|
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
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{
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if (renderingData.cameraData.camera.cameraType != CameraType.SceneView)
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{
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m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
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Shader.EnableKeyword("UNITY_SHADER_EDITOR");
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}
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else
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{
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m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
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Shader.DisableKeyword("UNITY_SHADER_EDITOR");
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}
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m_ScriptablePass.Value = Value;
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renderer.EnqueuePass(m_ScriptablePass);
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if (renderingData.cameraData.camera.cameraType != CameraType.SceneView &&
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renderingData.cameraData.camera.name == "Camera")
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{
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renderer.EnqueuePass(m_ScriptablePass);
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}
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}
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protected override void Dispose(bool disposing)
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|
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133
Assets/Render/SpecialMaterials/JingTi/Bur/NEW.mat
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133
Assets/Render/SpecialMaterials/JingTi/Bur/NEW.mat
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@ -0,0 +1,133 @@
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%YAML 1.1
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8
Assets/Render/SpecialMaterials/JingTi/Bur/NEW.mat.meta
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8
Assets/Render/SpecialMaterials/JingTi/Bur/NEW.mat.meta
Normal file
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8
Assets/Render/SpecialMaterials/JingTi/Bur/Shaders.meta
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8
Assets/Render/SpecialMaterials/JingTi/Bur/Shaders.meta
Normal file
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@ -0,0 +1,91 @@
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Shader "UI/UIBlur"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Texture", 2D) = "white" {}
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// 模板测试属性 和 ColorMask 一般不控制,所以在属性面板上隐藏
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[HideInInspector]_StencilComp ("Stencil Comparison", Float) = 8
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[HideInInspector]_Stencil ("Stencil ID", Float) = 0
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[HideInInspector]_StencilOp ("Stencil Operation", Float) = 0
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[HideInInspector]_StencilWriteMask ("Stencil Write Mask", Float) = 255
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[HideInInspector]_StencilReadMask ("Stencil Read Mask", Float) = 255
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull Off
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Lighting Off
|
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ZWrite Off
|
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ZTest [unity_GUIZTestMode]
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Blend SrcAlpha OneMinusSrcAlpha
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//ColorMask [_ColorMask]
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Pass
|
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{
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CGPROGRAM
|
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _ UNITY_UI_ALPHACLIP
|
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#pragma multi_compile _ UNITY_SHADER_EDITOR
|
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#include "UnityUI.cginc"
|
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#include "UnityCG.cginc"
|
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|
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fixed4 _TextureSampleAdd; // Unity管理:图片格式用Alpha8
|
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float4 _ClipRect;// Unity管理:2D剪裁使用
|
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sampler2D _MainTex;
|
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sampler2D _BurTexture;
|
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struct a2v{
|
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float4 vertex : POSITION;
|
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float4 color : COLOR;
|
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float2 texcoord : TEXCOORD0;
|
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UNITY_VERTEX_INPUT_INSTANCE_ID
|
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};
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struct v2f{
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float4 vertex : SV_POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_OUTPUT_STEREO
|
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};
|
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v2f vert(a2v IN){
|
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v2f OUT;
|
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UNITY_SETUP_INSTANCE_ID(IN);
|
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);// 实例化处理
|
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OUT.vertex = UnityObjectToClipPos(IN.vertex);// 模型空间到裁剪空间
|
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OUT.color = IN.color;
|
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OUT.texcoord = IN.texcoord;
|
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return OUT;
|
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}
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fixed4 frag(v2f IN):SV_Target{
|
||||
// 直接读取纹理颜色 并且乘上 ImageColor
|
||||
//half4 color = tex2D(_MainTex,IN.texcoord) ;//* IN.color;
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float2 uv=IN.vertex.xy/_ScreenParams.xy;
|
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|
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//#ifndef UNITY_SHADER_EDITOR
|
||||
//uv=float2(uv.x,1-uv.y);
|
||||
//#endif
|
||||
IN.texcoord=float2(IN.texcoord.x,1-IN.texcoord.y);
|
||||
half4 brackground = tex2D(_BurTexture,IN.texcoord);//* IN.color;
|
||||
//float alpha= color.a*IN.color.a;
|
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//color.rgb=color.rgb*alpha+brackground.rgb*(1-alpha);
|
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//alpha=smoothstep(0,0.2,color.a);
|
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return float4(brackground.rgb,1);
|
||||
}
|
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ENDCG
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}
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}
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}
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35
Assets/Render/SpecialMaterials/JingTi/Bur/UI_UIBlur.mat
Normal file
35
Assets/Render/SpecialMaterials/JingTi/Bur/UI_UIBlur.mat
Normal file
@ -0,0 +1,35 @@
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%YAML 1.1
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m_PrefabAsset: {fileID: 0}
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|
||||
<Action type="Rotate" value="FlyCamera" to="51.42868,292.7578,0.0002930409" time="0"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="2.06191,1.068654,-1.559713" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="48.01657,283.4631,5.105418E-06" time="1"></Action>
|
||||
</Action>
|
||||
<Action type="Delay" value="0.5"></Action>
|
||||
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas" isShow="true" ></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/RawImage" isShow="true" ></Action>
|
||||
@ -339,31 +345,67 @@
|
||||
<!--audio="Zhu/Z007.mp3"-->
|
||||
<Action type="Hint" value="请调整焦距调整旋钮,通过推镜头、拉镜头的方式拍摄影视频" time="-1" icon="false"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="1.941792,0.8968271,-1.237359" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="21.41134,188.5726,0" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
|
||||
<!--焦距调整旋钮,顺时针-->
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" ></Condition>
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
|
||||
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,0" time="3"></Action>
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,90,0" time="3"></Action>
|
||||
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,480" time="3"></Action>
|
||||
<Action type="Move" value="FlyCamera" to="2.013,0.956,-1.502" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="41.11025,279.2501,-2.266318E-06" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="1.707547E-06,90.00001,144.8094" time="3"></Action>
|
||||
<Action type="TimeLine" value="TimeLines/TuiJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
|
||||
|
||||
</Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="1.883442,0.9396211,-1.298481" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="33.10564,182.4441,6.37019E-08" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
<!--焦距调整旋钮,逆时针-->
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" ></Condition>
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,480" time="0"></Action>
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="2.013,0.956,-1.502" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="41.11025,279.2501,-2.266318E-06" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,0" time="3"></Action>
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,90,0" time="3"></Action>
|
||||
|
||||
<Action type="TimeLine" value="TimeLines/LaJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
|
||||
|
||||
|
||||
@ -387,15 +429,41 @@
|
||||
<Action type="Sequence">
|
||||
<!--audio="Zhu/Z007.mp3"-->
|
||||
<Action type="Hint" value="请调整调焦旋钮,控制拍摄主体背景的清晰度" time="-1" icon="false"></Action>
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="1.883442,0.9396211,-1.298481" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="33.10564,182.4441,6.37019E-08" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" ></Condition>
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,0" time="0"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="2.013,0.956,-1.502" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="41.11025,279.2501,-2.266318E-06" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
<!--虚化特效-->
|
||||
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" to="0,90,0" time="0"></Action>
|
||||
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" to="3.415095E-06,90.00001,140.4672" time="1"></Action>
|
||||
|
||||
<Action type="TimeLine" value="TimeLines/XuHua" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="90"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
|
||||
|
||||
@ -410,6 +478,14 @@
|
||||
<Action type="Hint" value="请依次沿垂直、水平方向旋转云台,达到旋转镜头的拍摄效果" time="-1" icon="false"></Action>
|
||||
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="2.153648,1.151042,-1.262337" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="45.46791,223.4891,0" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
<!--垂直-->
|
||||
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" ></Condition>
|
||||
@ -420,9 +496,17 @@
|
||||
|
||||
|
||||
<!--水平-->
|
||||
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" ></Condition>
|
||||
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi" isShow="true" ></Action>
|
||||
|
||||
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" ></Condition>
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="true" ></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi" isShow="false" ></Action>
|
||||
|
||||
<Action type="TimeLine" value="TimeLines/ZuoYouYiDong" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
|
||||
|
||||
@ -445,6 +529,18 @@
|
||||
<!--audio="Zhu/Z007.mp3"-->
|
||||
<Action type="Hint" value="请将摄像机从三脚架取下,移动摄像机,达到移镜头的拍摄效果" time="-1" icon="false"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="2.379159,1.119881,-1.543063" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="33.43057,265.7258,0" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi" isShow="true" ></Action>
|
||||
|
||||
|
||||
<Action type="Collider" value="Main/SheXiangJi" colliderType="Active" args="true"></Action>
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
@ -452,7 +548,7 @@
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
|
||||
|
||||
<Action type="TimeLine" value="TimeLines/QuXiaSheXiangJi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="300"></Action>
|
||||
<Action type="TimeLine" value="TimeLines/QuXiaSheXiangJi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="330"></Action>
|
||||
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
@ -467,7 +563,16 @@
|
||||
<Action type="Sequence">
|
||||
<!--audio="Zhu/Z007.mp3"-->
|
||||
<Action type="Hint" value="请再次点击开始/停止按钮,结束当前视频录制" time="-1" icon="false"></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi" isShow="true" ></Action>
|
||||
<Action type="Collider" value="Main/SheXiangJi" colliderType="Active" args="false"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="1.92916,1.147259,-0.9417543" time="1"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="34.6792,186.9507,0" time="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji7/polySurface27" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
|
||||
@ -46,15 +46,15 @@ GraphicsSettings:
|
||||
m_DefaultRenderingPath: 1
|
||||
m_DefaultMobileRenderingPath: 1
|
||||
m_TierSettings: []
|
||||
m_LightmapStripping: 0
|
||||
m_LightmapStripping: 1
|
||||
m_FogStripping: 0
|
||||
m_InstancingStripping: 0
|
||||
m_BrgStripping: 0
|
||||
m_LightmapKeepPlain: 1
|
||||
m_LightmapKeepDirCombined: 1
|
||||
m_LightmapKeepDynamicPlain: 1
|
||||
m_LightmapKeepDynamicDirCombined: 1
|
||||
m_LightmapKeepShadowMask: 1
|
||||
m_LightmapKeepDynamicPlain: 0
|
||||
m_LightmapKeepDynamicDirCombined: 0
|
||||
m_LightmapKeepShadowMask: 0
|
||||
m_LightmapKeepSubtractive: 1
|
||||
m_FogKeepLinear: 1
|
||||
m_FogKeepExp: 1
|
||||
|
||||
@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: VirtualFramwork
|
||||
productName: "\u975E\u7269\u8D28\u6587\u5316\u9057\u4EA7\u5F71\u89C6\u62CD\u6444\u865A\u62DF\u4EFF\u771F\u7CFB\u7EDF"
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user