添加滑动条控制脚本
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Assets/Art/UIPrefab/UISliderAnim.prefab
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Assets/Art/UIPrefab/UISliderAnim.prefab
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: -4.84906, y: 0.000015258789}
|
||||||
|
m_SizeDelta: {x: 177.5797, y: 70.5698}
|
||||||
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
|
--- !u!222 &1522089214098487428
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7075527639200585001}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &6354154796675572376
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7075527639200585001}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FontData:
|
||||||
|
m_Font: {fileID: 12800000, guid: ed2dcf76fce32514fbf37799df2d4136, type: 3}
|
||||||
|
m_FontSize: 30
|
||||||
|
m_FontStyle: 0
|
||||||
|
m_BestFit: 1
|
||||||
|
m_MinSize: 2
|
||||||
|
m_MaxSize: 30
|
||||||
|
m_Alignment: 4
|
||||||
|
m_AlignByGeometry: 1
|
||||||
|
m_RichText: 0
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text: "\u6807\u9898\u6587\u5B57"
|
||||||
7
Assets/Art/UIPrefab/UISliderAnim.prefab.meta
Normal file
7
Assets/Art/UIPrefab/UISliderAnim.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c7df72f21e03ce64587eed46041adca4
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName: uislideranim_prefab
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@ -4,6 +4,9 @@ using System;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 工具箱
|
||||||
|
/// </summary>
|
||||||
public class Utility
|
public class Utility
|
||||||
{
|
{
|
||||||
static Dictionary<string, GameObject> rootGameObjectDict = new Dictionary<string, GameObject>();
|
static Dictionary<string, GameObject> rootGameObjectDict = new Dictionary<string, GameObject>();
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -30,7 +30,7 @@ public class ActionHelper
|
|||||||
{ "UIKnowledge", typeof(QFramework.Example.UIKnowledge) },
|
{ "UIKnowledge", typeof(QFramework.Example.UIKnowledge) },
|
||||||
{ "UIBackPack", typeof(QFramework.Example.UIBackPack) },
|
{ "UIBackPack", typeof(QFramework.Example.UIBackPack) },
|
||||||
{ "UIGuideTip", typeof(QFramework.Example.UIGuideTip) },
|
{ "UIGuideTip", typeof(QFramework.Example.UIGuideTip) },
|
||||||
|
{ "UISliderAnim", typeof(QFramework.Example.UISliderAnim) },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@ -297,7 +297,13 @@ public class ActionHelper
|
|||||||
return QFramework.GuideTipAction.Allocate(dictAction.args);
|
return QFramework.GuideTipAction.Allocate(dictAction.args);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
case "UISliderAnim":
|
||||||
|
{
|
||||||
|
|
||||||
|
var dictAction = (XMLTool.DictionaryAction)act;
|
||||||
|
return QFramework.SliderAnimAction.Allocate(dictAction.args);
|
||||||
|
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
||||||
break;
|
break;
|
||||||
|
|||||||
90
Assets/Scripts/Actions/SliderAnimAction.cs
Normal file
90
Assets/Scripts/Actions/SliderAnimAction.cs
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
using QFramework;
|
||||||
|
using QFramework.Example;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
namespace QFramework
|
||||||
|
{
|
||||||
|
|
||||||
|
public class SliderAnimAction: IAction
|
||||||
|
{
|
||||||
|
public System.Action OnFinished
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ulong ActionID
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public ActionStatus Status
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public bool Deinited
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public bool Paused
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private SliderAnimAction()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly SimpleObjectPool<SliderAnimAction> mPool =
|
||||||
|
new SimpleObjectPool<SliderAnimAction>(() => new(), null, 10);
|
||||||
|
Dictionary<string, string> datas;
|
||||||
|
|
||||||
|
public static SliderAnimAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
|
||||||
|
{
|
||||||
|
var retNode = mPool.Allocate();
|
||||||
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
|
retNode.Deinited = false;
|
||||||
|
retNode.Reset();
|
||||||
|
retNode.datas = datas;
|
||||||
|
return retNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Deinit()
|
||||||
|
{
|
||||||
|
if (!Deinited)
|
||||||
|
{
|
||||||
|
Deinited = true;
|
||||||
|
mPool.Recycle(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExecute(float dt)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFinish()
|
||||||
|
{
|
||||||
|
// Debug.Log("Action OnFinish???");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnStart()
|
||||||
|
{
|
||||||
|
UISliderAnimData data = new UISliderAnimData();
|
||||||
|
|
||||||
|
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
|
||||||
|
data.targetObj = datas.ContainsKey("targetObj") ? datas["targetObj"] : string.Empty;
|
||||||
|
|
||||||
|
|
||||||
|
UIKit.OpenPanelAsync<UISliderAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
|
||||||
|
{
|
||||||
|
this.Finish();
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Status = ActionStatus.NotStart;
|
||||||
|
Paused = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Actions/SliderAnimAction.cs.meta
Normal file
11
Assets/Scripts/Actions/SliderAnimAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ffd3f8fb51aa6614d9fdc1ae62825fb4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
49
Assets/Scripts/UIGuidTip/UISliderAnim.Designer.cs
generated
Normal file
49
Assets/Scripts/UIGuidTip/UISliderAnim.Designer.cs
generated
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using QFramework;
|
||||||
|
|
||||||
|
namespace QFramework.Example
|
||||||
|
{
|
||||||
|
// Generate Id:a748cd0b-277f-4457-86d1-72ed210db556
|
||||||
|
public partial class UISliderAnim
|
||||||
|
{
|
||||||
|
public const string Name = "UISliderAnim";
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public RectTransform Connet;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Slider Slider;
|
||||||
|
|
||||||
|
private UISliderAnimData mPrivateData = null;
|
||||||
|
|
||||||
|
protected override void ClearUIComponents()
|
||||||
|
{
|
||||||
|
Connet = null;
|
||||||
|
Slider = null;
|
||||||
|
|
||||||
|
mData = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public UISliderAnimData Data
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return mData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UISliderAnimData mData
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return mPrivateData ?? (mPrivateData = new UISliderAnimData());
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
mUIData = value;
|
||||||
|
mPrivateData = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UIGuidTip/UISliderAnim.Designer.cs.meta
Normal file
11
Assets/Scripts/UIGuidTip/UISliderAnim.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1fb9a975dd302f241b3e8a1a009a7ed5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
112
Assets/Scripts/UIGuidTip/UISliderAnim.cs
Normal file
112
Assets/Scripts/UIGuidTip/UISliderAnim.cs
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using QFramework;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace QFramework.Example
|
||||||
|
{
|
||||||
|
public class UISliderAnimData : UIPanelData
|
||||||
|
{
|
||||||
|
public string title;
|
||||||
|
public string targetObj;
|
||||||
|
|
||||||
|
}
|
||||||
|
public partial class UISliderAnim : UIPanel
|
||||||
|
{
|
||||||
|
protected override void OnInit(IUIData uiData = null)
|
||||||
|
{
|
||||||
|
mData = uiData as UISliderAnimData ?? new UISliderAnimData();
|
||||||
|
// please add init code here
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
|
{
|
||||||
|
Connet.RemoveAllChildren();
|
||||||
|
|
||||||
|
mData = uiData as UISliderAnimData ?? new UISliderAnimData();
|
||||||
|
if (mData != null)
|
||||||
|
{
|
||||||
|
|
||||||
|
// 解析标题列表
|
||||||
|
List<string> Objs = mData.title.Split('|')?.ToList();
|
||||||
|
List<Slider> sliders = new List<Slider>();
|
||||||
|
|
||||||
|
// 查找目标对象并获取SkinnedMeshRenderer
|
||||||
|
GameObject obj = Utility.FindObj(mData.targetObj.ToString());
|
||||||
|
SkinnedMeshRenderer skinnedRenderer = obj.GetComponent<SkinnedMeshRenderer>();
|
||||||
|
|
||||||
|
if (skinnedRenderer != null)
|
||||||
|
{
|
||||||
|
// 获取共享网格(包含BlendShapes数据)
|
||||||
|
Mesh mesh = skinnedRenderer.sharedMesh;
|
||||||
|
|
||||||
|
// 获取BlendShape数量
|
||||||
|
int blendShapeCount = mesh.blendShapeCount;
|
||||||
|
Debug.Log($"物体 {obj.name} 有 {blendShapeCount} 个BlendShapes");
|
||||||
|
|
||||||
|
// 遍历所有BlendShapes并输出信息
|
||||||
|
for (int i = 0; i < blendShapeCount; i++)
|
||||||
|
{
|
||||||
|
string blendShapeName = mesh.GetBlendShapeName(i);
|
||||||
|
float currentWeight = skinnedRenderer.GetBlendShapeWeight(i);
|
||||||
|
Debug.Log($"BlendShape #{i}: {blendShapeName}, 当前权重: {currentWeight}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 为每个BlendShape创建对应的Slider
|
||||||
|
for (int i = 0; i < Objs.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < blendShapeCount) // 确保BlendShape索引有效
|
||||||
|
{
|
||||||
|
string blendShapeName = mesh.GetBlendShapeName(i);
|
||||||
|
|
||||||
|
// 实例化Slider预制体
|
||||||
|
GameObject sliderItemObj = GameObject.Instantiate(Slider.gameObject, Connet);
|
||||||
|
sliderItemObj.name = blendShapeName;
|
||||||
|
|
||||||
|
// 设置Slider标题
|
||||||
|
sliderItemObj.transform.Find("TitleText").GetComponent<Text>().text = Objs[i];
|
||||||
|
|
||||||
|
|
||||||
|
// 获取Slider组件并设置初始值
|
||||||
|
Slider slider = sliderItemObj.GetComponent<Slider>();
|
||||||
|
if (slider != null)
|
||||||
|
{
|
||||||
|
slider.minValue = 0f;
|
||||||
|
slider.maxValue = 100f;
|
||||||
|
slider.value = skinnedRenderer.GetBlendShapeWeight(i);
|
||||||
|
|
||||||
|
// 添加值变化事件
|
||||||
|
int blendShapeIndex = i; // 避免闭包捕获问题
|
||||||
|
slider.onValueChanged.AddListener((value) =>
|
||||||
|
{
|
||||||
|
skinnedRenderer.SetBlendShapeWeight(blendShapeIndex, value);
|
||||||
|
});
|
||||||
|
|
||||||
|
sliders.Add(slider);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError($"物体 {obj.name} 上没有SkinnedMeshRenderer组件!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
protected override void OnShow()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHide()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnClose()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UIGuidTip/UISliderAnim.cs.meta
Normal file
11
Assets/Scripts/UIGuidTip/UISliderAnim.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 157f9846a4f08a84da68c522584ebefd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1792,6 +1792,31 @@ namespace XMLTool
|
|||||||
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case "UISliderAnim":
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var act = new DictionaryAction();
|
||||||
|
XAttribute title = action.Attribute("title");
|
||||||
|
if (title != null)
|
||||||
|
{
|
||||||
|
act.args.Add("title", title.Value);
|
||||||
|
}
|
||||||
|
XAttribute targetObj = action.Attribute("targetObj");
|
||||||
|
if (targetObj != null)
|
||||||
|
{
|
||||||
|
act.args.Add("targetObj", targetObj.Value);
|
||||||
|
}
|
||||||
|
newAction = act;
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
newAction = new Action();
|
newAction = new Action();
|
||||||
break;
|
break;
|
||||||
|
|||||||
@ -114,7 +114,12 @@
|
|||||||
tiptitle="棱柱上底面|棱柱上底面边长|棱柱底面|棱柱底面边长|棱柱侧面|侧棱|棱柱棱高|棱柱顶点"
|
tiptitle="棱柱上底面|棱柱上底面边长|棱柱底面|棱柱底面边长|棱柱侧面|侧棱|棱柱棱高|棱柱顶点"
|
||||||
|
|
||||||
></Action>
|
></Action>
|
||||||
|
<Action type="UISliderAnim" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
</Enter>
|
</Enter>
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user