添加滑动条控制脚本

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李浩 2025-05-27 17:07:13 +08:00
parent f3624ef7b8
commit ee27bfa00f
15 changed files with 1059 additions and 1182 deletions

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@ -0,0 +1,7 @@
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@ -4,6 +4,9 @@ using System;
using System.Text; using System.Text;
using System.IO; using System.IO;
/// <summary>
/// 工具箱
/// </summary>
public class Utility public class Utility
{ {
static Dictionary<string, GameObject> rootGameObjectDict = new Dictionary<string, GameObject>(); static Dictionary<string, GameObject> rootGameObjectDict = new Dictionary<string, GameObject>();

File diff suppressed because it is too large Load Diff

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@ -30,7 +30,7 @@ public class ActionHelper
{ "UIKnowledge", typeof(QFramework.Example.UIKnowledge) }, { "UIKnowledge", typeof(QFramework.Example.UIKnowledge) },
{ "UIBackPack", typeof(QFramework.Example.UIBackPack) }, { "UIBackPack", typeof(QFramework.Example.UIBackPack) },
{ "UIGuideTip", typeof(QFramework.Example.UIGuideTip) }, { "UIGuideTip", typeof(QFramework.Example.UIGuideTip) },
{ "UISliderAnim", typeof(QFramework.Example.UISliderAnim) },
}; };
@ -297,7 +297,13 @@ public class ActionHelper
return QFramework.GuideTipAction.Allocate(dictAction.args); return QFramework.GuideTipAction.Allocate(dictAction.args);
} }
case "UISliderAnim":
{
var dictAction = (XMLTool.DictionaryAction)act;
return QFramework.SliderAnimAction.Allocate(dictAction.args);
}
default: default:
Debug.LogError($"没有找到此Action的类型{act.Type}"); Debug.LogError($"没有找到此Action的类型{act.Type}");
break; break;

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@ -0,0 +1,90 @@
using QFramework;
using QFramework.Example;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
public class SliderAnimAction: IAction
{
public System.Action OnFinished
{
get; set;
}
public ulong ActionID
{
get; set;
}
public ActionStatus Status
{
get; set;
}
public bool Deinited
{
get; set;
}
public bool Paused
{
get; set;
}
private SliderAnimAction()
{
}
private static readonly SimpleObjectPool<SliderAnimAction> mPool =
new SimpleObjectPool<SliderAnimAction>(() => new(), null, 10);
Dictionary<string, string> datas;
public static SliderAnimAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.datas = datas;
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
// Debug.Log("Action OnFinish???");
}
public void OnStart()
{
UISliderAnimData data = new UISliderAnimData();
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
data.targetObj = datas.ContainsKey("targetObj") ? datas["targetObj"] : string.Empty;
UIKit.OpenPanelAsync<UISliderAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}
}

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@ -0,0 +1,49 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:a748cd0b-277f-4457-86d1-72ed210db556
public partial class UISliderAnim
{
public const string Name = "UISliderAnim";
[SerializeField]
public RectTransform Connet;
[SerializeField]
public UnityEngine.UI.Slider Slider;
private UISliderAnimData mPrivateData = null;
protected override void ClearUIComponents()
{
Connet = null;
Slider = null;
mData = null;
}
public UISliderAnimData Data
{
get
{
return mData;
}
}
UISliderAnimData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UISliderAnimData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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@ -0,0 +1,112 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using System;
using System.Linq;
namespace QFramework.Example
{
public class UISliderAnimData : UIPanelData
{
public string title;
public string targetObj;
}
public partial class UISliderAnim : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UISliderAnimData ?? new UISliderAnimData();
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
Connet.RemoveAllChildren();
mData = uiData as UISliderAnimData ?? new UISliderAnimData();
if (mData != null)
{
// 解析标题列表
List<string> Objs = mData.title.Split('|')?.ToList();
List<Slider> sliders = new List<Slider>();
// 查找目标对象并获取SkinnedMeshRenderer
GameObject obj = Utility.FindObj(mData.targetObj.ToString());
SkinnedMeshRenderer skinnedRenderer = obj.GetComponent<SkinnedMeshRenderer>();
if (skinnedRenderer != null)
{
// 获取共享网格包含BlendShapes数据
Mesh mesh = skinnedRenderer.sharedMesh;
// 获取BlendShape数量
int blendShapeCount = mesh.blendShapeCount;
Debug.Log($"物体 {obj.name} 有 {blendShapeCount} 个BlendShapes");
// 遍历所有BlendShapes并输出信息
for (int i = 0; i < blendShapeCount; i++)
{
string blendShapeName = mesh.GetBlendShapeName(i);
float currentWeight = skinnedRenderer.GetBlendShapeWeight(i);
Debug.Log($"BlendShape #{i}: {blendShapeName}, 当前权重: {currentWeight}");
}
// 为每个BlendShape创建对应的Slider
for (int i = 0; i < Objs.Count; i++)
{
if (i < blendShapeCount) // 确保BlendShape索引有效
{
string blendShapeName = mesh.GetBlendShapeName(i);
// 实例化Slider预制体
GameObject sliderItemObj = GameObject.Instantiate(Slider.gameObject, Connet);
sliderItemObj.name = blendShapeName;
// 设置Slider标题
sliderItemObj.transform.Find("TitleText").GetComponent<Text>().text = Objs[i];
// 获取Slider组件并设置初始值
Slider slider = sliderItemObj.GetComponent<Slider>();
if (slider != null)
{
slider.minValue = 0f;
slider.maxValue = 100f;
slider.value = skinnedRenderer.GetBlendShapeWeight(i);
// 添加值变化事件
int blendShapeIndex = i; // 避免闭包捕获问题
slider.onValueChanged.AddListener((value) =>
{
skinnedRenderer.SetBlendShapeWeight(blendShapeIndex, value);
});
sliders.Add(slider);
}
}
}
}
else
{
Debug.LogError($"物体 {obj.name} 上没有SkinnedMeshRenderer组件!");
}
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

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@ -1792,6 +1792,31 @@ namespace XMLTool
break; break;
case "UISliderAnim":
{
var act = new DictionaryAction();
XAttribute title = action.Attribute("title");
if (title != null)
{
act.args.Add("title", title.Value);
}
XAttribute targetObj = action.Attribute("targetObj");
if (targetObj != null)
{
act.args.Add("targetObj", targetObj.Value);
}
newAction = act;
}
break;
default: default:
newAction = new Action(); newAction = new Action();
break; break;

View File

@ -114,7 +114,12 @@
tiptitle="棱柱上底面|棱柱上底面边长|棱柱底面|棱柱底面边长|棱柱侧面|侧棱|棱柱棱高|棱柱顶点" tiptitle="棱柱上底面|棱柱上底面边长|棱柱底面|棱柱底面边长|棱柱侧面|侧棱|棱柱棱高|棱柱顶点"
></Action> ></Action>
<Action type="UISliderAnim" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action>
</Action> </Action>
</Enter> </Enter>