新增高亮支持deviceName
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@ -159,8 +159,8 @@ public class ActionHelper
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}
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case "HighLight":
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{
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var strAction = (XMLTool.StringListAction)act;
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return HighLightAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
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var strAction = (XMLTool.DictionaryAction)act;
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return HighLightAction.Allocate(act.Value, strAction.args);
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}
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case "LoadRes":
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{
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@ -1,5 +1,6 @@
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using HighlightPlus;
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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@ -22,18 +23,26 @@ namespace QFramework
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string path;
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Color color = Color.green;
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bool isHigh = true;
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public static HighLightAction Allocate(string path, string isHigh, string color, System.Action OnFinished = null)
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string deviceName = string.Empty;
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public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.path = path;
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if (string.IsNullOrEmpty(color) == false)
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if (datas.ContainsKey("color"))
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{
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retNode.color = Utility.ToColor(color);
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retNode.color = Utility.ToColor(datas["color"]);
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}
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bool.TryParse(isHigh, out retNode.isHigh);
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if (datas.ContainsKey("isHigh"))
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{
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bool.TryParse(datas["isHigh"], out retNode.isHigh);
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}
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retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
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retNode.OnFinished = OnFinished;
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return retNode;
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}
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@ -44,7 +53,16 @@ namespace QFramework
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public void OnStart()
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{
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GameObject obj = Utility.FindObj(path);
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GameObject obj = null;
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if (string.IsNullOrEmpty(deviceName) == false)
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{
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obj = DeviceController.Instance.GetDeviceObj(deviceName);
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}
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else
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{
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obj = Utility.FindObj(path);
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}
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if (obj != null)
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{
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if (isHigh)
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@ -763,24 +763,21 @@ namespace XMLTool
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break;
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case "HighLight":
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{
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var act = new StringListAction();
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var act = new DictionaryAction();
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XAttribute isHigh = action.Attribute("isHigh");
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if (isHigh != null)
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{
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act.args.Add(isHigh.Value);
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}
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else
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{
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act.args.Add("true");
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act.args.Add("isHigh", isHigh.Value);
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}
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XAttribute color = action.Attribute("color");
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if (color != null)
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{
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act.args.Add(color.Value);
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act.args.Add("color", color.Value);
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}
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else
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XAttribute deviceName = action.Attribute("deviceName");
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if (deviceName != null)
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{
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act.args.Add("");
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act.args.Add("deviceName", deviceName.Value);
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}
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newAction = act;
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}
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@ -57,8 +57,8 @@
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<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow isDevice为true的话 value就要写device配置的Name-->
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<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false" isDevice="false"></Action>
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<!--设置物体高亮 value是物体路径 color是rgba isHigh设置是否显示高亮-->
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<Action type="HighLight" value="路径" isHigh="true" color="0,255,0,255"></Action>
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<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮-->
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<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255"></Action>
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<!--延迟 value是秒-->
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<Action type="Delay" value="2"></Action>
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<!--
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@ -72,8 +72,8 @@
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<!--判断UI点击-->
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<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
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<!--判断物体点击 deviceName支持设备点击判断 有deviceName的情况下忽略value-->
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<Condition type="ObjClick" deviceName="" value="物体路径 可以使用快捷键Ctrl+Q获取" ></Condition>
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<!--判断物体点击-->
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<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取"></Condition>
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<!--判断键盘输入-->
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<Condition type="Input" value="A"></Condition>
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<!--判断变量名i是否等于1-->
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@ -112,7 +112,7 @@
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needClick如果为true 动画结束后不会自动小时 需要点击空白处
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reverse 是时钟倒计时动画是否倒序播放
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format="{0:F1}" F1代表保留1位小数 F2代表2位 F0代表不保留小数
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-->
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-->
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<Action type="TimeTip" value="这里是文字描述<color=#FF00FF>{0}</color>-{1}" time="5" values="5,10|50,100" format="{0:F1}" finishedEvent="close" needClick="false" reverse="false" ></Action>
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