完善镜头和设置对接
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18
Assets/Scripts/APPSetting.cs
Normal file
18
Assets/Scripts/APPSetting.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using QFramework;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class APPSetting
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|
{
|
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|
|
||||||
|
|
||||||
|
public PlayerPrefsFloatProperty MouseMoveSpeed { get; set; }
|
||||||
|
public static string MOUSE_MOVE_SPEED = "MOUSE_MOVE_SPEED";
|
||||||
|
|
||||||
|
public APPSetting()
|
||||||
|
{
|
||||||
|
MouseMoveSpeed = new PlayerPrefsFloatProperty(MOUSE_MOVE_SPEED, 0.05f);
|
||||||
|
|
||||||
|
}
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}
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74
Assets/Scripts/Actions/LockCameraAction.cs
Normal file
74
Assets/Scripts/Actions/LockCameraAction.cs
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace QFramework
|
||||||
|
{
|
||||||
|
internal class LockCameraAction : IAction
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public System.Action OnFinished { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private LockCameraAction()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly SimpleObjectPool<LockCameraAction> mPool =
|
||||||
|
new SimpleObjectPool<LockCameraAction>(() => new LockCameraAction(), null, 10);
|
||||||
|
string isLock;
|
||||||
|
public static LockCameraAction Allocate(string isLock, System.Action OnFinished = null)
|
||||||
|
{
|
||||||
|
var retNode = mPool.Allocate();
|
||||||
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
|
retNode.Deinited = false;
|
||||||
|
retNode.Reset();
|
||||||
|
retNode.isLock = isLock;
|
||||||
|
retNode.OnFinished = OnFinished;
|
||||||
|
return retNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public ulong ActionID { get; set; }
|
||||||
|
public ActionStatus Status { get; set; }
|
||||||
|
|
||||||
|
public void OnStart()
|
||||||
|
{
|
||||||
|
bool cameraLock = false;
|
||||||
|
bool.TryParse(isLock, out cameraLock);
|
||||||
|
FreeCameraController.instance.SetLock(cameraLock);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExecute(float dt)
|
||||||
|
{
|
||||||
|
this.Finish();
|
||||||
|
OnFinished?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFinish()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Status = ActionStatus.NotStart;
|
||||||
|
Paused = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Paused { get; set; }
|
||||||
|
|
||||||
|
public void Deinit()
|
||||||
|
{
|
||||||
|
if (!Deinited)
|
||||||
|
{
|
||||||
|
OnFinished = null;
|
||||||
|
Deinited = true;
|
||||||
|
mPool.Recycle(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Deinited { get; set; }
|
||||||
|
}
|
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|
|
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|
|
||||||
|
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|
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|
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serializedVersion: 2
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@ -1,11 +0,0 @@
|
|||||||
using QFramework;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AppContext : Architecture<AppContext>
|
|
||||||
{
|
|
||||||
protected override void Init()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
108
Assets/Scripts/FreeCameraController.cs
Normal file
108
Assets/Scripts/FreeCameraController.cs
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FreeCameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static FreeCameraController instance;
|
||||||
|
// 相机移动速度
|
||||||
|
public float moveSpeed = 5.0f; // 降低了移动速度
|
||||||
|
// 相机旋转速度
|
||||||
|
public float rotateSpeed = 0.05f; // 降低了旋转速度
|
||||||
|
// X轴旋转的最大范围
|
||||||
|
public float xRotationLimit = 80.0f;
|
||||||
|
// Y轴旋转的最大范围
|
||||||
|
public float yRotationLimit = 180.0f;
|
||||||
|
public float minRotationLimitY = -1;
|
||||||
|
public float maxRotationLimitY = -1;
|
||||||
|
// 是否启用碰撞检测
|
||||||
|
public bool enableCollision = false; // 默认关闭碰撞检测,根据需要开启
|
||||||
|
|
||||||
|
private Vector3 lastMousePosition;
|
||||||
|
private bool isDragging = false;
|
||||||
|
private float xRotation = 0.0f;
|
||||||
|
private float yRotation = 0.0f;
|
||||||
|
public bool isLock = false;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
DontDestroyOnLoad(this);
|
||||||
|
|
||||||
|
Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isLock == false)
|
||||||
|
{
|
||||||
|
// 相机移动
|
||||||
|
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
||||||
|
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
|
||||||
|
|
||||||
|
Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||||
|
transform.position += move;
|
||||||
|
|
||||||
|
// 相机旋转
|
||||||
|
if (Input.GetMouseButtonDown(1))
|
||||||
|
{
|
||||||
|
lastMousePosition = Input.mousePosition;
|
||||||
|
isDragging = true;
|
||||||
|
SyncRotation();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonUp(1))
|
||||||
|
{
|
||||||
|
isDragging = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDragging)
|
||||||
|
{
|
||||||
|
Vector3 mouseDelta = Input.mousePosition - lastMousePosition; // 反转了鼠标差值
|
||||||
|
lastMousePosition = Input.mousePosition;
|
||||||
|
|
||||||
|
xRotation -= mouseDelta.y * rotateSpeed; // 反转了X轴旋转方向
|
||||||
|
yRotation += mouseDelta.x * rotateSpeed;
|
||||||
|
|
||||||
|
// 限制 X 轴旋转范围
|
||||||
|
xRotation = Mathf.Clamp(xRotation, -xRotationLimit, xRotationLimit);
|
||||||
|
|
||||||
|
//// 限制 Y 轴旋转范围
|
||||||
|
//if (minRotationLimitY!=-1&&maxRotationLimitY!=-1)
|
||||||
|
//{
|
||||||
|
// yRotation = Mathf.Clamp(yRotation, minRotationLimitY, maxRotationLimitY);
|
||||||
|
//}
|
||||||
|
|
||||||
|
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// 公共方法:旋转相机到指定方向
|
||||||
|
public void LookAtPos(Vector3 direction)
|
||||||
|
{
|
||||||
|
Quaternion targetRotation = Quaternion.LookRotation(direction);
|
||||||
|
transform.rotation = targetRotation;
|
||||||
|
SyncRotation();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rotate(Vector3 eulerAngels)
|
||||||
|
{
|
||||||
|
transform.eulerAngles = eulerAngels;
|
||||||
|
SyncRotation();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SyncRotation()
|
||||||
|
{
|
||||||
|
Vector3 currentRotation = transform.eulerAngles;
|
||||||
|
xRotation = currentRotation.x;
|
||||||
|
yRotation = currentRotation.y;
|
||||||
|
transform.eulerAngles = currentRotation;
|
||||||
|
//minRotationLimitY = currentRotation.y - yRotationLimit / 2;
|
||||||
|
//maxRotationLimitY = currentRotation.y + yRotationLimit / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetLock(bool isLock)
|
||||||
|
{
|
||||||
|
this.isLock = isLock;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: a0a5a98a325af5e438058b6a2ac853df
|
guid: 0a0782d2b4482d547ad00c06c17202a4
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9c01f2815492c944090a79c7314cccc6
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
16
Assets/Scripts/Game/UICameraView.Designer.cs
generated
16
Assets/Scripts/Game/UICameraView.Designer.cs
generated
@ -1,16 +0,0 @@
|
|||||||
// Generate Id:d2d1da68-c3e5-49ea-97bc-bb83df3376bf
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
// 1.请在菜单 编辑器扩展/Namespace Settings 里设置命名空间
|
|
||||||
// 2.命名空间更改后,生成代码之后,需要把逻辑代码文件(非 Designer)的命名空间手动更改
|
|
||||||
namespace QFramework.Example
|
|
||||||
{
|
|
||||||
public partial class UICameraView
|
|
||||||
{
|
|
||||||
|
|
||||||
public UnityEngine.UI.Button Near;
|
|
||||||
|
|
||||||
public UnityEngine.UI.Button Normal;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,20 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using QFramework;
|
|
||||||
|
|
||||||
// 1.请在菜单 编辑器扩展/Namespace Settings 里设置命名空间
|
|
||||||
// 2.命名空间更改后,生成代码之后,需要把逻辑代码文件(非 Designer)的命名空间手动更改
|
|
||||||
namespace QFramework.Example
|
|
||||||
{
|
|
||||||
public partial class UICameraView : ViewController
|
|
||||||
{
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
//public void Set
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -16,6 +16,10 @@ public class Global : Singleton<Global>
|
|||||||
public static string deviceIconsPath = dataPath + "/DeviceIcons/";
|
public static string deviceIconsPath = dataPath + "/DeviceIcons/";
|
||||||
public static string audioPath = dataPath + "/Audio/";
|
public static string audioPath = dataPath + "/Audio/";
|
||||||
public static string appXmlPath = dataPath + "/App.xml";
|
public static string appXmlPath = dataPath + "/App.xml";
|
||||||
|
|
||||||
|
|
||||||
|
public static APPSetting appSetting { get; } = new APPSetting();
|
||||||
|
|
||||||
public enum AppType
|
public enum AppType
|
||||||
{
|
{
|
||||||
UnKnow = 1 << 0,
|
UnKnow = 1 << 0,
|
||||||
|
|||||||
@ -21,14 +21,12 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
Hide();
|
Hide();
|
||||||
Global.appTpe = Global.AppType.Study;
|
Global.appTpe = Global.AppType.Study;
|
||||||
AppContext.Interface.RegisterSystem(new StudySystem());
|
|
||||||
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
|
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
|
||||||
});
|
});
|
||||||
ExamBtn.onClick.AddListener(() =>
|
ExamBtn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
Hide();
|
Hide();
|
||||||
Global.appTpe = Global.AppType.Exam;
|
Global.appTpe = Global.AppType.Exam;
|
||||||
AppContext.Interface.RegisterSystem(new ExamSystem());
|
|
||||||
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
|
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
11
Assets/Scripts/UI/UISetting.Designer.cs
generated
11
Assets/Scripts/UI/UISetting.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
|||||||
|
|
||||||
namespace QFramework.Example
|
namespace QFramework.Example
|
||||||
{
|
{
|
||||||
// Generate Id:0e522be9-ecd5-4d1e-abce-df32bb60fd4b
|
// Generate Id:b2f3cf3c-e3c6-4957-b964-f4c204beae24
|
||||||
public partial class UISetting
|
public partial class UISetting
|
||||||
{
|
{
|
||||||
public const string Name = "UISetting";
|
public const string Name = "UISetting";
|
||||||
@ -17,6 +17,12 @@ namespace QFramework.Example
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
public UnityEngine.UI.Slider VoiceSlider;
|
public UnityEngine.UI.Slider VoiceSlider;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Button MouseAdd;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Button MouseSub;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Slider MouseSlider;
|
||||||
|
[SerializeField]
|
||||||
public UnityEngine.UI.Button ConfirmBtn;
|
public UnityEngine.UI.Button ConfirmBtn;
|
||||||
|
|
||||||
private UISettingData mPrivateData = null;
|
private UISettingData mPrivateData = null;
|
||||||
@ -26,6 +32,9 @@ namespace QFramework.Example
|
|||||||
VoiceAdd = null;
|
VoiceAdd = null;
|
||||||
VoiceSub = null;
|
VoiceSub = null;
|
||||||
VoiceSlider = null;
|
VoiceSlider = null;
|
||||||
|
MouseAdd = null;
|
||||||
|
MouseSub = null;
|
||||||
|
MouseSlider = null;
|
||||||
ConfirmBtn = null;
|
ConfirmBtn = null;
|
||||||
|
|
||||||
mData = null;
|
mData = null;
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using QFramework;
|
using QFramework;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace QFramework.Example
|
namespace QFramework.Example
|
||||||
{
|
{
|
||||||
@ -20,9 +21,37 @@ namespace QFramework.Example
|
|||||||
AudioKit.Settings.MusicVolume.Value = volume;
|
AudioKit.Settings.MusicVolume.Value = volume;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => MouseSlider.value = v).UnRegisterWhenGameObjectDestroyed(this);
|
||||||
|
MouseSlider.onValueChanged.AddListener(speed =>
|
||||||
|
{
|
||||||
|
Global.appSetting.MouseMoveSpeed.Value = speed;
|
||||||
|
});
|
||||||
|
|
||||||
|
VoiceAdd.onClick.AddListener(() => OnVolumeChange(0.1f));
|
||||||
|
VoiceSub.onClick.AddListener(() => OnVolumeChange(-0.1f));
|
||||||
|
|
||||||
|
MouseAdd.onClick.AddListener(() => OnMouseSpeedChange(0.01f));
|
||||||
|
MouseSub.onClick.AddListener(() => OnMouseSpeedChange(-0.01f));
|
||||||
|
|
||||||
ConfirmBtn.onClick.AddListener(Hide);
|
ConfirmBtn.onClick.AddListener(Hide);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnMouseSpeedChange(float value)
|
||||||
|
{
|
||||||
|
if (Global.appSetting.MouseMoveSpeed.Value > 0.01f && Global.appSetting.MouseMoveSpeed.Value < 0.1f)
|
||||||
|
{
|
||||||
|
Global.appSetting.MouseMoveSpeed.Value += value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnVolumeChange(float value)
|
||||||
|
{
|
||||||
|
if (AudioKit.Settings.MusicVolume.Value > 0.1f && AudioKit.Settings.MusicVolume.Value < 1f)
|
||||||
|
{
|
||||||
|
AudioKit.Settings.MusicVolume.Value += value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
protected override void OnOpen(IUIData uiData = null)
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5f43f33ac59957640b8da293459625d8
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Loading…
x
Reference in New Issue
Block a user