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@ -51,12 +51,12 @@ public class Show3DCamera : MonoBehaviour
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// 初始化相机位置
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// 初始化相机位置
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this.inputRect = inputRect;
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this.inputRect = inputRect;
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this.targetPos = target.transform.position;
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this.targetPos = target.transform.position;
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this.rotateSpeed = rotateSpeed;
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//this.rotateSpeed = rotateSpeed;
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this.moveSpeed = moveSpeed;
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//this.moveSpeed = moveSpeed;
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this.distance = distance;
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//this.distance = distance;
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this.distanceMin = distanceMin;
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//this.distanceMin = distanceMin;
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this.distanceMax = distanceMax;
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//this.distanceMax = distanceMax;
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this.pitchMinMax = new Vector2(pitchMin, pitchMax);
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//this.pitchMinMax = new Vector2(pitchMin, pitchMax);
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// 初始化相机位置
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// 初始化相机位置
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offset = new Vector3(0, 0, -distance);
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offset = new Vector3(0, 0, -distance);
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@ -73,6 +73,32 @@ public class Show3DCamera : MonoBehaviour
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public void ResetCamera(Transform target, RectTransform inputRect = null, bool isRenderTexture = true)
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{
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if (target == null)
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{
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Debug.LogError("Target is not assigned!");
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return;
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}
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yaw = 0;
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pitch = 0;
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// 初始化相机位置
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this.inputRect = inputRect;
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this.targetPos = target.transform.position;
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// 初始化相机位置
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offset = new Vector3(0, 0, -distance);
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if (isRenderTexture)
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{
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self.targetTexture = texture;
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}
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else
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{
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self.targetTexture = null;
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}
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UpdateCameraPosition(-1);
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}
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void Update()
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void Update()
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{
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{
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@ -57,6 +57,7 @@ namespace QFramework.Example
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Dictionary<string, BodyListItem> bodyListIndex = new Dictionary<string, BodyListItem>();
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Dictionary<string, BodyListItem> bodyListIndex = new Dictionary<string, BodyListItem>();
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this);
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DragBtn.onValueChanged.AddListener(isOn =>
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DragBtn.onValueChanged.AddListener(isOn =>
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{
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{
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DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
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DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
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@ -149,6 +150,10 @@ namespace QFramework.Example
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}
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}
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private void OnModuleQuithandler(OnModuleQuit quit)
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{
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Hide();
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}
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private void OnUIDrawClose()
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private void OnUIDrawClose()
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{
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{
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@ -244,9 +249,7 @@ namespace QFramework.Example
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public void ResetCamera(float moveTime)
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public void ResetCamera(float moveTime)
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{
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{
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//Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
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Show3DCamera.instance.ResetCamera(root.transform);
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Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
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}
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}
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protected override void OnShow()
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protected override void OnShow()
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@ -18,6 +18,7 @@ namespace QFramework.Example
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float bgH;
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float bgH;
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this);
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bgH = Content.sizeDelta.y;
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bgH = Content.sizeDelta.y;
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Group.onValueChanged.AddListener(isOn =>
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Group.onValueChanged.AddListener(isOn =>
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{
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{
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@ -122,6 +123,11 @@ namespace QFramework.Example
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}
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}
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private void OnModuleQuithandler(OnModuleQuit quit)
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{
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Hide();
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}
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public void RefreshTipPath()
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public void RefreshTipPath()
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{
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{
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ListContent.RemoveAllChildren();
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ListContent.RemoveAllChildren();
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@ -4,6 +4,7 @@ using XMLTool;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using DG.Tweening;
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using DG.Tweening;
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using System;
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namespace QFramework.Example
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namespace QFramework.Example
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{
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{
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@ -204,6 +205,7 @@ namespace QFramework.Example
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DOTweenAnimation contentAnim;
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DOTweenAnimation contentAnim;
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this);
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contentAnim = RootContent.GetComponent<DOTweenAnimation>();
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contentAnim = RootContent.GetComponent<DOTweenAnimation>();
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// please add init code here
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// please add init code here
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Close.onClick.AddListener(() =>
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Close.onClick.AddListener(() =>
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@ -233,7 +235,10 @@ namespace QFramework.Example
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});
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});
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}
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}
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private void OnModuleQuithandler(OnModuleQuit quit)
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{
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Hide();
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}
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protected override void OnOpen(IUIData uiData = null)
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protected override void OnOpen(IUIData uiData = null)
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{
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{
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@ -15,6 +15,7 @@ namespace QFramework.Example
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private bool isObjectHit; // 标记是否有物体被击中
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private bool isObjectHit; // 标记是否有物体被击中
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this);
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mData = uiData as UIBody3DMouseData ?? new UIBody3DMouseData();
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mData = uiData as UIBody3DMouseData ?? new UIBody3DMouseData();
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dragItem = Content.GetComponent<UIDragItem>();
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dragItem = Content.GetComponent<UIDragItem>();
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@ -31,6 +32,11 @@ namespace QFramework.Example
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});
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});
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}
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}
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private void OnModuleQuithandler(OnModuleQuit quit)
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{
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Hide();
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}
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private void OnEndDrag()
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private void OnEndDrag()
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{
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{
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Show3DCamera.instance.lockMove = false;
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Show3DCamera.instance.lockMove = false;
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@ -405,7 +405,8 @@ namespace XMLTool
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Name = bodyElement.Attribute("name")?.Value,
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Name = bodyElement.Attribute("name")?.Value,
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Path = bodyElement.Attribute("path")?.Value,
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Path = bodyElement.Attribute("path")?.Value,
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Tip = bodyElement.Attribute("tip")?.Value,
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Tip = bodyElement.Attribute("tip")?.Value,
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Audio = bodyElement.Attribute("audio")?.Value
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Audio = bodyElement.Attribute("audio")?.Value,
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FocusDistance = bodyElement.Attribute("FocusDistance")?.Value
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};
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};
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var isShow = bodyElement.Attribute("isShow");
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var isShow = bodyElement.Attribute("isShow");
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@ -380,4 +380,96 @@
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</Module>
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</Module>
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<Body3D>
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<Body name="头颈" icon="" path="Ren_NEW/SM_GuGe/skull" FocusDistance="1" audio="" tip="">
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<Body name="骨骼系统" path="Ren_NEW/SM_GuGe" >
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<Body name="左肋骨" path="Ren_NEW/SM_GuGe/upper_limb_bone">
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<Body name="左肋" path="Ren_NEW/SM_GuGe/upper_limb_bone/Left_upper_limb_bones">
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<Body name="左一" path="Ren_NEW/SM_GuGe/upper_limb_bone/Left_upper_limb_bones/Left_free_upper_limb_bones" tip="左一肋骨描述">
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<ObjectToggle>
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<Color isOn="0,255,255" isOff="255,255,255"></Color>
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</ObjectToggle>
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</Body>
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<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
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<ObjectToggle>
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<Color isOn="0,255,255" isOff="255,255,255"></Color>
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</ObjectToggle>
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</Body>
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</Body>
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<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
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<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
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<ObjectToggle>
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<Color isOn="0,255,255" isOff="255,255,255"></Color>
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</ObjectToggle>
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</Body>
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<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
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<ObjectToggle>
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<Color isOn="0,255,255" isOff="255,255,255"></Color>
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</ObjectToggle>
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</Body>
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</Body>
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</Body>
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</Body>
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<Body name="皮肤系统" path="Ren/Tou/PiFu" isShow="false">
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<Body name="肋骨" path="Ren/Tou/PiFu/LeiGu">
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<Body name="左肋" path="Ren/Tou/PiFu/LeiGu/ZuoLei">
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<Body name="左一" path="Ren/Tou/PiFu/LeiGu/ZuoLei/1"></Body>
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<Body name="左二" path="Ren/Tou/PiFu/LeiGu/ZuoLei/2"></Body>
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</Body>
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<Body name="右肋" path="Ren/Tou/PiFu/LeiGu/YouLei">
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<Body name="右一" path="Ren/Tou/PiFu/LeiGu/YouLei/1"></Body>
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<Body name="右二" path="Ren/Tou/PiFu/LeiGu/YouLei/2"></Body>
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</Body>
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</Body>
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</Body>
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<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
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<Body name="111" path="Ren/Tou/JiRou/1">
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<ObjectToggle>
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<Color></Color>
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</ObjectToggle>
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</Body>
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<Body name="动脉" path="Ren_NEW/SM_DongMai">
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<ObjectToggle>
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<Color></Color>
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</ObjectToggle>
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</Body>
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<Body name="静脉" path="Ren/Tou/JiRou/3">
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<ObjectToggle>
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<Color></Color>
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</ObjectToggle>
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</Body>
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</Body>
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<Body name="神经" isBodyList="true">
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<Body name="aaa" path="Ren/Tou/ShenJing/1">
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<ObjectToggle>
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<Color></Color>
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</ObjectToggle>
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</Body>
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<Body name="bbb" path="Ren/Tou/ShenJing/2">
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<ObjectToggle>
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<Color></Color>
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</ObjectToggle>
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</Body>
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<Body name="ccc" path="Ren/Tou/ShenJing/3">
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<ObjectToggle>
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<Color></Color>
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</ObjectToggle>
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</Body>
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</Body>
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</Body>
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</Body3D>
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</示例>
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</示例>
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