提交修改内容

This commit is contained in:
李浩 2025-03-25 21:31:56 +08:00
parent 1acbead7ee
commit e7a1423e6e
58 changed files with 3830 additions and 2676 deletions

File diff suppressed because one or more lines are too long

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m_PrefabAsset: {fileID: 0}
--- !u!65 &763292883
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 763292882}
m_Material: {fileID: 0}
m_IncludeLayers:
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m_Bits: 0
m_ExcludeLayers:
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m_Bits: 0
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m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 0.057793446, y: 0.056915425, z: 0.0072321664}
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Animator:
serializedVersion: 5

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@ -27,6 +27,7 @@ public class ActionHelper
{ "UI3DObjSelect", typeof(QFramework.Example.UI3DObjSelect) },
{ "UITextTip", typeof(QFramework.Example.UITextTip) },
{ "UITextWindow", typeof(QFramework.Example.UITextWindow) },
{ "UITipWindow", typeof(QFramework.Example.UITipWindow) },
};

View File

@ -48,6 +48,7 @@ namespace QFramework.Example
moduleCount++;
int index = i;
GameObject obj = GameObject.Instantiate(BtnItem.gameObject, Content);
obj.gameObject.SetActive(true);
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item.ModuleName;
obj.GetComponent<Button>().onClick.AddListener(() =>
{

View File

@ -4,7 +4,7 @@
<PreLoad>
<Action type="Parallel">
<!--模块1折射仪的使用-->
<Action type="LoadRes" value="ZheSheYi.xml" resType="xml" index="1"></Action>
<Action type="LoadRes" value="ZheSheYi.xml" resType="xml" index="1"></Action>
<!--模块2密度仪的使用-->
<Action type="LoadRes" value="MiDuYi.xml" resType="xml" index="2"></Action>
<!--模块3紫外荧光灯的使用-->

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@ -4,6 +4,7 @@
<Module>
<Icon>11宝石琢磨加工.png</Icon>
<Scene>BaoShiZhuoMoJiaGong</Scene>
<Type>All</Type>
<Name>宝石琢磨加工</Name>
@ -1151,7 +1152,7 @@
<Action type="UITools" devices="数显游标卡尺,记号笔,粘杆,顶平器,八角手,直尺" answers="扳手"
<Action type="UITools" devices="数显游标卡尺,记号笔,粘杆,顶平器,八角手,直尺,扳手" answers="扳手"
setActive="true"
rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"

View File

@ -3,6 +3,9 @@
<Module>
<Icon>8分光镜.png</Icon>
<Scene>FenGuangJing</Scene>
<Type>All</Type>
<Name>分光镜的使用</Name>
@ -11,14 +14,30 @@
<State name="初始化">
<Enter>
<Action type="Sequence">
<Action type="UIShow" value="UIOperationList" isShow="true"></Action>
<Action type="Parallel">
<Action type="Var" name="完成" value="0"></Action>
<Action type="UIShow" value="UIOperationList" isShow="true"></Action>
<Action type="Show" value="CustomParent/Canvas" isShow="false"></Action>
<Action type="Show" value="CustomParent/Eye" isShow="false"></Action>
<Action type="Show" value="CustomParent/Canvas" isShow="false"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="-0.4474,1.3939,2.0604" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.66748,0,0" time="0"></Action>
</Action>
</Action>
<Action type="TextTip" title="实验说明" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式:
<Action type="Anim" value="CustomParent/GuanXianDeng" animName="FenGuangJingTouSheFa_GXD" frame="0"></Action>
<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingTouSheFa_FGJ" frame="0"></Action>
<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingFanSheFa_FGJ" frame="0"></Action>
<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingFanSheFa_FGJ" frame="0"></Action>
<Action type="Show" value="CustomParent/BaoShiKu/HongBaoShi" isShow="false"></Action>
<Action type="Show" value="CustomParent/BaoShiKu/HongSeJianJingShi" isShow="false"></Action>
<Action type="Show" value="CustomParent/BaoShiKu/ZuMuLv" isShow="false"></Action>
<Action type="Show" value="CustomParent/BaoShiKu/LanBaoShi" isShow="false"></Action>
<Action type="Show" value="CustomParent/BaoShiKu/BianShi" isShow="false"></Action>
<Action type="TextTip" title="实验说明" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式:
一、透射法:适用于透明或半透明的宝石。
二、反射法:适用于透明度较差或不透明的宝石。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
@ -53,8 +72,17 @@
<Transision from="初始化" to="反射法">
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/反射法"></Condition>
</Transision>
</FSM>
<Transision from="any" to="初始化">
<Condition type="Var" name="完成" value="1"></Condition>
</Transision>
</FSM>
<Score>
<Item step="1.打开偏光镜电源" name="1.打开偏光镜电源" sum="0" bind=""/>
@ -65,7 +93,13 @@
<Step name="1.打开偏光镜电源">
<Start>
<Action type="Sequence">
<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.2918,2.2519" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="-0.5556255,1.343078,2.199082" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="28.8251,13.40388,2.436303E-07" time="0"></Action>
</Action>
<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.2918,2.2519" time="0"></Action>
<Action type="Move" value="CustomParent/Eye" to="-0.463,1.42,2.251" time="0"></Action>
<Action type="Rotate" value="CustomParent/Eye" to="0,0,0" time="0"></Action>
@ -115,7 +149,9 @@
<Action type="Delay" value="2"></Action>
<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
</Action>
<Action type="Var" name="完成" value="1"></Action>
</Action>
</Start>
</Step>
</Operation>
@ -123,7 +159,13 @@
<Step name="1.打开偏光镜电源">
<Start>
<Action type="Sequence">
<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.215,2.2519" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="-0.5556255,1.343078,2.199082" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="28.8251,13.40388,2.436303E-07" time="0"></Action>
</Action>
<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.215,2.2519" time="0"></Action>
<Action type="Move" value="CustomParent/Eye" to="-0.377,1.3112,2.251" time="0"></Action>
<Action type="Rotate" value="CustomParent/Eye" to="0,0,315" time="0"></Action>
@ -173,7 +215,10 @@
<Action type="Delay" value="2"></Action>
<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
</Action>
<Action type="Var" name="完成" value="1"></Action>
</Action>
</Start>
</Step>
</Operation>

View File

@ -4,6 +4,7 @@
<Module>
<Icon>12珠宝工作台.png</Icon>
<Scene>HuangJinShouShiJiaGong</Scene>
<Type>All</Type>
<Name>黄金首饰加工工艺</Name>
@ -524,9 +525,9 @@
<Action type="HighLightFlash" value="Main/SM_ZhuChangJing/SM_HanQiang/SM_HanQiang_动态/焊枪/YeHuaQiFaMen" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
<Condition type="ObjClick" value="Main/SM_ZhuChangJing/SM_HanQiang/SM_HanQiang_动态/焊枪/YeHuaQiFaMen" ></Condition>
<Action type="HighLightFlash" value="Main/SM_ZhuChangJing/SM_HanQiang/SM_HanQiang_动态/焊枪/YeHuaQiFaMen" isHigh="false" color="255,0,0,255"></Action>
<Action type="HighLightFlash" value="Main/SM_ZhuChangJing/SM_HanQiang/SM_HanQiang_动态/焊枪/FaMen_Red" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
<Condition type="ObjClick" value="Main/SM_ZhuChangJing/SM_HanQiang/SM_HanQiang_动态/焊枪/FaMen_Red" ></Condition>
<Action type="HighLightFlash" value="Main/SM_ZhuChangJing/SM_HanQiang/SM_HanQiang_动态/焊枪/FaMen_Red" isHigh="false" color="255,0,0,255"></Action>
<!--软火转化成硬火-->

View File

@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Module>
<Icon>2密度仪.png</Icon>
<Scene>MiDuYi</Scene>
<Type>All</Type>
<Name>密度仪的使用</Name>

View File

@ -4,7 +4,10 @@
上玻璃镜中的每个展示图片
-->
<Module>
<Scene>PianGuangJing</Scene>
<Icon>5偏光镜.png</Icon>
<Scene>PianGuangJing</Scene>
<Type>All</Type>
<Name>偏光镜的使用</Name>
@ -69,9 +72,9 @@
<Action type="Show" value="CustomParent" isShow="true"></Action>
<Action type="Show" value="CustomParent/2" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="SM_PianGuangJing 1/SM_ShangPianGuangPian"></Condition>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" isHigh="false"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="1.5"></Action>
<Action type="Anim" value="CustomParent/2" animName="PianGuangJing_2" speed="1"></Action>
@ -110,23 +113,24 @@
<Action type="Show" value="CustomParent/2/AllLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/4" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ZaiWuTai" to="270,0,0" time="0"></Action>
<Action type="Rotate" value="CustomParent/4/XiaoGuang" to="90,0,0" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
</Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.1147323,1.416075,2.230213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.9332,359.8124,0" time="1.0"></Action>
</Action>
<Action type="Show" value="CustomParent" isShow="true"></Action>
<Action type="Show" value="CustomParent/2" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_ZaiWuTai" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="SM_PianGuangJing 1/SM_ZaiWuTai"></Condition>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_ZaiWuTai" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ZaiWuTai" to="270,180,0" time="3.0"></Action>
<Action type="Anim" value="CustomParent/4/XiaoGuang" animName="PianGuangJing_XiaoGuang" speed="1"></Action>
</Action>
@ -143,12 +147,15 @@
<Action type="Show" value="CustomParent/2/NoLight" isShow="true"></Action>
<Action type="Show" value="CustomParent/4" isShow="false"></Action>
<Action type="Move" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" to="0.334434,1.21484,2.45783" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.1147323,1.416075,2.230213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.9332,359.8124,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="false"></Action>
@ -165,19 +172,19 @@
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/6" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ZaiWuTai" to="270,0,0" time="0"></Action>
<Action type="Anim" value="CustomParent/6/SiMingSiAn" animName="PianGuangJing_SiMingSiAn" frame="0" speed="1"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
</Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.1147323,1.416075,2.230213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.9332,359.8124,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_ZaiWuTai" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="SM_PianGuangJing 1/SM_ZaiWuTai"></Condition>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_ZaiWuTai" isHigh="false"></Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="Parallel">
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ZaiWuTai" to="270,180,0" time="3.0"></Action>
<Action type="Anim" value="CustomParent/6/SiMingSiAn" animName="PianGuangJing_SiMingSiAn" speed="1"></Action>
</Action>
@ -193,11 +200,12 @@
<Action type="Show" value="CustomParent/2/NoLight" isShow="true"></Action>
<Action type="Show" value="CustomParent/6" isShow="false"></Action>
<Action type="Move" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" to="0.3496737,1.212268,2.458112" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
</Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.1147323,1.416075,2.230213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.9332,359.8124,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" isHigh="false"></Action>
@ -215,19 +223,19 @@
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/8" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ZaiWuTai" to="270,0,0" time="0"></Action>
<Action type="Rotate" value="CustomParent/8/quanliang" to="90,0,0" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
<Action type="Move" value="FlyCamera" to="0.1147323,1.416075,2.230213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.9332,359.8124,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_ZaiWuTai" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="SM_PianGuangJing 1/SM_ZaiWuTai"></Condition>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_ZaiWuTai" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ZaiWuTai" to="270,180,0" time="3.0"></Action>
<Action type="Anim" value="CustomParent/8/quanliang" animName="PianGuangJing_quanliang" speed="1"></Action>
</Action>

View File

@ -3,6 +3,8 @@
<Module>
<Icon>6水热法合成祖母绿.png</Icon>
<Scene>ShuiReFaHeCheng</Scene>
<Type>All</Type>
<Name>水热法合成祖母绿检测</Name>
@ -194,8 +196,8 @@
<Action type="Show" value="CustomParent/4" isShow="false"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
<Action type="Move" value="FlyCamera" to="0.1204406,1.418733,2.278147" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="49.55647,358.8118,0" time="1.0"></Action>
</Action>
<Action type="Show" value="Main/SM_HaiLanBaoShiParent" isShow="true"></Action>
@ -226,9 +228,9 @@
<Action type="Show" value="CustomParent/2" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="HighLightFlash" value="Main/SM_PianGuangJing/SM_ZaiWuTai" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="Main/SM_PianGuangJing/SM_ZaiWuTai"></Condition>
<Action type="HighLightFlash" value="Main/SM_PianGuangJing/SM_ZaiWuTai" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="Main/SM_PianGuangJing/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
@ -798,13 +800,16 @@
<Action type="Sequence">
<Action type="Hint" value="请根据上述测量结果,判定当前测试的祖母绿是否为水热法合成祖母绿" time="-1" audio="sound_44.mp3" icon="true" ></Action>
<Action type="TextQuestion" title="请根据上述测量结果,判定当前测试的祖母绿是否为水热法合成祖母绿?" options="A.是|B.不是" answers="1" btns="确定" wait="1" showAnswer="true" scoreName="紫外荧光灯7.结论总结" rightScore="14.28" absolutely="false" format="{0:F1}" finishedEvent="答题完成" optionType="0"></Action>
<Action type="TextQuestion" title="请根据上述测量结果,判定当前测试的祖母绿是否为水热法合成祖母绿?" options="A.是|B.不是" answers="1" btns="确定" wait="1" showAnswer="true" scoreName="紫外荧光灯7.结论总结" rightScore="10" absolutely="false" format="{0:F1}" finishedEvent="答题完成" optionType="0"></Action>
<Condition type="StrEvent" value="答题完成"></Condition>
<Action type="UIShow" value="UIScore" isShow="true"></Action>
<!--<Action type="UIShow" value="UIScore" isShow="true"></Action>-->
<Action type="TipWindow" value="恭喜你完成当前模块 得分:{Score}" btns="确定" ></Action>
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
<!--<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>-->

View File

@ -1,6 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Module>
<Icon>4显微镜.png</Icon>
<Scene>XianWeiJing</Scene>
<Type>All</Type>
<Name>显微镜的使用</Name>

View File

@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Module>
<Icon>10玉雕的制作.png</Icon>
<Scene>YuDiaoDeZhiZuo</Scene>
<Type>All</Type>
<Name>玉雕的制作</Name>
@ -118,7 +119,7 @@
<Item step="玉雕的制作" name="4.定中心孔位" sum="12.5" bind=""/>
<Item step="玉雕的制作" name="5.初稿雕琢" sum="25" bind=""/>
<Item step="玉雕的制作" name="6.细雕" sum="12.5" bind=""/>
<Item step="玉雕的制作" name="7.打磨、抛光" sum="12.5" bind=""/>
<Item step="玉雕的制作" name="7.打磨、抛光" sum="25" bind=""/>
@ -679,9 +680,9 @@
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过"
wrongEvent=""
rightScore="14.28"
rightScore="25"
wrongScore=""
scoreStepName="操作准备物品准备"
scoreStepName="玉雕的制作7.打磨、抛光"
autoHide="1">
</Action>
<Condition type="StrEvent" value="物品准备通过"></Condition>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Module>
<Icon>1折射仪.png</Icon>
<Scene>ZheSheYiScene</Scene>
<Type>All</Type>
<Name>折射仪的使用</Name>

View File

@ -4,6 +4,7 @@
<Module>
<Icon>12珠宝工作台.png</Icon>
<Scene>ZhuBaoGongZuoTaiDeRenZhi</Scene>
<Type>All</Type>
<Name>珠宝工作台的认知</Name>

View File

@ -3,6 +3,8 @@
<Module>
<Icon>7珠宝鉴定光学仪器.png</Icon>
<Scene>ZhuBaoJianDingGuangXueYiQi</Scene>
<Type>All</Type>
<Name>珠宝鉴定光学仪器认知</Name>
@ -639,7 +641,7 @@
<!--随便配置的分数模块-->
<Score>
<Item step="1111" name="1111" sum="2" bind=""/>
<Item step="珠宝鉴定光学仪器认知" name="1111" sum="2" bind=""/>
</Score>
<Operation moduleType="Study" freeStep="true">

View File

@ -4,6 +4,7 @@
<Module>
<Icon>3紫外荧光灯.png</Icon>
<Scene>ZiWaiYingGuangDeng</Scene>
<Type>All</Type>
<Name>紫外荧光灯的使用</Name>
@ -74,7 +75,7 @@
<!--随便配置的分数模块-->
<Score>
<Item step="1111" name="1111" sum="2" bind=""/>
<!--<Item step="1111" name="1111" sum="2" bind=""/>-->
</Score>
@ -213,20 +214,14 @@
<!--暂时只能输入一个-->
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
<Input name="紫外荧光灯短波数值1:" var="变量1" answer="253.7|254"></Input>
<Input name="紫外荧光灯短波数值:" var="变量1" answer="253.7|254"></Input>
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn>
</Action>
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
<Input name="紫外荧光灯短波数值2:" var="变量1" answer="254"></Input>
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn>
</Action>
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
<!--暂时只能输入一个-->
<Action type="Show" value="Main/SM_ZiWaiYingGuangDeng (1)/SM_DengDi/Canvas (1)/Image" isShow="true" ></Action>
<Action type="Delay" value="2"></Action>