修改场景,去掉刚体
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@ -137,7 +137,6 @@ GameObject:
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- component: {fileID: 547432240}
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- component: {fileID: 547432240}
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- component: {fileID: 547432239}
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- component: {fileID: 547432239}
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- component: {fileID: 547432238}
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- component: {fileID: 547432238}
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- component: {fileID: 547432237}
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- component: {fileID: 547432236}
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- component: {fileID: 547432236}
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- component: {fileID: 547432244}
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- component: {fileID: 547432244}
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m_Layer: 0
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m_Layer: 0
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@ -165,33 +164,6 @@ MonoBehaviour:
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enableCollision: 1
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enableCollision: 1
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isMov: 1
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isMov: 1
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isRot: 1
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isRot: 1
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--- !u!54 &547432237
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 547432235}
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serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!136 &547432238
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--- !u!136 &547432238
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CapsuleCollider:
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CapsuleCollider:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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