Merge branch 'AnHui_BaoShi' of http://git.zxkedu.com:33769/JiNan/VirtualFramework into AnHui_BaoShi
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swizzle: 50462976
|
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|
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|
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buildTarget: DefaultTexturePlatform
|
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|
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resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
|
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 8192
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||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: iPhone
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
|
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maxTextureSize: 8192
|
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Windows Store Apps
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
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maxTextureSize: 8192
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textureFormat: -1
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textureCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
|
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
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@ -0,0 +1,179 @@
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fileFormatVersion: 2
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guid: 0e805239848f9c44b87be0f85df16d61
|
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TextureImporter:
|
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internalIDToNameTable: []
|
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externalObjects: {}
|
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serializedVersion: 12
|
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mipmaps:
|
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mipMapMode: 0
|
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enableMipMap: 0
|
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sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
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convertToNormalMap: 0
|
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externalNormalMap: 0
|
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heightScale: 0.25
|
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normalMapFilter: 0
|
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flipGreenChannel: 0
|
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isReadable: 0
|
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streamingMipmaps: 0
|
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streamingMipmapsPriority: 0
|
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vTOnly: 0
|
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ignoreMipmapLimit: 0
|
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grayScaleToAlpha: 0
|
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generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
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textureSettings:
|
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serializedVersion: 2
|
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filterMode: 1
|
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aniso: 2
|
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mipBias: 0
|
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wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
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nPOTScale: 0
|
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lightmap: 0
|
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compressionQuality: 50
|
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spriteMode: 1
|
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spriteExtrude: 1
|
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spriteMeshType: 1
|
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alignment: 0
|
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
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singleChannelComponent: 0
|
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flipbookRows: 1
|
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flipbookColumns: 1
|
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maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
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textureFormatSet: 0
|
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ignorePngGamma: 0
|
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applyGammaDecoding: 0
|
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swizzle: 50462976
|
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cookieLightType: 0
|
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platformSettings:
|
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- serializedVersion: 3
|
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 8192
|
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
|
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
|
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
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buildTarget: iPhone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
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overridden: 0
|
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|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
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buildTarget: Android
|
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maxTextureSize: 8192
|
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resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
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textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
||||
buildTarget: WebGL
|
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maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
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buildTarget: Server
|
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maxTextureSize: 8192
|
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resizeAlgorithm: 0
|
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textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
|
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serializedVersion: 2
|
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sprites: []
|
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outline: []
|
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physicsShape: []
|
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bones: []
|
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spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
|
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vertices: []
|
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indices:
|
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edges: []
|
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weights: []
|
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secondaryTextures: []
|
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nameFileIdTable: {}
|
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@ -12,6 +12,7 @@ public class CustomUIMap : MonoBehaviour
|
||||
{
|
||||
//{ "UIOperationList", typeof(UIOperationList) },
|
||||
{ "UIInput_AnHuiBaoShi", typeof(UIInput_AnHuiBaoShi) },
|
||||
{ "UIFengGuangJingBSKPanel", typeof(UIFengGuangJingBSKPanel) },
|
||||
};
|
||||
|
||||
|
||||
|
||||
71
Assets/Scripts/FenGuangJingSceneCtrl.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/*******************************************************************************
|
||||
*Create By CG
|
||||
*Function UIÐèÒªºÍ³¡¾°½»»¥
|
||||
*******************************************************************************/
|
||||
namespace FenGuangJingScene
|
||||
{
|
||||
public class FenGuangJingSceneCtrl : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
public Image BS;
|
||||
[SerializeField]
|
||||
public Image ZML;
|
||||
[SerializeField]
|
||||
public Image HBS;
|
||||
[SerializeField]
|
||||
public Image HSJJS;
|
||||
[SerializeField]
|
||||
public Image LBS;
|
||||
[SerializeField]
|
||||
public GameObject BSGeo;
|
||||
[SerializeField]
|
||||
public GameObject ZMLGeo;
|
||||
[SerializeField]
|
||||
public GameObject HBSGeo;
|
||||
[SerializeField]
|
||||
public GameObject HSJJSGeo;
|
||||
[SerializeField]
|
||||
public GameObject LBSGeo;
|
||||
public void SelectBaoShi(string baoShiName)
|
||||
{
|
||||
BS.gameObject.SetActive(false);
|
||||
ZML.gameObject.SetActive(false);
|
||||
HSJJS.gameObject.SetActive(false);
|
||||
LBS.gameObject.SetActive(false);
|
||||
HBS.gameObject.SetActive(false);
|
||||
BSGeo.SetActive(false);
|
||||
ZMLGeo.SetActive(false);
|
||||
HSJJSGeo.SetActive(false);
|
||||
LBSGeo.SetActive(false);
|
||||
HBSGeo.SetActive(false);
|
||||
switch (baoShiName)
|
||||
{
|
||||
case "BS":
|
||||
BSGeo.SetActive(true);
|
||||
BS.gameObject.SetActive(true);
|
||||
break;
|
||||
case "ZML":
|
||||
ZMLGeo.SetActive(true);
|
||||
ZML.gameObject.SetActive(true);
|
||||
break;
|
||||
case "HSJJS":
|
||||
HSJJSGeo.SetActive(true);
|
||||
HSJJS.gameObject.SetActive(true);
|
||||
break;
|
||||
case "LBS":
|
||||
LBSGeo.SetActive(true);
|
||||
LBS.gameObject.SetActive(true);
|
||||
break;
|
||||
case "HBS":
|
||||
HBSGeo.SetActive(true);
|
||||
HBS.gameObject.SetActive(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/FenGuangJingSceneCtrl.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66ce6adb4e9dc674d9a0b3daad42379c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
61
Assets/Scripts/UI/UIFengGuangJingBSKPanel.Designer.cs
generated
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:289ac901-5d37-4e56-9c98-9e6df1f6f9d8
|
||||
public partial class UIFengGuangJingBSKPanel
|
||||
{
|
||||
public const string Name = "UIFengGuangJingBSKPanel";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image BG;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle BS;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle ZML;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle HBS;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle HSJJS;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle LBS;
|
||||
|
||||
private UIFengGuangJingBSKPanelData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
BG = null;
|
||||
BS = null;
|
||||
ZML = null;
|
||||
HBS = null;
|
||||
HSJJS = null;
|
||||
LBS = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIFengGuangJingBSKPanelData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIFengGuangJingBSKPanelData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIFengGuangJingBSKPanelData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIFengGuangJingBSKPanel.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 442f643121fdedd449202ccaa17367f8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
66
Assets/Scripts/UI/UIFengGuangJingBSKPanel.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using FenGuangJingScene;
|
||||
using QFramework;
|
||||
using ZXKFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIFengGuangJingBSKPanelData : UIPanelData
|
||||
{
|
||||
}
|
||||
public partial class UIFengGuangJingBSKPanel : UIPanel
|
||||
{
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIFengGuangJingBSKPanelData ?? new UIFengGuangJingBSKPanelData();
|
||||
// please add init code here
|
||||
BS.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
SelectBaoShi(BS.transform.name);
|
||||
});
|
||||
ZML.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
SelectBaoShi(ZML.transform.name);
|
||||
});
|
||||
HBS.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
SelectBaoShi(HBS.transform.name);
|
||||
});
|
||||
HSJJS.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
SelectBaoShi(HSJJS.transform.name);
|
||||
});
|
||||
LBS.GetComponent<Toggle>().onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
SelectBaoShi(LBS.transform.name);
|
||||
});
|
||||
}
|
||||
|
||||
private void SelectBaoShi(string baoShiName)
|
||||
{
|
||||
FenGuangJingSceneCtrl fenGuangJingSceneCtrl = GameObject.FindObjectOfType<FenGuangJingSceneCtrl>();
|
||||
if (fenGuangJingSceneCtrl != null)
|
||||
{
|
||||
fenGuangJingSceneCtrl.SelectBaoShi(baoShiName);
|
||||
}
|
||||
StringEventSystem.Global.Send("InputUIʹÓýáÊø");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIFengGuangJingBSKPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5187bdfec5f08ee48889ec81a3784d05
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -7,218 +7,167 @@
|
||||
<Type>All</Type>
|
||||
<Name>分光镜的使用</Name>
|
||||
|
||||
<FSM name="状态机1">
|
||||
<State name="初始状态">
|
||||
<FSM name="初始化状态机">
|
||||
<State name="初始化">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="UIShow" value="UIOperationList"></Action>
|
||||
<Action type="UIShow" value="UIOperationList" isShow="true"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="-0.4474,1.429,2.0681" time="0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="0"></Action>
|
||||
</Action>
|
||||
|
||||
<Action type="TextTip" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式:
|
||||
一、透射法:适用于透明或半透明的宝石。
|
||||
二、反射法:适用于透明度较差或不透明的宝石。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
<Action type="UIShow" value="UIFengGuangJingBSKPanel" isShow="true"></Action>
|
||||
<Condition type="StrEvent" value="InputUI使用结束"></Condition>
|
||||
|
||||
<Action type="TipWindow" value="请自行选择宝石鉴定方式" btns="透射法,反射法" audio=""></Action>
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
|
||||
<State name="透射法">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="OperationChange" name="透射法"></Action>
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="反射法">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="OperationChange" name="反射法"></Action>
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
|
||||
|
||||
<Transision from="any" to="初始状态">
|
||||
<Transision from="初始化" to="透射法">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/透射法"></Condition>
|
||||
</Transision>
|
||||
<Transision from="初始化" to="反射法">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/反射法"></Condition>
|
||||
</Transision>
|
||||
|
||||
</FSM>
|
||||
|
||||
|
||||
|
||||
|
||||
<Score>
|
||||
<Item step="1.对准光源" name="1.对准光源" sum="0" bind=""/>
|
||||
<Item step="1.打开偏光镜电源" name="1.打开偏光镜电源" sum="0" bind=""/>
|
||||
</Score>
|
||||
|
||||
|
||||
<Operation moduleType="Study">
|
||||
<Step name="1.对准光源">
|
||||
<Operation name="透射法" moduleType="Study" freeStep="false">
|
||||
<Step name="1.打开偏光镜电源">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="TextTip" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式:
|
||||
一、透射法:适用于透明或半透明的宝石。
|
||||
二、反射法:适用于透明度较差或不透明的宝石。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Connt/BtnContent/确定"></Condition>
|
||||
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="0"></Action>
|
||||
</Action>
|
||||
|
||||
<Action type="Hint" value="请打开偏光镜仪器电源键,使载物台底下的光源发光" time="-1" icon="true" ></Action>
|
||||
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_DianYuan_PGJ" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="SM_PianGuangJing 1/SM_DianYuan_PGJ"></Condition>
|
||||
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_DianYuan_PGJ" isHigh="false"></Action>
|
||||
<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.2918,2.2519" time="0"></Action>
|
||||
<Action type="Move" value="CustomParent/Eye" to="-0.463,1.42,2.251" time="0"></Action>
|
||||
<Action type="Rotate" value="CustomParent/Eye" to="0,0,0" time="0"></Action>
|
||||
|
||||
<Action type="Hint" value="请将光纤灯的光源对准宝石,使光透过宝石" time="-1" icon="true" ></Action>
|
||||
<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="CustomParent/GuanXianDeng"></Condition>
|
||||
<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="false"></Action>
|
||||
|
||||
<Action type="Anim" value="CustomParent/GuanXianDeng" animName="FenGuangJingTouSheFa_GXD" speed="1"></Action>
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
<Step name="2.调整上偏光片">
|
||||
<Step name="2.调整分光镜">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="Hint" value="请旋转上偏光片,调整振动方向,将视域调节成全暗的状态" time="-1" icon="true" ></Action>
|
||||
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,359,0" time="1.5"></Action>
|
||||
<Action type="Hint" value="请把分光镜放在宝石的上方,狭缝对准宝石,使通过宝石的光经狭缝进入分光镜" time="-1" icon="true" ></Action>
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
|
||||
<Action type="Move" value="FlyCamera" to="-0.228,1.564,1.797" time="1.5"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="1.5"></Action>
|
||||
</Action>
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="ChangJing/SM_GuangShanFenGuangJing"></Condition>
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="false"></Action>
|
||||
|
||||
<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingTouSheFa_FGJ" speed="1"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="-0.483,1.331,1.995" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="0,0,0" time="1.0"></Action>
|
||||
</Action>
|
||||
|
||||
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
|
||||
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
|
||||
|
||||
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="1.5"></Action>
|
||||
<Action type="Anim" value="CustomParent/2" animName="PianGuangJing_2" speed="1"></Action>
|
||||
|
||||
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
|
||||
|
||||
<Action type="Show" value="CustomParent/Eye" isShow="true"></Action>
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
<Step name="3.放置均质体宝石">
|
||||
<Step name="3.观察谱图">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="Hint" value="请将已经经过清理的均质体宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action>
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
|
||||
<Action type="Hint" value="请将眼睛靠近目镜观察,并记录所观察到的谱图" time="-1" icon="true" ></Action>
|
||||
<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="CustomParent/Eye"></Condition>
|
||||
<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
|
||||
|
||||
<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
</Operation>
|
||||
<Operation name="反射法" moduleType="Study" freeStep="false">
|
||||
<Step name="1.打开偏光镜电源">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.215,2.2519" time="0"></Action>
|
||||
<Action type="Move" value="CustomParent/Eye" to="-0.377,1.3112,2.251" time="0"></Action>
|
||||
<Action type="Rotate" value="CustomParent/Eye" to="0,0,315" time="0"></Action>
|
||||
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing"></Condition>
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" isHigh="false"></Action>
|
||||
|
||||
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" animName="PianGuangJing_pianguangjing" speed="1"></Action>
|
||||
<Action type="Hint" value="请将光纤灯的光源对准宝石,调整光源的角度,使光源约45°照射在宝石上" time="-1" icon="true" ></Action>
|
||||
<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="CustomParent/GuanXianDeng"></Condition>
|
||||
<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="false"></Action>
|
||||
|
||||
<Action type="Anim" value="CustomParent/GuanXianDeng" animName="FenGuangJingFanSheFa_GXD" speed="1"></Action>
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
<Step name="4.旋转载物台,观察消光现象">
|
||||
<Step name="2.调整分光镜">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="Hint" value="请通过旋转载物台,观察均质体宝石的消光现象" time="-1" icon="true" ></Action>
|
||||
<Action type="Hint" value="请把分光镜的物镜狭缝对准宝石表面的反射光,分光镜的角度约45°" time="-1" icon="true" ></Action>
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="-0.228,1.564,1.797" time="1.5"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="1.5"></Action>
|
||||
</Action>
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="ChangJing/SM_GuangShanFenGuangJing"></Condition>
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="false"></Action>
|
||||
|
||||
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
|
||||
<Action type="Show" value="CustomParent/2/AllLight" isShow="false"></Action>
|
||||
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
|
||||
<Action type="Show" value="CustomParent/4" isShow="true"></Action>
|
||||
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
|
||||
<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingFanSheFa_FGJ" speed="1"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
|
||||
<Action type="Move" value="FlyCamera" to="-0.483,1.276,1.995" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="0,0,0" time="1.0"></Action>
|
||||
</Action>
|
||||
|
||||
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
|
||||
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
|
||||
|
||||
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
|
||||
|
||||
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
|
||||
|
||||
<Action type="Show" value="CustomParent/Eye" isShow="true"></Action>
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
<Step name="5.放置非均质体单晶类宝石">
|
||||
<Step name="3.观察谱图">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="Hint" value="请将已经经过清理的非均质体单晶类宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action>
|
||||
<Action type="Show" value="CustomParent/2/NoLight" isShow="true"></Action>
|
||||
<Action type="Show" value="CustomParent/4" isShow="false"></Action>
|
||||
<Action type="Move" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" to="0.334434,1.21484,2.45783" time="0"></Action>
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
|
||||
</Action>
|
||||
<Action type="Hint" value="请将眼睛靠近目镜观察,并记录所观察到的谱图" time="-1" icon="true" ></Action>
|
||||
<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="CustomParent/Eye"></Condition>
|
||||
<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
|
||||
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi"></Condition>
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="false"></Action>
|
||||
|
||||
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" animName="PianGuangJing_SM_HaiLanBaoShi" speed="1"></Action>
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
<Step name="6.旋转载物台,观察消光现象">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="Hint" value="请通过旋转载物台,观察非均质体单晶类宝石四明四暗的消光现象" time="-1" icon="true" ></Action>
|
||||
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
|
||||
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
|
||||
<Action type="Show" value="CustomParent/6" isShow="true"></Action>
|
||||
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
|
||||
<Action type="Anim" value="CustomParent/6/SiMingSiAn" animName="PianGuangJing_SiMingSiAn" frame="0" speed="1"></Action>
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
|
||||
</Action>
|
||||
|
||||
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
|
||||
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
|
||||
|
||||
<Action type="Parallel">
|
||||
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
|
||||
<Action type="Anim" value="CustomParent/6/SiMingSiAn" animName="PianGuangJing_SiMingSiAn" speed="1"></Action>
|
||||
</Action>
|
||||
|
||||
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
<Step name="7.放置非均质体多晶类宝石">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="Hint" value="请将已经经过清理的非均质体多晶类宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action>
|
||||
<Action type="Show" value="CustomParent/2/NoLight" isShow="true"></Action>
|
||||
<Action type="Show" value="CustomParent/6" isShow="false"></Action>
|
||||
<Action type="Move" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" to="0.3496737,1.212268,2.458112" time="0"></Action>
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
|
||||
</Action>
|
||||
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui"></Condition>
|
||||
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" isHigh="false"></Action>
|
||||
|
||||
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" animName="PianGuangJing_diaozhui" speed="1"></Action>
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
<Step name="8.旋转载物台,观察消光现象">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="Hint" value="请通过旋转载物台,观察非均质体多晶类宝石的消光现象" time="-1" icon="true" ></Action>
|
||||
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
|
||||
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
|
||||
<Action type="Show" value="CustomParent/8" isShow="true"></Action>
|
||||
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
|
||||
<Action type="Parallel">
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
|
||||
</Action>
|
||||
|
||||
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
|
||||
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
|
||||
|
||||
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
|
||||
|
||||
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
|
||||
|
||||
<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
|
||||
<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
|
||||
</Action>
|
||||
</Start>
|
||||
</Step>
|
||||
|
||||
@ -46,11 +46,12 @@
|
||||
</Score>
|
||||
|
||||
|
||||
<Operation moduleType="Study">
|
||||
<Operation moduleType="Study" freeStep="false">
|
||||
<Step name="1.检查密度仪是否放置水平">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="TextTip" value="密度仪用来测宝石的比重,采用了高精度称重系统和严密的测定程序,使得密度直接显示在显示屏上。从而大大减少了人工换算的繁琐性和人为误差。不同的宝石有不同的密度,比如红宝石和蓝宝石的比重为4左右,翡翠为3.34,软玉为2.95,有时只测量宝玉石的比重对鉴定宝玉石非常有效。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="-0.126,1.437,1.9828" time="0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="14.95233,0,0" time="0"></Action>
|
||||
|
||||
@ -28,11 +28,12 @@
|
||||
</Score>
|
||||
|
||||
|
||||
<Operation moduleType="Study">
|
||||
<Operation moduleType="Study" freeStep="false">
|
||||
<Step name="1.打开偏光镜电源">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="TextTip" value="偏光镜是常规鉴定仪器中,往往是首先使用的仪器,因为它可以非常快速的确定宝石是否为均质体、非均质体,因此在宝石鉴定仪器中具有非常重要的地位。偏光镜的结构包括上下两个偏光片,光源、开关。下偏光片固定不动的,它的上面加装一个可以旋转的玻璃片,称为载物台。避免宝石与偏光片直接接触,影响仪器的使用寿命。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="0"></Action>
|
||||
|
||||
@ -24,13 +24,14 @@
|
||||
</Score>
|
||||
|
||||
|
||||
<Operation moduleType="Study">
|
||||
<Operation moduleType="Study" freeStep="false">
|
||||
<Step name="1.打开显微镜电源,调焦">
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
<Action type="TextTip" value="显微镜是宝石鉴定工作中最重要的仪器之一,它可以帮助寻找鉴别天然与合成宝石、优化处理宝石的关键证据。通过显微能够放大观察宝石表面、内外部特征及特殊光学特征,有效鉴别宝玉石品种,区分天然宝石与人工宝石,天然宝石与优化处理宝石,天然宝石与仿制品,并对某些品种宝石的典型产地特征进行判定。在珠宝鉴定领域,显微镜主要应用如下:
|
||||
(1)检查宝石表面特征:宝石表面划痕、蚀象、破损、拼合面(气泡、光泽差异)、双晶纹、三角形生长标志、生长纹、生长色带等。
|
||||
(2)观察宝石内部特征:包括内含物的种类、形态、数量、双晶面、生长纹、颜色色形分布特点等,对含有特殊内含物的宝石具有鉴定意义。" btns="确定"/>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
<Action type="Hint" value="请打开电源开关,并通过放大倍数调节旋钮,将放大倍数调至最低" time="-1" icon="true" ></Action>
|
||||
|
||||
|
||||