Merge branch 'AnHui_BaoShi' of http://git.dragonwxl.cn:8080/loudizhiye/virtualframework into AnHui_BaoShi

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李浩 2025-02-08 11:33:35 +08:00
commit e27a75a2a5
52 changed files with 10403 additions and 29 deletions

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@ -21,6 +21,7 @@ public class ActionHelper
{ "UICameraSwitch", typeof(QFramework.Example.UICameraSwitch) }, { "UICameraSwitch", typeof(QFramework.Example.UICameraSwitch) },
{ "UIInstruction", typeof(QFramework.Example.UIInstruction) }, { "UIInstruction", typeof(QFramework.Example.UIInstruction) },
{ "UIScore", typeof(QFramework.Example.UIScore) }, { "UIScore", typeof(QFramework.Example.UIScore) },
{ "UIImageTip", typeof(QFramework.Example.UIImageTip) },
}; };
@ -246,6 +247,12 @@ public class ActionHelper
var dictAction = (XMLTool.InputAction)act; var dictAction = (XMLTool.InputAction)act;
return QFramework.InputAction.Allocate(dictAction.data); return QFramework.InputAction.Allocate(dictAction.data);
} }
case "ImageTip":
{
var dictAction = (XMLTool.DictionaryAction)act;
return QFramework.ImageTipAction.Allocate(dictAction.args);
}
default: default:
Debug.LogError($"ûÓÐÕÒµ½´ËActionµÄÀàÐÍ{act.Type}"); Debug.LogError($"ûÓÐÕÒµ½´ËActionµÄÀàÐÍ{act.Type}");
break; break;

View File

@ -0,0 +1,88 @@
using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
internal class ImageTipAction : IAction
{
public System.Action OnFinished { get; set; }
private ImageTipAction()
{
}
private static readonly SimpleObjectPool<ImageTipAction> mPool =
new SimpleObjectPool<ImageTipAction>(() => new ImageTipAction(), null, 10);
Dictionary<string, string> datas;
public static ImageTipAction Allocate(Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.datas = datas;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIImageTipData data = new UIImageTipData();
data.imgPath = datas.ContainsKey("path") ? datas["path"] : string.Empty;
if (datas.ContainsKey("size"))
{
data.size = Utility.GetVector2FromStrArray(datas["size"]);
}
if (datas.ContainsKey("isDrag"))
{
bool.TryParse(datas["isDrag"], out data.isDrag);
}
if (datas.ContainsKey("position"))
{
data.position = Utility.GetVector2FromStrArray(datas["position"]);
}
UIKit.OpenPanelAsync<UIImageTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

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@ -0,0 +1,65 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private RectTransform rectTransform; // UI 图片的 RectTransform
private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度
private Vector2 startPosition; // 拖拽开始时的初始位置
void Start()
{
// 获取 RectTransform 组件
rectTransform = GetComponent<RectTransform>();
// 添加 CanvasGroup 组件(如果不存在)
canvasGroup = GetComponent<CanvasGroup>();
if (canvasGroup == null)
{
canvasGroup = gameObject.AddComponent<CanvasGroup>();
}
}
// 开始拖拽时调用
public void OnBeginDrag(PointerEventData eventData)
{
// 记录初始位置
startPosition = rectTransform.anchoredPosition;
// 降低透明度,表示拖拽状态
canvasGroup.alpha = 0.6f;
// 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件
canvasGroup.blocksRaycasts = false;
}
// 拖拽过程中调用
public void OnDrag(PointerEventData eventData)
{
// 将屏幕坐标转换为 UI 坐标
Vector2 screenPoint = eventData.position;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
rectTransform.parent as RectTransform, // 父对象Canvas 或 Panel
screenPoint, // 屏幕坐标
eventData.pressEventCamera, // 相机Canvas 的渲染模式决定)
out Vector2 localPoint // 输出的本地坐标
);
// 更新 UI 图片的位置
rectTransform.anchoredPosition = localPoint;
}
// 结束拖拽时调用
public void OnEndDrag(PointerEventData eventData)
{
// 恢复透明度
canvasGroup.alpha = 1.0f;
// 启用 Raycast 目标
canvasGroup.blocksRaycasts = true;
// 如果需要,可以将 UI 图片重置到初始位置
// rectTransform.anchoredPosition = startPosition;
}
}

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@ -0,0 +1,11 @@
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@ -1,6 +1,8 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using QFramework; using QFramework;
using System.Security.Cryptography;
using System.Text.RegularExpressions;
namespace QFramework.Example namespace QFramework.Example
{ {
@ -31,7 +33,7 @@ namespace QFramework.Example
public void Set(string txt) public void Set(string txt)
{ {
Label.text = txt; Label.text = Regex.Replace(txt, @"\\n", "\n");
} }
public void Active(bool active) public void Active(bool active)
{ {

55
Assets/Scripts/UI/UIImageTip.Designer.cs generated Normal file
View File

@ -0,0 +1,55 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:57bed04b-0792-4429-9515-a01b9e291182
public partial class UIImageTip
{
public const string Name = "UIImageTip";
[SerializeField]
public UnityEngine.UI.Image Bg;
[SerializeField]
public UnityEngine.UI.Image Img;
[SerializeField]
public UnityEngine.UI.Button CloseBtn;
[SerializeField]
public UnityEngine.UI.Image Loading;
private UIImageTipData mPrivateData = null;
protected override void ClearUIComponents()
{
Bg = null;
Img = null;
CloseBtn = null;
Loading = null;
mData = null;
}
public UIImageTipData Data
{
get
{
return mData;
}
}
UIImageTipData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIImageTipData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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@ -0,0 +1,79 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using UnityEngine.EventSystems;
using System.Drawing;
using static UnityEditor.Progress;
using DG.Tweening;
namespace QFramework.Example
{
public class UIImageTipData : UIPanelData
{
public bool isDrag = true;
public Vector2 size;
public string imgPath;
public Vector2 position;
}
public partial class UIImageTip : UIPanel
{
DOTweenAnimation loadingAnim;
protected override void OnInit(IUIData uiData = null)
{
loadingAnim = Loading.GetComponent<DOTweenAnimation>();
CloseBtn.onClick.AddListener(() =>
{
Hide();
});
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIImageTipData ?? new UIImageTipData();
Loading.gameObject.SetActive(true);
loadingAnim.DOPlay();
Img.gameObject.SetActive(false);
Img.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
ResLoader loader = ResLoader.Allocate();
var localImageUrl = Global.imagePath + mData.imgPath;
loader.Add2Load(localImageUrl.ToNetImageResName(),
(bool success, IRes res) =>
{
if (success)
{
Img.sprite = Utility.GetSprite(res.Asset as Texture2D);
if (mData.size == default)
{
Img.SetNativeSize();
}
else
{
Img.rectTransform.sizeDelta = mData.size;
}
Img.gameObject.SetActive(true);
loadingAnim.DOPause();
Loading.gameObject.SetActive(false);
}
});
Img.GetComponent<UIDragItem>().enabled = mData.isDrag;
Img.rectTransform.anchoredPosition = mData.position;
loader.LoadAsync();
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

View File

@ -0,0 +1,11 @@
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@ -1252,6 +1252,32 @@ namespace XMLTool
newAction = act; newAction = act;
} }
break; break;
case "ImageTip":
{
var act = new DictionaryAction();
XAttribute path = action.Attribute("path");
if (path != null)
{
act.args.Add("path", path.Value);
}
XAttribute size = action.Attribute("size");
if (size != null)
{
act.args.Add("size", size.Value);
}
XAttribute isDrag = action.Attribute("isDrag");
if (isDrag != null)
{
act.args.Add("isDrag", isDrag.Value);
}
XAttribute position = action.Attribute("position");
if (position != null)
{
act.args.Add("position", position.Value);
}
newAction = act;
}
break;
default: default:
newAction = new Action(); newAction = new Action();
break; break;

BIN
Data/Image/骨刀.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

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@ -50,9 +50,12 @@
<Step name="1.检查密度仪是否放置水平"> <Step name="1.检查密度仪是否放置水平">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="TextTip" value="密度仪用来测宝石的比重采用了高精度称重系统和严密的测定程序使得密度直接显示在显示屏上。从而大大减少了人工换算的繁琐性和人为误差。不同的宝石有不同的密度比如红宝石和蓝宝石的比重为4左右翡翠为3.34软玉为2.95,有时只测量宝玉石的比重对鉴定宝玉石非常有效。" btns="确定"/>
<Action type="Move" value="FlyCamera" to="-0.126,1.437,1.9828" time="0"></Action> <Action type="Move" value="FlyCamera" to="-0.126,1.437,1.9828" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="14.95233,0,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="14.95233,0,0" time="0"></Action>
<Action type="Hint" value="请检查密度仪是否放置水平,小气泡是否位于圆圈正中" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="CustomParent/QiPaoQvYv" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="CustomParent/QiPaoQvYv" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/QiPaoQvYv"></Condition> <Condition type="ObjClick" value="CustomParent/QiPaoQvYv"></Condition>
<Action type="HighLightFlash" value="CustomParent/QiPaoQvYv" isHigh="false"></Action> <Action type="HighLightFlash" value="CustomParent/QiPaoQvYv" isHigh="false"></Action>
@ -74,6 +77,7 @@
<Step name="2.开启电源"> <Step name="2.开启电源">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请点击电源键,使仪器进行自检" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DianYuan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DianYuan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_DianYuan" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_DianYuan" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DianYuan" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DianYuan" isHigh="false"></Action>
@ -88,6 +92,7 @@
<Step name="3.长按Enter键"> <Step name="3.长按Enter键">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请长按Enter键待仪器显示屏上出现AIR字样" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClickLong" value="ChangJing/SM_MiDuYi/SM_WenDing" time="2"></Condition> <Condition type="ObjClickLong" value="ChangJing/SM_MiDuYi/SM_WenDing" time="2"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDingg" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDingg" isHigh="false"></Action>
@ -103,6 +108,7 @@
<Step name="4.打开顶盖板"> <Step name="4.打开顶盖板">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请打开密度仪顶盖板" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isHigh="false"></Action>
@ -116,6 +122,7 @@
<Step name="5.放置宝石"> <Step name="5.放置宝石">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请将需要测量的宝石放置在密度仪的托盘上,并关闭顶盖板" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="false"></Action>
@ -142,6 +149,7 @@
<Step name="6.记录测量值"> <Step name="6.记录测量值">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="待数值稳定后请按下Enter键记录刚才所测数值显示屏出现WATER字样" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_WenDing" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_WenDing" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="false"></Action>
@ -157,6 +165,7 @@
<Step name="7.取出宝石"> <Step name="7.取出宝石">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请将宝石从密度仪上方的托盘处取出" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_DiangGaiBan" isHigh="false"></Action>
@ -172,6 +181,7 @@
<Step name="8.置于水下网兜内"> <Step name="8.置于水下网兜内">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请将测量宝石置于水下网兜内" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_CeGaiBan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_CeGaiBan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_CeGaiBan" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_CeGaiBan" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_CeGaiBan" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_CeGaiBan" isHigh="false"></Action>
@ -187,6 +197,7 @@
<Step name="9.测量数值并记录"> <Step name="9.测量数值并记录">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请点击Enter键进行测量待数值稳定后再次按下Enter键得出测量结果" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_WenDing" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_MiDuYi/SM_WenDing" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_MiDuYi/SM_WenDing" isHigh="false"></Action>

View File

@ -1,13 +1,225 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!--
未完成项目
上玻璃镜中的每个展示图片
-->
<Module> <Module>
<Scene>Scene</Scene> <Scene>PianGuangJing</Scene>
<Type>All</Type> <Type>All</Type>
<Name>偏光镜的使用</Name> <Name>偏光镜的使用</Name>
<FSM name="初始化状态机">
<State name="初始化">
<Enter>
<Action type="Sequence">
<Action type="UIShow" value="UIOperationList" isShow="true"></Action>
<Action type="NextOperation"></Action>
</Action>
</Enter>
</State>
<Transision from="any" to="初始化">
</Transision>
</FSM>
<Score>
<Item step="1.打开偏光镜电源" name="1.打开偏光镜电源" sum="0" bind=""/>
</Score>
<Operation moduleType="Study">
<Step name="1.打开偏光镜电源">
<Start>
<Action type="Sequence">
<Action type="TextTip" value="偏光镜是常规鉴定仪器中,往往是首先使用的仪器,因为它可以非常快速的确定宝石是否为均质体、非均质体,因此在宝石鉴定仪器中具有非常重要的地位。偏光镜的结构包括上下两个偏光片,光源、开关。下偏光片固定不动的,它的上面加装一个可以旋转的玻璃片,称为载物台。避免宝石与偏光片直接接触,影响仪器的使用寿命。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Connt/BtnContent/确定"></Condition>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="0"></Action>
</Action>
<Action type="Hint" value="请打开偏光镜仪器电源键,使载物台底下的光源发光" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_DianYuan_PGJ" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="SM_PianGuangJing 1/SM_DianYuan_PGJ"></Condition>
<Action type="HighLightFlash" value="SM_PianGuangJing 1/SM_DianYuan_PGJ" isHigh="false"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_DianYuan_PGJ" to="295,180,1.926614E-12" time="0.5"></Action>
<Action type="Anim" value="SM_PianGuangJing 1/SM_ZaiWuTai_Jing" animName="PianGuangJing_ZaiWuTaiJing" speed="1"></Action>
<Action type="Show" value="CustomParent/2" isShow="true"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="2.调整上偏光片">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请旋转上偏光片,调整振动方向,将视域调节成全暗的状态" time="-1" icon="true" ></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,359,0" time="1.5"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="1.5"></Action>
<Action type="Anim" value="CustomParent/2" animName="PianGuangJing_2" speed="1"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="3.放置均质体宝石">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请将已经经过清理的均质体宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" animName="PianGuangJing_pianguangjing" speed="1"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="4.旋转载物台,观察消光现象">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请通过旋转载物台,观察均质体宝石的消光现象" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/AllLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/4" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="5.放置非均质体单晶类宝石">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请将已经经过清理的非均质体单晶类宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="true"></Action>
<Action type="Show" value="CustomParent/4" isShow="false"></Action>
<Action type="Move" value="ChangJing/SM_BaoShi/SM_PGJ_ShiYong/pianguangjing" to="0.334434,1.21484,2.45783" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" animName="PianGuangJing_SM_HaiLanBaoShi" speed="1"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="6.旋转载物台,观察消光现象">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请通过旋转载物台,观察非均质体单晶类宝石四明四暗的消光现象" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/6" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Anim" value="CustomParent/6/SiMingSiAn" animName="PianGuangJing_SiMingSiAn" frame="0" speed="1"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="Anim" value="CustomParent/6/SiMingSiAn" animName="PianGuangJing_SiMingSiAn" speed="1"></Action>
</Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="7.放置非均质体多晶类宝石">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请将已经经过清理的非均质体多晶类宝石,放置在玻璃载物台上" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="true"></Action>
<Action type="Show" value="CustomParent/6" isShow="false"></Action>
<Action type="Move" value="ChangJing/SM_BaoShi/SM_HaiLanBaoShi/SM_HaiLanBaoShi" to="0.3496737,1.212268,2.458112" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_BaoShi/SM_DiaoZhui/diaozhui" animName="PianGuangJing_diaozhui" speed="1"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="8.旋转载物台,观察消光现象">
<Start>
<Action type="Sequence">
<Action type="Hint" value="请通过旋转载物台,观察非均质体多晶类宝石的消光现象" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="true"></Action>
<Action type="Show" value="CustomParent/2/NoLight" isShow="false"></Action>
<Action type="Show" value="CustomParent/8" isShow="true"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,0,0" time="0"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.115,1.43,2.352" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="90,0,0" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="CustomParent/2/ShunShiZhen"></Condition>
<Action type="HighLightFlash" value="CustomParent/2/ShunShiZhen" isHigh="false"></Action>
<Action type="Rotate" value="SM_PianGuangJing 1/SM_ShangPianGuangPian" to="270,180,0" time="3.0"></Action>
<Action type="Show" value="CustomParent/2/ShunShiZhen" isShow="false"></Action>
<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
</Action>
</Start>
</Step>
</Operation>
</Module> </Module>

View File

@ -9,8 +9,7 @@
<Scene>XianWeiJing</Scene> <Scene>XianWeiJing</Scene>
<Type>All</Type> <Type>All</Type>
<Name>显微镜的使用</Name> <Name>显微镜的使用</Name>
<FSM name="初始化状态机"> <FSM name="初始化状态机">
<State name="初始化"> <State name="初始化">
<Enter> <Enter>
@ -34,6 +33,12 @@
<Step name="1.打开显微镜电源,调焦"> <Step name="1.打开显微镜电源,调焦">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="TextTip" value="显微镜是宝石鉴定工作中最重要的仪器之一,它可以帮助寻找鉴别天然与合成宝石、优化处理宝石的关键证据。通过显微能够放大观察宝石表面、内外部特征及特殊光学特征,有效鉴别宝玉石品种,区分天然宝石与人工宝石,天然宝石与优化处理宝石,天然宝石与仿制品,并对某些品种宝石的典型产地特征进行判定。在珠宝鉴定领域,显微镜主要应用如下:
1检查宝石表面特征宝石表面划痕、蚀象、破损、拼合面气泡、光泽差异、双晶纹、三角形生长标志、生长纹、生长色带等。
2观察宝石内部特征包括内含物的种类、形态、数量、双晶面、生长纹、颜色色形分布特点等对含有特殊内含物的宝石具有鉴定意义。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Connt/BtnContent/确定"></Condition>
<Action type="Hint" value="请打开电源开关,并通过放大倍数调节旋钮,将放大倍数调至最低" time="-1" icon="true" ></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Move" value="FlyCamera" to="1.238,1.752,2.687" time="0"></Action> <Action type="Move" value="FlyCamera" to="1.238,1.752,2.687" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.469,271.531,9.001349E-07" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="18.469,271.531,9.001349E-07" time="0"></Action>
@ -56,6 +61,8 @@
<Step name="2.打开顶光源灯光,调节亮度"> <Step name="2.打开顶光源灯光,调节亮度">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请转动顶光源调节旋钮,开启合适亮度的顶光源" time="-1" icon="true" ></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.939,1.703,1.95" time="0"></Action> <Action type="Move" value="FlyCamera" to="0.939,1.703,1.95" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.46903,338.7242,-2.700405E-06" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="18.46903,338.7242,-2.700405E-06" time="0"></Action>
@ -77,6 +84,8 @@
<Step name="3.打开底光源灯光,调节亮度"> <Step name="3.打开底光源灯光,调节亮度">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请转动底光源调节旋钮,开启合适亮度的底光源" time="-1" icon="true" ></Action>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isHigh="false"></Action> <Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isHigh="false"></Action>
@ -93,6 +102,8 @@
<Step name="4.放置宝石"> <Step name="4.放置宝石">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请将宝石放在显微镜上的宝石夹上进行固定" time="-1" icon="true" ></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.309,1.582,2.1508" time="1.0"></Action> <Action type="Move" value="FlyCamera" to="0.309,1.582,2.1508" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="24.803,359.162,1.469582E-08" time="1.0"></Action> <Action type="Rotate" value="FlyCamera" to="24.803,359.162,1.469582E-08" time="1.0"></Action>
@ -111,6 +122,8 @@
<Step name="5.调焦"> <Step name="5.调焦">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请调节显微镜焦距,使得目镜下的宝石清晰成像" time="-1" icon="true" ></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.577,1.639,1.861" time="0"></Action> <Action type="Move" value="FlyCamera" to="0.577,1.639,1.861" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="14.79898,359.162,2.759583E-08" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="14.79898,359.162,2.759583E-08" time="0"></Action>
@ -130,6 +143,8 @@
<Step name="6.调整放大倍数观察"> <Step name="6.调整放大倍数观察">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请调节放大倍数调节旋钮,使得目镜下的观察到的宝石视野大小符合要求" time="-1" icon="true" ></Action>
<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action> <Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_JiaoJuXuanNiu" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action> <Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_JiaoJuXuanNiu" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_JiaoJuXuanNiu" isRight="true"></Condition> <Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_JiaoJuXuanNiu" isRight="true"></Condition>
@ -147,6 +162,8 @@
<Step name="7.取下宝石"> <Step name="7.取下宝石">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="重复上述步骤进行观察,观察完毕后,取下宝石" time="-1" icon="true" ></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.309,1.582,2.1508" time="1.0"></Action> <Action type="Move" value="FlyCamera" to="0.309,1.582,2.1508" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="24.803,359.162,1.469582E-08" time="1.0"></Action> <Action type="Rotate" value="FlyCamera" to="24.803,359.162,1.469582E-08" time="1.0"></Action>
@ -165,6 +182,8 @@
<Step name="8.关闭电源"> <Step name="8.关闭电源">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="显微镜使用完毕后,请关闭灯光、关闭电源" time="-1" icon="true" ></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.939,1.703,1.95" time="1.0"></Action> <Action type="Move" value="FlyCamera" to="0.939,1.703,1.95" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.46903,338.7242,-2.700405E-06" time="1.0"></Action> <Action type="Rotate" value="FlyCamera" to="18.46903,338.7242,-2.700405E-06" time="1.0"></Action>

View File

@ -148,6 +148,12 @@
<Action type="CameraLock" isMove="false" isRotate="false"></Action> <Action type="CameraLock" isMove="false" isRotate="false"></Action>
<!--正确和错误的弹窗 isRight 是否正确--> <!--正确和错误的弹窗 isRight 是否正确-->
<Action type="ResultTip" value="这里是一个弹窗" isRight="true" finishedEvent="关闭弹窗事件" autoHide="1"></Action> <Action type="ResultTip" value="这里是一个弹窗" isRight="true" finishedEvent="关闭弹窗事件" autoHide="1"></Action>
<!--图片弹窗
path 为Data/Image/下的路径
size 设置图片尺寸 size="0,0"或者不写代表使用图片原尺寸
isDrag 设置是否可以拖拽
position 图片初始位置-->
<Action type="ImageTip" path="骨刀.png" isDrag="true" size="100,100" position="0,0"></Action>
<!--Led数字显示 要求每个数字单独一个模型面片,所有数字面片放在一个物体的子级,第一个物体是最右侧的数字,只能放数字面片模型 不要放其他的东西 <!--Led数字显示 要求每个数字单独一个模型面片,所有数字面片放在一个物体的子级,第一个物体是最右侧的数字,只能放数字面片模型 不要放其他的东西
number 是数值 支持 小数点和横线 例如 12.34 3-5 --> number 是数值 支持 小数点和横线 例如 12.34 3-5 -->
@ -221,7 +227,8 @@
<Name>组织钳</Name> <Name>组织钳</Name>
<HighLight color="255,255,255"/> <HighLight color="255,255,255"/>
<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path> <Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
<Tip>组织钳</Tip> <!--支持多行内容展示 \n为换行 支持富文本-->
<Tip>组织钳\n巴拉巴拉巴拉</Tip>
<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/> <BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
<!--MeshCollider和Box只需要一个--> <!--MeshCollider和Box只需要一个-->
<MeshCollider/> <MeshCollider/>