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@ -4321,6 +4989,183 @@ MeshFilter:
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m_GameObject: {fileID: 1910722536}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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- component: {fileID: 1931969879}
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- component: {fileID: 1931969878}
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- component: {fileID: 1931969877}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 1849, y: 0}
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m_SizeDelta: {x: 102, y: 34}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1931969877
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1931969875}
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--- !u!114 &1931969878
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CustomComment:
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mComponentName: UnityEngine.UI.Button
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--- !u!114 &1931969879
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 1931969875}
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m_Navigation:
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_HighlightedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1931969881
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1931969875}
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m_CullTransparentMesh: 1
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--- !u!1 &1937887367
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GameObject:
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m_ObjectHideFlags: 0
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@ -4639,3 +5484,4 @@ SceneRoots:
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- {fileID: 1957158068}
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- {fileID: 243586048}
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@ -73,6 +73,7 @@ namespace QFramework
|
||||
data.name = datas.ContainsKey("name") ? datas["name"] : string.Empty;
|
||||
data.pos = datas.ContainsKey("pos") ? datas["pos"] : string.Empty;
|
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data.size = datas.ContainsKey("size") ? datas["size"] : string.Empty;
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data.HieraName = datas.ContainsKey("HieraName") ? datas["HieraName"] : string.Empty;
|
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UIKit.OpenPanelAsync<UIBtns>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() => this.Finish());
|
||||
}
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||||
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@ -15,6 +15,7 @@ namespace QFramework.Example
|
||||
public string name;
|
||||
public string pos;
|
||||
public string size;
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||||
public string HieraName;
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||||
}
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public partial class UIBtns : UIPanel
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||||
{
|
||||
@ -36,7 +37,7 @@ namespace QFramework.Example
|
||||
mData = uiData as UIBtnsData ?? new UIBtnsData();
|
||||
BtnContent.RemoveAllChildren();
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||||
|
||||
|
||||
List<String> HieraNames = mData.HieraName.Split('|')?.ToList();
|
||||
List<String> btnnames = mData.name.Split('|')?.ToList();
|
||||
List<String> pos = mData.pos.Split('|')?.ToList();
|
||||
List<String> size = mData.size.Split('|')?.ToList();
|
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@ -45,7 +46,7 @@ namespace QFramework.Example
|
||||
int j = i;
|
||||
GameObject obj = GameObject.Instantiate(BtnPrefab.gameObject, BtnContent);
|
||||
|
||||
obj.name = btnnames[j];
|
||||
obj.name = HieraNames[j];
|
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Vector2 positem = Utility.GetVector2FromStrArray(pos[j]);
|
||||
Vector2 sizeData = Utility.GetVector2FromStrArray(size[j]);
|
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obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text= btnnames[j];
|
||||
|
||||
@ -4,6 +4,7 @@ using QFramework.Example;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
@ -11,63 +12,105 @@ public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler,
|
||||
Canvas canvas; // 用于坐标转换
|
||||
|
||||
List<RaycastResult> raycastResults;
|
||||
GameObject target;
|
||||
public GameObject target;
|
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public Vector3 originPos;
|
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bool isOverTarget = false; // 是否在目标物体上结束拖拽
|
||||
bool isRight = false; // 是否放置正确
|
||||
|
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void Awake()
|
||||
{
|
||||
rect = GetComponent<RectTransform>();
|
||||
canvas = GetComponentInParent<Canvas>(); // 获取父级Canvas
|
||||
|
||||
|
||||
originPos = rect.transform.localPosition;
|
||||
|
||||
canvas = GetComponentInParent<Canvas>();
|
||||
originPos = rect.anchoredPosition;
|
||||
raycastResults = new List<RaycastResult>();
|
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}
|
||||
|
||||
// 只有在放置不正确时才允许开始拖拽
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
|
||||
|
||||
if (!isRight)
|
||||
{
|
||||
// 确保拖拽时物体在最上层
|
||||
transform.SetAsLastSibling();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 阻止事件继续传播
|
||||
eventData.Use();
|
||||
}
|
||||
}
|
||||
|
||||
// 只有在放置不正确时才允许拖拽
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!isRight)
|
||||
{
|
||||
rect.transform.position = Input.mousePosition;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// 只有在放置不正确时才处理拖拽结束事件
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
var uiPanel = UIKit.GetPanel<UIImageSelectMap_JiHe>();
|
||||
if (uiPanel == null) return;
|
||||
if (isRight) return;
|
||||
|
||||
var uiPanel = UIKit.GetPanel<UIImageSelectMap_JiHe>();
|
||||
if (uiPanel == null)
|
||||
{
|
||||
rect.anchoredPosition = originPos;
|
||||
return;
|
||||
}
|
||||
|
||||
// 获取目标对象名称
|
||||
string targetObjName = uiPanel.Data.TargetObj;
|
||||
|
||||
// 判断当前拖拽的物体是否与目标物体匹配
|
||||
if (isOverTarget && target != null && target.name == targetObjName)
|
||||
{
|
||||
Debug.Log("成功放置到目标物体: " + targetObjName);
|
||||
raycastResults.Clear();
|
||||
EventSystem.current.RaycastAll(eventData, raycastResults);
|
||||
|
||||
// 可以在这里执行成功放置的逻辑
|
||||
// 例如:将当前物体位置固定到目标位置
|
||||
transform.position = target.transform.position;
|
||||
target = null;
|
||||
foreach (var result in raycastResults)
|
||||
{
|
||||
if (result.gameObject.name == targetObjName)
|
||||
{
|
||||
target = result.gameObject;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
var frame = target.transform.Find("Frame").gameObject;
|
||||
frame.GetComponent<Image>().color = Color.green;
|
||||
|
||||
|
||||
|
||||
rect.parent = frame.gameObject.transform;
|
||||
rect.anchoredPosition =new Vector2(-15, 45);
|
||||
rect.sizeDelta = new Vector2(176.3376f, 142.2313f);
|
||||
isRight = true;
|
||||
Debug.Log("放置正确,禁用拖拽");
|
||||
|
||||
// 禁用射线检测,防止再次被拖拽
|
||||
GraphicRaycaster graphicRaycaster = GetComponent<GraphicRaycaster>();
|
||||
if (graphicRaycaster != null)
|
||||
{
|
||||
graphicRaycaster.enabled = false;
|
||||
}
|
||||
|
||||
// 或者禁用Image组件的raycastTarget
|
||||
Image image = GetComponent<Image>();
|
||||
if (image != null)
|
||||
{
|
||||
image.raycastTarget = false;
|
||||
}
|
||||
|
||||
// 通知UI面板操作成功
|
||||
// uiPanel.OnDragSuccess();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("未放置到正确目标,返回原位");
|
||||
Debug.Log(originPos+"??????");
|
||||
// 未放置到正确目标,返回原始位置
|
||||
rect.anchoredPosition = Vector3.zero;
|
||||
rect.anchoredPosition = originPos;
|
||||
}
|
||||
|
||||
// 重置状态
|
||||
isOverTarget = false;
|
||||
target = null;
|
||||
}
|
||||
|
||||
@ -10,7 +10,11 @@ namespace QFramework.Example
|
||||
{
|
||||
public const string Name = "UIImageSelectMap_JiHe";
|
||||
|
||||
[SerializeField]
|
||||
public GameObject Frame1;
|
||||
|
||||
[SerializeField]
|
||||
public GameObject Frame2;
|
||||
[SerializeField]
|
||||
public GameObject Kuang1;
|
||||
|
||||
@ -34,7 +38,8 @@ namespace QFramework.Example
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
|
||||
Frame1 = null;
|
||||
Frame2 = null;
|
||||
Kuang1 = null;
|
||||
|
||||
Kuang2 = null;
|
||||
|
||||
@ -18,22 +18,37 @@ namespace QFramework.Example
|
||||
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIImageSelectMap_JiHeData ?? new UIImageSelectMap_JiHeData();
|
||||
loader = ResLoader.Allocate();
|
||||
|
||||
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
ResLoader loader;
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIImageSelectMap_JiHeData ?? new UIImageSelectMap_JiHeData();
|
||||
loader = ResLoader.Allocate();
|
||||
LeftContent.DestroyChildren();
|
||||
uIImageDrag_JiHe = null;
|
||||
|
||||
Frame1.DestroyChildren();
|
||||
Frame2.DestroyChildren();
|
||||
|
||||
Frame1.GetComponent<Image>().color = Color.white;
|
||||
Frame2.GetComponent<Image>().color = Color.white;
|
||||
// Destory(Kuang1.gameObject.GetComponentInChildren<UIImageDrag_JiHe>());
|
||||
|
||||
string s = mData.DragItemName;
|
||||
|
||||
// Éú³Éµ¥¸öÎïÌå
|
||||
GameObject obj = GameObject.Instantiate(LeftItem, LeftContent.transform);
|
||||
obj.name = s;
|
||||
|
||||
|
||||
|
||||
string path = Global.deviceIconsPath + mData.ItemPath;
|
||||
Debug.Log(path + "????");
|
||||
|
||||
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
|
||||
{
|
||||
if (success)
|
||||
@ -45,10 +60,12 @@ namespace QFramework.Example
|
||||
|
||||
uIImageDrag_JiHe = obj.GetComponent<UIImageDrag_JiHe>();
|
||||
|
||||
// 添加拖拽事件
|
||||
//obj.OnBeginDragEvent(LeftOnBeginDrag);
|
||||
//obj.OnDragEvent(LeftOnDrag);
|
||||
//obj.OnEndDragEvent(LeftOnEndDrag);
|
||||
|
||||
CloseBtn.onClick.RemoveAllListeners();
|
||||
CloseBtn.onClick.AddListener(() => {
|
||||
Hide();
|
||||
});
|
||||
|
||||
|
||||
loader.LoadAsync();
|
||||
}
|
||||
@ -56,7 +73,7 @@ namespace QFramework.Example
|
||||
public UIImageDrag_JiHe uIImageDrag_JiHe;
|
||||
|
||||
|
||||
// 重置拖拽状态
|
||||
|
||||
|
||||
|
||||
|
||||
@ -67,18 +84,19 @@ namespace QFramework.Example
|
||||
protected override void OnHide()
|
||||
{
|
||||
|
||||
|
||||
StringEventSystem.Global.Send("UIImageSelectMap_JiHeʹÓýáÊø");
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
|
||||
if (loader != null)
|
||||
|
||||
}
|
||||
|
||||
public void OnModuleQuit(OnModuleQuit arg)
|
||||
{
|
||||
loader.Recycle2Cache();
|
||||
loader = null;
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@ -23,12 +23,12 @@ namespace QFramework.Example
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
Training.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(1, 1, 1, 1f);
|
||||
Training.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(0, 0, 0, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Training.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(1, 1, 1, 0.5f);
|
||||
Training.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(0, 0, 0, 0.5f);
|
||||
}
|
||||
TrainContent.gameObject.SetActive(isOn);
|
||||
});
|
||||
@ -36,12 +36,12 @@ namespace QFramework.Example
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
Operation.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(1, 1, 1, 1f);
|
||||
Operation.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(0, 0, 0, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Operation.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(1, 1, 1, 0.5f);
|
||||
Operation.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(0, 0, 0, 0.5f);
|
||||
}
|
||||
OperationContent.gameObject.SetActive(isOn);
|
||||
});
|
||||
|
||||
@ -1993,6 +1993,13 @@ namespace XMLTool
|
||||
act.args.Add("size", size.Value);
|
||||
|
||||
|
||||
}
|
||||
XAttribute HieraName = action.Attribute("HieraName");
|
||||
if (HieraName != null)
|
||||
{
|
||||
act.args.Add("HieraName", HieraName.Value);
|
||||
|
||||
|
||||
}
|
||||
newAction = act;
|
||||
|
||||
|
||||
@ -5,6 +5,15 @@
|
||||
<Name>教学模式</Name>
|
||||
<Icon>JiaoXue.png</Icon>
|
||||
|
||||
|
||||
|
||||
<Descript>
|
||||
1.掌握柱、锥、球及其组合体的结构特征与分类;
|
||||
2.熟练运用几何体的表面积、体积公式;
|
||||
3.提升空间想象能力与三维构造分析能力。
|
||||
</Descript>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>棱柱</Name>
|
||||
<!--<HighLight color="255,0,0,255"/>-->
|
||||
@ -69,7 +78,9 @@
|
||||
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||
|
||||
<Action type="Greatbtns" name="动态三维建模|分类对比学习" pos="-889,317.1|-756,317.1" size="125,70|125,70" />
|
||||
<Action type="Greatbtns" name="动态三维建模|分类对比学习|分类对比学习|分类对比学习|分类对比学习|分类对比学习" HieraName="动态三维建模|棱柱分类对比学习|棱锥分类对比学习|球体分类对比学习|圆柱分类对比学习|圆锥分类对比学习" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1" size="125,70|125,70|125,70|125,70|125,70|125,70" />
|
||||
|
||||
|
||||
|
||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||
random="false"
|
||||
@ -79,97 +90,20 @@
|
||||
|
||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
<!--隐藏所有的UIBtn,分类识别-->
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
<Action type="Var" name="进入棱柱" value="1"></Action>
|
||||
|
||||
|
||||
<!--<Action type="UIGuideTip"
|
||||
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
offSet="200,100,0|-200,100,0|-200,-80,0|250,50,0|-250,50,0|300,0,0|-300,50,0|-200,150,0"
|
||||
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
tiptext="
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|
|
||||
上底面的边长叫做棱柱的上底面边长|
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱下面,叫底面。|
|
||||
底面的边长叫做棱柱的底面边长|
|
||||
棱柱其余各面叫作棱柱的侧面|
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|
|
||||
两个底面间的距离叫作棱柱的高|
|
||||
底面边长与侧棱汇交的点叫做棱柱的顶点。"
|
||||
|
||||
tipaudio="
|
||||
sound4.mp3|
|
||||
sound5.mp3 |
|
||||
sound6.mp3|
|
||||
sound7.mp3 |
|
||||
sound8.mp3 |
|
||||
sound9.mp3 |
|
||||
sound10.mp3 |
|
||||
sound11.mp3"
|
||||
tiptitle="棱柱上底面|棱柱上底面边长|棱柱底面|棱柱底面边长|棱柱侧面|侧棱|棱柱棱高|棱柱顶点"
|
||||
|
||||
></Action>
|
||||
<Action type="UISliderAnim" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action>
|
||||
|
||||
<Action type="Greatbtns" name="动态三维建模|分类对比学习" pos="-889,317.1|-756,317.1" size="125,70|125,70" />
|
||||
|
||||
<Action type="UIBtnAnim" title="形成动画" Obj="Main/A_SM_LengZhu" AnimObj="Main/A_SM_LengZhuAnim" animName="Lengzhu" pos="828,367" size="150,60"> </Action>-->
|
||||
|
||||
|
||||
<!--<Action type="ImageSelectMap"
|
||||
random="true"
|
||||
scoreName=""
|
||||
totalScore=""
|
||||
rightScore=""
|
||||
wrongScore=""
|
||||
rightLabel=""
|
||||
wrongLabel=""
|
||||
finishedEvent="全部完成">
|
||||
|
||||
--><!--<Row name="绿色">
|
||||
<Item name="帝王绿" pic="JiHeTi/LengZhu.png"></Item>
|
||||
<Item name="阳绿" pic="JiHeTi/LengZhui.png"></Item>
|
||||
<Item name="碧玉" pic="JiHeTi/QiuTi.png"></Item>
|
||||
<Item name="青玉" pic="JiHeTi/YuanZhu.png"></Item>
|
||||
<Item name="青玉" pic="JiHeTi/YuanZhui.png"></Item>
|
||||
</Row>--><!--
|
||||
<Row name="多面体">
|
||||
<Item name="棱柱" pic="JiHeTi/LengZhu.png"></Item>
|
||||
<Item name="棱锥" pic="JiHeTi/LengZhui.png"></Item>
|
||||
|
||||
</Row>
|
||||
<Row name="旋转体">
|
||||
<Item name="圆柱" pic="JiHeTi/YuanZhu.png"></Item>
|
||||
<Item name="圆锥" pic="JiHeTi/YuanZhui.png"></Item>
|
||||
<Item name="球" pic="JiHeTi/QiuTi.png"></Item>
|
||||
|
||||
</Row>
|
||||
</Action>-->
|
||||
|
||||
|
||||
<!--<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" speed="-1"></Action>-->
|
||||
|
||||
<!--<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="false" isDevice="false"></Action>-->-->
|
||||
|
||||
|
||||
<!--<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" speed="-1"></Action>-->
|
||||
|
||||
|
||||
<!--<Action type="Sequence">
|
||||
|
||||
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtnAnim/Connet/形成动画"></Condition>
|
||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||
|
||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" speed="1"></Action>
|
||||
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
</Action>-->
|
||||
|
||||
|
||||
</Action>
|
||||
@ -183,7 +117,7 @@
|
||||
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Log" value="退出"></Action>
|
||||
<Action type="Log" value="退出初始状态机"></Action>
|
||||
|
||||
|
||||
|
||||
@ -200,8 +134,15 @@
|
||||
<Action type="Sequence">
|
||||
|
||||
|
||||
|
||||
<Action type="Log" value="进入棱柱状态机"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||
random="false"
|
||||
scrollSpeed="25" position="left"
|
||||
></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Var" name="进入棱柱" value="2"></Action>
|
||||
|
||||
@ -242,6 +183,7 @@
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
@ -257,8 +199,18 @@
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Log" value="棱锥"></Action>
|
||||
<Action type="Var" name="进入棱锥" value="2"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||
|
||||
|
||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||
random="false"
|
||||
scrollSpeed="25" position="left"
|
||||
></Action>
|
||||
|
||||
<Action type="UIGuideTip"
|
||||
targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
|
||||
offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
|
||||
@ -283,6 +235,8 @@
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
|
||||
@ -295,8 +249,16 @@
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Log" value="球体"></Action>
|
||||
<Action type="Var" name="进入球体" value="2"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||
random="false"
|
||||
scrollSpeed="25" position="left"
|
||||
></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||
<Action type="UIGuideTip"
|
||||
targetName="球体圆心,球体半径"
|
||||
@ -320,6 +282,7 @@
|
||||
|
||||
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
@ -329,14 +292,18 @@
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="圆柱"></Action>
|
||||
<Action type="Var" name="进入圆柱" value="2"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||
random="false"
|
||||
scrollSpeed="25" position="left"
|
||||
></Action>
|
||||
|
||||
<Action type="UIGuideTip"
|
||||
targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
|
||||
@ -360,9 +327,10 @@
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Log" value="圆柱结束???"></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
|
||||
@ -373,9 +341,17 @@
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="圆锥"></Action>
|
||||
<Action type="Var" name="进入圆锥" value="2"></Action>
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||
random="false"
|
||||
scrollSpeed="25" position="left"
|
||||
></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="UIGuideTip"
|
||||
@ -400,6 +376,7 @@
|
||||
<Action type="Sequence">
|
||||
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
|
||||
|
||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
@ -409,21 +386,23 @@
|
||||
</State>
|
||||
|
||||
|
||||
<State name="分类对比学习">
|
||||
<State name="棱柱分类对比学习">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
|
||||
|
||||
<Action type="Log" value="分类对比学习!!!!"></Action>
|
||||
<Action type="Log" value="棱柱分类对比学习!!!!"></Action>
|
||||
|
||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||
|
||||
<Action type="DragJiHe" DragItemName="棱柱" TargetObj="" ItemPath="JiHeTi/LengZhu.png"></Action>
|
||||
<Action type="DragJiHe" DragItemName="棱柱" TargetObj="多面体" ItemPath="JiHeTi/LengZhu.png"></Action>
|
||||
|
||||
|
||||
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
|
||||
|
||||
<Action type="Var" name="进入棱柱" value="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
@ -432,17 +411,165 @@
|
||||
<Action type="Sequence">
|
||||
|
||||
|
||||
<Action type="Log" value="分类对比学习!!!!"></Action>
|
||||
<Action type="Log" value="退出棱柱分类对比学习!!!!"></Action>
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<State name="棱锥分类对比学习">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Log" value="棱柱分类对比学习!!!!"></Action>
|
||||
|
||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||
|
||||
<Action type="DragJiHe" DragItemName="棱锥" TargetObj="多面体" ItemPath="JiHeTi/LengZhui.png"></Action>
|
||||
|
||||
|
||||
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
|
||||
|
||||
<Action type="Var" name="进入棱锥" value="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
|
||||
|
||||
<Action type="Log" value="退出 棱锥 分类对比学习!!!!"></Action>
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<State name="球体分类对比学习">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Log" value="球体分类对比学习!!!!"></Action>
|
||||
|
||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||
|
||||
<Action type="DragJiHe" DragItemName="球体" TargetObj="旋转体" ItemPath="JiHeTi/QiuTi.png"></Action>
|
||||
|
||||
|
||||
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
|
||||
|
||||
<Action type="Var" name="进入球体" value="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
|
||||
|
||||
<Action type="Log" value="退出 球体分类对比学习 !!!!"></Action>
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
|
||||
<State name="圆柱分类对比学习">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Log" value="圆柱分类对比学习!!!!"></Action>
|
||||
|
||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||
|
||||
<Action type="DragJiHe" DragItemName="圆柱" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhu.png"></Action>
|
||||
|
||||
|
||||
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
|
||||
|
||||
<Action type="Var" name="进入圆柱" value="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
|
||||
|
||||
<Action type="Log" value="退出圆柱分类对比学习!!!!"></Action>
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<State name="圆锥分类对比学习">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Log" value="圆锥分类对比学习!!!!"></Action>
|
||||
|
||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||
|
||||
<Action type="DragJiHe" DragItemName="圆锥" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhui.png"></Action>
|
||||
|
||||
|
||||
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
|
||||
|
||||
<Action type="Var" name="进入圆锥" value="1"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
|
||||
|
||||
<Action type="Log" value="退出 圆锥 分类对比学习!!!!"></Action>
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
|
||||
|
||||
|
||||
<Transision from="any" to="棱柱">
|
||||
|
||||
|
||||
<Condition type="Var" name="进入棱柱" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="棱锥">
|
||||
|
||||
|
||||
<Condition type="Var" name="进入棱锥" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="球体">
|
||||
|
||||
|
||||
<Condition type="Var" name="进入球体" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="圆柱">
|
||||
|
||||
|
||||
<Condition type="Var" name="进入圆柱" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="圆锥">
|
||||
|
||||
|
||||
<Condition type="Var" name="进入圆锥" value="1"></Condition>
|
||||
</Transision>
|
||||
|
||||
|
||||
|
||||
@ -453,10 +580,6 @@
|
||||
</Transision>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<Transision from="any" to="棱锥">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition>
|
||||
</Transision>
|
||||
@ -469,10 +592,26 @@
|
||||
<Transision from="any" to="圆锥">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆锥"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="分类对比学习">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习"></Condition>
|
||||
|
||||
|
||||
<Transision from="any" to="棱柱分类对比学习">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习"></Condition>
|
||||
</Transision>
|
||||
|
||||
<Transision from="any" to="棱锥分类对比学习">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="球体分类对比学习">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="圆柱分类对比学习">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="圆锥分类对比学习">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习"></Condition>
|
||||
</Transision>
|
||||
|
||||
|
||||
</FSM>
|
||||
|
||||
|
||||
|
||||
@ -4,4 +4,316 @@
|
||||
<Type>All</Type>
|
||||
<Name>实训模式</Name>
|
||||
<Icon>ShiXun.png</Icon>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<Descript>
|
||||
1.掌握柱、锥、球及其组合体的结构特征与分类;
|
||||
2.熟练运用几何体的表面积、体积公式;
|
||||
3.提升空间想象能力与三维构造分析能力。
|
||||
</Descript>
|
||||
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>棱柱</Name>
|
||||
<!--<HighLight color="255,0,0,255"/>-->
|
||||
<Path>Main</Path>
|
||||
<!--<Tip>三脚架</Tip>-->
|
||||
<Icon>JiHeTi/LengZhu.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>棱锥</Name>
|
||||
<!--<HighLight color="255,0,0,255"/>-->
|
||||
<Path>Main</Path>
|
||||
<!--<Tip>三脚架</Tip>-->
|
||||
<Icon>JiHeTi/LengZhui.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>球体</Name>
|
||||
<!--<HighLight color="255,0,0,255"/>-->
|
||||
<Path>Main</Path>
|
||||
<!--<Tip>三脚架</Tip>-->
|
||||
<Icon>JiHeTi/QiuTi.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>圆柱</Name>
|
||||
<!--<HighLight color="255,0,0,255"/>-->
|
||||
<Path>Main</Path>
|
||||
<!--<Tip>三脚架</Tip>-->
|
||||
<Icon>JiHeTi/YuanZhu.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>圆锥</Name>
|
||||
<!--<HighLight color="255,0,0,255"/>-->
|
||||
<Path>Main</Path>
|
||||
<!--<Tip>三脚架</Tip>-->
|
||||
<Icon>JiHeTi/YuanZhui.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<FSM name="实训模式">
|
||||
<State name="实训模式初始状态">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 实训模式初始状态"></Action>
|
||||
|
||||
|
||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||
random="false"
|
||||
scrollSpeed="25" position="left"
|
||||
></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱锥" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆柱" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆锥" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/球" isShow="false" isDevice="false"></Action>
|
||||
|
||||
<Action type="Greatbtns" name="公式推导|交互练习" HieraName="公式推导|交互练习" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1" size="125,70|125,70|125,70|125,70|125,70|125,70" />
|
||||
|
||||
|
||||
|
||||
<Action type="Var" name="进入棱柱公式推导" value="1"></Action>
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 实训模式初始状态"></Action>
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
|
||||
<State name="棱柱公式推导">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 棱柱公式推导"></Action>
|
||||
<Action type="Hint" value="点击“棱柱”推导棱柱表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
|
||||
|
||||
<Action type="Var" name="进入棱柱公式推导" value="2"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 棱柱公式推导"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<State name="棱锥公式推导">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 棱锥公式推导"></Action>
|
||||
<Action type="Hint" value="点击“棱锥”推导棱锥表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
|
||||
|
||||
<Action type="Var" name="进入棱锥公式推导" value="2"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱锥" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 棱锥公式推导"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱锥" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
|
||||
<State name="球体公式推导">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 球体公式推导"></Action>
|
||||
|
||||
<Action type="Hint" value="点击“球”推导球表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
|
||||
|
||||
<Action type="Var" name="进入球体公式推导" value="2"></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/球" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 球体公式推导"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/球" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
<State name="圆锥公式推导">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 圆锥公式推导"></Action>
|
||||
<Action type="Hint" value="点击“圆锥”推导圆锥表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
|
||||
|
||||
<Action type="Var" name="进入圆锥公式推导" value="2"></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆锥" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 圆锥公式推导"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆锥" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
<State name="圆柱公式推导">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 圆柱公式推导"></Action>
|
||||
<Action type="Hint" value="点击“圆柱”推导圆柱表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
|
||||
|
||||
<Action type="Var" name="进入圆柱公式推导" value="2"></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆柱" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 圆柱公式推导"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆柱" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
|
||||
<!--自动进入-->
|
||||
|
||||
<Transision from="any" to="棱柱公式推导">
|
||||
<Condition type="Var" name="进入棱柱公式推导" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="棱锥公式推导">
|
||||
<Condition type="Var" name="进入棱锥公式推导" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="球体公式推导">
|
||||
<Condition type="Var" name="进入球体公式推导" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="圆锥公式推导">
|
||||
<Condition type="Var" name="进入圆锥公式推导" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="圆柱公式推导">
|
||||
<Condition type="Var" name="进入圆柱公式推导" value="1"></Condition>
|
||||
</Transision>
|
||||
|
||||
|
||||
<!--点击UI进入-->
|
||||
|
||||
<Transision from="any" to="棱柱公式推导">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱柱"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="棱锥公式推导">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition>
|
||||
|
||||
</Transision>
|
||||
<Transision from="any" to="球体公式推导">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/球体"></Condition>
|
||||
|
||||
</Transision>
|
||||
<Transision from="any" to="圆柱公式推导">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆柱"></Condition>
|
||||
|
||||
</Transision>
|
||||
<Transision from="any" to="圆锥公式推导">
|
||||
|
||||
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆锥"></Condition>
|
||||
|
||||
</Transision>
|
||||
|
||||
|
||||
</FSM>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</Module>
|
||||
|
||||