制作模块2内容

This commit is contained in:
李浩 2025-06-20 18:32:18 +08:00
parent 69005fe089
commit da486364dc
53 changed files with 5846 additions and 699 deletions

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--- !u!1 &1937887367 --- !u!1 &1937887367
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -4639,3 +5484,4 @@ SceneRoots:
- {fileID: 2032176038} - {fileID: 2032176038}
- {fileID: 719047897} - {fileID: 719047897}
- {fileID: 1957158068} - {fileID: 1957158068}
- {fileID: 243586048}

File diff suppressed because it is too large Load Diff

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@ -73,6 +73,7 @@ namespace QFramework
data.name = datas.ContainsKey("name") ? datas["name"] : string.Empty; data.name = datas.ContainsKey("name") ? datas["name"] : string.Empty;
data.pos = datas.ContainsKey("pos") ? datas["pos"] : string.Empty; data.pos = datas.ContainsKey("pos") ? datas["pos"] : string.Empty;
data.size = datas.ContainsKey("size") ? datas["size"] : string.Empty; data.size = datas.ContainsKey("size") ? datas["size"] : string.Empty;
data.HieraName = datas.ContainsKey("HieraName") ? datas["HieraName"] : string.Empty;
UIKit.OpenPanelAsync<UIBtns>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() => this.Finish()); UIKit.OpenPanelAsync<UIBtns>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() => this.Finish());
} }

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@ -15,6 +15,7 @@ namespace QFramework.Example
public string name; public string name;
public string pos; public string pos;
public string size; public string size;
public string HieraName;
} }
public partial class UIBtns : UIPanel public partial class UIBtns : UIPanel
{ {
@ -36,7 +37,7 @@ namespace QFramework.Example
mData = uiData as UIBtnsData ?? new UIBtnsData(); mData = uiData as UIBtnsData ?? new UIBtnsData();
BtnContent.RemoveAllChildren(); BtnContent.RemoveAllChildren();
List<String> HieraNames = mData.HieraName.Split('|')?.ToList();
List<String> btnnames = mData.name.Split('|')?.ToList(); List<String> btnnames = mData.name.Split('|')?.ToList();
List<String> pos = mData.pos.Split('|')?.ToList(); List<String> pos = mData.pos.Split('|')?.ToList();
List<String> size = mData.size.Split('|')?.ToList(); List<String> size = mData.size.Split('|')?.ToList();
@ -45,7 +46,7 @@ namespace QFramework.Example
int j = i; int j = i;
GameObject obj = GameObject.Instantiate(BtnPrefab.gameObject, BtnContent); GameObject obj = GameObject.Instantiate(BtnPrefab.gameObject, BtnContent);
obj.name = btnnames[j]; obj.name = HieraNames[j];
Vector2 positem = Utility.GetVector2FromStrArray(pos[j]); Vector2 positem = Utility.GetVector2FromStrArray(pos[j]);
Vector2 sizeData = Utility.GetVector2FromStrArray(size[j]); Vector2 sizeData = Utility.GetVector2FromStrArray(size[j]);
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text= btnnames[j]; obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text= btnnames[j];

View File

@ -4,6 +4,7 @@ using QFramework.Example;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{ {
@ -11,63 +12,105 @@ public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler,
Canvas canvas; // 用于坐标转换 Canvas canvas; // 用于坐标转换
List<RaycastResult> raycastResults; List<RaycastResult> raycastResults;
GameObject target; public GameObject target;
public Vector3 originPos; public Vector3 originPos;
bool isOverTarget = false; // 是否在目标物体上结束拖拽 bool isOverTarget = false; // 是否在目标物体上结束拖拽
bool isRight = false; // 是否放置正确
void Awake() void Awake()
{ {
rect = GetComponent<RectTransform>(); rect = GetComponent<RectTransform>();
canvas = GetComponentInParent<Canvas>(); // 获取父级Canvas canvas = GetComponentInParent<Canvas>();
originPos = rect.anchoredPosition;
raycastResults = new List<RaycastResult>();
originPos = rect.transform.localPosition;
raycastResults = new List<RaycastResult>();
} }
// 只有在放置不正确时才允许开始拖拽
public void OnBeginDrag(PointerEventData eventData) public void OnBeginDrag(PointerEventData eventData)
{ {
if (!isRight)
}
public void OnDrag(PointerEventData eventData)
{
rect.transform.position = Input.mousePosition;
}
public void OnEndDrag(PointerEventData eventData)
{
var uiPanel = UIKit.GetPanel<UIImageSelectMap_JiHe>();
if (uiPanel == null) return;
// 获取目标对象名称
string targetObjName = uiPanel.Data.TargetObj;
// 判断当前拖拽的物体是否与目标物体匹配
if (isOverTarget && target != null && target.name == targetObjName)
{ {
Debug.Log("成功放置到目标物体: " + targetObjName); // 确保拖拽时物体在最上层
transform.SetAsLastSibling();
// 可以在这里执行成功放置的逻辑
// 例如:将当前物体位置固定到目标位置
transform.position = target.transform.position;
// 通知UI面板操作成功
// uiPanel.OnDragSuccess();
} }
else else
{ {
Debug.Log("未放置到正确目标,返回原位"); // 阻止事件继续传播
Debug.Log(originPos+"??????"); eventData.Use();
// 未放置到正确目标,返回原始位置 }
rect.anchoredPosition = Vector3.zero; }
// 只有在放置不正确时才允许拖拽
public void OnDrag(PointerEventData eventData)
{
if (!isRight)
{
rect.transform.position = Input.mousePosition;
}
}
// 只有在放置不正确时才处理拖拽结束事件
public void OnEndDrag(PointerEventData eventData)
{
if (isRight) return;
var uiPanel = UIKit.GetPanel<UIImageSelectMap_JiHe>();
if (uiPanel == null)
{
rect.anchoredPosition = originPos;
return;
}
string targetObjName = uiPanel.Data.TargetObj;
raycastResults.Clear();
EventSystem.current.RaycastAll(eventData, raycastResults);
target = null;
foreach (var result in raycastResults)
{
if (result.gameObject.name == targetObjName)
{
target = result.gameObject;
break;
}
}
if (target != null)
{
var frame = target.transform.Find("Frame").gameObject;
frame.GetComponent<Image>().color = Color.green;
rect.parent = frame.gameObject.transform;
rect.anchoredPosition =new Vector2(-15, 45);
rect.sizeDelta = new Vector2(176.3376f, 142.2313f);
isRight = true;
Debug.Log("放置正确,禁用拖拽");
// 禁用射线检测,防止再次被拖拽
GraphicRaycaster graphicRaycaster = GetComponent<GraphicRaycaster>();
if (graphicRaycaster != null)
{
graphicRaycaster.enabled = false;
}
// 或者禁用Image组件的raycastTarget
Image image = GetComponent<Image>();
if (image != null)
{
image.raycastTarget = false;
}
// 通知UI面板操作成功
// uiPanel.OnDragSuccess();
}
else
{
rect.anchoredPosition = originPos;
} }
// 重置状态
isOverTarget = false; isOverTarget = false;
target = null; target = null;
} }

View File

@ -10,8 +10,12 @@ namespace QFramework.Example
{ {
public const string Name = "UIImageSelectMap_JiHe"; public const string Name = "UIImageSelectMap_JiHe";
[SerializeField]
public GameObject Frame1;
[SerializeField] [SerializeField]
public GameObject Frame2;
[SerializeField]
public GameObject Kuang1; public GameObject Kuang1;
[SerializeField] [SerializeField]
@ -34,7 +38,8 @@ namespace QFramework.Example
protected override void ClearUIComponents() protected override void ClearUIComponents()
{ {
Frame1 = null;
Frame2 = null;
Kuang1 = null; Kuang1 = null;
Kuang2 = null; Kuang2 = null;

View File

@ -18,22 +18,37 @@ namespace QFramework.Example
protected override void OnInit(IUIData uiData = null) protected override void OnInit(IUIData uiData = null)
{ {
mData = uiData as UIImageSelectMap_JiHeData ?? new UIImageSelectMap_JiHeData();
loader = ResLoader.Allocate();
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
} }
ResLoader loader; ResLoader loader;
protected override void OnOpen(IUIData uiData = null) protected override void OnOpen(IUIData uiData = null)
{ {
mData = uiData as UIImageSelectMap_JiHeData ?? new UIImageSelectMap_JiHeData();
loader = ResLoader.Allocate();
LeftContent.DestroyChildren();
uIImageDrag_JiHe = null;
Frame1.DestroyChildren();
Frame2.DestroyChildren();
Frame1.GetComponent<Image>().color = Color.white;
Frame2.GetComponent<Image>().color = Color.white;
// Destory(Kuang1.gameObject.GetComponentInChildren<UIImageDrag_JiHe>());
string s = mData.DragItemName; string s = mData.DragItemName;
// Éú³Éµ¥¸öÎïÌå // Éú³Éµ¥¸öÎïÌå
GameObject obj = GameObject.Instantiate(LeftItem, LeftContent.transform); GameObject obj = GameObject.Instantiate(LeftItem, LeftContent.transform);
obj.name = s; obj.name = s;
string path = Global.deviceIconsPath + mData.ItemPath; string path = Global.deviceIconsPath + mData.ItemPath;
Debug.Log(path + "????");
loader.Add2Load(path.ToNetImageResName(), (success, res) => loader.Add2Load(path.ToNetImageResName(), (success, res) =>
{ {
if (success) if (success)
@ -45,10 +60,12 @@ namespace QFramework.Example
uIImageDrag_JiHe = obj.GetComponent<UIImageDrag_JiHe>(); uIImageDrag_JiHe = obj.GetComponent<UIImageDrag_JiHe>();
// 添加拖拽事件
//obj.OnBeginDragEvent(LeftOnBeginDrag); CloseBtn.onClick.RemoveAllListeners();
//obj.OnDragEvent(LeftOnDrag); CloseBtn.onClick.AddListener(() => {
//obj.OnEndDragEvent(LeftOnEndDrag); Hide();
});
loader.LoadAsync(); loader.LoadAsync();
} }
@ -56,7 +73,7 @@ namespace QFramework.Example
public UIImageDrag_JiHe uIImageDrag_JiHe; public UIImageDrag_JiHe uIImageDrag_JiHe;
// 重置拖拽状态
@ -67,18 +84,19 @@ namespace QFramework.Example
protected override void OnHide() protected override void OnHide()
{ {
StringEventSystem.Global.Send("UIImageSelectMap_JiHeʹÓýáÊø");
} }
protected override void OnClose() protected override void OnClose()
{ {
if (loader != null)
{
loader.Recycle2Cache();
loader = null;
}
} }
public void OnModuleQuit(OnModuleQuit arg)
{
Hide();
}
} }
} }

View File

@ -23,12 +23,12 @@ namespace QFramework.Example
{ {
if (isOn) if (isOn)
{ {
Training.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(1, 1, 1, 1f); Training.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(0, 0, 0, 1f);
} }
else else
{ {
Training.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(1, 1, 1, 0.5f); Training.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(0, 0, 0, 0.5f);
} }
TrainContent.gameObject.SetActive(isOn); TrainContent.gameObject.SetActive(isOn);
}); });
@ -36,12 +36,12 @@ namespace QFramework.Example
{ {
if (isOn) if (isOn)
{ {
Operation.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(1, 1, 1, 1f); Operation.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(0, 0, 0, 1f);
} }
else else
{ {
Operation.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(1, 1, 1, 0.5f); Operation.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(0, 0, 0, 0.5f);
} }
OperationContent.gameObject.SetActive(isOn); OperationContent.gameObject.SetActive(isOn);
}); });

View File

@ -1993,6 +1993,13 @@ namespace XMLTool
act.args.Add("size", size.Value); act.args.Add("size", size.Value);
}
XAttribute HieraName = action.Attribute("HieraName");
if (HieraName != null)
{
act.args.Add("HieraName", HieraName.Value);
} }
newAction = act; newAction = act;

View File

@ -5,6 +5,15 @@
<Name>教学模式</Name> <Name>教学模式</Name>
<Icon>JiaoXue.png</Icon> <Icon>JiaoXue.png</Icon>
<Descript>
1.掌握柱、锥、球及其组合体的结构特征与分类;
2.熟练运用几何体的表面积、体积公式;
3.提升空间想象能力与三维构造分析能力。
</Descript>
<Device> <Device>
<Name>棱柱</Name> <Name>棱柱</Name>
<!--<HighLight color="255,0,0,255"/>--> <!--<HighLight color="255,0,0,255"/>-->
@ -69,7 +78,9 @@
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="Greatbtns" name="动态三维建模|分类对比学习" pos="-889,317.1|-756,317.1" size="125,70|125,70" /> <Action type="Greatbtns" name="动态三维建模|分类对比学习|分类对比学习|分类对比学习|分类对比学习|分类对比学习" HieraName="动态三维建模|棱柱分类对比学习|棱锥分类对比学习|球体分类对比学习|圆柱分类对比学习|圆锥分类对比学习" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1" size="125,70|125,70|125,70|125,70|125,70|125,70" />
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥" <Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false" random="false"
@ -79,97 +90,20 @@
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<!--隐藏所有的UIBtn分类识别-->
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Var" name="进入棱柱" value="1"></Action> <Action type="Var" name="进入棱柱" value="1"></Action>
<!--<Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
offSet="200,100,0|-200,100,0|-200,-80,0|250,50,0|-250,50,0|300,0,0|-300,50,0|-200,150,0"
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
tiptext="
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|
上底面的边长叫做棱柱的上底面边长|
互相平行的两个面叫作棱柱的底面,位于棱柱下面,叫底面。|
底面的边长叫做棱柱的底面边长|
棱柱其余各面叫作棱柱的侧面|
相邻两个侧面的公共边叫作棱柱的侧棱|
两个底面间的距离叫作棱柱的高|
底面边长与侧棱汇交的点叫做棱柱的顶点。"
tipaudio="
sound4.mp3|
sound5.mp3 |
sound6.mp3|
sound7.mp3 |
sound8.mp3 |
sound9.mp3 |
sound10.mp3 |
sound11.mp3"
tiptitle="棱柱上底面|棱柱上底面边长|棱柱底面|棱柱底面边长|棱柱侧面|侧棱|棱柱棱高|棱柱顶点"
></Action>
<Action type="UISliderAnim" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action>
<Action type="Greatbtns" name="动态三维建模|分类对比学习" pos="-889,317.1|-756,317.1" size="125,70|125,70" />
<Action type="UIBtnAnim" title="形成动画" Obj="Main/A_SM_LengZhu" AnimObj="Main/A_SM_LengZhuAnim" animName="Lengzhu" pos="828,367" size="150,60"> </Action>-->
<!--<Action type="ImageSelectMap"
random="true"
scoreName=""
totalScore=""
rightScore=""
wrongScore=""
rightLabel=""
wrongLabel=""
finishedEvent="全部完成">
--><!--<Row name="绿色">
<Item name="帝王绿" pic="JiHeTi/LengZhu.png"></Item>
<Item name="阳绿" pic="JiHeTi/LengZhui.png"></Item>
<Item name="碧玉" pic="JiHeTi/QiuTi.png"></Item>
<Item name="青玉" pic="JiHeTi/YuanZhu.png"></Item>
<Item name="青玉" pic="JiHeTi/YuanZhui.png"></Item>
</Row>--><!--
<Row name="多面体">
<Item name="棱柱" pic="JiHeTi/LengZhu.png"></Item>
<Item name="棱锥" pic="JiHeTi/LengZhui.png"></Item>
</Row>
<Row name="旋转体">
<Item name="圆柱" pic="JiHeTi/YuanZhu.png"></Item>
<Item name="圆锥" pic="JiHeTi/YuanZhui.png"></Item>
<Item name="球" pic="JiHeTi/QiuTi.png"></Item>
</Row>
</Action>-->
<!--<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" speed="-1"></Action>-->
<!--<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="false" isDevice="false"></Action>-->-->
<!--<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" speed="-1"></Action>-->
<!--<Action type="Sequence">
<Condition type="UIClick" value="UIRoot/Common/UIBtnAnim/Connet/形成动画"></Condition>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" speed="1"></Action>
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
</Action>-->
</Action> </Action>
@ -183,7 +117,7 @@
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<Action type="Log" value="退出"></Action> <Action type="Log" value="退出初始状态机"></Action>
@ -200,10 +134,17 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="进入棱柱状态机"></Action> <Action type="Log" value="进入棱柱状态机"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="Var" name="进入棱柱" value="2"></Action> <Action type="Var" name="进入棱柱" value="2"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip" <Action type="UIGuideTip"
@ -242,6 +183,7 @@
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
@ -257,8 +199,18 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="棱锥"></Action> <Action type="Log" value="棱锥"></Action>
<Action type="Var" name="进入棱锥" value="2"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="UIGuideTip" <Action type="UIGuideTip"
targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点" targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0" offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
@ -283,6 +235,8 @@
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
@ -295,8 +249,16 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="球体"></Action> <Action type="Log" value="球体"></Action>
<Action type="Var" name="进入球体" value="2"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip" <Action type="UIGuideTip"
targetName="球体圆心,球体半径" targetName="球体圆心,球体半径"
@ -320,6 +282,7 @@
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
</Action> </Action>
</Exit> </Exit>
@ -329,14 +292,18 @@
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="圆柱"></Action> <Action type="Log" value="圆柱"></Action>
<Action type="Var" name="进入圆柱" value="2"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="UIGuideTip" <Action type="UIGuideTip"
targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高" targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
@ -360,9 +327,10 @@
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
<Action type="Log" value="圆柱结束???"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
@ -373,9 +341,17 @@
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="圆锥"></Action> <Action type="Log" value="圆锥"></Action>
<Action type="Var" name="进入圆锥" value="2"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="UIGuideTip" <Action type="UIGuideTip"
@ -400,6 +376,7 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
@ -409,21 +386,23 @@
</State> </State>
<State name="分类对比学习"> <State name="棱柱分类对比学习">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="棱柱分类对比学习!!!!"></Action>
<Action type="Log" value="分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action> <Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action> <Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action> <Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBackPack" isShow="false"></Action> <Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="棱柱" TargetObj="" ItemPath="JiHeTi/LengZhu.png"></Action> <Action type="DragJiHe" DragItemName="棱柱" TargetObj="多面体" ItemPath="JiHeTi/LengZhu.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入棱柱" value="1"></Action>
</Action> </Action>
@ -432,17 +411,165 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="分类对比学习!!!!"></Action> <Action type="Log" value="退出棱柱分类对比学习!!!!"></Action>
</Action> </Action>
</Exit> </Exit>
</State> </State>
<State name="棱锥分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="棱柱分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="棱锥" TargetObj="多面体" ItemPath="JiHeTi/LengZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入棱锥" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 棱锥 分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="球体分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="球体分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="球体" TargetObj="旋转体" ItemPath="JiHeTi/QiuTi.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入球体" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 球体分类对比学习 "></Action>
</Action>
</Exit>
</State>
<State name="圆柱分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆柱分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="圆柱" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhu.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入圆柱" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出圆柱分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="圆锥分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆锥分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="圆锥" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入圆锥" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 圆锥 分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<Transision from="any" to="棱柱"> <Transision from="any" to="棱柱">
<Condition type="Var" name="进入棱柱" value="1"></Condition> <Condition type="Var" name="进入棱柱" value="1"></Condition>
</Transision> </Transision>
<Transision from="any" to="棱锥">
<Condition type="Var" name="进入棱锥" value="1"></Condition>
</Transision>
<Transision from="any" to="球体">
<Condition type="Var" name="进入球体" value="1"></Condition>
</Transision>
<Transision from="any" to="圆柱">
<Condition type="Var" name="进入圆柱" value="1"></Condition>
</Transision>
<Transision from="any" to="圆锥">
<Condition type="Var" name="进入圆锥" value="1"></Condition>
</Transision>
@ -453,10 +580,6 @@
</Transision> </Transision>
<Transision from="any" to="棱锥"> <Transision from="any" to="棱锥">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition>
</Transision> </Transision>
@ -469,10 +592,26 @@
<Transision from="any" to="圆锥"> <Transision from="any" to="圆锥">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆锥"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆锥"></Condition>
</Transision> </Transision>
<Transision from="any" to="分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习"></Condition>
<Transision from="any" to="棱柱分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习"></Condition>
</Transision> </Transision>
<Transision from="any" to="棱锥分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习"></Condition>
</Transision>
<Transision from="any" to="球体分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习"></Condition>
</Transision>
<Transision from="any" to="圆柱分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习"></Condition>
</Transision>
<Transision from="any" to="圆锥分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习"></Condition>
</Transision>
</FSM> </FSM>

View File

@ -4,4 +4,316 @@
<Type>All</Type> <Type>All</Type>
<Name>实训模式</Name> <Name>实训模式</Name>
<Icon>ShiXun.png</Icon> <Icon>ShiXun.png</Icon>
</Module>
<Descript>
1.掌握柱、锥、球及其组合体的结构特征与分类;
2.熟练运用几何体的表面积、体积公式;
3.提升空间想象能力与三维构造分析能力。
</Descript>
<Device>
<Name>棱柱</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/LengZhu.png</Icon>
</Device>
<Device>
<Name>棱锥</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/LengZhui.png</Icon>
</Device>
<Device>
<Name>球体</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/QiuTi.png</Icon>
</Device>
<Device>
<Name>圆柱</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/YuanZhu.png</Icon>
</Device>
<Device>
<Name>圆锥</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/YuanZhui.png</Icon>
</Device>
<FSM name="实训模式">
<State name="实训模式初始状态">
<Enter>
<Action type="Sequence">
<Action type="Log" value="进入 实训模式初始状态"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱锥" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆柱" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆锥" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/球" isShow="false" isDevice="false"></Action>
<Action type="Greatbtns" name="公式推导|交互练习" HieraName="公式推导|交互练习" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1" size="125,70|125,70|125,70|125,70|125,70|125,70" />
<Action type="Var" name="进入棱柱公式推导" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 实训模式初始状态"></Action>
</Action>
</Exit>
</State>
<State name="棱柱公式推导">
<Enter>
<Action type="Sequence">
<Action type="Log" value="进入 棱柱公式推导"></Action>
<Action type="Hint" value="点击“棱柱”推导棱柱表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
<Action type="Var" name="进入棱柱公式推导" value="2"></Action>
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="true" isDevice="false"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 棱柱公式推导"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<State name="棱锥公式推导">
<Enter>
<Action type="Sequence">
<Action type="Log" value="进入 棱锥公式推导"></Action>
<Action type="Hint" value="点击“棱锥”推导棱锥表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
<Action type="Var" name="进入棱锥公式推导" value="2"></Action>
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱锥" isShow="true" isDevice="false"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 棱锥公式推导"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱锥" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<State name="球体公式推导">
<Enter>
<Action type="Sequence">
<Action type="Log" value="进入 球体公式推导"></Action>
<Action type="Hint" value="点击“球”推导球表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
<Action type="Var" name="进入球体公式推导" value="2"></Action>
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/球" isShow="true" isDevice="false"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 球体公式推导"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/球" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<State name="圆锥公式推导">
<Enter>
<Action type="Sequence">
<Action type="Log" value="进入 圆锥公式推导"></Action>
<Action type="Hint" value="点击“圆锥”推导圆锥表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
<Action type="Var" name="进入圆锥公式推导" value="2"></Action>
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆锥" isShow="true" isDevice="false"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 圆锥公式推导"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆锥" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<State name="圆柱公式推导">
<Enter>
<Action type="Sequence">
<Action type="Log" value="进入 圆柱公式推导"></Action>
<Action type="Hint" value="点击“圆柱”推导圆柱表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
<Action type="Var" name="进入圆柱公式推导" value="2"></Action>
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆柱" isShow="true" isDevice="false"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 圆柱公式推导"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆柱" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<!--自动进入-->
<Transision from="any" to="棱柱公式推导">
<Condition type="Var" name="进入棱柱公式推导" value="1"></Condition>
</Transision>
<Transision from="any" to="棱锥公式推导">
<Condition type="Var" name="进入棱锥公式推导" value="1"></Condition>
</Transision>
<Transision from="any" to="球体公式推导">
<Condition type="Var" name="进入球体公式推导" value="1"></Condition>
</Transision>
<Transision from="any" to="圆锥公式推导">
<Condition type="Var" name="进入圆锥公式推导" value="1"></Condition>
</Transision>
<Transision from="any" to="圆柱公式推导">
<Condition type="Var" name="进入圆柱公式推导" value="1"></Condition>
</Transision>
<!--点击UI进入-->
<Transision from="any" to="棱柱公式推导">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱柱"></Condition>
</Transision>
<Transision from="any" to="棱锥公式推导">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition>
</Transision>
<Transision from="any" to="球体公式推导">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/球体"></Condition>
</Transision>
<Transision from="any" to="圆柱公式推导">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆柱"></Condition>
</Transision>
<Transision from="any" to="圆锥公式推导">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆锥"></Condition>
</Transision>
</FSM>
</Module>