修改材质更换逻辑
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@ -60,7 +60,22 @@ namespace QFramework
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int.TryParse(index, out matIndex);
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if (string.IsNullOrEmpty(matName) == false)
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{
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mesh.materials[matIndex] = Resources.Load<Material>("Mat/" + matName);
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//mesh.materials[matIndex].CopyMatchingPropertiesFromMaterial();
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var mat = Resources.Load<Material>("Mat/" + matName);
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var mats = new Material[mesh.materials.Length];
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for (int i = 0; i < mesh.materials.Length; i++)
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{
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if (i == matIndex)
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{
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mats[i] = mat;
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}
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else
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{
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mats[i] = mesh.materials[i];
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}
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}
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mesh.materials = mats;
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}
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if (mainTexture != null)
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{
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