提交内容修改
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commit
d6ba79eafe
@ -39,6 +39,15 @@ AnimationClip:
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weightedMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 3.3333333
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value: 3
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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@ -61,7 +70,7 @@ AnimationClip:
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
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m_AdditiveReferencePoseTime: 0
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m_StartTime: 0
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m_StartTime: 0
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m_StopTime: 1.5
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m_StopTime: 3.3333333
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m_OrientationOffsetY: 0
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m_OrientationOffsetY: 0
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m_Level: 0
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m_Level: 0
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m_CycleOffset: 0
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m_CycleOffset: 0
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@ -99,6 +108,15 @@ AnimationClip:
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weightedMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 3.3333333
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value: 3
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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@ -32,7 +32,7 @@ AnimationClip:
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1
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time: 1
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value: 2
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value: 0.25
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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@ -92,7 +92,7 @@ AnimationClip:
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1
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time: 1
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value: 2
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value: 0.25
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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@ -553,9 +553,9 @@ Transform:
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m_GameObject: {fileID: 684982546}
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m_GameObject: {fileID: 684982546}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
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m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
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m_LocalPosition: {x: 0.1149, y: 1.3494, z: 2.3476}
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m_LocalPosition: {x: 0.1117, y: 1.3494, z: 2.3481}
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m_LocalScale: {x: 0.054204065, y: 0.05420407, z: 0.05420407}
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m_LocalScale: {x: 0.015670411, y: 0.015670411, z: 0.015670411}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Children: []
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m_Father: {fileID: 297041521}
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m_Father: {fileID: 297041521}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: -0.1298985}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: -0.1298985}
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@ -578,8 +578,8 @@ BoxCollider:
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m_ProvidesContacts: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Size: {x: 1, y: 1.0000002, z: 0.01}
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m_Size: {x: 4.912275, y: 4.5396757, z: 0.01}
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0.007165587, y: -0.050152693, z: 1.7082034e-16}
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--- !u!212 &684982549
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--- !u!212 &684982549
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SpriteRenderer:
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -621,7 +621,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: db7aaa162a1a5a54b826d15b5b20fb06, type: 3}
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m_Sprite: {fileID: 21300000, guid: 170551ab9e28f624092875d65a7bed10, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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@ -539,7 +539,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &721098892
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--- !u!224 &721098892
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -14,15 +14,16 @@
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<Action type="UIShow" value="UIOperationList" isShow="true"></Action>
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<Action type="UIShow" value="UIOperationList" isShow="true"></Action>
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<Action type="Parallel">
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-0.4474,1.429,2.0681" time="0"></Action>
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<Action type="Move" value="FlyCamera" to="-0.4474,1.3939,2.0604" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="18.66748,0,0" time="0"></Action>
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</Action>
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</Action>
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<Action type="TextTip" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式:
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<Action type="TextTip" title="实验说明" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式:
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一、透射法:适用于透明或半透明的宝石。
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一、透射法:适用于透明或半透明的宝石。
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二、反射法:适用于透明度较差或不透明的宝石。" btns="确定"/>
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二、反射法:适用于透明度较差或不透明的宝石。" btns="确定"/>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Action type="Hint" value="请点击宝石库中需要鉴定的宝石" time="-1" icon="true" ></Action>
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<Action type="UIShow" value="UIFengGuangJingBSKPanel" isShow="true"></Action>
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<Action type="UIShow" value="UIFengGuangJingBSKPanel" isShow="true"></Action>
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<Condition type="StrEvent" value="InputUI使用结束"></Condition>
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<Condition type="StrEvent" value="InputUI使用结束"></Condition>
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@ -111,6 +112,9 @@
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<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
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<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
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<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
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<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
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<Action type="Delay" value="2"></Action>
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<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
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<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
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</Action>
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</Action>
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</Start>
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</Start>
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</Step>
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</Step>
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@ -166,6 +170,9 @@
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<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
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<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
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<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
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<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
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<Action type="Delay" value="2"></Action>
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<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
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<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
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</Action>
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</Action>
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</Start>
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</Start>
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</Step>
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</Step>
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@ -50,7 +50,7 @@
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<Step name="1.检查密度仪是否放置水平">
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<Step name="1.检查密度仪是否放置水平">
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<Start>
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<Start>
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<Action type="Sequence">
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<Action type="Sequence">
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<Action type="TextTip" value="密度仪用来测宝石的比重,采用了高精度称重系统和严密的测定程序,使得密度直接显示在显示屏上。从而大大减少了人工换算的繁琐性和人为误差。不同的宝石有不同的密度,比如红宝石和蓝宝石的比重为4左右,翡翠为3.34,软玉为2.95,有时只测量宝玉石的比重对鉴定宝玉石非常有效。" btns="确定"/>
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<Action type="TextTip" title="实验说明" value="密度仪用来测宝石的比重,采用了高精度称重系统和严密的测定程序,使得密度直接显示在显示屏上。从而大大减少了人工换算的繁琐性和人为误差。不同的宝石有不同的密度,比如红宝石和蓝宝石的比重为4左右,翡翠为3.34,软玉为2.95,有时只测量宝玉石的比重对鉴定宝玉石非常有效。" btns="确定"/>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Action type="Move" value="FlyCamera" to="-0.126,1.437,1.9828" time="0"></Action>
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<Action type="Move" value="FlyCamera" to="-0.126,1.437,1.9828" time="0"></Action>
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@ -32,10 +32,7 @@
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<Step name="1.打开偏光镜电源">
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<Step name="1.打开偏光镜电源">
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<Start>
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<Start>
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<Action type="Sequence">
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<Action type="Sequence">
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<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="0"></Action>
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<Action type="TextTip" title="实验说明" value="偏光镜是常规鉴定仪器中,往往是首先使用的仪器,因为它可以非常快速的确定宝石是否为均质体、非均质体,因此在宝石鉴定仪器中具有非常重要的地位。偏光镜的结构包括上下两个偏光片,光源、开关。下偏光片固定不动的,它的上面加装一个可以旋转的玻璃片,称为载物台。避免宝石与偏光片直接接触,影响仪器的使用寿命。" btns="确定"/>
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<Action type="Rotate" value="FlyCamera" to="39.7456,0,0" time="0"></Action>
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<Action type="TextTip" value="偏光镜是常规鉴定仪器中,往往是首先使用的仪器,因为它可以非常快速的确定宝石是否为均质体、非均质体,因此在宝石鉴定仪器中具有非常重要的地位。偏光镜的结构包括上下两个偏光片,光源、开关。下偏光片固定不动的,它的上面加装一个可以旋转的玻璃片,称为载物台。避免宝石与偏光片直接接触,影响仪器的使用寿命。" btns="确定"/>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="0"></Action>
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<Action type="Move" value="FlyCamera" to="0.115,1.43,2.213" time="0"></Action>
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