修改逻辑
@ -2003,7 +2003,7 @@ MonoBehaviour:
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@ -2240,7 +2240,7 @@ MonoBehaviour:
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--- !u!1 &3169509151414725848
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--- !u!1 &3169509151414725848
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@ -4401,7 +4401,7 @@ MonoBehaviour:
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@ -4814,7 +4814,7 @@ MonoBehaviour:
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@ -7146,7 +7146,7 @@ MonoBehaviour:
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--- !u!1 &7425591906969606851
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--- !u!1 &7425591906969606851
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After Width: | Height: | Size: 703 B |
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
|
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BIN
Assets/Art/UITextures/UIBody3D/背景选择-默认背景.png
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|
After Width: | Height: | Size: 1.0 KiB |
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internalIDToNameTable: []
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externalObjects: {}
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mipmaps:
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|
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|
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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grayScaleToAlpha: 0
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|
cubemapConvolution: 0
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seamlessCubemap: 0
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|
textureFormat: 1
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|
textureSettings:
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aniso: 2
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|
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaIsTransparency: 1
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|
spriteTessellationDetail: -1
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textureType: 8
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|
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|
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|
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textureFormatSet: 0
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ignorePngGamma: 0
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|
applyGammaDecoding: 0
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|
swizzle: 50462976
|
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|
cookieLightType: 0
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|
platformSettings:
|
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|
- serializedVersion: 3
|
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|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 8192
|
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|
resizeAlgorithm: 0
|
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|
textureFormat: -1
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textureCompression: 1
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|
compressionQuality: 50
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crunchedCompression: 0
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|
overridden: 0
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|
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|
androidETC2FallbackOverride: 0
|
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
- serializedVersion: 3
|
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|
buildTarget: Standalone
|
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|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
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|
textureFormat: -1
|
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textureCompression: 1
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|
compressionQuality: 50
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crunchedCompression: 0
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|
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|
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|
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androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
- serializedVersion: 3
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|
buildTarget: iPhone
|
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|
maxTextureSize: 8192
|
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|
resizeAlgorithm: 0
|
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|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
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|
crunchedCompression: 0
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|
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|
overridden: 0
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|
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|
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|
androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
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|
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|
buildTarget: Android
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
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|
textureCompression: 1
|
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|
compressionQuality: 50
|
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|
crunchedCompression: 0
|
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|
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|
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|
overridden: 0
|
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|
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|
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
|
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|
overridden: 0
|
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|
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|
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -4,4 +4,14 @@ using UnityEngine;
|
|||||||
struct OnChangeMat
|
struct OnChangeMat
|
||||||
{
|
{
|
||||||
public Shader shader;
|
public Shader shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct BeginScreenShot
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
struct EndScreenShot
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@ -15,7 +15,6 @@ public class DrawController : MonoBehaviour
|
|||||||
instance = this;
|
instance = this;
|
||||||
self = GetComponent<Camera>();
|
self = GetComponent<Camera>();
|
||||||
DontDestroyOnLoad(this);
|
DontDestroyOnLoad(this);
|
||||||
gameObject.SetActive(false);
|
|
||||||
|
|
||||||
if (lineRenderer.material == null)
|
if (lineRenderer.material == null)
|
||||||
{
|
{
|
||||||
@ -23,6 +22,11 @@ public class DrawController : MonoBehaviour
|
|||||||
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public LineRenderer LineRendererFactory()
|
public LineRenderer LineRendererFactory()
|
||||||
{
|
{
|
||||||
|
|||||||
20
Assets/Scripts/UI/UIBody3D.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
|||||||
|
|
||||||
namespace QFramework.Example
|
namespace QFramework.Example
|
||||||
{
|
{
|
||||||
// Generate Id:5dbe3af5-c287-41dc-8c44-cd3a0021b910
|
// Generate Id:cbd5c6ac-bc2b-40c4-a572-0a34201b34a4
|
||||||
public partial class UIBody3D
|
public partial class UIBody3D
|
||||||
{
|
{
|
||||||
public const string Name = "UIBody3D";
|
public const string Name = "UIBody3D";
|
||||||
@ -31,6 +31,18 @@ namespace QFramework.Example
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
public UnityEngine.UI.Button PicBtn;
|
public UnityEngine.UI.Button PicBtn;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Toggle BgBtn;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Image BgSelect;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Toggle White;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Toggle Black;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Toggle Grey;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Toggle Gradient;
|
||||||
|
[SerializeField]
|
||||||
public UnityEngine.UI.Button LikeBtn;
|
public UnityEngine.UI.Button LikeBtn;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public UnityEngine.UI.Toggle HideAll;
|
public UnityEngine.UI.Toggle HideAll;
|
||||||
@ -71,6 +83,12 @@ namespace QFramework.Example
|
|||||||
DrawBtn = null;
|
DrawBtn = null;
|
||||||
MouseBtn = null;
|
MouseBtn = null;
|
||||||
PicBtn = null;
|
PicBtn = null;
|
||||||
|
BgBtn = null;
|
||||||
|
BgSelect = null;
|
||||||
|
White = null;
|
||||||
|
Black = null;
|
||||||
|
Grey = null;
|
||||||
|
Gradient = null;
|
||||||
LikeBtn = null;
|
LikeBtn = null;
|
||||||
HideAll = null;
|
HideAll = null;
|
||||||
RightContent = null;
|
RightContent = null;
|
||||||
|
|||||||
@ -1,11 +1,12 @@
|
|||||||
|
using DG.Tweening;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using XMLTool;
|
using XMLTool;
|
||||||
using TMPro;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using static XMLTool.Body3D;
|
|
||||||
using DG.Tweening;
|
|
||||||
using System;
|
using System;
|
||||||
|
using static XMLTool.Body3D;
|
||||||
|
|
||||||
namespace QFramework.Example
|
namespace QFramework.Example
|
||||||
{
|
{
|
||||||
@ -235,10 +236,116 @@ namespace QFramework.Example
|
|||||||
Show3DCamera.instance.lockMove = isOn;
|
Show3DCamera.instance.lockMove = isOn;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
CloseBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
TypeEventSystem.Global.Send<OnModuleQuit>();
|
||||||
|
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
|
||||||
|
});
|
||||||
|
|
||||||
|
BgBtn.onValueChanged.AddListener(isOn =>
|
||||||
|
{
|
||||||
|
|
||||||
|
if (isOn)
|
||||||
|
{
|
||||||
|
BgBtn.transform.Find("High").gameObject.SetActive(true);
|
||||||
|
BgSelect.GetComponent<DOTweenAnimation>().DOPlayForward();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BgBtn.transform.Find("High").gameObject.SetActive(false);
|
||||||
|
BgSelect.GetComponent<DOTweenAnimation>().DOPlayBackwards();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
White.onValueChanged.AddListener(isOn =>
|
||||||
|
{
|
||||||
|
White.transform.Find("High").gameObject.SetActive(isOn);
|
||||||
|
if (isOn)
|
||||||
|
{
|
||||||
|
White.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = Color.white;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
White.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(74f / 255f, 91f / 255f, 116f / 255f);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Black.onValueChanged.AddListener(isOn =>
|
||||||
|
{
|
||||||
|
Black.transform.Find("High").gameObject.SetActive(isOn);
|
||||||
|
if (isOn)
|
||||||
|
{
|
||||||
|
Black.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = Color.white;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
Black.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(74f / 255f, 91f / 255f, 116f / 255f);
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
Grey.onValueChanged.AddListener(isOn =>
|
||||||
|
{
|
||||||
|
Grey.transform.Find("High").gameObject.SetActive(isOn);
|
||||||
|
if (isOn)
|
||||||
|
{
|
||||||
|
Grey.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = Color.white;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
Grey.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(74f / 255f, 91f / 255f, 116f / 255f);
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
Gradient.onValueChanged.AddListener(isOn =>
|
||||||
|
{
|
||||||
|
Gradient.transform.Find("High").gameObject.SetActive(isOn);
|
||||||
|
if (isOn)
|
||||||
|
{
|
||||||
|
Gradient.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = Color.white;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
Gradient.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(74f / 255f, 91f / 255f, 116f / 255f);
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
PicBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
string fileName = ChinarFileController.SaveProject(".png");
|
||||||
|
if (string.IsNullOrEmpty(fileName))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
TypeEventSystem.Global.Send<BeginScreenShot>(new BeginScreenShot());
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
|
// 生成文件名,包含时间戳
|
||||||
|
//string fileName = "Screenshot_" + System.DateTime.Now.ToString("yyyyMMddHHmmss") + ".png";
|
||||||
|
// 调用截屏方法
|
||||||
|
ScreenCapture.CaptureScreenshot(fileName);
|
||||||
|
Debug.LogError("Screenshot saved as " + fileName);
|
||||||
|
|
||||||
|
ActionKit.DelayFrame(1, () =>
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
TypeEventSystem.Global.Send<EndScreenShot>(new EndScreenShot());
|
||||||
|
}).StartGlobal();
|
||||||
|
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检查是否有相关UI
|
/// 检查是否有相关UI
|
||||||
/// 因为UI设计导致的臃肿代码
|
/// 因为UI设计导致的臃肿代码
|
||||||
|
|||||||
@ -6,6 +6,7 @@ using UnityEngine.Rendering.Universal;
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace QFramework.Example
|
namespace QFramework.Example
|
||||||
{
|
{
|
||||||
@ -139,6 +140,7 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
ColorArea.gameObject.SetActive(false);
|
ColorArea.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
public void ChangeColor(Color color)
|
public void ChangeColor(Color color)
|
||||||
{
|
{
|
||||||
@ -225,6 +227,10 @@ namespace QFramework.Example
|
|||||||
|
|
||||||
protected override void OnOpen(IUIData uiData = null)
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
{
|
{
|
||||||
|
TypeEventSystem.Global.Register<BeginScreenShot>(OnBeginScreenShot);
|
||||||
|
TypeEventSystem.Global.Register<EndScreenShot>(OnEndScreenShot);
|
||||||
|
|
||||||
|
|
||||||
Show3DCamera.instance.lockMove = true;
|
Show3DCamera.instance.lockMove = true;
|
||||||
DrawController.instance.gameObject.SetActive(true);
|
DrawController.instance.gameObject.SetActive(true);
|
||||||
ScreenShotPainter.instance.Init(RawImg, captureBGImg, CirCleImg, RectImg);
|
ScreenShotPainter.instance.Init(RawImg, captureBGImg, CirCleImg, RectImg);
|
||||||
@ -234,6 +240,16 @@ namespace QFramework.Example
|
|||||||
RefreshPenSize();
|
RefreshPenSize();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnEndScreenShot(EndScreenShot shot)
|
||||||
|
{
|
||||||
|
Content.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBeginScreenShot(BeginScreenShot shot)
|
||||||
|
{
|
||||||
|
Content.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnShow()
|
protected override void OnShow()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -242,6 +258,9 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
Show3DCamera.instance.lockMove = false;
|
Show3DCamera.instance.lockMove = false;
|
||||||
DrawController.instance.gameObject.SetActive(false);
|
DrawController.instance.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
TypeEventSystem.Global.UnRegister<BeginScreenShot>(OnBeginScreenShot);
|
||||||
|
TypeEventSystem.Global.UnRegister<EndScreenShot>(OnEndScreenShot);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnClose()
|
protected override void OnClose()
|
||||||
|
|||||||
@ -102,13 +102,17 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
var machin = StateMachineController.Instance;
|
var machin = StateMachineController.Instance;
|
||||||
}
|
}
|
||||||
UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
|
// 3D解剖不需要这个UI
|
||||||
{
|
//UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
|
||||||
|
//{
|
||||||
|
|
||||||
TypeEventSystem.Global.Send<OnModuleStart>();
|
// TypeEventSystem.Global.Send<OnModuleStart>();
|
||||||
TypeEventSystem.Global.Send<OnLoadingHide>();
|
// TypeEventSystem.Global.Send<OnLoadingHide>();
|
||||||
Hide();
|
// Hide();
|
||||||
});
|
//});
|
||||||
|
TypeEventSystem.Global.Send<OnModuleStart>();
|
||||||
|
TypeEventSystem.Global.Send<OnLoadingHide>();
|
||||||
|
Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnShow()
|
protected override void OnShow()
|
||||||
|
|||||||