修改逻辑

This commit is contained in:
shenjianxing 2025-03-18 10:34:06 +08:00
parent 6f5fb1c90d
commit d3fe4afd67
24 changed files with 4626 additions and 46 deletions

File diff suppressed because it is too large Load Diff

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@ -2003,7 +2003,7 @@ MonoBehaviour:
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@ -2240,7 +2240,7 @@ MonoBehaviour:
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@ -7146,7 +7146,7 @@ MonoBehaviour:
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@ -4,4 +4,14 @@ using UnityEngine;
struct OnChangeMat struct OnChangeMat
{ {
public Shader shader; public Shader shader;
} }
struct BeginScreenShot
{
}
struct EndScreenShot
{
}

View File

@ -15,7 +15,6 @@ public class DrawController : MonoBehaviour
instance = this; instance = this;
self = GetComponent<Camera>(); self = GetComponent<Camera>();
DontDestroyOnLoad(this); DontDestroyOnLoad(this);
gameObject.SetActive(false);
if (lineRenderer.material == null) if (lineRenderer.material == null)
{ {
@ -23,6 +22,11 @@ public class DrawController : MonoBehaviour
lineRenderer.material = new Material(Shader.Find("Sprites/Default")); lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
} }
} }
private void Start()
{
gameObject.SetActive(false);
}
public LineRenderer LineRendererFactory() public LineRenderer LineRendererFactory()
{ {

View File

@ -5,7 +5,7 @@ using QFramework;
namespace QFramework.Example namespace QFramework.Example
{ {
// Generate Id:5dbe3af5-c287-41dc-8c44-cd3a0021b910 // Generate Id:cbd5c6ac-bc2b-40c4-a572-0a34201b34a4
public partial class UIBody3D public partial class UIBody3D
{ {
public const string Name = "UIBody3D"; public const string Name = "UIBody3D";
@ -31,6 +31,18 @@ namespace QFramework.Example
[SerializeField] [SerializeField]
public UnityEngine.UI.Button PicBtn; public UnityEngine.UI.Button PicBtn;
[SerializeField] [SerializeField]
public UnityEngine.UI.Toggle BgBtn;
[SerializeField]
public UnityEngine.UI.Image BgSelect;
[SerializeField]
public UnityEngine.UI.Toggle White;
[SerializeField]
public UnityEngine.UI.Toggle Black;
[SerializeField]
public UnityEngine.UI.Toggle Grey;
[SerializeField]
public UnityEngine.UI.Toggle Gradient;
[SerializeField]
public UnityEngine.UI.Button LikeBtn; public UnityEngine.UI.Button LikeBtn;
[SerializeField] [SerializeField]
public UnityEngine.UI.Toggle HideAll; public UnityEngine.UI.Toggle HideAll;
@ -71,6 +83,12 @@ namespace QFramework.Example
DrawBtn = null; DrawBtn = null;
MouseBtn = null; MouseBtn = null;
PicBtn = null; PicBtn = null;
BgBtn = null;
BgSelect = null;
White = null;
Black = null;
Grey = null;
Gradient = null;
LikeBtn = null; LikeBtn = null;
HideAll = null; HideAll = null;
RightContent = null; RightContent = null;

View File

@ -1,11 +1,12 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using XMLTool; using XMLTool;
using TMPro;
using System.Collections.Generic;
using static XMLTool.Body3D;
using DG.Tweening;
using System; using System;
using static XMLTool.Body3D;
namespace QFramework.Example namespace QFramework.Example
{ {
@ -235,10 +236,116 @@ namespace QFramework.Example
Show3DCamera.instance.lockMove = isOn; Show3DCamera.instance.lockMove = isOn;
}); });
CloseBtn.onClick.AddListener(() =>
{
Hide();
TypeEventSystem.Global.Send<OnModuleQuit>();
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
});
BgBtn.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
BgBtn.transform.Find("High").gameObject.SetActive(true);
BgSelect.GetComponent<DOTweenAnimation>().DOPlayForward();
}
else
{
BgBtn.transform.Find("High").gameObject.SetActive(false);
BgSelect.GetComponent<DOTweenAnimation>().DOPlayBackwards();
}
});
White.onValueChanged.AddListener(isOn =>
{
White.transform.Find("High").gameObject.SetActive(isOn);
if (isOn)
{
White.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = Color.white;
}
else
{
White.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(74f / 255f, 91f / 255f, 116f / 255f);
}
});
Black.onValueChanged.AddListener(isOn =>
{
Black.transform.Find("High").gameObject.SetActive(isOn);
if (isOn)
{
Black.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = Color.white;
}
else
{
Black.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(74f / 255f, 91f / 255f, 116f / 255f);
}
});
Grey.onValueChanged.AddListener(isOn =>
{
Grey.transform.Find("High").gameObject.SetActive(isOn);
if (isOn)
{
Grey.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = Color.white;
}
else
{
Grey.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(74f / 255f, 91f / 255f, 116f / 255f);
}
});
Gradient.onValueChanged.AddListener(isOn =>
{
Gradient.transform.Find("High").gameObject.SetActive(isOn);
if (isOn)
{
Gradient.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = Color.white;
}
else
{
Gradient.transform.Find("Label").GetComponent<TextMeshProUGUI>().color = new Color(74f / 255f, 91f / 255f, 116f / 255f);
}
});
PicBtn.onClick.AddListener(() =>
{
string fileName = ChinarFileController.SaveProject(".png");
if (string.IsNullOrEmpty(fileName))
{
return;
}
TypeEventSystem.Global.Send<BeginScreenShot>(new BeginScreenShot());
gameObject.SetActive(false);
// 生成文件名,包含时间戳
//string fileName = "Screenshot_" + System.DateTime.Now.ToString("yyyyMMddHHmmss") + ".png";
// 调用截屏方法
ScreenCapture.CaptureScreenshot(fileName);
Debug.LogError("Screenshot saved as " + fileName);
ActionKit.DelayFrame(1, () =>
{
gameObject.SetActive(true);
TypeEventSystem.Global.Send<EndScreenShot>(new EndScreenShot());
}).StartGlobal();
});
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject); TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
} }
/// <summary> /// <summary>
/// 检查是否有相关UI /// 检查是否有相关UI
/// 因为UI设计导致的臃肿代码 /// 因为UI设计导致的臃肿代码

View File

@ -6,6 +6,7 @@ using UnityEngine.Rendering.Universal;
using TMPro; using TMPro;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using DG.Tweening; using DG.Tweening;
using System;
namespace QFramework.Example namespace QFramework.Example
{ {
@ -139,6 +140,7 @@ namespace QFramework.Example
{ {
ColorArea.gameObject.SetActive(false); ColorArea.gameObject.SetActive(false);
}); });
} }
public void ChangeColor(Color color) public void ChangeColor(Color color)
{ {
@ -225,6 +227,10 @@ namespace QFramework.Example
protected override void OnOpen(IUIData uiData = null) protected override void OnOpen(IUIData uiData = null)
{ {
TypeEventSystem.Global.Register<BeginScreenShot>(OnBeginScreenShot);
TypeEventSystem.Global.Register<EndScreenShot>(OnEndScreenShot);
Show3DCamera.instance.lockMove = true; Show3DCamera.instance.lockMove = true;
DrawController.instance.gameObject.SetActive(true); DrawController.instance.gameObject.SetActive(true);
ScreenShotPainter.instance.Init(RawImg, captureBGImg, CirCleImg, RectImg); ScreenShotPainter.instance.Init(RawImg, captureBGImg, CirCleImg, RectImg);
@ -234,6 +240,16 @@ namespace QFramework.Example
RefreshPenSize(); RefreshPenSize();
} }
private void OnEndScreenShot(EndScreenShot shot)
{
Content.gameObject.SetActive(true);
}
private void OnBeginScreenShot(BeginScreenShot shot)
{
Content.gameObject.SetActive(false);
}
protected override void OnShow() protected override void OnShow()
{ {
} }
@ -242,6 +258,9 @@ namespace QFramework.Example
{ {
Show3DCamera.instance.lockMove = false; Show3DCamera.instance.lockMove = false;
DrawController.instance.gameObject.SetActive(false); DrawController.instance.gameObject.SetActive(false);
TypeEventSystem.Global.UnRegister<BeginScreenShot>(OnBeginScreenShot);
TypeEventSystem.Global.UnRegister<EndScreenShot>(OnEndScreenShot);
} }
protected override void OnClose() protected override void OnClose()

View File

@ -102,13 +102,17 @@ namespace QFramework.Example
{ {
var machin = StateMachineController.Instance; var machin = StateMachineController.Instance;
} }
UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() => // 3D解剖不需要这个UI
{ //UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
//{
TypeEventSystem.Global.Send<OnModuleStart>(); // TypeEventSystem.Global.Send<OnModuleStart>();
TypeEventSystem.Global.Send<OnLoadingHide>(); // TypeEventSystem.Global.Send<OnLoadingHide>();
Hide(); // Hide();
}); //});
TypeEventSystem.Global.Send<OnModuleStart>();
TypeEventSystem.Global.Send<OnLoadingHide>();
Hide();
} }
protected override void OnShow() protected override void OnShow()