增加空判断
This commit is contained in:
parent
81246b1a1b
commit
d15534a004
@ -48,7 +48,15 @@ public class DeviceItem : MonoBehaviour
|
||||
bool.TryParse(obj[0], out isActive);
|
||||
if (obj.Length == 1 || (obj.Length > 1 && obj[1] == device.Name))
|
||||
{
|
||||
gameObject.GetComponent<HighlightTrigger>().enabled = isActive;
|
||||
var high = gameObject.GetComponent<HighlightTrigger>();
|
||||
if (high != null)
|
||||
{
|
||||
gameObject.GetComponent<HighlightTrigger>().enabled = isActive;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError(device.Name + "身上没有高亮组件");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user