增加空判断

This commit is contained in:
shenjianxing 2025-01-13 08:51:44 +08:00
parent 81246b1a1b
commit d15534a004

View File

@ -48,7 +48,15 @@ public class DeviceItem : MonoBehaviour
bool.TryParse(obj[0], out isActive); bool.TryParse(obj[0], out isActive);
if (obj.Length == 1 || (obj.Length > 1 && obj[1] == device.Name)) if (obj.Length == 1 || (obj.Length > 1 && obj[1] == device.Name))
{ {
gameObject.GetComponent<HighlightTrigger>().enabled = isActive; var high = gameObject.GetComponent<HighlightTrigger>();
if (high != null)
{
gameObject.GetComponent<HighlightTrigger>().enabled = isActive;
}
else
{
Debug.LogError(device.Name + "身上没有高亮组件");
}
} }
} }
} }