修改反馈
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@ -46,10 +46,30 @@ namespace QFramework.Example
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public GameObject ZheSheInput;//输入三个数值的输入框
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public void OnReSet()
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{
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InputFieldmax.gameObject.SetActive(true);
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InputFieldmin.gameObject.SetActive(true);
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images[0].gameObject.SetActive(true);
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images[1].gameObject.SetActive(false);
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images[2].gameObject.SetActive(false);
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images[3].gameObject.SetActive(false);
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images[4].gameObject.SetActive(false);
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tMP_InputField1.gameObject.SetActive(false);
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tMP_InputField2.gameObject.SetActive(false);
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tMP_InputField3.gameObject.SetActive(false);
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errowTip.gameObject.SetActive(false);
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CurrentInputIndex = 0;
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errowIntMax = 0;
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errowIntMin = 0;
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}
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UIInput_AnHuiBaoShiData ?? new UIInput_AnHuiBaoShiData();
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OnReSet();
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OnOpen();
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}
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protected override void OnOpen(IUIData uiData = null)
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@ -30,7 +30,7 @@
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<Descript>
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折射仪又称折光仪,用来测定折射率、双折率、光性,折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜(铅玻璃或立方氧化锆)、棱镜反射镜、透镜、标尺(内标尺或外标尺)和目镜等组成。可用于:1.鉴定宝石,可测定RI1.35-1.81之间宝石的折射率值;2.可测定宝石的双折射率(DR);3.确定宝石的轴性,如一轴晶、二轴晶和各向同性(等轴晶系、非晶质);4.确定宝石的光性符号,如各向异性宝石的正光性和负光性。
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折射仪又称折光仪,用来测定折射率、双折率、光性、轴性,折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜(铅玻璃或立方氧化锆)、棱镜反射镜、透镜、标尺(内标尺或外标尺)和目镜等组成。可用于:1.鉴定宝石,可测定RI1.35-1.81之间宝石的折射率值;2.可测定宝石的双折射率(DR);3.确定宝石的轴性,如一轴晶、二轴晶和各向同性(等轴晶系、非晶质);4.确定宝石的光性符号,如各向异性宝石的正光性和负光性。
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</Descript>
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<Device>
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