修改反馈

This commit is contained in:
李浩 2025-04-24 10:21:49 +08:00
parent 0c7743423c
commit cec825a27c
2 changed files with 72 additions and 52 deletions

View File

@ -6,11 +6,11 @@ using System.Linq;
namespace QFramework.Example
{
public class UIInput_AnHuiBaoShiData : UIPanelData
{
}
public partial class UIInput_AnHuiBaoShi : UIPanel
public class UIInput_AnHuiBaoShiData : UIPanelData
{
}
public partial class UIInput_AnHuiBaoShi : UIPanel
{
public int CurrentInputIndex;//当前索引次数
@ -23,7 +23,7 @@ namespace QFramework.Example
public string[] targetMin; // 设置最小目标值
[Header("最大目标值错误次数")]
public int errowIntMax = 0;//最大目标值错误次数
public int errowIntMax = 0;//最大目标值错误次数
[Header("最小目标值错误次数")]
public int errowIntMin = 0;//最小目标值错误次数
[Header("错误弹窗")]
@ -31,9 +31,9 @@ namespace QFramework.Example
public Button errowTipClickBtn;//错误弹窗,确认按钮
private string tMP_InputField1Value= "1.770";
private string tMP_InputField2Value= "1.762";
private string tMP_InputField1Value = "1.770";
private string tMP_InputField2Value = "1.762";
private string tMP_InputField3Value = "0.008";
@ -45,14 +45,34 @@ namespace QFramework.Example
public GameObject ZheSheInput;//输入三个数值的输入框
public void OnReSet()
{
InputFieldmax.gameObject.SetActive(true);
InputFieldmin.gameObject.SetActive(true);
images[0].gameObject.SetActive(true);
images[1].gameObject.SetActive(false);
images[2].gameObject.SetActive(false);
images[3].gameObject.SetActive(false);
images[4].gameObject.SetActive(false);
tMP_InputField1.gameObject.SetActive(false);
tMP_InputField2.gameObject.SetActive(false);
tMP_InputField3.gameObject.SetActive(false);
errowTip.gameObject.SetActive(false);
CurrentInputIndex = 0;
errowIntMax = 0;
errowIntMin = 0;
}
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIInput_AnHuiBaoShiData ?? new UIInput_AnHuiBaoShiData();
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIInput_AnHuiBaoShiData ?? new UIInput_AnHuiBaoShiData();
OnReSet();
OnOpen();
}
protected override void OnOpen(IUIData uiData = null)
{
transform.SetAsLastSibling();
@ -62,11 +82,11 @@ namespace QFramework.Example
CurrentInputIndex = 0;
errowIntMax = 0;
errowIntMin = 0;
InputFieldmax.onEndEdit.RemoveAllListeners();
InputFieldmin.onEndEdit.RemoveAllListeners();
InputFieldmax.onEndEdit.AddListener(CheckInputMax);
InputFieldmin.onEndEdit.AddListener(CheckInputMin);
@ -81,10 +101,10 @@ namespace QFramework.Example
public void CheackAllInputField()
{
if (tMP_InputField1.text== tMP_InputField1Value && tMP_InputField2.text == tMP_InputField2Value&&
tMP_InputField3.text == tMP_InputField3Value )
if (tMP_InputField1.text == tMP_InputField1Value && tMP_InputField2.text == tMP_InputField2Value &&
tMP_InputField3.text == tMP_InputField3Value)
{
StringEventSystem.Global.Send("InputUI使用结束");
}
@ -92,7 +112,7 @@ namespace QFramework.Example
private void CheacktMP_InputField1String(string userInput)
{
if (userInput==tMP_InputField1Value)
if (userInput == tMP_InputField1Value)
{
tMP_InputField1.text = tMP_InputField1Value;
tMP_InputField1.DeactivateInputField();
@ -102,7 +122,7 @@ namespace QFramework.Example
else
{
tMP_InputField1ErrowIndex++;
if (tMP_InputField1ErrowIndex>=3)
if (tMP_InputField1ErrowIndex >= 3)
{
tMP_InputField1.text = tMP_InputField1Value;
tMP_InputField1.DeactivateInputField();
@ -112,7 +132,7 @@ namespace QFramework.Example
}
else
{
errowTip.gameObject.SetActive(true);
tMP_InputField1.text = string.Empty;
}
@ -179,10 +199,10 @@ namespace QFramework.Example
/// </summary>
/// <param name="userInput"></param>
private void CheckInputMax(string userInput)
{
var v = targetMax[CurrentInputIndex].ToString();
{
var v = targetMax[CurrentInputIndex].ToString();
if (v != userInput)
{
{
//第3次填入正确答案
if (errowIntMax >= 3)
{
@ -196,8 +216,8 @@ namespace QFramework.Example
errowIntMax++;
errowTip.gameObject.SetActive(true);
InputFieldmax.text = string.Empty;
@ -208,7 +228,7 @@ namespace QFramework.Example
else
{
Debug.Log("填写数值正确");
userInput= targetMax.ToString();
userInput = targetMax.ToString();
SetNextInput();
}
@ -220,7 +240,7 @@ namespace QFramework.Example
/// <param name="userInput"></param>
private void CheckInputMin(string userInput)
{
var v = targetMin[CurrentInputIndex].ToString();
if (v != userInput)
{
@ -231,8 +251,8 @@ namespace QFramework.Example
InputFieldmin.text = targetMin[CurrentInputIndex].ToString();
InputFieldmin.DeactivateInputField();
InputFieldmin.readOnly = true;
Invoke("SetNextInput",2f);
Invoke("SetNextInput", 2f);
return;
}
errowIntMin++;
@ -256,21 +276,21 @@ namespace QFramework.Example
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
StringEventSystem.Global.Send("InputUI使用结束");
}
protected override void OnClose()
{
}
{
}
protected override void OnHide()
{
StringEventSystem.Global.Send("InputUI使用结束");
}
protected override void OnClose()
{
}
private void SetNextInput()
{
if (InputFieldmax.text == targetMax[CurrentInputIndex].ToString()&& InputFieldmin.text ==targetMin[CurrentInputIndex].ToString())
if (InputFieldmax.text == targetMax[CurrentInputIndex].ToString() && InputFieldmin.text == targetMin[CurrentInputIndex].ToString())
{
//InputFieldmax.ActivateInputField();
//InputFieldmin.ActivateInputField();
@ -282,7 +302,7 @@ namespace QFramework.Example
InputFieldmax.readOnly = false;
InputFieldmin.readOnly = false;
InputFieldmax.text = string.Empty;
InputFieldmin.text = string.Empty;
@ -292,9 +312,9 @@ namespace QFramework.Example
CurrentInputIndex++;
if (CurrentInputIndex < images.Length)
{
// 先递增索引
foreach (var item in images)
{
item.gameObject.SetActive(false);
@ -309,9 +329,9 @@ namespace QFramework.Example
}
ZheSheInput.gameObject.SetActive(true);
}

View File

@ -30,7 +30,7 @@
<Descript>
折射仪又称折光仪用来测定折射率、双折率、光性折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜铅玻璃或立方氧化锆、棱镜反射镜、透镜、标尺内标尺或外标尺和目镜等组成。可用于1鉴定宝石可测定RI1.35-1.81之间宝石的折射率值2可测定宝石的双折射率DR3确定宝石的轴性如一轴晶、二轴晶和各向同性等轴晶系、非晶质4确定宝石的光性符号如各向异性宝石的正光性和负光性。
折射仪又称折光仪,用来测定折射率、双折率、光性、轴性折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜铅玻璃或立方氧化锆、棱镜反射镜、透镜、标尺内标尺或外标尺和目镜等组成。可用于1鉴定宝石可测定RI1.35-1.81之间宝石的折射率值2可测定宝石的双折射率DR3确定宝石的轴性如一轴晶、二轴晶和各向同性等轴晶系、非晶质4确定宝石的光性符号如各向异性宝石的正光性和负光性。
</Descript>
<Device>