修改反馈
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@ -6,11 +6,11 @@ using System.Linq;
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namespace QFramework.Example
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{
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public class UIInput_AnHuiBaoShiData : UIPanelData
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{
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}
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public partial class UIInput_AnHuiBaoShi : UIPanel
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public class UIInput_AnHuiBaoShiData : UIPanelData
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{
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}
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public partial class UIInput_AnHuiBaoShi : UIPanel
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{
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public int CurrentInputIndex;//当前索引次数
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@ -23,7 +23,7 @@ namespace QFramework.Example
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public string[] targetMin; // 设置最小目标值
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[Header("最大目标值错误次数")]
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public int errowIntMax = 0;//最大目标值错误次数
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public int errowIntMax = 0;//最大目标值错误次数
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[Header("最小目标值错误次数")]
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public int errowIntMin = 0;//最小目标值错误次数
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[Header("错误弹窗")]
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@ -31,9 +31,9 @@ namespace QFramework.Example
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public Button errowTipClickBtn;//错误弹窗,确认按钮
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private string tMP_InputField1Value= "1.770";
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private string tMP_InputField2Value= "1.762";
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private string tMP_InputField1Value = "1.770";
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private string tMP_InputField2Value = "1.762";
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private string tMP_InputField3Value = "0.008";
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@ -45,14 +45,34 @@ namespace QFramework.Example
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public GameObject ZheSheInput;//输入三个数值的输入框
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public void OnReSet()
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{
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InputFieldmax.gameObject.SetActive(true);
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InputFieldmin.gameObject.SetActive(true);
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images[0].gameObject.SetActive(true);
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images[1].gameObject.SetActive(false);
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images[2].gameObject.SetActive(false);
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images[3].gameObject.SetActive(false);
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images[4].gameObject.SetActive(false);
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tMP_InputField1.gameObject.SetActive(false);
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tMP_InputField2.gameObject.SetActive(false);
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tMP_InputField3.gameObject.SetActive(false);
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errowTip.gameObject.SetActive(false);
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CurrentInputIndex = 0;
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errowIntMax = 0;
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errowIntMin = 0;
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}
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UIInput_AnHuiBaoShiData ?? new UIInput_AnHuiBaoShiData();
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UIInput_AnHuiBaoShiData ?? new UIInput_AnHuiBaoShiData();
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OnReSet();
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OnOpen();
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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transform.SetAsLastSibling();
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@ -62,11 +82,11 @@ namespace QFramework.Example
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CurrentInputIndex = 0;
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errowIntMax = 0;
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errowIntMin = 0;
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InputFieldmax.onEndEdit.RemoveAllListeners();
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InputFieldmin.onEndEdit.RemoveAllListeners();
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InputFieldmax.onEndEdit.AddListener(CheckInputMax);
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InputFieldmin.onEndEdit.AddListener(CheckInputMin);
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@ -81,10 +101,10 @@ namespace QFramework.Example
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public void CheackAllInputField()
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{
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if (tMP_InputField1.text== tMP_InputField1Value && tMP_InputField2.text == tMP_InputField2Value&&
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tMP_InputField3.text == tMP_InputField3Value )
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if (tMP_InputField1.text == tMP_InputField1Value && tMP_InputField2.text == tMP_InputField2Value &&
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tMP_InputField3.text == tMP_InputField3Value)
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{
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StringEventSystem.Global.Send("InputUI使用结束");
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}
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@ -92,7 +112,7 @@ namespace QFramework.Example
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private void CheacktMP_InputField1String(string userInput)
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{
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if (userInput==tMP_InputField1Value)
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if (userInput == tMP_InputField1Value)
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{
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tMP_InputField1.text = tMP_InputField1Value;
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tMP_InputField1.DeactivateInputField();
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@ -102,7 +122,7 @@ namespace QFramework.Example
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else
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{
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tMP_InputField1ErrowIndex++;
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if (tMP_InputField1ErrowIndex>=3)
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if (tMP_InputField1ErrowIndex >= 3)
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{
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tMP_InputField1.text = tMP_InputField1Value;
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tMP_InputField1.DeactivateInputField();
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@ -112,7 +132,7 @@ namespace QFramework.Example
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}
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else
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{
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errowTip.gameObject.SetActive(true);
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tMP_InputField1.text = string.Empty;
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}
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@ -179,10 +199,10 @@ namespace QFramework.Example
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/// </summary>
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/// <param name="userInput"></param>
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private void CheckInputMax(string userInput)
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{
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var v = targetMax[CurrentInputIndex].ToString();
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{
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var v = targetMax[CurrentInputIndex].ToString();
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if (v != userInput)
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{
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{
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//第3次,填入正确答案
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if (errowIntMax >= 3)
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{
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@ -196,8 +216,8 @@ namespace QFramework.Example
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errowIntMax++;
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errowTip.gameObject.SetActive(true);
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InputFieldmax.text = string.Empty;
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@ -208,7 +228,7 @@ namespace QFramework.Example
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else
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{
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Debug.Log("填写数值正确");
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userInput= targetMax.ToString();
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userInput = targetMax.ToString();
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SetNextInput();
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}
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@ -220,7 +240,7 @@ namespace QFramework.Example
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/// <param name="userInput"></param>
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private void CheckInputMin(string userInput)
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{
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var v = targetMin[CurrentInputIndex].ToString();
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if (v != userInput)
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{
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@ -231,8 +251,8 @@ namespace QFramework.Example
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InputFieldmin.text = targetMin[CurrentInputIndex].ToString();
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InputFieldmin.DeactivateInputField();
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InputFieldmin.readOnly = true;
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Invoke("SetNextInput",2f);
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Invoke("SetNextInput", 2f);
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return;
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}
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errowIntMin++;
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@ -256,21 +276,21 @@ namespace QFramework.Example
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}
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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StringEventSystem.Global.Send("InputUI使用结束");
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}
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protected override void OnClose()
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{
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}
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{
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}
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protected override void OnHide()
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{
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StringEventSystem.Global.Send("InputUI使用结束");
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}
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protected override void OnClose()
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{
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}
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private void SetNextInput()
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{
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if (InputFieldmax.text == targetMax[CurrentInputIndex].ToString()&& InputFieldmin.text ==targetMin[CurrentInputIndex].ToString())
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if (InputFieldmax.text == targetMax[CurrentInputIndex].ToString() && InputFieldmin.text == targetMin[CurrentInputIndex].ToString())
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{
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//InputFieldmax.ActivateInputField();
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//InputFieldmin.ActivateInputField();
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@ -282,7 +302,7 @@ namespace QFramework.Example
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InputFieldmax.readOnly = false;
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InputFieldmin.readOnly = false;
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InputFieldmax.text = string.Empty;
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InputFieldmin.text = string.Empty;
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@ -292,9 +312,9 @@ namespace QFramework.Example
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CurrentInputIndex++;
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if (CurrentInputIndex < images.Length)
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{
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// 先递增索引
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foreach (var item in images)
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{
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item.gameObject.SetActive(false);
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@ -309,9 +329,9 @@ namespace QFramework.Example
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}
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ZheSheInput.gameObject.SetActive(true);
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}
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@ -30,7 +30,7 @@
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<Descript>
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折射仪又称折光仪,用来测定折射率、双折率、光性,折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜(铅玻璃或立方氧化锆)、棱镜反射镜、透镜、标尺(内标尺或外标尺)和目镜等组成。可用于:1.鉴定宝石,可测定RI1.35-1.81之间宝石的折射率值;2.可测定宝石的双折射率(DR);3.确定宝石的轴性,如一轴晶、二轴晶和各向同性(等轴晶系、非晶质);4.确定宝石的光性符号,如各向异性宝石的正光性和负光性。
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折射仪又称折光仪,用来测定折射率、双折率、光性、轴性,折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜(铅玻璃或立方氧化锆)、棱镜反射镜、透镜、标尺(内标尺或外标尺)和目镜等组成。可用于:1.鉴定宝石,可测定RI1.35-1.81之间宝石的折射率值;2.可测定宝石的双折射率(DR);3.确定宝石的轴性,如一轴晶、二轴晶和各向同性(等轴晶系、非晶质);4.确定宝石的光性符号,如各向异性宝石的正光性和负光性。
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</Descript>
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<Device>
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