通用input弹窗

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shenjianxing 2025-02-07 17:06:19 +08:00
parent 9b5c8ae120
commit cbb3bfad98
17 changed files with 3036 additions and 7 deletions

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@ -241,6 +241,11 @@ public class ActionHelper
var dictAction = (XMLTool.DictionaryAction)act; var dictAction = (XMLTool.DictionaryAction)act;
return MatAction.Allocate(dictAction.args); return MatAction.Allocate(dictAction.args);
} }
case "Input":
{
var dictAction = (XMLTool.InputAction)act;
return QFramework.InputAction.Allocate(dictAction.data);
}
default: default:
Debug.LogError($"没有找到此Action的类型{act.Type}"); Debug.LogError($"没有找到此Action的类型{act.Type}");
break; break;

View File

@ -0,0 +1,79 @@
using QFramework.Example;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace QFramework
{
internal class InputAction : IAction
{
public System.Action OnFinished { get; set; }
private InputAction()
{
}
private static readonly SimpleObjectPool<InputAction> mPool =
new SimpleObjectPool<InputAction>(() => new InputAction(), null, 10);
UIInputData data;
public static InputAction Allocate(UIInputData data, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.data = data;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIKit.OpenPanelAsync<UIInput>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
data = null;
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

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@ -0,0 +1,11 @@
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@ -51,8 +51,11 @@ public class VarController : MonoSingleton<VarController>
protected override void OnDestroy() protected override void OnDestroy()
{ {
base.OnDestroy(); base.OnDestroy();
varDict.Clear(); if (varDict!=null)
varDict = null; {
varDict.Clear();
varDict = null;
}
} }

58
Assets/Scripts/UI/UIInput.Designer.cs generated Normal file
View File

@ -0,0 +1,58 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:6e2f1a9c-a7cd-4642-a6e7-1149d5e8be5b
public partial class UIInput
{
public const string Name = "UIInput";
[SerializeField]
public TMPro.TextMeshProUGUI Title;
[SerializeField]
public RectTransform InputContent;
[SerializeField]
public RectTransform BtnContent;
[SerializeField]
public RectTransform InputItem;
[SerializeField]
public UnityEngine.UI.Button BtnItem;
private UIInputData mPrivateData = null;
protected override void ClearUIComponents()
{
Title = null;
InputContent = null;
BtnContent = null;
InputItem = null;
BtnItem = null;
mData = null;
}
public UIInputData Data
{
get
{
return mData;
}
}
UIInputData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIInputData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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@ -0,0 +1,151 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using TMPro;
namespace QFramework.Example
{
public class UIInputData : UIPanelData
{
public class InputData
{
public string name;
public string var;
public string answer;
}
public class BtnData
{
public string name;
public string clickEvent;
public bool checkAnswer;
public string wrongLabel;
public string wrongEvent;
public int wrongCount;
public string scoreStepName;
public float rightScore = 0;
public float wrongScore = 0;
public float autoHide = -1;
}
public string title;
public List<InputData> inputs = new List<InputData>();
public List<BtnData> btns = new List<BtnData>();
public string finishedEvent;
}
public partial class UIInput : UIPanel
{
int curCount = 0;
protected override void OnInit(IUIData uiData = null)
{
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIInputData ?? new UIInputData();
curCount = 0;
Title.text = mData.title;
InputContent.RemoveAllChildren();
BtnContent.RemoveAllChildren();
foreach (var item in mData.inputs)
{
GameObject input = GameObject.Instantiate(InputItem.gameObject, InputContent);
input.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.name;
var inputField = input.transform.Find("Input").GetComponent<TMP_InputField>();
inputField.onEndEdit.AddListener(value =>
{
float v = 0;
float.TryParse(value, out v);
VarController.Instance.Set(item.var, v);
});
}
foreach (var item in mData.btns)
{
GameObject btn = GameObject.Instantiate(BtnItem.gameObject, BtnContent);
btn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item.name;
btn.name = item.name;
btn.GetComponent<Button>().onClick.AddListener(() =>
{
if (item.checkAnswer)
{
if (Check())
{
if (string.IsNullOrEmpty(item.scoreStepName) == false)
{
ScoreController.Instance.Add(item.scoreStepName, item.rightScore);
}
Hide();
}
else
{
if (curCount >= item.wrongCount)
{
Hide();
}
else
{
if (string.IsNullOrEmpty(item.scoreStepName) == false)
{
ScoreController.Instance.Add(item.scoreStepName, item.wrongScore);
}
curCount++;
var data = new UIResultTipData();
data.label = item.wrongLabel;
data.isRight = false;
data.callback = () =>
{
if (string.IsNullOrEmpty(item.wrongEvent) == false)
{
StringEventSystem.Global.Send(item.wrongEvent);
}
};
data.autoHideTime = item.autoHide;
UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().Start(this);
}
}
}
else
{
Hide();
if (string.IsNullOrEmpty(item.clickEvent) == false)
{
StringEventSystem.Global.Send(item.clickEvent);
}
}
});
}
}
public bool Check()
{
foreach (var item in mData.inputs)
{
if (VarController.Instance.Get(item.var).ToString() != item.answer)
{
return false;
}
}
return true;
}
protected override void OnShow()
{
}
protected override void OnHide()
{
if (string.IsNullOrEmpty(mData.finishedEvent) == false)
{
StringEventSystem.Global.Send(mData.finishedEvent);
}
mData = null;
}
protected override void OnClose()
{
}
}
}

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@ -0,0 +1,11 @@
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@ -99,7 +99,10 @@ namespace QFramework.Example
data.isRight = true; data.isRight = true;
data.callback = () => data.callback = () =>
{ {
StringEventSystem.Global.Send(mData.rightEvent); if (string.IsNullOrEmpty(mData.rightEvent) == false)
{
StringEventSystem.Global.Send(mData.rightEvent);
}
}; };
data.autoHideTime = mData.autoHideResult; data.autoHideTime = mData.autoHideResult;
UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(); UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
@ -113,7 +116,10 @@ namespace QFramework.Example
data.isRight = false; data.isRight = false;
data.callback = () => data.callback = () =>
{ {
StringEventSystem.Global.Send(mData.wrongEvent); if (string.IsNullOrEmpty(mData.wrongEvent) == false)
{
StringEventSystem.Global.Send(mData.wrongEvent);
}
SetSelected(obj, false); SetSelected(obj, false);
}; };
data.autoHideTime = mData.autoHideResult; data.autoHideTime = mData.autoHideResult;

View File

@ -1,10 +1,12 @@
using Microsoft.SqlServer.Server; using Microsoft.SqlServer.Server;
using QFramework; using QFramework;
using QFramework.Example;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Xml.Linq; using System.Xml.Linq;
using UnityEngine; using UnityEngine;
using static UnityEngine.Rendering.DebugUI; using static QFramework.Example.UIInputData;
using static UnityEditor.Progress;
namespace XMLTool namespace XMLTool
{ {
public class AppData public class AppData
@ -95,6 +97,15 @@ namespace XMLTool
public List<Data> datas = new List<Data>(); public List<Data> datas = new List<Data>();
} }
public class InputAction : Action
{
public UIInputData data;
}
public class Condition : ActionItem public class Condition : ActionItem
{ {
} }
@ -1189,6 +1200,58 @@ namespace XMLTool
newAction = act; newAction = act;
} }
break; break;
case "Input":
{
var act = new InputAction();
act.data = new UIInputData();
act.data.title = action.Attribute("title")?.Value;
act.data.finishedEvent = action.Attribute("finishedEvent")?.Value;
foreach (var item in action.Elements("Input"))
{
UIInputData.InputData inputData = new UIInputData.InputData();
inputData.answer = item.Attribute("answer")?.Value;
inputData.var = item.Attribute("var")?.Value;
inputData.name = item.Attribute("name")?.Value;
act.data.inputs.Add(inputData);
}
foreach (var item in action.Elements("Btn"))
{
UIInputData.BtnData btnData = new UIInputData.BtnData();
btnData.name = item.Attribute("name")?.Value;
btnData.clickEvent = item.Attribute("clickEvent")?.Value;
XAttribute checkAnswer = item.Attribute("checkAnswer");
if (checkAnswer != null)
{
bool.TryParse(checkAnswer.Value, out btnData.checkAnswer);
}
btnData.wrongLabel = item.Attribute("wrongLabel")?.Value;
btnData.wrongEvent = item.Attribute("wrongEvent")?.Value;
XAttribute wrongCount = item.Attribute("wrongCount");
if (wrongCount != null)
{
int.TryParse(wrongCount.Value, out btnData.wrongCount);
}
XAttribute autoHide = item.Attribute("autoHide");
if (autoHide != null)
{
float.TryParse(autoHide.Value, out btnData.autoHide);
}
btnData.scoreStepName = item.Attribute("scoreStepName")?.Value;
XAttribute rightScore = item.Attribute("rightScore");
if (rightScore != null)
{
float.TryParse(rightScore.Value, out btnData.rightScore);
}
XAttribute wrongScore = item.Attribute("wrongScore");
if (wrongScore != null)
{
float.TryParse(wrongScore.Value, out btnData.wrongScore);
}
act.data.btns.Add(btnData);
}
newAction = act;
}
break;
default: default:
newAction = new Action(); newAction = new Action();
break; break;

View File

@ -55,6 +55,24 @@
</Action> </Action>
<!--输入框
title 显示的题目
Input 为输入框(可多个) var里面存储是输入值
btn 为按钮(可多个)
checkAnswer 是否开启检查答案
wrongLabel 输入错误的提示文字
wrongCount 错误后重新输入的次数
autoHide 错误弹窗自动消失的停留时间
scoreStepName 对应Score
rightScore 答对的分数
wrongScore错误的分数 (每错一次扣一次分)
-->
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
<Input name="数字1:" var="变量1" answer="100"></Input>
<Input name="数字2:" var="变量2" answer="200"></Input>
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="-1" scoreStepName="" rightScore="0" wrongScore="-1"></Btn>
<Btn name="取消"></Btn>
</Action>
<!--文字选择题 scoreName="分数名" <!--文字选择题 scoreName="分数名"
rightScore="5" 可以是正确加分 rightScore="5" 可以是正确加分