完善画板功能

This commit is contained in:
shenjianxing 2025-02-21 11:49:10 +08:00
parent e35b8d4577
commit ca384d4880
22 changed files with 9770 additions and 88 deletions

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@ -0,0 +1,62 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class DrawController : MonoBehaviour
{
public static DrawController instance;
[HideInInspector]
public Camera self;
public LineRenderer lineRenderer;
Stack<LineRenderer> lines = new Stack<LineRenderer>();
private void Awake()
{
instance = this;
self = GetComponent<Camera>();
DontDestroyOnLoad(this);
gameObject.SetActive(false);
if (lineRenderer.material == null)
{
// ʹÓÃÊÊºÏ LineRenderer µÄ×ÅÉ«Æ÷
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
}
}
public LineRenderer LineRendererFactory()
{
var line = GameObject.Instantiate(lineRenderer, transform);
lines.Push(line);
return line;
}
public void Remove()
{
if (lines.Count > 0)
{
var line = lines.Pop();
line.positionCount = 0;
GameObject.Destroy(line.gameObject);
}
}
public void Clear()
{
while (lines.Count > 0)
{
Remove();
}
}
public static void SetupCameraStack(Camera subCamera, Camera baseCamera)
{
UniversalAdditionalCameraData additionalCameraData = baseCamera.GetUniversalAdditionalCameraData();
if (!additionalCameraData.cameraStack.Contains(subCamera))
{
additionalCameraData.cameraStack.Add(subCamera);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -5,7 +5,7 @@ using QFramework;
namespace QFramework.Example
{
// Generate Id:0c4647d2-2975-4e65-b150-a41db7b78dce
// Generate Id:b22b4178-6277-4cda-b745-ff1ae9811878
public partial class UIBody3D
{
public const string Name = "UIBody3D";
@ -29,6 +29,8 @@ namespace QFramework.Example
[SerializeField]
public UnityEngine.UI.Toggle MouseBtn;
[SerializeField]
public UnityEngine.UI.Button DrawBtn;
[SerializeField]
public RectTransform RightContent;
[SerializeField]
public RectTransform BodyContent;
@ -56,6 +58,7 @@ namespace QFramework.Example
DragReset = null;
DragBack = null;
MouseBtn = null;
DrawBtn = null;
RightContent = null;
BodyContent = null;
BodyList = null;

View File

@ -5,6 +5,7 @@ using TMPro;
using System.Collections.Generic;
using static XMLTool.Body3D;
using DG.Tweening;
using System;
namespace QFramework.Example
{
@ -56,7 +57,6 @@ namespace QFramework.Example
Dictionary<string, BodyListItem> bodyListIndex = new Dictionary<string, BodyListItem>();
protected override void OnInit(IUIData uiData = null)
{
StringEventSystem.Global.Register("UIBody3DMenuTreeClose", OnShowHandler);
DragBtn.onValueChanged.AddListener(isOn =>
{
DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
@ -90,6 +90,7 @@ namespace QFramework.Example
MenuBtn.onClick.AddListener(() =>
{
StringEventSystem.Global.Register($"On{UIBody3DMenuTree.Name}Close", OnUIBody3DMenuTreeClose);
UIKit.OpenPanelAsync<UIBody3DMenuTree>(canvasLevel: UILevel.PopUI, new UIBody3DMenuTreeData() { body = mData.body }).ToAction().StartGlobal();
HideSelf(true);
});
@ -135,13 +136,30 @@ namespace QFramework.Example
UIKit.HidePanel<UIBody3DMouse>();
}
});
DrawBtn.onClick.AddListener(() =>
{
StringEventSystem.Global.Register($"On{UIDraw.Name}Close", OnUIDrawClose);
UIKit.OpenPanelAsync<UIDraw>().ToAction().StartGlobal();
HideSelf(true);
});
}
private void OnShowHandler()
private void OnUIDrawClose()
{
StringEventSystem.Global.UnRegister($"On{UIDraw.Name}Close", OnUIDrawClose);
HideSelf(false);
}
private void OnUIBody3DMenuTreeClose()
{
StringEventSystem.Global.UnRegister($"On{UIBody3DMenuTree.Name}Close", OnUIBody3DMenuTreeClose);
HideSelf(false);
}
public void HideSelf(bool isTrue)
{
if (isTrue)
@ -236,7 +254,6 @@ namespace QFramework.Example
protected override void OnClose()
{
StringEventSystem.Global.UnRegister("UIBody3DMenuTreeClose", OnShowHandler);
}
}
}

View File

@ -5,7 +5,7 @@ using QFramework;
namespace QFramework.Example
{
// Generate Id:049dcd2b-a5af-4cf7-a8ee-72f902b5f835
// Generate Id:6b2a6518-631f-4670-a6e1-7fa5d7f160c2
public partial class UIBody3DInfo
{
public const string Name = "UIBody3DInfo";
@ -29,7 +29,7 @@ namespace QFramework.Example
[SerializeField]
public TMPro.TextMeshProUGUI Des;
[SerializeField]
public UnityEngine.UI.Button Back;
public UnityEngine.UI.Button BackBtn;
[SerializeField]
public UnityEngine.UI.Toggle Active;
[SerializeField]
@ -54,7 +54,7 @@ namespace QFramework.Example
Center = null;
ListContent = null;
Des = null;
Back = null;
BackBtn = null;
Active = null;
Transparent = null;
Single = null;

View File

@ -61,7 +61,7 @@ namespace QFramework.Example
Single.onClick.AddListener(() =>
{
Body3DController.Instance.Active(false);
Back.gameObject.SetActive(true);
BackBtn.gameObject.SetActive(true);
Active.gameObject.SetActive(false);
Single.gameObject.SetActive(false);
Transparent.gameObject.SetActive(false);
@ -80,11 +80,11 @@ namespace QFramework.Example
Body3DController.Instance.Transparent(obj, isOn, true);
});
Back.onClick.AddListener(() =>
BackBtn.onClick.AddListener(() =>
{
Body3DController.Instance.Active(true);
Back.gameObject.SetActive(false);
BackBtn.gameObject.SetActive(false);
Active.gameObject.SetActive(true);
Single.gameObject.SetActive(true);
Transparent.gameObject.SetActive(true);

View File

@ -210,7 +210,7 @@ namespace QFramework.Example
Close.onClick.AddListener(() =>
{
Hide();
StringEventSystem.Global.Send("UIBody3DMenuTreeClose");
StringEventSystem.Global.Send($"On{UIBody3DMenuTree.Name}Close");
});
Input.onSelect.AddListener(str =>
{

127
Assets/Scripts/UI/UIDraw.Designer.cs generated Normal file
View File

@ -0,0 +1,127 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:8c5ec0b4-a1fd-4da0-8a13-2042597989ea
public partial class UIDraw
{
public const string Name = "UIDraw";
[SerializeField]
public RectTransform Content;
[SerializeField]
public UnityEngine.UI.Button ClearBtn;
[SerializeField]
public UnityEngine.UI.Button BackBtn;
[SerializeField]
public UnityEngine.UI.Toggle HideBtn;
[SerializeField]
public UnityEngine.UI.Button CloseBtn;
[SerializeField]
public UnityEngine.UI.Image Icon;
[SerializeField]
public UnityEngine.UI.Slider PenSizeSlider;
[SerializeField]
public UnityEngine.UI.Image PenHandle;
[SerializeField]
public TMPro.TextMeshProUGUI Penvalue;
[SerializeField]
public UnityEngine.UI.Slider AlphaSlider;
[SerializeField]
public UnityEngine.UI.Image AlphaHandle;
[SerializeField]
public TMPro.TextMeshProUGUI AlphaValue;
[SerializeField]
public UnityEngine.UI.Toggle Pen;
[SerializeField]
public UnityEngine.UI.Toggle Eraser;
[SerializeField]
public UnityEngine.UI.Toggle Line;
[SerializeField]
public UnityEngine.UI.Toggle Fang;
[SerializeField]
public UnityEngine.UI.Toggle Yuan;
[SerializeField]
public UnityEngine.UI.Toggle Arrow;
[SerializeField]
public UnityEngine.UI.ToggleGroup Colors;
[SerializeField]
public UnityEngine.UI.Toggle Black;
[SerializeField]
public UnityEngine.UI.Toggle Red;
[SerializeField]
public UnityEngine.UI.Toggle Green;
[SerializeField]
public UnityEngine.UI.Toggle Blue;
[SerializeField]
public UnityEngine.UI.Toggle Yellow;
[SerializeField]
public UnityEngine.UI.Toggle Cyan;
[SerializeField]
public UnityEngine.UI.Toggle Purple;
[SerializeField]
public UnityEngine.UI.Toggle White;
[SerializeField]
public UnityEngine.UI.Image More;
private UIDrawData mPrivateData = null;
protected override void ClearUIComponents()
{
Content = null;
ClearBtn = null;
BackBtn = null;
HideBtn = null;
CloseBtn = null;
Icon = null;
PenSizeSlider = null;
PenHandle = null;
Penvalue = null;
AlphaSlider = null;
AlphaHandle = null;
AlphaValue = null;
Pen = null;
Eraser = null;
Line = null;
Fang = null;
Yuan = null;
Arrow = null;
Colors = null;
Black = null;
Red = null;
Green = null;
Blue = null;
Yellow = null;
Cyan = null;
Purple = null;
White = null;
More = null;
mData = null;
}
public UIDrawData Data
{
get
{
return mData;
}
}
UIDrawData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIDrawData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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295
Assets/Scripts/UI/UIDraw.cs Normal file
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@ -0,0 +1,295 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.IO;
using UnityEngine.Rendering.Universal;
using static UnityEngine.GraphicsBuffer;
using TMPro;
using UnityEngine.EventSystems;
using DG.Tweening;
using static UnityEngine.Rendering.DebugUI;
namespace QFramework.Example
{
public class UIDrawData : UIPanelData
{
}
public partial class UIDraw : UIPanel
{
public int brushSize = 5;
public LineRenderer curLineRender;
private bool isDrawing = false;
public Camera drawingCamera; // 用于指定绘制使用的相机
public Plane drawingPlane; // 定义绘制平面
Color eraserColor = new Color(1, 1, 1, 0);
enum Tools
{
Pen,
Eraser,
}
Tools curTool = Tools.Pen;
int orderLayer = 0;
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIDrawData ?? new UIDrawData();
// 获取绘制相机
drawingCamera = DrawController.instance.self;
if (drawingCamera == null)
{
Debug.LogError("Drawing camera is not assigned!");
return;
}
// 定义绘制平面,这里假设平面的法线为相机的正前方,距离相机为 10 个单位
drawingPlane = new Plane(drawingCamera.transform.forward, drawingCamera.transform.position + drawingCamera.transform.forward * 10);
// 关闭按钮监听
CloseBtn.onClick.AddListener(() =>
{
StringEventSystem.Global.Send($"On{UIDraw.Name}Close");
Hide();
});
PenSizeSlider.onValueChanged.AddListener(value =>
{
RefreshPenSize();
});
AlphaSlider.onValueChanged.AddListener(value =>
{
RefreshAlphaSet();
});
PenHandle.OnPointerEnterEvent(data =>
{
Penvalue.gameObject.SetActive(true);
});
AlphaHandle.OnPointerEnterEvent(data =>
{
AlphaValue.gameObject.SetActive(true);
});
HideBtn.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
Content.GetComponent<DOTweenAnimation>().DORestart();
HideBtn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "显示";
}
else
{
Content.GetComponent<DOTweenAnimation>().DOPlayBackwards();
HideBtn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "隐藏";
}
});
foreach (var toggle in Colors.GetComponentsInChildren<Toggle>())
{
toggle.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
ChangeColor(toggle.transform.Find("Color").GetComponent<Image>().color);
}
});
}
BackBtn.onClick.AddListener(() =>
{
orderLayer--;
DrawController.instance.Remove();
});
ClearBtn.onClick.AddListener(() =>
{
orderLayer = 0;
DrawController.instance.Clear();
});
Pen.onValueChanged.AddListener(isOn =>
{
curTool = Tools.Pen;
});
Eraser.onValueChanged.AddListener(isOn =>
{
curTool = Tools.Eraser;
});
RefreshAlphaSet();
RefreshPenSize();
}
public void ChangeColor(Color color)
{
Icon.color = new Color(color.r, color.g, color.b, Icon.color.a);
}
public void RefreshPenSize()
{
var value = PenSizeSlider.value;
float mappedValue = (100f * (value)) / 32f;
// 设置 UI 的长宽
Icon.rectTransform.sizeDelta = new Vector2(mappedValue, mappedValue);
Penvalue.text = value.ToString();
}
public void RefreshAlphaSet()
{
var color = Icon.color;
color.a = AlphaSlider.value / 100f;
Icon.color = color;
AlphaValue.text = AlphaSlider.value.ToString();
}
public void SetupCameraStack(Camera subCamera, Camera baseCamera)
{
UniversalAdditionalCameraData additionalCameraData = baseCamera.GetUniversalAdditionalCameraData();
if (!additionalCameraData.cameraStack.Contains(subCamera))
{
additionalCameraData.cameraStack.Add(subCamera);
}
}
private void SetupLineRenderer()
{
orderLayer++;
switch (curTool)
{
case Tools.Pen:
curLineRender.startColor = Icon.color;
curLineRender.endColor = Icon.color;
break;
case Tools.Eraser:
curLineRender.startColor = eraserColor;
curLineRender.endColor = eraserColor;
break;
}
curLineRender.startWidth = brushSize / 50f;
curLineRender.endWidth = brushSize / 50f;
curLineRender.positionCount = 0;
curLineRender.useWorldSpace = true; // 使用世界坐标系
curLineRender.material.renderQueue = 3000; // 设置较高的渲染队列值,确保置顶显示
curLineRender.sortingOrder = orderLayer;
}
void Update()
{
if (Input.GetMouseButtonUp(0))
{
Penvalue.gameObject.SetActive(false);
AlphaValue.gameObject.SetActive(false);
}
if (EventSystem.current.IsPointerOverGameObject() == false)
{
HandleDrawingInput();
HandleSaveClearColorInput();
}
}
private void HandleDrawingInput()
{
if (Input.GetMouseButtonDown(0))
{
isDrawing = true;
curLineRender = DrawController.instance.LineRendererFactory();
SetupLineRenderer();
curLineRender.positionCount = 0;
}
if (Input.GetMouseButtonUp(0))
{
isDrawing = false;
curLineRender = null;
}
if (isDrawing)
{
Ray ray = drawingCamera.ScreenPointToRay(Input.mousePosition);
float enter;
if (drawingPlane.Raycast(ray, out enter))
{
Vector3 drawPoint = ray.GetPoint(enter);
if (ShouldAddNewPoint(drawPoint))
{
AddPointToLineRenderer(drawPoint);
}
Debug.DrawRay(ray.origin, ray.direction * enter, Color.red);
}
}
}
private bool ShouldAddNewPoint(Vector3 drawPoint)
{
return curLineRender.positionCount == 0 ||
Vector3.Distance(drawPoint, curLineRender.GetPosition(curLineRender.positionCount - 1)) > 0.1f;
}
private void AddPointToLineRenderer(Vector3 drawPoint)
{
curLineRender.positionCount++;
curLineRender.SetPosition(curLineRender.positionCount - 1, drawPoint);
}
private void HandleSaveClearColorInput()
{
if (Input.GetKeyDown(KeyCode.S))
{
SaveDrawing();
}
}
// 保存绘制结果的方法
private void SaveDrawing()
{
string filePath = Application.dataPath + "/Drawings/" + System.DateTime.Now.ToString("yyyyMMddHHmmss") + ".png";
// 创建保存文件夹
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
ScreenCapture.CaptureScreenshot(filePath);
Debug.Log("Drawing saved to: " + filePath);
}
protected override void OnOpen(IUIData uiData = null)
{
Show3DCamera.instance.lockMove = true;
DrawController.instance.gameObject.SetActive(true);
}
protected override void OnShow()
{
}
protected override void OnHide()
{
Show3DCamera.instance.lockMove = false;
DrawController.instance.gameObject.SetActive(false);
}
protected override void OnClose()
{
}
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
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defaultReferences: []
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View File

@ -42,7 +42,7 @@ public class WebGLDownLoadFile : MonoSingleton<WebGLDownLoadFile>
UnityWebRequest request = UnityWebRequest.Get(Global.reportDemoPath);
yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError)
if (string.IsNullOrEmpty(request.error) == false)
{
Debug.Log("错误路径:" + request.error);
}