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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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spriteTessellationDetail: -1
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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||||
textureFormat: -1
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textureCompression: 1
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androidETC2FallbackOverride: 0
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||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
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||||
maxTextureSize: 8192
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||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Windows Store Apps
|
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maxTextureSize: 8192
|
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resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
|
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|
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androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
|
||||
buildTarget: WebGL
|
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maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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|
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|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
|
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buildTarget: Server
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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bones: []
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pSDRemoveMatte: 0
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assetBundleVariant:
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|
Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 1.9 MiB |
@ -115,7 +115,7 @@ public class Body3DController : MonoSingleton<Body3DController>
|
||||
|
||||
public void AddMoveObj(GameObject obj)
|
||||
{
|
||||
if (moveObjs.Contains(obj)==false)
|
||||
if (moveObjs.Contains(obj) == false)
|
||||
{
|
||||
moveObjs.Push(obj);
|
||||
}
|
||||
@ -171,7 +171,15 @@ public class Body3DController : MonoSingleton<Body3DController>
|
||||
{
|
||||
if (item.Key != obj)
|
||||
{
|
||||
Utility.SetSurfaceType(item.Key.GetComponent<MeshRenderer>().material, isTransparent);
|
||||
var mesh = item.Key.GetComponent<MeshRenderer>();
|
||||
if (mesh != null)
|
||||
{
|
||||
Utility.SetSurfaceType(mesh.material, isTransparent);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"物体:{item.Key.name} 没有MeshRenderer组件");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
77
Assets/Scripts/Tools/ColorPicker.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
[RequireComponent(typeof(Image))]
|
||||
public class ColorPicker : MonoBehaviour, IPointerMoveHandler
|
||||
{
|
||||
private RectTransform _rectTransform;
|
||||
private Texture2D _colorTexture;
|
||||
public RectTransform arrow;
|
||||
public Action<Color> OnSelected;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 获取Image组件的纹理
|
||||
_rectTransform = GetComponent<RectTransform>();
|
||||
_colorTexture = GetComponent<Image>().mainTexture as Texture2D;
|
||||
|
||||
// 验证纹理可读性
|
||||
if (!_colorTexture.isReadable)
|
||||
{
|
||||
Debug.LogError("请开启纹理的Read/Write Enabled: " + _colorTexture.name);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
arrow.localPosition = new Vector3(-1000, -1000, 0);
|
||||
arrow.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
arrow.gameObject.SetActive(false);
|
||||
}
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
// 坐标转换
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
_rectTransform,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out Vector2 localPos);
|
||||
|
||||
// 归一化UV坐标 (0-1)
|
||||
Vector2 uv = Rect.PointToNormalized(_rectTransform.rect, localPos);
|
||||
|
||||
arrow.localPosition = localPos;
|
||||
// 获取颜色
|
||||
Color pickedColor = GetColorFromUV(uv);
|
||||
OnSelected?.Invoke(pickedColor);
|
||||
}
|
||||
|
||||
Color GetColorFromUV(Vector2 uv)
|
||||
{
|
||||
// 计算实际像素坐标
|
||||
int x = Mathf.FloorToInt(uv.x * _colorTexture.width);
|
||||
int y = Mathf.FloorToInt(uv.y * _colorTexture.height);
|
||||
|
||||
// 边缘保护
|
||||
x = Mathf.Clamp(x, 0, _colorTexture.width - 1);
|
||||
y = Mathf.Clamp(y, 0, _colorTexture.height - 1);
|
||||
|
||||
return _colorTexture.GetPixel(x, y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void OnPointerMove(PointerEventData eventData)
|
||||
{
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
OnPointerClick(eventData);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Tools/ColorPicker.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7228e7023b302b5449483dc8461fefa0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
52
Assets/Scripts/UI/UIBody3D.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:f42b9b15-e35b-4bc2-b0fe-2c3fb6916704
|
||||
// Generate Id:218f7a13-52f5-4978-af39-309a43078426
|
||||
public partial class UIBody3D
|
||||
{
|
||||
public const string Name = "UIBody3D";
|
||||
@ -13,21 +13,25 @@ namespace QFramework.Example
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image LeftBg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button DrawBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle MouseBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button DragReset;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button DragBack;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle DragBtn;
|
||||
public UnityEngine.UI.Button ResetBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle ActiveBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ActiveBack;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ResetBtn;
|
||||
public UnityEngine.UI.Toggle DragBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button DragReset;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button DragBack;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle DrawBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle MouseBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button PicBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button LikeBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle HideAll;
|
||||
[SerializeField]
|
||||
@ -35,37 +39,39 @@ namespace QFramework.Example
|
||||
[SerializeField]
|
||||
public RectTransform BodyList;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button MenuBtn;
|
||||
[SerializeField]
|
||||
public RectTransform BodyContent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button MenuBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button CloseBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle BodyItem;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BodyBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle BodyItem;
|
||||
|
||||
private UIBody3DData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
LeftBg = null;
|
||||
DrawBtn = null;
|
||||
MouseBtn = null;
|
||||
DragReset = null;
|
||||
DragBack = null;
|
||||
DragBtn = null;
|
||||
ResetBtn = null;
|
||||
ActiveBtn = null;
|
||||
ActiveBack = null;
|
||||
ResetBtn = null;
|
||||
DragBtn = null;
|
||||
DragReset = null;
|
||||
DragBack = null;
|
||||
DrawBtn = null;
|
||||
MouseBtn = null;
|
||||
PicBtn = null;
|
||||
LikeBtn = null;
|
||||
HideAll = null;
|
||||
RightContent = null;
|
||||
BodyList = null;
|
||||
MenuBtn = null;
|
||||
BodyContent = null;
|
||||
MenuBtn = null;
|
||||
CloseBtn = null;
|
||||
BodyItem = null;
|
||||
BodyBtn = null;
|
||||
BodyItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
@ -151,11 +151,18 @@ namespace QFramework.Example
|
||||
}
|
||||
});
|
||||
|
||||
DrawBtn.onClick.AddListener(() =>
|
||||
DrawBtn.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
CheckHighUI(DrawBtn.transform, isOn);
|
||||
if (isOn)
|
||||
{
|
||||
StringEventSystem.Global.Register($"On{UIDraw.Name}Close", OnUIDrawClose);
|
||||
UIKit.OpenPanelAsync<UIDraw>().ToAction().StartGlobal();
|
||||
HideSelf(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIKit.HidePanel<UIDraw>();
|
||||
}
|
||||
|
||||
|
||||
});
|
||||
|
||||
@ -180,11 +187,11 @@ namespace QFramework.Example
|
||||
Hide();
|
||||
}
|
||||
|
||||
private void OnUIDrawClose()
|
||||
{
|
||||
StringEventSystem.Global.UnRegister($"On{UIDraw.Name}Close", OnUIDrawClose);
|
||||
HideSelf(false);
|
||||
}
|
||||
//private void OnUIDrawClose()
|
||||
//{
|
||||
// StringEventSystem.Global.UnRegister($"On{UIDraw.Name}Close", OnUIDrawClose);
|
||||
// HideSelf(false);
|
||||
//}
|
||||
|
||||
//private void OnUIBody3DMenuTreeClose()
|
||||
//{
|
||||
@ -281,11 +288,13 @@ namespace QFramework.Example
|
||||
FreeCameraController.instance.gameObject.SetActive(false);
|
||||
Show3DCamera.instance.gameObject.SetActive(true);
|
||||
ResetCamera(-1);
|
||||
|
||||
loader.LoadAsync();
|
||||
|
||||
}
|
||||
|
||||
public void LoadIcon(string path, Body body, Image iconImg)
|
||||
{
|
||||
if (string.IsNullOrEmpty(body.Icon) == false)
|
||||
{
|
||||
var localImageUrl = Global.imagePath + body.Icon;
|
||||
loader.Add2Load(localImageUrl.ToNetImageResName(),
|
||||
@ -298,6 +307,7 @@ namespace QFramework.Example
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCamera(float moveTime)
|
||||
{
|
||||
|
||||
25
Assets/Scripts/UI/UIBody3DInfo.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:6b2a6518-631f-4670-a6e1-7fa5d7f160c2
|
||||
// Generate Id:7732a23e-20a9-4a4f-8d8f-9c237c301b11
|
||||
public partial class UIBody3DInfo
|
||||
{
|
||||
public const string Name = "UIBody3DInfo";
|
||||
@ -13,53 +13,62 @@ namespace QFramework.Example
|
||||
[SerializeField]
|
||||
public UnityEngine.RectTransform Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Group;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI PartName;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle ShowTip;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle AudioBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle AudioSpeed;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI EnglishName;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle ShowTip;
|
||||
[SerializeField]
|
||||
public RectTransform Center;
|
||||
[SerializeField]
|
||||
public RectTransform ListContent;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Des;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button FontAdd;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button FontSub;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BackBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Active;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Transparent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button Single;
|
||||
public UnityEngine.UI.Toggle Single;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle TransparentOther;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image ListItem;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Group;
|
||||
|
||||
private UIBody3DInfoData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Content = null;
|
||||
Group = null;
|
||||
PartName = null;
|
||||
ShowTip = null;
|
||||
AudioBtn = null;
|
||||
AudioSpeed = null;
|
||||
EnglishName = null;
|
||||
ShowTip = null;
|
||||
Center = null;
|
||||
ListContent = null;
|
||||
Des = null;
|
||||
FontAdd = null;
|
||||
FontSub = null;
|
||||
BackBtn = null;
|
||||
Active = null;
|
||||
Transparent = null;
|
||||
Single = null;
|
||||
TransparentOther = null;
|
||||
ListItem = null;
|
||||
Group = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
@ -22,14 +22,17 @@ namespace QFramework.Example
|
||||
bgH = Content.sizeDelta.y;
|
||||
Group.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
var text = Group.transform.Find("Label").GetComponent<TextMeshProUGUI>();
|
||||
TypeEventSystem.Global.Send<OnBody3DGroupTypeChanged>(new OnBody3DGroupTypeChanged() { isGroup = isOn });
|
||||
if (isOn)
|
||||
{
|
||||
Group.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "¶àÑ¡";
|
||||
text.color = Color.white;
|
||||
text.text = "¶àÑ¡";
|
||||
}
|
||||
else
|
||||
{
|
||||
Group.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "µ¥Ñ¡";
|
||||
text.color = new Color(1f / 255f, 103f / 255f, 206f / 255f);
|
||||
text.text = "µ¥Ñ¡";
|
||||
}
|
||||
});
|
||||
|
||||
@ -59,14 +62,9 @@ namespace QFramework.Example
|
||||
Utility.SetSurfaceType(obj.GetComponent<MeshRenderer>().material, isOn);
|
||||
});
|
||||
|
||||
Single.onClick.AddListener(() =>
|
||||
Single.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
Body3DController.Instance.Active(false);
|
||||
BackBtn.gameObject.SetActive(true);
|
||||
Active.gameObject.SetActive(false);
|
||||
Single.gameObject.SetActive(false);
|
||||
Transparent.gameObject.SetActive(false);
|
||||
TransparentOther.gameObject.SetActive(false);
|
||||
Body3DController.Instance.Active(!isOn);
|
||||
});
|
||||
TransparentOther.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
@ -81,46 +79,48 @@ namespace QFramework.Example
|
||||
Body3DController.Instance.Transparent(obj, isOn, true);
|
||||
});
|
||||
|
||||
BackBtn.onClick.AddListener(() =>
|
||||
{
|
||||
//BackBtn.onClick.AddListener(() =>
|
||||
//{
|
||||
|
||||
Body3DController.Instance.Active(true);
|
||||
BackBtn.gameObject.SetActive(false);
|
||||
Active.gameObject.SetActive(true);
|
||||
Single.gameObject.SetActive(true);
|
||||
Transparent.gameObject.SetActive(true);
|
||||
TransparentOther.gameObject.SetActive(true);
|
||||
});
|
||||
// Body3DController.Instance.Active(true);
|
||||
// BackBtn.gameObject.SetActive(false);
|
||||
// Active.gameObject.SetActive(true);
|
||||
// Single.gameObject.SetActive(true);
|
||||
// Transparent.gameObject.SetActive(true);
|
||||
// TransparentOther.gameObject.SetActive(true);
|
||||
//});
|
||||
|
||||
|
||||
ShowTip.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
|
||||
if (isOn)
|
||||
{
|
||||
DOTween.To(() => Content.sizeDelta.y, (v) =>
|
||||
{
|
||||
Content.sizeDelta = new Vector2(Content.sizeDelta.x, v);
|
||||
}, bgH + Center.sizeDelta.y, 0.2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
DOTween.To(() => Content.sizeDelta.y, (v) =>
|
||||
{
|
||||
Content.sizeDelta = new Vector2(Content.sizeDelta.x, v);
|
||||
}, bgH, 0.2f);
|
||||
}
|
||||
Center.gameObject.SetActive(isOn);
|
||||
});
|
||||
|
||||
AudioBtn.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
AudioSpeed.gameObject.SetActive(isOn);
|
||||
//AudioSpeed.gameObject.SetActive(isOn);
|
||||
});
|
||||
AudioSpeed.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
|
||||
FontAdd.onClick.AddListener(() =>
|
||||
{
|
||||
if (Des.fontSize <= 31)
|
||||
{
|
||||
Des.fontSize++;
|
||||
}
|
||||
});
|
||||
|
||||
FontSub.onClick.AddListener(() =>
|
||||
{
|
||||
if (Des.fontSize > 1)
|
||||
{
|
||||
Des.fontSize--;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void OnModuleQuithandler(OnModuleQuit quit)
|
||||
@ -146,7 +146,7 @@ namespace QFramework.Example
|
||||
public void ListItemFacotry(Body3D.Body body)
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(ListItem.gameObject, ListContent);
|
||||
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + ">";
|
||||
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "/";
|
||||
obj.transform.SetAsFirstSibling();
|
||||
if (body.parent != null)
|
||||
{
|
||||
|
||||
80
Assets/Scripts/UI/UIDraw.Designer.cs
generated
@ -5,11 +5,13 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:28bba342-def7-4cb6-b857-4ec16c1da4ca
|
||||
// Generate Id:c3372197-dece-4bdd-8b25-56df5c08aa5f
|
||||
public partial class UIDraw
|
||||
{
|
||||
public const string Name = "UIDraw";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button mask;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.RawImage captureBGImg;
|
||||
[SerializeField]
|
||||
@ -17,28 +19,6 @@ namespace QFramework.Example
|
||||
[SerializeField]
|
||||
public RectTransform Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ClearBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BackBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle HideBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button CloseBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Icon;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Slider PenSizeSlider;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image PenHandle;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Penvalue;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Slider AlphaSlider;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image AlphaHandle;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI AlphaValue;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Pen;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Eraser;
|
||||
@ -51,6 +31,8 @@ namespace QFramework.Example
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Arrow;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ColorAreaBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.ToggleGroup Colors;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Black;
|
||||
@ -71,34 +53,51 @@ namespace QFramework.Example
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image More;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Penvalue;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Slider PenSizeSlider;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image PenHandle;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI AlphaValue;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Slider AlphaSlider;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image AlphaHandle;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Icon;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ClearBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BackBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle HideBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button CloseBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image CirCleImg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image RectImg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image ColorArea;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image colorPicker;
|
||||
|
||||
private UIDrawData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
mask = null;
|
||||
captureBGImg = null;
|
||||
RawImg = null;
|
||||
Content = null;
|
||||
ClearBtn = null;
|
||||
BackBtn = null;
|
||||
HideBtn = null;
|
||||
CloseBtn = null;
|
||||
Icon = null;
|
||||
PenSizeSlider = null;
|
||||
PenHandle = null;
|
||||
Penvalue = null;
|
||||
AlphaSlider = null;
|
||||
AlphaHandle = null;
|
||||
AlphaValue = null;
|
||||
Pen = null;
|
||||
Eraser = null;
|
||||
Line = null;
|
||||
Rect = null;
|
||||
Circle = null;
|
||||
Arrow = null;
|
||||
ColorAreaBtn = null;
|
||||
Colors = null;
|
||||
Black = null;
|
||||
Red = null;
|
||||
@ -109,8 +108,21 @@ namespace QFramework.Example
|
||||
Purple = null;
|
||||
White = null;
|
||||
More = null;
|
||||
Penvalue = null;
|
||||
PenSizeSlider = null;
|
||||
PenHandle = null;
|
||||
AlphaValue = null;
|
||||
AlphaSlider = null;
|
||||
AlphaHandle = null;
|
||||
Icon = null;
|
||||
ClearBtn = null;
|
||||
BackBtn = null;
|
||||
HideBtn = null;
|
||||
CloseBtn = null;
|
||||
CirCleImg = null;
|
||||
RectImg = null;
|
||||
ColorArea = null;
|
||||
colorPicker = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
@ -123,6 +123,22 @@ namespace QFramework.Example
|
||||
}
|
||||
});
|
||||
|
||||
ColorAreaBtn.onClick.AddListener(() =>
|
||||
{
|
||||
ColorArea.gameObject.SetActive(true);
|
||||
});
|
||||
|
||||
|
||||
|
||||
colorPicker.GetComponent<ColorPicker>().OnSelected = color =>
|
||||
{
|
||||
ChangeColor(color);
|
||||
};
|
||||
|
||||
mask.onClick.AddListener(() =>
|
||||
{
|
||||
ColorArea.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
public void ChangeColor(Color color)
|
||||
{
|
||||
@ -167,7 +183,6 @@ namespace QFramework.Example
|
||||
|
||||
public void RefreshAlphaSet()
|
||||
{
|
||||
Debug.LogError(AlphaSlider.value);
|
||||
var color = Icon.color;
|
||||
color.a = AlphaSlider.value / 100f;
|
||||
Icon.color = color;
|
||||
|
||||