Merge branch 'master' into LouDi_Pig

This commit is contained in:
李浩 2024-12-18 11:03:50 +08:00
commit c7b57292e9
6 changed files with 17 additions and 14 deletions

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@ -261,7 +261,7 @@ Camera:
height: 1 height: 1
near clip plane: 0.3 near clip plane: 0.3
far clip plane: 1000 far clip plane: 1000
field of view: 50 field of view: 25
orthographic: 0 orthographic: 0
orthographic size: 5 orthographic size: 5
m_Depth: -1 m_Depth: -1

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@ -62,6 +62,7 @@ namespace QFramework
{ {
Deinited = true; Deinited = true;
mCondition = null; mCondition = null;
obj = null;
mSimpleObjectPool.Recycle(this); mSimpleObjectPool.Recycle(this);
} }
} }

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@ -3,6 +3,7 @@ using UnityEngine.UI;
using QFramework; using QFramework;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro; using TMPro;
using System.Text.RegularExpressions;
namespace QFramework.Example namespace QFramework.Example
{ {
@ -25,7 +26,7 @@ namespace QFramework.Example
protected override void OnOpen(IUIData uiData = null) protected override void OnOpen(IUIData uiData = null)
{ {
mData = uiData as UITextTipData ?? new UITextTipData(); mData = uiData as UITextTipData ?? new UITextTipData();
Des.text = mData.text; Des.text = Regex.Replace(mData.text, @"\\n", "\n");
BtnContent.RemoveAllChildren(); BtnContent.RemoveAllChildren();
foreach (var item in mData.btns) foreach (var item in mData.btns)
{ {

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@ -58,7 +58,7 @@ namespace QFramework.Example
{ {
if (success) if (success)
{ {
var texture2D = Utility.GetSprite(res.Asset as Texture2D); icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
} }
}); });
Button btn = obj.GetComponent<Button>(); Button btn = obj.GetComponent<Button>();

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@ -7,13 +7,13 @@
<Action type="Any"></Action> <Action type="Any"></Action>
<!--打印日志--> <!--打印日志-->
<Action type="Log" value="进入初始状态"></Action> <Action type="Log" value="进入初始状态"></Action>
<!--显示UI--> <!--显示UI value是UI的名字 isShow 是显示还是隐藏-->
<Action type="UIShow" value="UIOperationList"></Action> <Action type="UIShow" value="UIOperationList" isShow="false"></Action>
<!--移动物体--> <!--移动物体 time是多长时间移动到目标位置 0是瞬间完成-->
<Action type="Move" value="Main Camera" to="18.162,2.113,3.22" time="0"></Action> <Action type="Move" value="Main Camera" to="18.162,2.113,3.22" time="0"></Action>
<!--旋转物体--> <!--旋转物体 time是多长时间旋转到目标位置 0是瞬间完成-->
<Action type="Rotate" value="Main Camera" to="0,180,0" time="0"></Action> <Action type="Rotate" value="Main Camera" to="0,180,0" time="0"></Action>
<!--执行下一步左侧步骤列表--> <!--执行下一步左侧步骤列表 默认开始的时候为-1步 要主动调用一次才到第1步-->
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
<!--播放动画--> <!--播放动画-->
<Action type="Anim" value="物体路径" animName="动画名字"></Action> <Action type="Anim" value="物体路径" animName="动画名字"></Action>
@ -26,7 +26,7 @@
wrongLabel="提示:器械选择错误,\r\n当前模块中不需要该物品。" wrongLabel="提示:器械选择错误,\r\n当前模块中不需要该物品。"
rightEvent="" rightEvent=""
wrongEvent=""/> wrongEvent=""/>
<!--物体点位选择--> <!--物体点位选择 物体的中心点-->
<Action type="PointQuestion" value="路径1,路径2"></Action> <Action type="PointQuestion" value="路径1,路径2"></Action>
<!--文字选择题--> <!--文字选择题-->
<Action type="TextQuestion" title="这里是标题" options="A.111|B.222|C.333|D.4444" answers="2" btns="确定,取消" wait="1" showAnswer="true"></Action> <Action type="TextQuestion" title="这里是标题" options="A.111|B.222|C.333|D.4444" answers="2" btns="确定,取消" wait="1" showAnswer="true"></Action>
@ -43,11 +43,11 @@
<!--锁定镜头 value为是否锁定--> <!--锁定镜头 value为是否锁定-->
<Action type="LockCamera" value="true" /> <Action type="LockCamera" value="true" />
<!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可 <!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可
宽度不要小于500 否则进度条看不太清楚 宽度不要小于500 否则进度条看不太清楚-->
-->
<Action type="Video" value="test.mp4" size="500,500" offset="10,10" finishedEvent="finished" closeEvent="close"/> <Action type="Video" value="test.mp4" size="500,500" offset="10,10" finishedEvent="finished" closeEvent="close"/>
<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow-->
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false"></Action>

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@ -120,7 +120,7 @@ QualitySettings:
globalTextureMipmapLimit: 0 globalTextureMipmapLimit: 0
textureMipmapLimitSettings: [] textureMipmapLimitSettings: []
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 2 antiAliasing: 8
softParticles: 0 softParticles: 0
softVegetation: 1 softVegetation: 1
realtimeReflectionProbes: 1 realtimeReflectionProbes: 1
@ -162,9 +162,10 @@ QualitySettings:
Nintendo Switch: 2 Nintendo Switch: 2
PS4: 2 PS4: 2
PS5: 2 PS5: 2
Server: 2
Stadia: 2 Stadia: 2
Standalone: 2 Standalone: 2
WebGL: 1 WebGL: 2
Windows Store Apps: 2 Windows Store Apps: 2
XboxOne: 2 XboxOne: 2
iPhone: 1 iPhone: 1