Merge branch 'master' into LouDi_Pig
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commit
c7b57292e9
@ -261,7 +261,7 @@ Camera:
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 50
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field of view: 25
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orthographic: 0
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orthographic size: 5
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m_Depth: -1
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@ -62,6 +62,7 @@ namespace QFramework
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{
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Deinited = true;
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mCondition = null;
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obj = null;
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mSimpleObjectPool.Recycle(this);
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}
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}
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@ -3,6 +3,7 @@ using UnityEngine.UI;
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using QFramework;
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using System.Collections.Generic;
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using TMPro;
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using System.Text.RegularExpressions;
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namespace QFramework.Example
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{
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@ -25,7 +26,7 @@ namespace QFramework.Example
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UITextTipData ?? new UITextTipData();
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Des.text = mData.text;
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Des.text = Regex.Replace(mData.text, @"\\n", "\n");
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BtnContent.RemoveAllChildren();
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foreach (var item in mData.btns)
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{
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@ -58,7 +58,7 @@ namespace QFramework.Example
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{
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if (success)
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{
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var texture2D = Utility.GetSprite(res.Asset as Texture2D);
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icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
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}
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});
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Button btn = obj.GetComponent<Button>();
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@ -7,13 +7,13 @@
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<Action type="Any"></Action>
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<!--打印日志-->
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<Action type="Log" value="进入初始状态"></Action>
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<!--显示UI-->
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<Action type="UIShow" value="UIOperationList"></Action>
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<!--移动物体-->
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<!--显示UI value是UI的名字 isShow 是显示还是隐藏-->
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<Action type="UIShow" value="UIOperationList" isShow="false"></Action>
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<!--移动物体 time是多长时间移动到目标位置 0是瞬间完成-->
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<Action type="Move" value="Main Camera" to="18.162,2.113,3.22" time="0"></Action>
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<!--旋转物体-->
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<!--旋转物体 time是多长时间旋转到目标位置 0是瞬间完成-->
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<Action type="Rotate" value="Main Camera" to="0,180,0" time="0"></Action>
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<!--执行下一步左侧步骤列表-->
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<!--执行下一步左侧步骤列表 默认开始的时候为-1步 要主动调用一次才到第1步-->
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<Action type="NextOperation"></Action>
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<!--播放动画-->
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<Action type="Anim" value="物体路径" animName="动画名字"></Action>
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@ -26,7 +26,7 @@
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wrongLabel="提示:器械选择错误,\r\n当前模块中,不需要该物品。"
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rightEvent=""
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wrongEvent=""/>
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<!--物体点位选择-->
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<!--物体点位选择 物体的中心点-->
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<Action type="PointQuestion" value="路径1,路径2"></Action>
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<!--文字选择题-->
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<Action type="TextQuestion" title="这里是标题" options="A.111|B.222|C.333|D.4444" answers="2" btns="确定,取消" wait="1" showAnswer="true"></Action>
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@ -43,11 +43,11 @@
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<!--锁定镜头 value为是否锁定-->
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<Action type="LockCamera" value="true" />
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<!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可
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宽度不要小于500 否则进度条看不太清楚
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-->
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宽度不要小于500 否则进度条看不太清楚-->
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<Action type="Video" value="test.mp4" size="500,500" offset="10,10" finishedEvent="finished" closeEvent="close"/>
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<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow-->
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<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false"></Action>
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@ -120,7 +120,7 @@ QualitySettings:
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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antiAliasing: 2
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antiAliasing: 8
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 1
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@ -162,9 +162,10 @@ QualitySettings:
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Nintendo Switch: 2
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PS4: 2
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PS5: 2
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Server: 2
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Stadia: 2
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Standalone: 2
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WebGL: 1
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WebGL: 2
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Windows Store Apps: 2
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XboxOne: 2
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iPhone: 1
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