Merge remote-tracking branch 'origin/master' into LouDi_Pig
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commit
c24f540f15
@ -3,6 +3,7 @@ using QFramework.Example;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using XMLTool;
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public class ActionHelper
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@ -118,7 +119,8 @@ public class ActionHelper
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case "PointQuestion":
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return PointQuestionAction.Allocate(act.Value);
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case "Point3DQuestion":
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return Point3DQuestionAction.Allocate(act.Value);
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var point3d = (Point3DQuestion)act;
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return Point3DQuestionAction.Allocate(point3d.datas);
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case "TextQuestion":
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{
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var strAction = (XMLTool.DictionaryAction)act;
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@ -41,6 +41,7 @@ namespace QFramework
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GameObject obj = GameObject.Instantiate(Resources.Load("PointQuestion/Point3D")) as GameObject;
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obj.GetOrAddComponent<Point3DItem>().Init(item);
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}
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this.Finish();
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}
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@ -64,6 +65,8 @@ namespace QFramework
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{
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if (!Deinited)
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{
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datas.Clear();
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datas = null;
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OnFinished = null;
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Deinited = true;
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mPool.Recycle(this);
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@ -43,9 +43,13 @@ namespace QFramework
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else
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{
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obj = DeviceController.Instance.GetDeviceObj(deviceName);
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if (obj == null)
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{
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Debug.LogError($"没有找到 path:{path} deviceName:{deviceName}");
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}
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}
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if (obj != null && Input.GetMouseButtonUp(0) && EventSystem.current.IsPointerOverGameObject() == false)
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}
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if (Input.GetMouseButtonUp(0) && EventSystem.current.IsPointerOverGameObject() == false)
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{
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Vector3 mousePos = Input.mousePosition;
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Ray ray = Camera.main.ScreenPointToRay(mousePos);
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@ -62,6 +66,8 @@ namespace QFramework
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}
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}
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}
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return false;
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}
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public bool Paused { get; set; }
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@ -4,7 +4,6 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XMLTool;
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using static UnityEditor.Progress;
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public class Point3DItem : MonoBehaviour
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{
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@ -15,6 +14,10 @@ public class Point3DItem : MonoBehaviour
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public void Init(Point3DQuestion.Data data)
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{
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this.data = data;
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if (string.IsNullOrEmpty(data.name) == false)
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{
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gameObject.name = data.name;
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}
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if (string.IsNullOrEmpty(data.deviceName))
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{
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gameObject.transform.position = data.pos;
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@ -25,6 +28,11 @@ public class Point3DItem : MonoBehaviour
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{
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GameObject device = DeviceController.Instance.GetDeviceObj(data.deviceName);
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gameObject.transform.parent = device.transform;
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gameObject.transform.localPosition = Vector3.zero;
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gameObject.transform.localEulerAngles = Vector3.zero;
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gameObject.transform.localScale = Vector3.one;
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}
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rotSpeed = data.rotateSpeed;
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TypeEventSystem.Global.Register<OnPoint3DQuestionDestroy>(OnObjDestroy).UnRegisterWhenGameObjectDestroyed(gameObject);
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@ -1092,9 +1092,18 @@ namespace XMLTool
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{
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Point3DQuestion.Data data = new Point3DQuestion.Data();
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data.name = item.Attribute("name")?.Value;
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XAttribute atr = item.Attribute("deviceName");
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if (atr!=null)
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{
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data.deviceName = item.Attribute("deviceName").Value;
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}
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else
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{
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data.pos = Utility.GetVector3FromStrArray(item.Attribute("position")?.Value);
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data.rotate = Utility.GetVector3FromStrArray(item.Attribute("rotate")?.Value);
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data.scale = Utility.GetVector3FromStrArray(item.Attribute("scale")?.Value);
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}
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float.TryParse(item.Attribute("rotateSpeed")?.Value, out data.rotateSpeed);
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data.clickEvent = item.Attribute("clickEvent")?.Value;
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act.datas.Add(data);
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}
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@ -34,6 +34,23 @@
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<!--物体点位选择 物体的中心点-->
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<Action type="PointQuestion" value="路径1,路径2"></Action>
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<!--物体点位选择 3D版
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position坐标
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rotate 旋转角度
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scale 缩放
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如果deviceName存在 则不需要写坐标旋转和缩放,是参照把deviceName的物体作为父物体
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rotateSpeed="180" 点图标旋转速度
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clickEvent是点击后发送的字符串配合StrEvent
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-->
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<Action type="Point3DQuestion">
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<Data deviceName="Point1" clickEvent="点1"></Data>
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<Data position="0,0,0" rotate="0,0,0" scale="1,1,1" clickEvent="点1" rotateSpeed="360"></Data>
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<Data deviceName="Point2" clickEvent="点2"></Data>
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<Data deviceName="Point3" clickEvent="点3"></Data>
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</Action>
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<!--文字选择题 scoreName="分数名"
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rightScore="5" 可以是正确加分
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wrongScore="-5" 也可以是错误减分
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@ -138,6 +155,8 @@
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<!--弹窗 btns可支持多个按钮-->
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<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定,取消" audio=""></Action>
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<!--预加载模块 要在app.xml的Data标签内-->
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<PreLoad>
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<Action type="Parallel">
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@ -156,8 +175,8 @@
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<Name>模块1</Name>
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<Descript>
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这里是实训描述内容.....
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巴拉巴拉....
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这里是实训描述内容.....
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巴拉巴拉....
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</Descript>
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<Device>
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<Name>组织钳</Name>
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