Merge remote-tracking branch 'origin/master' into LouDi_Pig

This commit is contained in:
李浩 2025-01-13 18:19:19 +08:00
commit c24f540f15
6 changed files with 55 additions and 8 deletions

View File

@ -3,6 +3,7 @@ using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
using XMLTool;
public class ActionHelper
@ -118,7 +119,8 @@ public class ActionHelper
case "PointQuestion":
return PointQuestionAction.Allocate(act.Value);
case "Point3DQuestion":
return Point3DQuestionAction.Allocate(act.Value);
var point3d = (Point3DQuestion)act;
return Point3DQuestionAction.Allocate(point3d.datas);
case "TextQuestion":
{
var strAction = (XMLTool.DictionaryAction)act;

View File

@ -41,6 +41,7 @@ namespace QFramework
GameObject obj = GameObject.Instantiate(Resources.Load("PointQuestion/Point3D")) as GameObject;
obj.GetOrAddComponent<Point3DItem>().Init(item);
}
this.Finish();
}
@ -64,6 +65,8 @@ namespace QFramework
{
if (!Deinited)
{
datas.Clear();
datas = null;
OnFinished = null;
Deinited = true;
mPool.Recycle(this);

View File

@ -43,9 +43,13 @@ namespace QFramework
else
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
if (obj == null)
{
Debug.LogError($"没有找到 path:{path} deviceName:{deviceName}");
}
}
if (obj != null && Input.GetMouseButtonUp(0) && EventSystem.current.IsPointerOverGameObject() == false)
}
if (Input.GetMouseButtonUp(0) && EventSystem.current.IsPointerOverGameObject() == false)
{
Vector3 mousePos = Input.mousePosition;
Ray ray = Camera.main.ScreenPointToRay(mousePos);
@ -62,6 +66,8 @@ namespace QFramework
}
}
}
return false;
}
public bool Paused { get; set; }

View File

@ -4,7 +4,6 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XMLTool;
using static UnityEditor.Progress;
public class Point3DItem : MonoBehaviour
{
@ -15,6 +14,10 @@ public class Point3DItem : MonoBehaviour
public void Init(Point3DQuestion.Data data)
{
this.data = data;
if (string.IsNullOrEmpty(data.name) == false)
{
gameObject.name = data.name;
}
if (string.IsNullOrEmpty(data.deviceName))
{
gameObject.transform.position = data.pos;
@ -25,6 +28,11 @@ public class Point3DItem : MonoBehaviour
{
GameObject device = DeviceController.Instance.GetDeviceObj(data.deviceName);
gameObject.transform.parent = device.transform;
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localEulerAngles = Vector3.zero;
gameObject.transform.localScale = Vector3.one;
}
rotSpeed = data.rotateSpeed;
TypeEventSystem.Global.Register<OnPoint3DQuestionDestroy>(OnObjDestroy).UnRegisterWhenGameObjectDestroyed(gameObject);

View File

@ -1092,9 +1092,18 @@ namespace XMLTool
{
Point3DQuestion.Data data = new Point3DQuestion.Data();
data.name = item.Attribute("name")?.Value;
XAttribute atr = item.Attribute("deviceName");
if (atr!=null)
{
data.deviceName = item.Attribute("deviceName").Value;
}
else
{
data.pos = Utility.GetVector3FromStrArray(item.Attribute("position")?.Value);
data.rotate = Utility.GetVector3FromStrArray(item.Attribute("rotate")?.Value);
data.scale = Utility.GetVector3FromStrArray(item.Attribute("scale")?.Value);
}
float.TryParse(item.Attribute("rotateSpeed")?.Value, out data.rotateSpeed);
data.clickEvent = item.Attribute("clickEvent")?.Value;
act.datas.Add(data);
}

View File

@ -34,6 +34,23 @@
<!--物体点位选择 物体的中心点-->
<Action type="PointQuestion" value="路径1,路径2"></Action>
<!--物体点位选择 3D版
position坐标
rotate 旋转角度
scale 缩放
如果deviceName存在 则不需要写坐标旋转和缩放是参照把deviceName的物体作为父物体
rotateSpeed="180" 点图标旋转速度
clickEvent是点击后发送的字符串配合StrEvent
-->
<Action type="Point3DQuestion">
<Data deviceName="Point1" clickEvent="点1"></Data>
<Data position="0,0,0" rotate="0,0,0" scale="1,1,1" clickEvent="点1" rotateSpeed="360"></Data>
<Data deviceName="Point2" clickEvent="点2"></Data>
<Data deviceName="Point3" clickEvent="点3"></Data>
</Action>
<!--文字选择题 scoreName="分数名"
rightScore="5" 可以是正确加分
wrongScore="-5" 也可以是错误减分
@ -138,6 +155,8 @@
<!--弹窗 btns可支持多个按钮-->
<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定,取消" audio=""></Action>
<!--预加载模块 要在app.xml的Data标签内-->
<PreLoad>
<Action type="Parallel">