修改逻辑
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@ -426,7 +426,7 @@ public class Utility
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// 该方法用于打乱当前脚本所挂载物体的子物体顺序
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// 该方法用于打乱当前脚本所挂载物体的子物体顺序
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public void ShuffleChildObjects(Transform parent)
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public static void ShuffleChildObjects(Transform parent)
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{
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{
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List<Transform> children = new List<Transform>();
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List<Transform> children = new List<Transform>();
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