增加错误日志

This commit is contained in:
shenjianxing 2024-12-31 13:16:06 +08:00
parent c3f7e8949e
commit bb57c527b7

View File

@ -46,30 +46,39 @@ namespace QFramework
GameObject obj = Utility.FindObj(path); GameObject obj = Utility.FindObj(path);
if (obj != null) if (obj != null)
{ {
anim = obj.GetComponent<Animation>(); try
{
anim = obj.GetComponent<Animation>();
if (string.IsNullOrEmpty(frame) == false && frame != "-1") if (string.IsNullOrEmpty(frame) == false && frame != "-1")
{
int curFrame = 0;
int.TryParse(frame, out curFrame);
anim[animName].time = curFrame / anim.clip.frameRate;
anim[animName].speed = 0;
anim.Play(animName);
this.Finish();
}
else
{
float curSpeed = 1;
if (string.IsNullOrEmpty(speed)==false)
{ {
float.TryParse(speed, out curSpeed); int curFrame = 0;
int.TryParse(frame, out curFrame);
anim[animName].time = curFrame / anim.clip.frameRate;
anim[animName].speed = 0;
anim.Play(animName);
this.Finish();
}
else
{
float curSpeed = 1;
if (string.IsNullOrEmpty(speed) == false)
{
float.TryParse(speed, out curSpeed);
}
anim[animName].speed = curSpeed;
anim.Play(animName);
} }
anim[animName].speed = curSpeed;
anim.Play(animName);
} }
catch (Exception)
{
Debug.LogError($"{path} 播放动画 {animName} 出错");
}
} }
else else
{ {
Debug.LogError("未找到路径:" + path);
this.Finish(); this.Finish();
} }
} }