修改内容1,去掉BtnAnimAction。修改为状态机,形成动画。
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@ -390,7 +390,7 @@ MonoBehaviour:
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@ -35,8 +35,8 @@ RectTransform:
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@ -1,99 +1,100 @@
|
|||||||
|
using DG.Tweening;
|
||||||
using DG.Tweening.Core;
|
using DG.Tweening.Core;
|
||||||
using DG.Tweening.Plugins.Options;
|
using DG.Tweening.Plugins.Options;
|
||||||
using DG.Tweening;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using QFramework;
|
using UnityEngine.Rendering.Universal;
|
||||||
|
using static OperationController;
|
||||||
|
|
||||||
namespace QFramework
|
namespace QFramework
|
||||||
{
|
{
|
||||||
|
internal class AnimationAction : IAction
|
||||||
internal class AnimationAction : IAction
|
|
||||||
{
|
|
||||||
public System.Action OnFinished
|
|
||||||
{
|
{
|
||||||
get; set;
|
|
||||||
}
|
|
||||||
|
|
||||||
private AnimationAction()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private static readonly SimpleObjectPool<AnimationAction> mPool =
|
public System.Action OnFinished
|
||||||
new SimpleObjectPool<AnimationAction>(() => new AnimationAction(), null, 10);
|
|
||||||
|
|
||||||
string path;
|
|
||||||
string animName;
|
|
||||||
Animation anim;
|
|
||||||
string frame;
|
|
||||||
string speed;
|
|
||||||
string deviceName;
|
|
||||||
|
|
||||||
float totalTime;
|
|
||||||
GameObject obj;
|
|
||||||
|
|
||||||
public static AnimationAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
|
|
||||||
{
|
|
||||||
var retNode = mPool.Allocate();
|
|
||||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
|
||||||
retNode.Deinited = false;
|
|
||||||
retNode.Reset();
|
|
||||||
retNode.path = path;
|
|
||||||
retNode.animName = datas.ContainsKey("animName") ? datas["animName"] : "";
|
|
||||||
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : "";
|
|
||||||
retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : "";
|
|
||||||
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : "";
|
|
||||||
retNode.OnFinished = OnFinished;
|
|
||||||
return retNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ulong ActionID
|
|
||||||
{
|
|
||||||
get; set;
|
|
||||||
}
|
|
||||||
public ActionStatus Status
|
|
||||||
{
|
|
||||||
get; set;
|
|
||||||
}
|
|
||||||
TweenerCore<float, float, FloatOptions> animDot;
|
|
||||||
|
|
||||||
public void OnStart()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(deviceName))
|
|
||||||
{
|
{
|
||||||
obj = Utility.FindObj(path);
|
get; set;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
obj = DeviceController.Instance.GetDeviceObj(deviceName);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj != null)
|
|
||||||
|
private AnimationAction()
|
||||||
{
|
{
|
||||||
if (obj.activeSelf == false)
|
}
|
||||||
|
|
||||||
|
private static readonly SimpleObjectPool<AnimationAction> mPool =
|
||||||
|
new SimpleObjectPool<AnimationAction>(() => new AnimationAction(), null, 10);
|
||||||
|
|
||||||
|
|
||||||
|
string path;
|
||||||
|
string animName;
|
||||||
|
Animation anim;
|
||||||
|
string frame;
|
||||||
|
string speed;
|
||||||
|
string deviceName;
|
||||||
|
|
||||||
|
float totalTime;
|
||||||
|
GameObject obj;
|
||||||
|
public static AnimationAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
|
||||||
|
{
|
||||||
|
var retNode = mPool.Allocate();
|
||||||
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
|
retNode.Deinited = false;
|
||||||
|
retNode.Reset();
|
||||||
|
retNode.path = path;
|
||||||
|
retNode.animName = datas.ContainsKey("animName") ? datas["animName"] : "";
|
||||||
|
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : "";
|
||||||
|
retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : "";
|
||||||
|
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : "";
|
||||||
|
retNode.OnFinished = OnFinished;
|
||||||
|
return retNode;
|
||||||
|
}
|
||||||
|
public ulong ActionID
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public ActionStatus Status
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
TweenerCore<float, float, FloatOptions> animDot;
|
||||||
|
public void OnStart()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(deviceName))
|
||||||
{
|
{
|
||||||
Debug.LogError(obj.name + "当前是隐藏状态");
|
obj = Utility.FindObj(path);
|
||||||
this.Finish();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
try
|
obj = DeviceController.Instance.GetDeviceObj(deviceName);
|
||||||
|
}
|
||||||
|
if (obj != null)
|
||||||
|
{
|
||||||
|
if (obj.activeSelf == false)
|
||||||
{
|
{
|
||||||
anim = obj.GetComponent<Animation>();
|
Debug.LogError(obj.name + "当前是隐藏状态");
|
||||||
|
this.Finish();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
anim = obj.GetComponent<Animation>();
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(frame) == false && frame != "-1")
|
if (string.IsNullOrEmpty(frame) == false && frame != "-1")
|
||||||
{
|
{
|
||||||
int curFrame = 0;
|
int curFrame = 0;
|
||||||
int.TryParse(frame, out curFrame);
|
int.TryParse(frame, out curFrame);
|
||||||
anim.clip = anim[animName].clip;
|
anim.clip = anim[animName].clip;
|
||||||
anim[animName].time = curFrame / anim.clip.frameRate;
|
anim[animName].time = curFrame / anim.clip.frameRate;
|
||||||
anim.Play(animName);
|
anim.Play(animName);
|
||||||
anim[animName].speed = 0;
|
anim[animName].speed = 0;
|
||||||
anim.Sample();
|
anim.Sample();
|
||||||
this.Finish();
|
this.Finish();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float curSpeed = 1;
|
float curSpeed = 1;
|
||||||
if (string.IsNullOrEmpty(speed) == false)
|
if (string.IsNullOrEmpty(speed) == false)
|
||||||
{
|
{
|
||||||
@ -103,135 +104,90 @@ internal class AnimationAction : IAction
|
|||||||
if (curSpeed < 0)
|
if (curSpeed < 0)
|
||||||
{
|
{
|
||||||
anim.Play(animName);
|
anim.Play(animName);
|
||||||
anim[animName].normalizedTime = 1; // 从动画末尾开始
|
anim[animName].normalizedTime = 1;
|
||||||
|
animDot = DOTween.To(() => anim[animName].normalizedTime, v => anim[animName].normalizedTime = v, 0, anim[animName].length / Math.Abs(curSpeed));
|
||||||
// 计算倒播所需时间
|
|
||||||
float duration = anim[animName].length / Math.Abs(curSpeed);
|
|
||||||
|
|
||||||
animDot = DOTween.To(
|
|
||||||
() => anim[animName].normalizedTime,
|
|
||||||
v => anim[animName].normalizedTime = v,
|
|
||||||
0, // 倒播到动画开始
|
|
||||||
duration
|
|
||||||
);
|
|
||||||
|
|
||||||
animDot.onComplete = () =>
|
animDot.onComplete = () =>
|
||||||
{
|
{
|
||||||
anim.Stop();
|
anim.Stop();
|
||||||
this.Finish(); // 关键修改:添加完成调用
|
|
||||||
};
|
};
|
||||||
|
|
||||||
totalTime = duration; // 设置总时间为动画播放时长
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
|
||||||
anim[animName].speed = curSpeed;
|
|
||||||
anim.Play(animName);
|
|
||||||
|
|
||||||
totalTime = Math.Abs(anim[animName].length / curSpeed);
|
|
||||||
|
|
||||||
// 处理循环动画
|
|
||||||
if (anim[animName].wrapMode == WrapMode.Loop)
|
|
||||||
{
|
{
|
||||||
// 示例:循环播放10秒后结束
|
anim[animName].speed = curSpeed;
|
||||||
totalTime = 10f;
|
anim.Play(animName);
|
||||||
|
if (anim[animName].wrapMode == WrapMode.Loop)
|
||||||
|
{
|
||||||
|
this.Finish();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
totalTime = Math.Abs(anim[animName].length / curSpeed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
anim = obj.GetComponent<Animation>();
|
||||||
|
Debug.LogError($"{path} 播放动画 {animName} 出错");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
anim = obj.GetComponent<Animation>();
|
|
||||||
Debug.LogError($"{path} 播放动画 {animName} 出错");
|
|
||||||
this.Finish();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("未找到路径:" + path);
|
|
||||||
this.Finish();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void OnExecute(float dt)
|
|
||||||
{
|
|
||||||
//if (Status != ActionStatus.NotStart) return;
|
|
||||||
|
|
||||||
totalTime -= dt;
|
|
||||||
// 新增:处理倒播动画的完成检测
|
|
||||||
if (anim != null && animDot != null && !animDot.IsPlaying())
|
|
||||||
{
|
|
||||||
this.Finish();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (anim != null)
|
|
||||||
{
|
|
||||||
// 非循环动画判断
|
|
||||||
if (anim[animName].wrapMode != WrapMode.Loop)
|
|
||||||
{
|
|
||||||
if (!anim.isPlaying || totalTime <= 0)
|
|
||||||
{
|
|
||||||
this.Finish();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// 循环动画判断(基于总时间)
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (totalTime <= 0)
|
Debug.LogError("未找到路径:" + path);
|
||||||
{
|
this.Finish();
|
||||||
anim.Stop(animName);
|
|
||||||
this.Finish();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
|
||||||
|
public void OnExecute(float dt)
|
||||||
{
|
{
|
||||||
this.Finish();
|
totalTime -= Time.deltaTime;
|
||||||
}
|
if (anim != null && (anim.isPlaying == false || totalTime <= 0))
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFinish()
|
|
||||||
{
|
|
||||||
// Debug.Log("调用这个AnimActionfinish");
|
|
||||||
OnFinished?.Invoke(); // 触发外部回调
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
{
|
|
||||||
Status = ActionStatus.NotStart;
|
|
||||||
Paused = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Paused
|
|
||||||
{
|
|
||||||
get; set;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Deinit()
|
|
||||||
{
|
|
||||||
if (!Deinited)
|
|
||||||
{
|
|
||||||
if (obj != null && anim != null)
|
|
||||||
{
|
{
|
||||||
anim.Stop();
|
this.Finish();
|
||||||
}
|
}
|
||||||
animDot?.Kill();
|
}
|
||||||
OnFinished = null;
|
|
||||||
Deinited = true;
|
public void OnFinish()
|
||||||
obj = null;
|
{
|
||||||
mPool.Recycle(this);
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Status = ActionStatus.NotStart;
|
||||||
|
Paused = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Paused
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Deinit()
|
||||||
|
{
|
||||||
|
if (!Deinited)
|
||||||
|
{
|
||||||
|
if (obj != null)
|
||||||
|
{
|
||||||
|
if (anim != null)
|
||||||
|
{
|
||||||
|
anim.Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animDot?.Kill();
|
||||||
|
OnFinished = null;
|
||||||
|
Deinited = true;
|
||||||
|
obj = null;
|
||||||
|
mPool.Recycle(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Deinited
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Deinited
|
|
||||||
{
|
|
||||||
get; set;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@ -79,6 +79,9 @@ namespace QFramework
|
|||||||
data.pos = datas.ContainsKey("pos") ? datas["pos"] : string.Empty;
|
data.pos = datas.ContainsKey("pos") ? datas["pos"] : string.Empty;
|
||||||
data.animName = datas.ContainsKey("animName") ? datas["animName"] : string.Empty;
|
data.animName = datas.ContainsKey("animName") ? datas["animName"] : string.Empty;
|
||||||
|
|
||||||
|
data.speed = datas.ContainsKey("speed") ? datas["speed"] : string.Empty;
|
||||||
|
|
||||||
|
|
||||||
UIKit.OpenPanelAsync<UIBtnAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
|
UIKit.OpenPanelAsync<UIBtnAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
|
||||||
{
|
{
|
||||||
this.Finish();
|
this.Finish();
|
||||||
|
|||||||
90
Assets/Scripts/Actions/ReSetZhanShiCameraAction.cs
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
using DG.Tweening;
|
||||||
|
using QFramework;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ReSetZhanShiCameraAction : IAction
|
||||||
|
{
|
||||||
|
public ulong ActionID
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public bool Deinited
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public bool Paused
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public ActionStatus Status
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static readonly SimpleObjectPool<ReSetZhanShiCameraAction> mPool =
|
||||||
|
new SimpleObjectPool<ReSetZhanShiCameraAction>(() => new ReSetZhanShiCameraAction(), null, 10);
|
||||||
|
|
||||||
|
Vector3 pos;
|
||||||
|
float time;
|
||||||
|
string path;
|
||||||
|
public static ReSetZhanShiCameraAction Allocate(string path, Vector3 pos, float time, System.Action onDelayFinish = null)
|
||||||
|
{
|
||||||
|
var retNode = mPool.Allocate();
|
||||||
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
|
retNode.Deinited = false;
|
||||||
|
retNode.Reset();
|
||||||
|
retNode.pos = pos;
|
||||||
|
retNode.time = time;
|
||||||
|
retNode.path = path;
|
||||||
|
return retNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void Deinit()
|
||||||
|
{
|
||||||
|
if (!Deinited)
|
||||||
|
{
|
||||||
|
Deinited = true;
|
||||||
|
mPool.Recycle(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExecute(float dt)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFinish()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnStart()
|
||||||
|
{
|
||||||
|
GameObject obj = null;
|
||||||
|
#if VR
|
||||||
|
if (path == "FlyCamera")
|
||||||
|
{
|
||||||
|
obj = UIRoot.Instance.transform.Find("ZFrame").gameObject;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
obj = Utility.FindObj(path);
|
||||||
|
|
||||||
|
if (obj == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"ûÓÐÕÒµ½Â·¾¶{path}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
obj.transform.DOMove(pos, time).onComplete = () => this.Finish(); ;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Status = ActionStatus.NotStart;
|
||||||
|
Paused = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Actions/ReSetZhanShiCameraAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9ea3b169b1da421428948441ef823d4c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -21,6 +21,9 @@ namespace QFramework.Example
|
|||||||
|
|
||||||
public String animName;
|
public String animName;
|
||||||
|
|
||||||
|
|
||||||
|
public string speed;
|
||||||
|
|
||||||
}
|
}
|
||||||
public partial class UIBtnAnim : UIPanel
|
public partial class UIBtnAnim : UIPanel
|
||||||
{
|
{
|
||||||
@ -47,7 +50,7 @@ namespace QFramework.Example
|
|||||||
List<String> targetObj = mData.AnimObj.Split('|')?.ToList();
|
List<String> targetObj = mData.AnimObj.Split('|')?.ToList();
|
||||||
List<String> size = mData.size.Split('|')?.ToList();
|
List<String> size = mData.size.Split('|')?.ToList();
|
||||||
List<String> pos = mData.pos.Split('|')?.ToList();
|
List<String> pos = mData.pos.Split('|')?.ToList();
|
||||||
|
string speed = mData.speed.ToString();
|
||||||
for (int i = 0; i < title.Count; i++)
|
for (int i = 0; i < title.Count; i++)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -71,12 +74,12 @@ namespace QFramework.Example
|
|||||||
ButtonItemObj.transform.GetComponent<Button>().onClick.RemoveAllListeners();
|
ButtonItemObj.transform.GetComponent<Button>().onClick.RemoveAllListeners();
|
||||||
ButtonItemObj.transform.GetComponent<Button>().onClick.AddListener(() => {
|
ButtonItemObj.transform.GetComponent<Button>().onClick.AddListener(() => {
|
||||||
|
|
||||||
UIGuideTipData data = new UIGuideTipData();
|
UIGuideTipData data = UIKit.GetPanel<UIGuideTip>().Data;
|
||||||
data = UIKit.GetPanel<UIGuideTip>().Data;
|
|
||||||
|
|
||||||
|
|
||||||
UIKit.HidePanel<UIGuideTip>();
|
UIKit.ClosePanel<UIGuideTip>();
|
||||||
UIKit.HidePanel<UITextWindow>();
|
UIKit.ClosePanel<UITextWindow>();
|
||||||
obj.gameObject.SetActive(false);
|
obj.gameObject.SetActive(false);
|
||||||
AnimObj.gameObject.SetActive(true);
|
AnimObj.gameObject.SetActive(true);
|
||||||
PlayReverseAnimation(targetObj[j], mData.animName, () => {
|
PlayReverseAnimation(targetObj[j], mData.animName, () => {
|
||||||
@ -84,11 +87,18 @@ namespace QFramework.Example
|
|||||||
|
|
||||||
AnimObj.gameObject.SetActive(false);
|
AnimObj.gameObject.SetActive(false);
|
||||||
obj.gameObject.SetActive(true);
|
obj.gameObject.SetActive(true);
|
||||||
UIKit.OpenPanelAsync<UIGuideTip>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal();
|
|
||||||
|
|
||||||
|
|
||||||
// Debug.Log("在事件结束添加这些方法");
|
|
||||||
});
|
|
||||||
|
UIKit.OpenPanel<UIGuideTip>(uiData: data, canvasLevel: UILevel.Common);
|
||||||
|
//UIKit.OpenPanelAsync<UIGuideTip>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() => {
|
||||||
|
// UIKit.GetPanel<UIGuideTip>().isUpdate = true;
|
||||||
|
//});
|
||||||
|
|
||||||
|
|
||||||
|
// Debug.Log("在事件结束添加这些方法");
|
||||||
|
}, speed);
|
||||||
|
|
||||||
|
|
||||||
});
|
});
|
||||||
@ -96,12 +106,12 @@ namespace QFramework.Example
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayReverseAnimation(string path, string animName, Action OnFinishAction)
|
public void PlayReverseAnimation(string path, string animName, Action OnFinishAction, string speed)
|
||||||
{
|
{
|
||||||
var data = new Dictionary<string, string>
|
var data = new Dictionary<string, string>
|
||||||
{
|
{
|
||||||
{ "animName", animName },
|
{ "animName", animName },
|
||||||
{ "speed", "-1" } // 传递-1实现倒播
|
{ "speed",speed } // 传递-1实现倒播
|
||||||
};
|
};
|
||||||
|
|
||||||
var action = AnimationAction.Allocate(path, data);
|
var action = AnimationAction.Allocate(path, data);
|
||||||
@ -109,14 +119,32 @@ namespace QFramework.Example
|
|||||||
// ÉèÖûص÷
|
// ÉèÖûص÷
|
||||||
action.OnFinished += () =>
|
action.OnFinished += () =>
|
||||||
{
|
{
|
||||||
// Debug.Log("倒播动画完成回调触发");
|
// Debug.Log("倒播动画完成回调触发");
|
||||||
OnFinishAction?.Invoke();
|
|
||||||
action.Deinit();
|
action.Finish();
|
||||||
|
OnFinishAction?.Invoke(); action.Deinit();
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Æô¶¯¶¯×÷
|
// Æô¶¯¶¯×÷
|
||||||
action.OnStart();
|
action.OnStart();
|
||||||
ActionKit.Sequence().Append(action).StartGlobal();
|
ActionKit.Sequence().Append(action).StartGlobal();
|
||||||
|
|
||||||
|
|
||||||
|
// GameObject obj = Utility.FindObj(path);
|
||||||
|
// obj.SetActive(true);
|
||||||
|
|
||||||
|
//Animation anim = obj.GetComponent<Animation>();
|
||||||
|
// anim.clip = anim[animName].clip;
|
||||||
|
// anim[animName].speed = speed.ToFloat();
|
||||||
|
// anim.Play();
|
||||||
|
// if (OnFinishAction!=null)
|
||||||
|
// {
|
||||||
|
// OnFinishAction.Invoke();
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
protected override void OnShow()
|
protected override void OnShow()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -75,11 +75,13 @@ namespace QFramework.Example
|
|||||||
sliderItemObj.name = Objs[i];
|
sliderItemObj.name = Objs[i];
|
||||||
|
|
||||||
// 设置Slider标题
|
// 设置Slider标题
|
||||||
sliderItemObj.transform.Find("TitleText").GetComponent<Text>().text = Objs[i];
|
Debug.Log(sliderItemObj+"??");
|
||||||
|
Slider slider = sliderItemObj.GetComponent<Slider>();
|
||||||
|
|
||||||
|
slider.transform.Find("Title").transform.Find("TitleText").GetComponent<Text>().text = Objs[i];
|
||||||
|
|
||||||
|
|
||||||
// 获取Slider组件并设置初始值
|
// 获取Slider组件并设置初始值
|
||||||
Slider slider = sliderItemObj.GetComponent<Slider>();
|
|
||||||
|
|
||||||
sliders.Add(slider);
|
sliders.Add(slider);
|
||||||
if (slider != null)
|
if (slider != null)
|
||||||
@ -126,6 +128,12 @@ namespace QFramework.Example
|
|||||||
else if(slider.value == 0)
|
else if(slider.value == 0)
|
||||||
{
|
{
|
||||||
var v= UIKit.GetPanel<UIGuideTip>();
|
var v= UIKit.GetPanel<UIGuideTip>();
|
||||||
|
var Data = UIKit.GetPanel<UIGuideTip>().Data;
|
||||||
|
UIKit.OpenPanelAsync<UIGuideTip>(uiData: Data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
|
||||||
|
{
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
v.Show();
|
v.Show();
|
||||||
v.isUpdate = true;
|
v.isUpdate = true;
|
||||||
|
|
||||||
|
|||||||
@ -2041,6 +2041,11 @@ namespace XMLTool
|
|||||||
{
|
{
|
||||||
act.args.Add("animName", animName.Value);
|
act.args.Add("animName", animName.Value);
|
||||||
}
|
}
|
||||||
|
XAttribute speed = action.Attribute("speed");
|
||||||
|
if (speed != null)
|
||||||
|
{
|
||||||
|
act.args.Add("speed", speed.Value);
|
||||||
|
}
|
||||||
newAction = act;
|
newAction = act;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 60 KiB |
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 52 KiB |
@ -78,10 +78,12 @@
|
|||||||
|
|
||||||
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
|
||||||
|
|
||||||
<Action type="Greatbtns" name="动态三维建模|分类对比学习|分类对比学习|分类对比学习|分类对比学习|分类对比学习" HieraName="动态三维建模|棱柱分类对比学习|棱锥分类对比学习|球体分类对比学习|圆柱分类对比学习|圆锥分类对比学习" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1" size="125,70|125,70|125,70|125,70|125,70|125,70" />
|
<Action type="Greatbtns" name="动态三维建模|分类对比学习|分类对比学习|分类对比学习|分类对比学习|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画" HieraName="动态三维建模|棱柱分类对比学习|棱锥分类对比学习|球体分类对比学习|圆柱分类对比学习|圆锥分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|730,347|730,347|730,347|730,347|730,347" size="125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70" />
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||||
random="false"
|
random="false"
|
||||||
scrollSpeed="25" position="left"
|
scrollSpeed="25" position="left"
|
||||||
@ -98,7 +100,13 @@
|
|||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="Var" name="进入棱柱" value="1"></Action>
|
<Action type="Var" name="进入棱柱" value="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
@ -135,25 +143,24 @@
|
|||||||
|
|
||||||
|
|
||||||
<Action type="Log" value="进入棱柱状态机"></Action>
|
<Action type="Log" value="进入棱柱状态机"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="UIBtnAnim" title="形成动画" Obj="Main/A_SM_LengZhu" AnimObj="Main/A_SM_LengZhuAnim" size="116,45" pos="730,347" animName="Lengzhu"></Action>
|
|
||||||
|
|
||||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||||
random="false"
|
random="false"
|
||||||
scrollSpeed="25" position="left"
|
scrollSpeed="25" position="left"
|
||||||
></Action>
|
></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
|
||||||
<Action type="Var" name="进入棱柱" value="2"></Action>
|
<Action type="Var" name="进入棱柱" value="2"></Action>
|
||||||
|
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
|
||||||
<Action type="UIGuideTip"
|
<Action type="UIGuideTip"
|
||||||
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||||
offSet="200,100,0|-200,100,0|-200,-80,0|250,50,0|-250,50,0|300,0,0|-300,50,0|-200,150,0"
|
offSet="200,0,0|0,100,0|-200,0,0|-250,0,0|-250,0,0|300,0,0|447,0,0|-300,0,0"
|
||||||
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||||
tiptext="
|
tiptext="
|
||||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|
|
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|
|
||||||
@ -188,9 +195,7 @@
|
|||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action>
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
</Exit>
|
</Exit>
|
||||||
|
|
||||||
@ -204,13 +209,14 @@
|
|||||||
|
|
||||||
<Action type="Log" value="棱锥"></Action>
|
<Action type="Log" value="棱锥"></Action>
|
||||||
<Action type="Var" name="进入棱锥" value="2"></Action>
|
<Action type="Var" name="进入棱锥" value="2"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="true" isDevice="false"></Action>
|
||||||
<Action type="UIBtnAnim" title="形成动画" Obj="Main/A_SM_LengZhui" AnimObj="Main/A_SM_LengZhuiAnim" size="116,45" pos="730,347" animName="Lengzhui"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||||
@ -220,7 +226,7 @@
|
|||||||
|
|
||||||
<Action type="UIGuideTip"
|
<Action type="UIGuideTip"
|
||||||
targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
|
targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
|
||||||
offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
|
offSet="200,0,0 |-250,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
|
||||||
showName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
|
showName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
|
||||||
tiptext="
|
tiptext="
|
||||||
底面:其中的多边形叫作棱锥的底面。|
|
底面:其中的多边形叫作棱锥的底面。|
|
||||||
@ -234,7 +240,7 @@
|
|||||||
|
|
||||||
></Action>
|
></Action>
|
||||||
|
|
||||||
<Action type="UISliderAnim" title="棱锥底面|棱锥底面边长|棱锥侧面|棱锥侧棱|棱锥棱高|棱锥顶点" targetObj="Main/A_SM_LengZhui"> </Action>
|
<Action type="UISliderAnim" title="棱高|棱锥倾斜度|底面边长" targetObj="Main/A_SM_LengZhui"> </Action>
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
@ -243,8 +249,7 @@
|
|||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action>
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
@ -258,9 +263,9 @@
|
|||||||
<Action type="Log" value="球体"></Action>
|
<Action type="Log" value="球体"></Action>
|
||||||
<Action type="Var" name="进入球体" value="2"></Action>
|
<Action type="Var" name="进入球体" value="2"></Action>
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action>
|
||||||
<Action type="UIBtnAnim" title="形成动画" Obj="Main/A_SM_QiuTi" AnimObj="Main/A_SM_QiuTiAnim" size="116,45" pos="730,347" animName="Qiuti"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
@ -269,10 +274,10 @@
|
|||||||
scrollSpeed="25" position="left"
|
scrollSpeed="25" position="left"
|
||||||
></Action>
|
></Action>
|
||||||
|
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
|
||||||
<Action type="UIGuideTip"
|
<Action type="UIGuideTip"
|
||||||
targetName="球体圆心,球体半径"
|
targetName="球体圆心,球体半径"
|
||||||
offSet="200,0,0|200,0,0"
|
offSet="-300,0,0|300,0,0"
|
||||||
showName="球体圆心,球体半径"
|
showName="球体圆心,球体半径"
|
||||||
tiptext="
|
tiptext="
|
||||||
半圆的圆心叫作球心。|
|
半圆的圆心叫作球心。|
|
||||||
@ -291,8 +296,11 @@
|
|||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
|
|
||||||
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
</Exit>
|
</Exit>
|
||||||
@ -303,13 +311,17 @@
|
|||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Log" value="圆柱"></Action>
|
<Action type="Log" value="圆柱"></Action>
|
||||||
<Action type="Var" name="进入圆柱" value="2"></Action>
|
<Action type="Var" name="进入圆柱" value="2"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
<Action type="UIBtnAnim" title="形成动画" Obj="Main/A_SM_YuanZhu" AnimObj="Main/A_SM_YuanZhuAnim" size="116,45" pos="730,347" animName="Yuanzhu"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||||
@ -319,7 +331,7 @@
|
|||||||
|
|
||||||
<Action type="UIGuideTip"
|
<Action type="UIGuideTip"
|
||||||
targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
|
targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
|
||||||
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0"
|
offSet="200,0,0|200,0,0|-200,0,0|400,0,0|200,0,0"
|
||||||
showName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
|
showName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
|
||||||
tiptext="
|
tiptext="
|
||||||
旋转轴叫作圆柱的轴。|
|
旋转轴叫作圆柱的轴。|
|
||||||
@ -330,7 +342,7 @@
|
|||||||
tipaudio=" sound29.mp3|sound30.mp3|sound31.mp3|sound32.mp3|sound33.mp3 "
|
tipaudio=" sound29.mp3|sound30.mp3|sound31.mp3|sound32.mp3|sound33.mp3 "
|
||||||
tiptitle="圆柱轴|圆柱底面|圆柱侧面|圆柱母线|圆柱高"
|
tiptitle="圆柱轴|圆柱底面|圆柱侧面|圆柱母线|圆柱高"
|
||||||
></Action>
|
></Action>
|
||||||
<Action type="UISliderAnim" title="圆柱轴|圆柱底面|圆柱侧面|圆柱母线|圆柱高" targetObj="Main/A_SM_YuanZhu"> </Action>
|
<Action type="UISliderAnim" title="上底面半径|底面半径|圆柱高|圆柱倾斜度" targetObj="Main/A_SM_YuanZhu"> </Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -342,22 +354,23 @@
|
|||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
</Exit>
|
</Exit>
|
||||||
</State>
|
</State>
|
||||||
|
|
||||||
<State name="圆锥">
|
<State name="圆锥">
|
||||||
<Enter>
|
<Enter>
|
||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Log" value="圆锥"></Action>
|
<Action type="Log" value="圆锥"></Action>
|
||||||
<Action type="Var" name="进入圆锥" value="2"></Action>
|
<Action type="Var" name="进入圆锥" value="2"></Action>
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="true" isDevice="false"></Action>
|
||||||
<Action type="UIBtnAnim" title="形成动画" Obj="Main/A_SM_YuanZhui" AnimObj="Main/A_SM_YuanZhuiAnim" size="116,45" pos="730,347" animName="Yuanzhui"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
@ -370,7 +383,7 @@
|
|||||||
|
|
||||||
<Action type="UIGuideTip"
|
<Action type="UIGuideTip"
|
||||||
targetName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
|
targetName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
|
||||||
offSet="200,0,0|200,0,0|-200,0,0|-200,50,0|-100,0,0|150,0,0"
|
offSet="200,0,0|200,0,0|-200,0,0|-400,0,0|-100,0,0|350,0,0"
|
||||||
showName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
|
showName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
|
||||||
tiptext="旋转轴叫作圆锥的轴|另一条直角边旋转而形成的圆面叫作底面.|斜边旋转而形成的曲面叫作侧面|无论旋转到什么位置,斜边都叫作侧面的母线|母线与轴的交点叫作顶点|顶点到底面的距离叫作圆锥的高"
|
tiptext="旋转轴叫作圆锥的轴|另一条直角边旋转而形成的圆面叫作底面.|斜边旋转而形成的曲面叫作侧面|无论旋转到什么位置,斜边都叫作侧面的母线|母线与轴的交点叫作顶点|顶点到底面的距离叫作圆锥的高"
|
||||||
|
|
||||||
@ -380,7 +393,7 @@
|
|||||||
></Action>
|
></Action>
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||||
|
|
||||||
<Action type="UISliderAnim" title="底面半径|圆锥高|圆锥倾斜度" targetObj="Main/A_SM_YuanZhui"> </Action>
|
<Action type="UISliderAnim" title="底面半径|圆锥倾斜度|圆锥高" targetObj="Main/A_SM_YuanZhui"> </Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -391,6 +404,7 @@
|
|||||||
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||||
|
|
||||||
@ -408,7 +422,7 @@
|
|||||||
|
|
||||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
|
||||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||||
|
|
||||||
<Action type="DragJiHe" DragItemName="棱柱" TargetObj="多面体" ItemPath="JiHeTi/LengZhu.png"></Action>
|
<Action type="DragJiHe" DragItemName="棱柱" TargetObj="多面体" ItemPath="JiHeTi/LengZhu.png"></Action>
|
||||||
@ -441,7 +455,7 @@
|
|||||||
|
|
||||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
|
||||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||||
|
|
||||||
<Action type="DragJiHe" DragItemName="棱锥" TargetObj="多面体" ItemPath="JiHeTi/LengZhui.png"></Action>
|
<Action type="DragJiHe" DragItemName="棱锥" TargetObj="多面体" ItemPath="JiHeTi/LengZhui.png"></Action>
|
||||||
@ -472,7 +486,7 @@
|
|||||||
|
|
||||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
|
||||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||||
|
|
||||||
<Action type="DragJiHe" DragItemName="球体" TargetObj="旋转体" ItemPath="JiHeTi/QiuTi.png"></Action>
|
<Action type="DragJiHe" DragItemName="球体" TargetObj="旋转体" ItemPath="JiHeTi/QiuTi.png"></Action>
|
||||||
@ -504,7 +518,7 @@
|
|||||||
|
|
||||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
|
||||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||||
|
|
||||||
<Action type="DragJiHe" DragItemName="圆柱" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhu.png"></Action>
|
<Action type="DragJiHe" DragItemName="圆柱" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhu.png"></Action>
|
||||||
@ -535,7 +549,7 @@
|
|||||||
|
|
||||||
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
|
||||||
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
|
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
|
||||||
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
|
||||||
|
|
||||||
<Action type="DragJiHe" DragItemName="圆锥" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhui.png"></Action>
|
<Action type="DragJiHe" DragItemName="圆锥" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhui.png"></Action>
|
||||||
@ -559,6 +573,245 @@
|
|||||||
</State>
|
</State>
|
||||||
|
|
||||||
|
|
||||||
|
<State name="棱柱形成动画">
|
||||||
|
<Enter>
|
||||||
|
<Action type="Sequence">
|
||||||
|
<Action type="Log" value="棱柱形成动画!!!!"></Action>
|
||||||
|
|
||||||
|
<Action type="Var" name="进入棱柱" value="2"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" frame="1"></Action>
|
||||||
|
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" speed="-1"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Var" name="进入棱柱" value="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Enter>
|
||||||
|
<Exit>
|
||||||
|
<Action type="Sequence">
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Log" value="退出 棱柱形成动画 动画!!!!"></Action>
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Exit>
|
||||||
|
</State>
|
||||||
|
|
||||||
|
|
||||||
|
<State name="棱锥形成动画">
|
||||||
|
<Enter>
|
||||||
|
<Action type="Sequence">
|
||||||
|
<Action type="Log" value="棱锥形成动画!!!!"></Action>
|
||||||
|
|
||||||
|
<Action type="Var" name="进入棱锥" value="2"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhuiAnim" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Anim" value="Main/A_SM_LengZhuiAnim" animName="Lengzhui" frame="1"></Action>
|
||||||
|
<Action type="Anim" value="Main/A_SM_LengZhuiAnim" animName="Lengzhui" speed="-1"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_LengZhuiAnim" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Var" name="进入棱锥" value="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Enter>
|
||||||
|
<Exit>
|
||||||
|
<Action type="Sequence">
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Log" value="退出 棱锥形成动画 动画!!!!"></Action>
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Exit>
|
||||||
|
</State>
|
||||||
|
|
||||||
|
|
||||||
|
<State name="球体形成动画">
|
||||||
|
<Enter>
|
||||||
|
<Action type="Sequence">
|
||||||
|
<Action type="Log" value="球体形成动画!!!!"></Action>
|
||||||
|
|
||||||
|
<Action type="Var" name="进入球体" value="2"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_QiuTiAnim" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Anim" value="Main/A_SM_QiuTiAnim" animName="Qiuti" frame="1"></Action>
|
||||||
|
<Action type="Anim" value="Main/A_SM_QiuTiAnim" animName="Qiuti" speed="1"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_QiuTiAnim" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Var" name="进入球体" value="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Enter>
|
||||||
|
<Exit>
|
||||||
|
<Action type="Sequence">
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Log" value="退出 球体 形成动画 动画!!!!"></Action>
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Exit>
|
||||||
|
</State>
|
||||||
|
|
||||||
|
|
||||||
|
<State name="圆柱形成动画">
|
||||||
|
<Enter>
|
||||||
|
<Action type="Sequence">
|
||||||
|
<Action type="Log" value="圆柱形成动画!!!!"></Action>
|
||||||
|
|
||||||
|
<Action type="Var" name="进入圆柱" value="2"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_YuanZhuAnim" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Anim" value="Main/A_SM_YuanZhuAnim" animName="Yuanzhu" frame="1"></Action>
|
||||||
|
<Action type="Anim" value="Main/A_SM_YuanZhuAnim" animName="Yuanzhu" speed="1"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_YuanZhuAnim" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Var" name="进入圆柱" value="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Enter>
|
||||||
|
<Exit>
|
||||||
|
<Action type="Sequence">
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Log" value="退出 圆柱 形成动画 动画!!!!"></Action>
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Exit>
|
||||||
|
</State>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<State name="圆锥形成动画">
|
||||||
|
<Enter>
|
||||||
|
<Action type="Sequence">
|
||||||
|
<Action type="Log" value="圆锥形成动画!!!!"></Action>
|
||||||
|
|
||||||
|
<Action type="Var" name="进入圆锥" value="2"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_YuanZhuiAnim" isShow="true" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Anim" value="Main/A_SM_YuanZhuiAnim" animName="Yuanzhui" frame="1"></Action>
|
||||||
|
<Action type="Anim" value="Main/A_SM_YuanZhuiAnim" animName="Yuanzhui" speed="1"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action>
|
||||||
|
<Action type="Show" value="Main/A_SM_YuanZhuiAnim" isShow="false" isDevice="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Var" name="进入圆锥" value="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Enter>
|
||||||
|
<Exit>
|
||||||
|
<Action type="Sequence">
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Log" value="退出 圆锥 形成动画 动画!!!!"></Action>
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Exit>
|
||||||
|
</State>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Transision from="any" to="棱柱形成动画">
|
||||||
|
|
||||||
|
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画"></Condition>
|
||||||
|
</Transision>
|
||||||
|
<Transision from="any" to="棱锥形成动画">
|
||||||
|
|
||||||
|
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画"></Condition>
|
||||||
|
</Transision>
|
||||||
|
<Transision from="any" to="球体形成动画">
|
||||||
|
|
||||||
|
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画"></Condition>
|
||||||
|
</Transision>
|
||||||
|
<Transision from="any" to="圆柱形成动画">
|
||||||
|
|
||||||
|
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画"></Condition>
|
||||||
|
</Transision>
|
||||||
|
<Transision from="any" to="圆锥形成动画">
|
||||||
|
|
||||||
|
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画"></Condition>
|
||||||
|
</Transision>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Transision from="any" to="棱柱">
|
<Transision from="any" to="棱柱">
|
||||||
|
|||||||