Merge branch 'LouDi_Quan' of http://git.dragonwxl.cn:8080/loudizhiye/virtualframework into LouDi_Quan
This commit is contained in:
commit
aece5d1311
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#pragma vertex vert
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#pragma fragment frag
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// make fog work
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//#pragma multi_compile_fog
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS //接受主光源阴影
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE //投射主光源的阴影
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#pragma multi_compile _ _SHADOWS_SOFT //软阴影
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//#pragma multi_compile _ _SPECULAR_SETUP
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float4 tangent:TANGENT;
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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float3 wpos:TEXCOORD1;
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float3 wnormal:TEXCOORD2;
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TEXTURE2D( _Ao);SAMPLER(sampler_Ao);
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float4 _MainTex_ST;
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float4 _Color;
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float _R;
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{
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{
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float3 V=normalize(_WorldSpaceCameraPos.xyz-i.wpos.xyz);
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float3 H=normalize(V+L);
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float NdV=max(dot(N,V),0.00001);
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float VdH=max(dot(V,H),0.00001);
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float ndl=dot(N,L)*0.5+0.5;
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//绒毛材质
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float _Me=0.01;
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float3 f0=0.1;//GetF0(color,_Me);
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float newNH=(1-pow(NdH,1));
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float f=F_Schlick(f0,pow(VdH,1));
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float3 c=D_Charlie(newNH,_R)*v*NdL*PI*f*_MainLightColor;
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//return float4(c,1);
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float3 diff=_Color*ndl*FabricLambert(_R)*color*_MainLightColor*PI*(1-f);
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//物理的环境高光和环境漫反射
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float aa=1;
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BRDFData brdfData;
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InitializeBRDFData(color,_Me,0.0,0.5,aa, brdfData);
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half3 ambient_contrib = SampleSH(float4(N, 1));
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float3 ambient = 0.3 * color;// 随便乘个暗的系数
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float3 iblDiffuse = max(half3(0, 0, 0), ambient.rgb + ambient_contrib);
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float3 inssp= GlobalIllumination(brdfData,iblDiffuse,1,i.wpos,N,V);
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return float4((c+diff+inssp),1);
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}
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ENDHLSL
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}
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}
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- _BaseColor: {r: 0.1592, g: 0.0737, b: 0.0468, a: 1}
|
||||
- _Color: {r: 0.1592, g: 0.0737, b: 0.0468, a: 1}
|
||||
- _Color: {r: 0.15919995, g: 0.07369999, b: 0.046799973, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@ -105,7 +105,7 @@ Material:
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _Smoothness: 0.4
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
@ -115,8 +115,8 @@ Material:
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.9063317, g: 0.83938843, b: 0.56652266, a: 1}
|
||||
- _Color: {r: 0.9063317, g: 0.83938843, b: 0.56652266, a: 1}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
Binary file not shown.
@ -142,7 +142,7 @@ ModelImporter:
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
@ -203,11 +203,11 @@ ModelImporter:
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
animationType: 1
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user