优化移动后 视角自动取消选择
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@ -17,7 +17,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &3411569463940388114
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RectTransform:
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m_ObjectHideFlags: 0
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@ -226,7 +226,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &7775706862032139777
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RectTransform:
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m_ObjectHideFlags: 0
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@ -826,7 +826,7 @@ MonoBehaviour:
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onValueChanged:
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m_PersistentCalls:
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m_Calls: []
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m_IsOn: 1
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m_IsOn: 0
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--- !u!1 &8974889932437628810
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GameObject:
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m_ObjectHideFlags: 0
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@ -68,6 +68,21 @@ namespace QFramework.Example
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}
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}
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private void Update()
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{
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#if UNITY_STANDALONE_WIN
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if (Near.isOn == true || Far.isOn == true)
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{
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if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D))
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{
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Near.isOn = false;
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Far.isOn = false;
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}
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}
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#endif
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}
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protected override void OnShow()
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{
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}
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