Merge branch 'LouDi_Quan' of http://git.zxkedu.com:33769/JiNan/VirtualFramework into LouDi_Quan
This commit is contained in:
commit
9d958a22d7
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--- !u!1 &3509989120642977392
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GameObject:
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m_ObjectHideFlags: 0
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|
||||
@ -411,5 +411,16 @@ public class Utility
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 使用Unity的Random实现洗牌
|
||||
public static void Shuffle<T>(IList<T> list)
|
||||
{
|
||||
int n = list.Count;
|
||||
for (int i = n - 1; i > 0; i--)
|
||||
{
|
||||
int j = UnityEngine.Random.Range(0, i + 1);
|
||||
T temp = list[i];
|
||||
list[i] = list[j];
|
||||
list[j] = temp;
|
||||
}
|
||||
}
|
||||
}
|
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@ -39504,6 +39504,14 @@ PrefabInstance:
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@ -39540,6 +39548,10 @@ PrefabInstance:
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@ -53,6 +53,15 @@ public class TextTipAction : IAction
|
||||
data.audio = datas.ContainsKey("audio") ? datas["audio"] : string.Empty;
|
||||
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
|
||||
data.btns = datas.ContainsKey("btns") ? datas["btns"].Split(',').ToList() : null;
|
||||
if (datas.ContainsKey("alpha"))
|
||||
{
|
||||
if (float.TryParse(datas["alpha"], out data.alpha) == false)
|
||||
{
|
||||
data.alpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
UIKit.OpenPanelAsync<UITextTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
|
||||
|
||||
@ -26,6 +26,9 @@ public class UIToolsAction : IAction
|
||||
string totalScore;
|
||||
string scoreStepName;
|
||||
string autoHide;
|
||||
string random;
|
||||
string scrollSpeed;
|
||||
string position;
|
||||
public static UIToolsAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
@ -44,6 +47,9 @@ public class UIToolsAction : IAction
|
||||
retNode.totalScore = datas.ContainsKey("totalScore") ? datas["totalScore"] : "";
|
||||
retNode.scoreStepName = datas.ContainsKey("scoreStepName") ? datas["scoreStepName"] : "";
|
||||
retNode.autoHide = datas.ContainsKey("autoHide") ? datas["autoHide"] : "";
|
||||
retNode.random = datas.ContainsKey("random") ? datas["random"] : "";
|
||||
retNode.scrollSpeed = datas.ContainsKey("scrollSpeed") ? datas["scrollSpeed"] : "";
|
||||
retNode.position = datas.ContainsKey("position") ? datas["position"] : "";
|
||||
return retNode;
|
||||
}
|
||||
|
||||
@ -80,10 +86,20 @@ public class UIToolsAction : IAction
|
||||
float.TryParse(totalScore, out data.totalScore);
|
||||
data.scoreStepName = scoreStepName;
|
||||
bool.TryParse(setActive, out data.SetActive);
|
||||
if (bool.TryParse(random, out data.random) == false)
|
||||
{
|
||||
data.random = false;
|
||||
}
|
||||
if (float.TryParse(scrollSpeed, out data.scrollSpeed) == false)
|
||||
{
|
||||
data.scrollSpeed = 25;
|
||||
}
|
||||
|
||||
if (float.TryParse(autoHide, out data.autoHideResult) == false)
|
||||
{
|
||||
data.autoHideResult = -1;
|
||||
}
|
||||
data.position = position;
|
||||
UIKit.OpenPanelAsync<UITools>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
|
||||
|
||||
5
Assets/Scripts/UI/UITextTip.Designer.cs
generated
5
Assets/Scripts/UI/UITextTip.Designer.cs
generated
@ -5,11 +5,13 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:2bccd644-ac9b-4f30-8f17-4a933167afc1
|
||||
// Generate Id:81b68f1b-6a7e-4133-9c0a-5297fa12f3ca
|
||||
public partial class UITextTip
|
||||
{
|
||||
public const string Name = "UITextTip";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Mask;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Title;
|
||||
[SerializeField]
|
||||
@ -23,6 +25,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Mask = null;
|
||||
Title = null;
|
||||
Des = null;
|
||||
BtnContent = null;
|
||||
|
||||
@ -14,6 +14,7 @@ namespace QFramework.Example
|
||||
public string text;
|
||||
public string audio;
|
||||
public string title;
|
||||
public float alpha = 0;
|
||||
public List<string> btns;
|
||||
}
|
||||
public partial class UITextTip : UIPanel
|
||||
@ -64,6 +65,9 @@ namespace QFramework.Example
|
||||
loader.LoadAsync();
|
||||
}
|
||||
Title.text = mData.title;
|
||||
Color color = Mask.color;
|
||||
color.a = mData.alpha;
|
||||
Mask.color = color;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
|
||||
5
Assets/Scripts/UI/UITools.Designer.cs
generated
5
Assets/Scripts/UI/UITools.Designer.cs
generated
@ -5,11 +5,13 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:5f777d12-69d4-455d-bef6-fb39dbeda60e
|
||||
// Generate Id:be7133cf-6b67-4ebc-b151-f39cadcba0d2
|
||||
public partial class UITools
|
||||
{
|
||||
public const string Name = "UITools";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image bg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.ScrollRect Scroll;
|
||||
[SerializeField]
|
||||
@ -21,6 +23,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
bg = null;
|
||||
Scroll = null;
|
||||
Content = null;
|
||||
ItemPrefab = null;
|
||||
|
||||
@ -23,6 +23,9 @@ namespace QFramework.Example
|
||||
public float totalScore;
|
||||
public string scoreStepName;
|
||||
public float autoHideResult = -1;
|
||||
public bool random = false;
|
||||
public float scrollSpeed = 25;
|
||||
public string position;
|
||||
}
|
||||
public partial class UITools : UIPanel
|
||||
{
|
||||
@ -55,6 +58,11 @@ namespace QFramework.Example
|
||||
answers = mData.answer.Split(',')?.ToList();
|
||||
}
|
||||
Content.RemoveAllChildren();
|
||||
if (mData.devices.Count > 0 && mData.random)
|
||||
{
|
||||
Utility.Shuffle(mData.devices);
|
||||
}
|
||||
Scroll.scrollSensitivity = mData.scrollSpeed;
|
||||
foreach (var device in mData.devices)
|
||||
{
|
||||
var item = DeviceController.Instance.GetDevice(device);
|
||||
@ -133,6 +141,35 @@ namespace QFramework.Example
|
||||
}
|
||||
mResLoader.LoadAsync();
|
||||
Scroll.verticalNormalizedPosition = 1;
|
||||
|
||||
|
||||
switch (mData.position)
|
||||
{
|
||||
case "left":
|
||||
// 将锚点设为父容器的右侧中间(Middle-Right)
|
||||
bg.rectTransform.anchorMin = new Vector2(0, 0.5f); // 左下锚点(右侧)
|
||||
bg.rectTransform.anchorMax = new Vector2(0, 0.5f); // 右上锚点(右侧)
|
||||
|
||||
// 将位置偏移归零(相对于锚点)
|
||||
bg.rectTransform.anchoredPosition = Vector2.zero;
|
||||
|
||||
// 可选:设置轴心点为右侧中点(影响缩放/旋转中心)
|
||||
bg.rectTransform.pivot = new Vector2(0, 0.5f);
|
||||
break;
|
||||
case "right":
|
||||
default:
|
||||
// 将锚点设为父容器的右侧中间(Middle-Right)
|
||||
bg.rectTransform.anchorMin = new Vector2(1, 0.5f); // 左下锚点(右侧)
|
||||
bg.rectTransform.anchorMax = new Vector2(1, 0.5f); // 右上锚点(右侧)
|
||||
|
||||
// 将位置偏移归零(相对于锚点)
|
||||
bg.rectTransform.anchoredPosition = Vector2.zero;
|
||||
|
||||
// 可选:设置轴心点为右侧中点(影响缩放/旋转中心)
|
||||
bg.rectTransform.pivot = new Vector2(1, 0.5f);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetSelected(GameObject item, bool isRight)
|
||||
|
||||
@ -570,6 +570,21 @@ namespace XMLTool
|
||||
{
|
||||
act.args.Add("autoHide", autoHide.Value);
|
||||
}
|
||||
var random = action.Attribute("random");
|
||||
if (random != null)
|
||||
{
|
||||
act.args.Add("random", random.Value);
|
||||
}
|
||||
var scrollSpeed = action.Attribute("scrollSpeed");
|
||||
if (scrollSpeed != null)
|
||||
{
|
||||
act.args.Add("scrollSpeed", scrollSpeed.Value);
|
||||
}
|
||||
var position = action.Attribute("position");
|
||||
if (position != null)
|
||||
{
|
||||
act.args.Add("position", position.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
@ -824,6 +839,11 @@ namespace XMLTool
|
||||
{
|
||||
act.args.Add("title", title.Value);
|
||||
}
|
||||
XAttribute alpha = action.Attribute("alpha");
|
||||
if (alpha != null)
|
||||
{
|
||||
act.args.Add("alpha", alpha.Value);
|
||||
}
|
||||
|
||||
newAction = act;
|
||||
}
|
||||
|
||||
@ -951,7 +951,7 @@
|
||||
|
||||
|
||||
|
||||
<Action type="TimeLine" value="Models/ZhuDao_chaunyifu" frame="1621" endFrame="1851" isShow="true" isWait="true"></Action>
|
||||
<Action type="TimeLine" value="Models/ZhuDao_chaunyifu" frame="1621" endFrame="1850" isShow="true" isWait="true"></Action>
|
||||
|
||||
|
||||
|
||||
@ -1010,6 +1010,7 @@
|
||||
<!--手套显示-->
|
||||
<Action type="Show" value="Models/ZhuDao_chaunyifu/shoutao/suliaoshoutao2.001" isShow="true" ></Action>
|
||||
<Action type="Show" value="Models/ZhuDao_chaunyifu/shoutao/suliaoshoutao2.002" isShow="true" ></Action>
|
||||
<Action type="Anim" value="Models/ZhuDao_chaunyifu/shoutao" animName="戴手套复原" ></Action>
|
||||
<Action type="Move" value="Models/ZhuDao_chaunyifu" to="-5.435,0,-3.307" time="0"></Action>
|
||||
|
||||
|
||||
@ -1156,7 +1157,7 @@
|
||||
|
||||
|
||||
|
||||
<Action type="TimeLine" value="Models/ZhuDao_chaunyifu" frame="1621" endFrame="1851" isShow="true" isWait="true"></Action>
|
||||
<Action type="TimeLine" value="Models/ZhuDao_chaunyifu" frame="1621" endFrame="1850" isShow="true" isWait="true"></Action>
|
||||
|
||||
|
||||
|
||||
@ -1215,7 +1216,7 @@
|
||||
<!--手套显示-->
|
||||
<Action type="Show" value="Models/ZhuDao_chaunyifu/shoutao/suliaoshoutao2.001" isShow="true"></Action>
|
||||
<Action type="Show" value="Models/ZhuDao_chaunyifu/shoutao/suliaoshoutao2.002" isShow="true"></Action>
|
||||
<Action type="Anim" value="Models/ZhuDao_chaunyifu/shoutao" animName="戴手套" frame="0"></Action>
|
||||
<Action type="Anim" value="Models/ZhuDao_chaunyifu/shoutao" animName="戴手套复原" ></Action>
|
||||
<Action type="Move" value="Models/ZhuDao_chaunyifu" to="-5.435,0,-3.307" time="0"></Action>
|
||||
|
||||
|
||||
@ -1549,7 +1550,7 @@
|
||||
<Action type="Show" deviceName="吸引器" isShow="true"></Action>
|
||||
<Action type="Show" value="Environment/隐藏物体/SM_YaoPinLei" isShow="true"></Action>
|
||||
<Action type="Show" value="Environment/隐藏物体/SM_BuLiaoLei" isShow="true"></Action>
|
||||
<Action type="Show" value="Environment/隐藏物体/SM_BuLiaoLei" isShow="true"></Action>
|
||||
<Action type="Show" value="Environment/隐藏物体/SM_JianZiLei" isShow="true"></Action>
|
||||
<Action type="Show" value="Environment/隐藏物体/SM_shoushujianceyi_02" isShow="true"></Action>
|
||||
<Action type="Show" value="Environment/隐藏物体/新增桌面" isShow="true"></Action>
|
||||
|
||||
@ -1562,6 +1563,7 @@
|
||||
<Reset>
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Anim" value="Models/TiMao" animName="TiMaoAnim" frame="0" ></Action>
|
||||
<Action type="Move" value="Models/TiMao" to="10000,10000,10000" time="0"></Action>
|
||||
<Action type="Show" value="Models/SM_gou/SM_gou" isShow="false"></Action>
|
||||
<Action type="Show" value="Models/SM_gou/SM_gou_01" isShow="false"></Action>
|
||||
@ -1583,6 +1585,7 @@
|
||||
<Start>
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Anim" value="Models/TiMao" animName="TiMaoAnim" frame="0" ></Action>
|
||||
<Action type="Move" value="Models/TiMao" to="0,0,0" time="0"></Action>
|
||||
<Action type="Show" value="Models/SM_gou/SM_gou_02/gou" isShow="false"></Action>
|
||||
<Action type="Show" value="Models/SM_gou/SM_goushengti" isShow="false"></Action>
|
||||
@ -2816,9 +2819,8 @@
|
||||
<Action type="Anim" value="Models/zhushou" animName="75zhushou" frame="0"></Action>
|
||||
<Action type="Show" value="Models/75changqian" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" deviceName="75肠子" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Anim" value="Models/75changzi" animName="75changzi"></Action>
|
||||
<Action type="SkinnedBake" deviceName="75肠子"></Action>
|
||||
<Action type="Anim" value="Models/75changzi" animName="75changzi" frame="0"></Action>
|
||||
<Action type="SkinnedBake" deviceName="75肠子"></Action>
|
||||
|
||||
<Action type="HighLight" deviceName="75肠子" isHigh="true" color="0,255,0,255"></Action>
|
||||
<Condition type="ObjClick" deviceName="75肠子" isRight="true"></Condition>
|
||||
|
||||
@ -29,7 +29,10 @@
|
||||
<!--用于右侧道具栏选择正确的道具 event用于配合StrEventCondition 做检测
|
||||
rightScore 正确选择一个 得分 wrongScore 错误一个 得分 scoreStepName是评分的key
|
||||
autoHide =-1 则点击结束 否则 等待对应时间后自动结束
|
||||
totalScore 是配合wrongScore的用于初始化一个分数 然后选择扣分-->
|
||||
totalScore 是配合wrongScore的用于初始化一个分数 然后选择扣分
|
||||
random 是否打乱devices的顺序
|
||||
scrollSpeed 鼠标滚轮的滑动速度
|
||||
position left/right 可以让道具栏在左侧或者右侧-->
|
||||
<Action type="UITools" devices="道具名字1" answers="正确道具"
|
||||
setActive="true"
|
||||
rightLabel="提示:器械选择正确。"
|
||||
@ -40,7 +43,10 @@
|
||||
wrongScore=""
|
||||
totalScore=""
|
||||
scoreStepName="手术准备器械选择"
|
||||
autoHide="-1"></Action>
|
||||
autoHide="-1"
|
||||
random="true"
|
||||
scrollSpeed="25"
|
||||
position="right"></Action>
|
||||
|
||||
<!--物体点位选择 物体的中心点-->
|
||||
<Action type="PointQuestion" value="路径1,路径2"></Action>
|
||||
@ -100,8 +106,10 @@
|
||||
如果不配置 nearPos或者normalPos 则自动隐藏对应的视角UI按钮
|
||||
-->
|
||||
<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1"></Action>
|
||||
<!--文字弹窗 按钮可以多个 点击事件使用UIClick-->
|
||||
<Action type="TextTip" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消"/>
|
||||
<!--文字弹窗 按钮可以多个 点击事件使用UIClick
|
||||
alpha 0-1 背景的透明度
|
||||
-->
|
||||
<Action type="TextTip" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消" alpha="0.5"/>
|
||||
<!--锁定镜头 true为开启 false为锁定 isMove是移动镜头 isRotate是旋转镜头-->
|
||||
<Action type="CameraLock" isMove="true" isRotate="true"></Action>
|
||||
<!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user