添加模糊特效,添加3DUI逻辑
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@ -51,7 +51,7 @@ Shader "Unlit URP Shader/Bur"
|
||||
Varyings o = (Varyings)0;
|
||||
|
||||
o.positionCS = TransformObjectToHClip(v.positionOS.xyz);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _BaseMap);
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o.uv = v.uv;//TRANSFORM_TEX(v.uv, _BaseMap);
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o.Wpos = TransformObjectToWorld(v.positionOS);
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o.Wnormal=TransformObjectToWorldNormal(v.normal);
|
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|
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@ -62,7 +62,7 @@ Shader "Unlit URP Shader/Bur"
|
||||
{
|
||||
float2 offset=_MainTex_TexelSize.xy;
|
||||
half4 c;
|
||||
float2 uv=i.positionCS.xy/_ScreenParams.xy*2;
|
||||
float2 uv=i.uv;//i.positionCS.xy/_ScreenParams.xy*2;
|
||||
half4 baseMap = 0.4*SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex,uv);
|
||||
c = baseMap ;//* _BaseColor;
|
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{
|
||||
@ -83,7 +83,7 @@ Shader "Unlit URP Shader/Bur"
|
||||
float2 offset=_MainTex_TexelSize.xy;
|
||||
|
||||
half4 c=half4(0,0,0,0);
|
||||
float2 uv=i.positionCS.xy/_ScreenParams.xy*2;
|
||||
float2 uv=i.uv;//i.positionCS.xy/_ScreenParams.xy*2;
|
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//c = baseMap ;//* _BaseColor;
|
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{
|
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float f=0.4;
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@ -46,7 +46,7 @@ public class BurRenderPassFeature : ScriptableRendererFeature
|
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cmd.GetTemporaryRT(BurTexture, dp);
|
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//cmd.DisableShaderKeyword("UNITY_SHADER_EDITOR");
|
||||
cmd.Blit(renderingData.cameraData.renderer.cameraColorTarget,BurTemp);
|
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//mat.SetFloat("_Value",Value);
|
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// mat.SetFloat("_Value",3);
|
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cmd.SetGlobalVector("HorV",H);
|
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//cmd.SetRenderTarget(BurTexture);
|
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//cmd.ClearRenderTarget(false,true,Color.black);
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@ -55,8 +55,8 @@ public class BurRenderPassFeature : ScriptableRendererFeature
|
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cmd.Blit(BurTexture,BurTemp,mat,0);
|
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cmd.Blit(BurTemp,BurTexture,mat,1);
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cmd.Blit(BurTexture,BurTemp,mat,1);
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cmd.Blit(BurTemp,BurTexture,mat,1);
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cmd.SetRenderTarget(renderingData.cameraData.renderer.cameraColorTarget);
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cmd.Blit(BurTemp,renderingData.cameraData.renderer.cameraColorTarget,mat,1);
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//cmd.SetRenderTarget(renderingData.cameraData.renderer.cameraColorTarget);
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cmd.ReleaseTemporaryRT(BurTemp);
|
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cmd.ReleaseTemporaryRT(BurTexture);
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@ -91,20 +91,20 @@ public class BurRenderPassFeature : ScriptableRendererFeature
|
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// This method is called when setting up the renderer once per-camera.
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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if (renderingData.cameraData.camera.cameraType != CameraType.SceneView)
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{
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m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
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Shader.EnableKeyword("UNITY_SHADER_EDITOR");
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}
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else
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{
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// if (renderingData.cameraData.camera.cameraType != CameraType.SceneView)
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// {
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// m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
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// Shader.EnableKeyword("UNITY_SHADER_EDITOR");
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// }
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// else
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// {
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m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
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Shader.DisableKeyword("UNITY_SHADER_EDITOR");
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}
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// Shader.DisableKeyword("UNITY_SHADER_EDITOR");
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// }
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m_ScriptablePass.Value = Value;
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if (renderingData.cameraData.camera.cameraType != CameraType.SceneView &&(
|
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renderingData.cameraData.camera.name == "camera1" || renderingData.cameraData.camera.name == "camera2"))
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//if (renderingData.cameraData.camera.cameraType != CameraType.SceneView &&(
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// renderingData.cameraData.camera.name == "camera1" || renderingData.cameraData.camera.name == "camera2"))
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{
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renderer.EnqueuePass(m_ScriptablePass);
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}
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@ -1,91 +0,0 @@
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Shader "UI/UIBlur"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Texture", 2D) = "white" {}
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// 模板测试属性 和 ColorMask 一般不控制,所以在属性面板上隐藏
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[HideInInspector]_StencilComp ("Stencil Comparison", Float) = 8
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[HideInInspector]_Stencil ("Stencil ID", Float) = 0
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[HideInInspector]_StencilOp ("Stencil Operation", Float) = 0
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[HideInInspector]_StencilWriteMask ("Stencil Write Mask", Float) = 255
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[HideInInspector]_StencilReadMask ("Stencil Read Mask", Float) = 255
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Blend SrcAlpha OneMinusSrcAlpha
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//ColorMask [_ColorMask]
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _ UNITY_UI_ALPHACLIP
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#pragma multi_compile _ UNITY_SHADER_EDITOR
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#include "UnityUI.cginc"
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#include "UnityCG.cginc"
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fixed4 _TextureSampleAdd; // Unity管理:图片格式用Alpha8
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float4 _ClipRect;// Unity管理:2D剪裁使用
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sampler2D _MainTex;
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sampler2D _BurTexture;
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struct a2v{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f{
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float4 vertex : SV_POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert(a2v IN){
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v2f OUT;
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UNITY_SETUP_INSTANCE_ID(IN);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);// 实例化处理
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OUT.vertex = UnityObjectToClipPos(IN.vertex);// 模型空间到裁剪空间
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OUT.color = IN.color;
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OUT.texcoord = IN.texcoord;
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return OUT;
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}
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fixed4 frag(v2f IN):SV_Target{
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// 直接读取纹理颜色 并且乘上 ImageColor
|
||||
//half4 color = tex2D(_MainTex,IN.texcoord) ;//* IN.color;
|
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float2 uv=IN.vertex.xy/_ScreenParams.xy;
|
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|
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//#ifndef UNITY_SHADER_EDITOR
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//uv=float2(uv.x,1-uv.y);
|
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//#endif
|
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IN.texcoord=float2(IN.texcoord.x,1-IN.texcoord.y);
|
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half4 brackground = tex2D(_BurTexture,IN.texcoord);//* IN.color;
|
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//float alpha= color.a*IN.color.a;
|
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//color.rgb=color.rgb*alpha+brackground.rgb*(1-alpha);
|
||||
//alpha=smoothstep(0,0.2,color.a);
|
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return float4(brackground.rgb,1);
|
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}
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ENDCG
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}
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Shader "Unlit URP Shader/sampbur"
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{
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Properties
|
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{
|
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_BaseColor("Base Color",color) = (1,1,1,1)
|
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_BaseMap("BaseMap", 2D) = "white" {}
|
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}
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SubShader
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{
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Tags { "Queue"="Geometry" "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }
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LOD 100
|
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|
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Pass
|
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{
|
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Tags {"LightMode" = "UniversalForward"}
|
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HLSLPROGRAM
|
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// Required to compile gles 2.0 with standard srp library
|
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#pragma prefer_hlslcc gles
|
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#pragma exclude_renderers d3d11_9x
|
||||
|
||||
#pragma multi_compile _ LIGHTMAP_ON
|
||||
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS //接受主光源阴影
|
||||
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE //投射主光源的阴影
|
||||
#pragma multi_compile _ _SHADOWS_SOFT //软阴影
|
||||
#pragma multi_compile _ _ADDITIONAL_LIGHTS //附加光源
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||
|
||||
|
||||
|
||||
struct Attributes
|
||||
{
|
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float4 positionOS : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float3 normal:NORMAL;
|
||||
};
|
||||
|
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struct Varyings
|
||||
{
|
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float4 positionCS : SV_POSITION;
|
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float2 uv : TEXCOORD0;
|
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float3 Wnormal : TEXCOORD1;
|
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float3 Wpos:TEXCOORD2;
|
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};
|
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|
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CBUFFER_START(UnityPerMaterial)
|
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half4 _BaseColor;
|
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float4 _BaseMap_ST;
|
||||
CBUFFER_END
|
||||
TEXTURE2D (_BurTexture);SAMPLER(sampler_BurTexture);
|
||||
|
||||
|
||||
Varyings vert(Attributes v)
|
||||
{
|
||||
Varyings o = (Varyings)0;
|
||||
|
||||
o.positionCS = TransformObjectToHClip(v.positionOS.xyz);
|
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o.uv = TRANSFORM_TEX(v.uv, _BaseMap);
|
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o.Wpos = TransformObjectToWorld(v.positionOS);
|
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o.Wnormal=TransformObjectToWorldNormal(v.normal);
|
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|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag(Varyings i) : SV_Target
|
||||
{
|
||||
float3 N=normalize(i.Wnormal);
|
||||
float3 V=normalize(_WorldSpaceCameraPos.xyz-i.Wpos.xyz);
|
||||
float2 uv=i.positionCS.xy/_ScreenParams.xy;
|
||||
half4 c;
|
||||
half4 baseMap = SAMPLE_TEXTURE2D(_BurTexture, sampler_BurTexture, uv);
|
||||
c = baseMap * _BaseColor;
|
||||
//c.rgb = MixFog(c.rgb, i.fogCoord);
|
||||
//float _Me=0.6;//干净的透明玻璃漫反射少,所以金属度直接拉满
|
||||
|
||||
//间接高光和漫反射
|
||||
// float aa=1;
|
||||
// BRDFData brdfData;
|
||||
// InitializeBRDFData(c,_Me,1,1,aa, brdfData);
|
||||
// half3 ambient_contrib = SampleSH(float4(N, 1));
|
||||
// float3 ambient = 0.3 * c;// 随便乘个暗的系数
|
||||
// float3 iblDiffuse = max(half3(0, 0, 0), ambient.rgb + ambient_contrib);
|
||||
// float3 inssp= GlobalIllumination(brdfData,iblDiffuse,1,i.Wpos,N,V);
|
||||
// c.rgb+=inssp*0.5;
|
||||
return c;
|
||||
}
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,10 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dedbc0fc0ecaf744fb075c715a940c87
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -19,6 +19,7 @@ MonoBehaviour:
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: 47db18f3169384f6b87445e6447e189e, type: 2}
|
||||
- {fileID: 11400000, guid: 4a8e21d5c33334b11b34a596161b9360, type: 2}
|
||||
- {fileID: 11400000, guid: 16b30d850807fab4990682ec81fe7800, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
|
||||
Binary file not shown.
@ -1,41 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: faa5d1d1a25705543b59d337e719a44b
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 2
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 0
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides:
|
||||
4:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 3
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
7:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
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Binary file not shown.
@ -1,41 +0,0 @@
|
||||
fileFormatVersion: 2
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||||
guid: 09e3c44911c9d584f8ddcd8977782b47
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 0
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides:
|
||||
4:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 3
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
7:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
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sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
@ -101,9 +101,56 @@
|
||||
|
||||
|
||||
<Action type="Show" value="Main/SheXiangJi" isShow="false"></Action>
|
||||
|
||||
|
||||
<!--3DCanvas隐藏-->
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/RawImage" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/MoHu" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1/Stby" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2/Stby" isShow="false"></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/RawImage" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/MoHu_DanFan" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/MoRenCanShu" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/JiaoDian" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/LuZhi" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/Amoshi" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/KuaiMenGroup" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/GuangQuanGroup" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/ISOGroup" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/BaoGuangGroup" isShow="false"></Action>
|
||||
<Action type="Show" value="Main/SM_danfan/SM_yejingjianshiqi/Canvas/拍照焦点_红色" isShow="false"></Action>
|
||||
|
||||
|
||||
<!--2DCanvas隐藏-->
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas" isShow="false"></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet" isShow="false"></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/RawImage" isShow="false"></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image1" isShow="false"></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image1/Stby" isShow="false"></Action>
|
||||
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image2" isShow="false"></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image2/Stby" isShow="false"></Action>
|
||||
|
||||
<Action type="Show" value="DanFan_2DCanvas" isShow="false"></Action>
|
||||
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet" isShow="false"></Action>
|
||||
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/RawImage" isShow="false"></Action>
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/MoRenCanShu" isShow="false"></Action>
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/JiaoDian" isShow="false"></Action>
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/LuZhi" isShow="false"></Action>
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/Amoshi" isShow="false"></Action>
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/KuaiMenGroup" isShow="false"></Action>
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/GuangQuanGroup" isShow="false"></Action>
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/ISOGroup" isShow="false"></Action>
|
||||
<Action type="Show" value="DanFan_2DCanvas/Connet/BaoGuangGroup" isShow="false"></Action>
|
||||
|
||||
<Action type="OperationChange" name="初始化"></Action>
|
||||
</Action>
|
||||
</Enter>
|
||||
@ -455,6 +502,13 @@
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2" isShow="false" ></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/RawImage" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image1" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image2" isShow="false" ></Action>
|
||||
|
||||
<Action type="Delay" value="1"></Action>
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
@ -493,6 +547,15 @@
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2" isShow="true" ></Action>
|
||||
|
||||
|
||||
|
||||
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/RawImage" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image1" isShow="false" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image2" isShow="true" ></Action>
|
||||
|
||||
<Action type="NextOperation"></Action>
|
||||
|
||||
|
||||
@ -767,6 +830,11 @@
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1" isShow="true" ></Action>
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2" isShow="false" ></Action>
|
||||
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/RawImage" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image1" isShow="true" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image2" isShow="false" ></Action>
|
||||
|
||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji7/polySurface28" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||
<Condition type="ObjClick" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji7/polySurface28" ></Condition>
|
||||
@ -780,6 +848,13 @@
|
||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2" isShow="false" ></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas" isShow="false" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet" isShow="false" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/RawImage" isShow="false" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image1" isShow="false" ></Action>
|
||||
<Action type="Show" value="SheXiangJi_2DCanvas/Connet/Image2" isShow="false" ></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="TipWindow" value="恭喜你完成摄像机拍摄,点击确定,保存摄像机拍摄文件" btns="确定"> </Action>
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
|
||||
|
||||
@ -159,7 +159,7 @@ PlayerSettings:
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Standalone: com.DefaultCompany.VirtualFramwork
|
||||
Standalone: com.DefaultCompany.---------------------------------------------------
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
VisionOS: 0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user