Merge branch 'master' into LouDi_Quan
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commit
95ac8d00ad
@ -37,7 +37,7 @@ public class StateMachineController : MonoSingleton<StateMachineController>
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private void OnStart(OnModuleStart start)
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{
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foreach (var item in Global.Instance.appData.Modules[0].FSM)
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foreach (var item in Global.Instance.curModule.FSM)
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{
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FSM<string> fsm = new FSM<string>();
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var fsmInfo = new FsmInfo();
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@ -44,6 +44,11 @@ namespace QFramework.Example
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foreach (var device in mData.devices)
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{
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var item = DeviceController.Instance.GetDevice(device);
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if (item==null)
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{
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Debug.LogError(device + ":没有找到对应的Device配置");
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return;
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}
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GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content);
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obj.name = item.Name;
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obj.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.Name;
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