肌肉材质调整

This commit is contained in:
彭浩 2025-04-27 10:31:37 +08:00
parent ed93ca372d
commit 90976a33f2
7 changed files with 10 additions and 10 deletions

View File

@ -88,7 +88,7 @@ Material:
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlendOp: 0
- _BumpScale: 1
- _BumpScale: 0.5
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@ -108,7 +108,7 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.6
- _Smoothness: 0.55
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

View File

@ -101,7 +101,7 @@ Material:
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlendOp: 0
- _BumpScale: 1
- _BumpScale: 0.5
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@ -121,7 +121,7 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.6
- _Smoothness: 0.55
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

View File

@ -88,7 +88,7 @@ Material:
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlendOp: 0
- _BumpScale: 1
- _BumpScale: 0.5
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2

View File

@ -101,7 +101,7 @@ Material:
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlendOp: 0
- _BumpScale: 1
- _BumpScale: 0.5
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@ -121,7 +121,7 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.6
- _Smoothness: 0.55
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

View File

@ -108,7 +108,7 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.6
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

View File

@ -34,7 +34,7 @@ MonoBehaviour:
AfterOpaque: 0
Source: 1
NormalSamples: 1
Intensity: 1
Intensity: 2
DirectLightingStrength: 0.25
Radius: 0.035
Samples: 0

View File

@ -45,7 +45,7 @@ MonoBehaviour:
m_AdditionalLightsShadowResolutionTierHigh: 512
m_ReflectionProbeBlending: 0
m_ReflectionProbeBoxProjection: 0
m_ShadowDistance: 50
m_ShadowDistance: 20
m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25
m_Cascade3Split: {x: 0.1, y: 0.3}