提交一次
1013
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75
Assets/Projects/Scripts/ExamScripts/DragUIItem.cs
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ͨÓÃÍÏ×§×é¼þ
|
||||||
|
/// </summary>
|
||||||
|
public class DragUIItem :MonoBehaviour,IDragHandler,IBeginDragHandler,IEndDragHandler
|
||||||
|
{
|
||||||
|
|
||||||
|
private RectTransform rectTransform;
|
||||||
|
private Canvas canvas;
|
||||||
|
private Vector2 startPosition;
|
||||||
|
private bool restrictToCanvas = true;
|
||||||
|
private LayoutGroup parentLayoutGroup;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
canvas = GetComponentInParent<Canvas>();
|
||||||
|
startPosition = rectTransform.anchoredPosition;
|
||||||
|
parentLayoutGroup = GetComponentInParent<LayoutGroup>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (parentLayoutGroup != null)
|
||||||
|
parentLayoutGroup.enabled = false;
|
||||||
|
parentLayoutGroup.GetComponent<ContentSizeFitter>().enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(
|
||||||
|
rectTransform,
|
||||||
|
eventData.position,
|
||||||
|
canvas.worldCamera,
|
||||||
|
out Vector3 worldPosition))
|
||||||
|
{
|
||||||
|
rectTransform.position = worldPosition;
|
||||||
|
|
||||||
|
if (restrictToCanvas)
|
||||||
|
RestrictToCanvasBounds();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
parentLayoutGroup.enabled = true;
|
||||||
|
parentLayoutGroup.GetComponent<ContentSizeFitter>().enabled = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RestrictToCanvasBounds()
|
||||||
|
{
|
||||||
|
Vector3[] corners = new Vector3[4];
|
||||||
|
canvas.GetComponent<RectTransform>().GetWorldCorners(corners);
|
||||||
|
|
||||||
|
Vector3 min = corners[0];
|
||||||
|
Vector3 max = corners[2];
|
||||||
|
|
||||||
|
Vector3 pos = rectTransform.position;
|
||||||
|
pos.x = Mathf.Clamp(pos.x, min.x, max.x);
|
||||||
|
pos.y = Mathf.Clamp(pos.y, min.y, max.y);
|
||||||
|
rectTransform.position = pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetPosition()
|
||||||
|
{
|
||||||
|
rectTransform.anchoredPosition = startPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 534fa5f5be9ad884a99f5c40cce2b6e9
|
guid: 262ed06e449c58f419ab2fe260c19046
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
18
Assets/Projects/Scripts/ExamScripts/SanWeiGouZao.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class SanWeiGouZao: MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject LengZhuDragPanel;
|
||||||
|
public GameObject LengZhuiDragPanel;
|
||||||
|
public GameObject YuanZhuDragPanel;
|
||||||
|
public GameObject YuanZhuiDragPanel;
|
||||||
|
public GameObject QiuDragPanel;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
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guid: 6a74fc05173f0b441a7a4bedf5ff3958
|
guid: da5bab637685a0140837a27d76238d37
|
||||||
MonoImporter:
|
MonoImporter:
|
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externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -1,8 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ShiJuan : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,45 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Tip: MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("¸úËæµÄÎïÌå")]
|
|
||||||
public Transform FollowTran;
|
|
||||||
|
|
||||||
[Header("Æ«ÒÆÖµ")]
|
|
||||||
public Vector2 Offset;
|
|
||||||
|
|
||||||
|
|
||||||
public Camera _camera;
|
|
||||||
|
|
||||||
RectTransform ParentTran, Rtran;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
Rtran = transform.GetComponent<RectTransform>();
|
|
||||||
ParentTran = transform.GetComponentInParent<Canvas>().GetComponent<RectTransform>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (FollowTran != null)
|
|
||||||
{
|
|
||||||
Vector2 mScreenPos = _camera.WorldToScreenPoint(FollowTran.transform.position);
|
|
||||||
Vector2 mRectPos;
|
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(ParentTran, mScreenPos, null, out mRectPos);
|
|
||||||
Rtran.localPosition = mRectPos + Offset;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,277 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Assertions;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using DG.Tweening;
|
|
||||||
|
|
||||||
|
|
||||||
/// 提示UI挂载
|
|
||||||
// [AddComponentMenu("JiaSuQi/UI/Control/UI Follow Target")]
|
|
||||||
[RequireComponent(typeof(RectTransform))]
|
|
||||||
public sealed class UIFollowTarget : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Transform Target
|
|
||||||
{
|
|
||||||
get { return this.target; }
|
|
||||||
set { this.target = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public Canvas Canvas
|
|
||||||
{
|
|
||||||
get { return this.canvas; }
|
|
||||||
set { this.canvas = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public Camera Camera
|
|
||||||
{
|
|
||||||
get { return this.gameCamera; }
|
|
||||||
set { this.gameCamera = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 计算屏幕的位置
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
public static Vector3 CalculateScreenPosition(Vector3 position/* 目标点*/, Camera camera, Canvas canvas,
|
|
||||||
RectTransform transform)
|
|
||||||
{
|
|
||||||
|
|
||||||
Assert.IsNotNull<Camera>(camera);
|
|
||||||
Assert.IsNotNull<Canvas>(canvas);
|
|
||||||
Assert.IsNotNull<RectTransform>(transform);
|
|
||||||
//世界坐标转屏幕坐标
|
|
||||||
Vector3 vector = camera.WorldToScreenPoint(position);
|
|
||||||
Vector3 zero = Vector3.zero;
|
|
||||||
//判断canvas 渲染模式
|
|
||||||
switch (canvas.renderMode)
|
|
||||||
{
|
|
||||||
//屏幕空间
|
|
||||||
case RenderMode.ScreenSpaceOverlay:
|
|
||||||
RectTransformUtility.ScreenPointToWorldPointInRectangle(transform, vector, null, out zero);
|
|
||||||
break;
|
|
||||||
case RenderMode.ScreenSpaceCamera:
|
|
||||||
//世界空间
|
|
||||||
case RenderMode.WorldSpace:
|
|
||||||
RectTransformUtility.ScreenPointToWorldPointInRectangle(transform, vector, canvas.worldCamera,
|
|
||||||
out zero);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
//获取父物体rectTransForm
|
|
||||||
this.rectTransform = base.GetComponent<RectTransform>();
|
|
||||||
|
|
||||||
if (this.gameCamera == null)
|
|
||||||
{
|
|
||||||
this.gameCamera = Camera.main;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.UpdatePos();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 主要调用方法
|
|
||||||
/// </summary>
|
|
||||||
private void LateUpdate()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
if (this.gameCamera == null)
|
|
||||||
{
|
|
||||||
this.gameCamera = Camera.main;
|
|
||||||
}
|
|
||||||
UpdatePos();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private Tween Anim;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 外部调用方法
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="isT"> 是否显示</param>
|
|
||||||
/// <param name="LiJiWanCheng">是否立即完成</param>
|
|
||||||
public void PlayShowOrClose(bool isT,bool LiJiWanCheng)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (isT)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
if (LiJiWanCheng)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
transform.gameObject.SetActive(true);
|
|
||||||
YuanDian.color = new Color(1,1,1,1);
|
|
||||||
zhiyinxian.fillAmount = 1;
|
|
||||||
tip.transform.localScale=Vector3.one;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
|
|
||||||
transform.gameObject.SetActive(true);
|
|
||||||
YuanDian.color = new Color(1,1,1,0);
|
|
||||||
zhiyinxian.fillAmount = 0;
|
|
||||||
tip.transform.localScale=Vector3.zero;
|
|
||||||
|
|
||||||
Anim?.Kill();
|
|
||||||
Anim = showAnim().Play();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
if (LiJiWanCheng)
|
|
||||||
{
|
|
||||||
YuanDian.color = new Color(1,1,1,0);
|
|
||||||
zhiyinxian.fillAmount = 0;
|
|
||||||
tip.transform.localScale=Vector3.zero;
|
|
||||||
Anim.Kill();
|
|
||||||
|
|
||||||
transform.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Debug.Log("UI关闭动画播放中");
|
|
||||||
YuanDian.color = new Color(1,1,1,1);
|
|
||||||
zhiyinxian.fillAmount = 1;
|
|
||||||
tip.transform.localScale=Vector3.one;
|
|
||||||
|
|
||||||
Anim?.Kill();
|
|
||||||
|
|
||||||
Anim = close().Play().
|
|
||||||
OnComplete(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
transform.gameObject.SetActive(false);
|
|
||||||
// Debug.Log("UI关闭动画播放完成");
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// UI显示动画
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
Tween showAnim()
|
|
||||||
{
|
|
||||||
|
|
||||||
var sequence= DOTween.Sequence();
|
|
||||||
var t= YuanDian.DOFade(1, 1.25f);
|
|
||||||
sequence.Insert(0.0f, t);
|
|
||||||
|
|
||||||
var t1 = zhiyinxian.DOFillAmount(1,ZhiYinXianTime); sequence.Insert(0.2f, t);
|
|
||||||
var t2 = tip.transform.DOScale(Vector3.one, TipTime);
|
|
||||||
sequence.Insert(0.5f, t);
|
|
||||||
|
|
||||||
return sequence;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// UI隐藏动画
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
private Tween close()
|
|
||||||
{
|
|
||||||
var sequence = DOTween.Sequence();
|
|
||||||
Tween t;
|
|
||||||
t = tip.transform.DOScale(Vector3.zero, 0.2f);
|
|
||||||
sequence.Insert(0, t);
|
|
||||||
t = zhiyinxian.DOFillAmount(0, 0.5f);
|
|
||||||
sequence.Insert(0.5f, t);
|
|
||||||
t = YuanDian.DOFade(0, 1f);
|
|
||||||
sequence.Insert(0.85f, t);
|
|
||||||
return sequence;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdatePos()
|
|
||||||
{
|
|
||||||
if (this.target == null || this.canvas == null || this.gameCamera == null || this.rectTransform == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//计算屏幕坐标
|
|
||||||
|
|
||||||
Vector3 position = CalculateScreenPosition(this.target.position, this.gameCamera,
|
|
||||||
this.canvas,tip.GetComponent<RectTransform>() );
|
|
||||||
tip.transform.position = position+tipOffset;
|
|
||||||
|
|
||||||
YuanDian.transform.position = Camera.WorldToScreenPoint(target.position)+YuanDianOffset;
|
|
||||||
zhiyinxian.transform.position = (YuanDian.transform.position+tip.transform.position)/2;
|
|
||||||
zhiyinxian.transform.localEulerAngles = new Vector3(0, 0, Vector2.SignedAngle(Vector2.right, YuanDian.transform.position- tip.transform.position));
|
|
||||||
float length = (YuanDian.transform.position-tip.transform.position).magnitude;
|
|
||||||
//设置线的宽度 长度
|
|
||||||
zhiyinxian. GetComponent<RectTransform>().sizeDelta = new Vector2(length, 3f);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField,Header("image")]
|
|
||||||
public Image YuanDian;
|
|
||||||
|
|
||||||
[SerializeField, Header("原点偏移量")]
|
|
||||||
private Vector3 YuanDianOffset;
|
|
||||||
[SerializeField, Header("tip")]
|
|
||||||
private GameObject tip;
|
|
||||||
|
|
||||||
[SerializeField, Header("提示缩放时间")]
|
|
||||||
private float TipTime;
|
|
||||||
[SerializeField] private Transform target;
|
|
||||||
|
|
||||||
[SerializeField] private Camera gameCamera;
|
|
||||||
|
|
||||||
[SerializeField] private Canvas canvas;
|
|
||||||
|
|
||||||
|
|
||||||
[SerializeField, Header("指引线UI")]
|
|
||||||
private Image zhiyinxian;
|
|
||||||
|
|
||||||
[SerializeField, Header("指引线填充时间")]
|
|
||||||
private float ZhiYinXianTime;
|
|
||||||
|
|
||||||
[SerializeField,Header("tip偏移量")]
|
|
||||||
public Vector3 tipOffset;
|
|
||||||
|
|
||||||
[SerializeField, Header("text")]
|
|
||||||
public Text Text;
|
|
||||||
private RectTransform rectTransform;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -29,7 +29,7 @@ Material:
|
|||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 1
|
m_DoubleSidedGI: 1
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: 2000
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
RenderType: Opaque
|
RenderType: Opaque
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
@ -112,13 +112,13 @@ Material:
|
|||||||
- _GlossMapScale: 1
|
- _GlossMapScale: 1
|
||||||
- _Glossiness: 0
|
- _Glossiness: 0
|
||||||
- _GlossyReflections: 1
|
- _GlossyReflections: 1
|
||||||
- _Metallic: 0.2
|
- _Metallic: 0.141
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
- _QueueOffset: 0
|
- _QueueOffset: 0
|
||||||
- _ReceiveShadows: 1
|
- _ReceiveShadows: 1
|
||||||
- _Smoothness: 0.6
|
- _Smoothness: 0
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
@ -128,8 +128,8 @@ Material:
|
|||||||
- _WorkflowMode: 1
|
- _WorkflowMode: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0, g: 0, b: 1, a: 1}
|
- _BaseColor: {r: 0, g: 0.19896173, b: 1, a: 1}
|
||||||
- _Color: {r: 0, g: 0, b: 1, a: 1}
|
- _Color: {r: 0, g: 0.19896173, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
8
Assets/Scripts/UI/DragPanel.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6a38f67e1c5a05d43817135090a35acc
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
49
Assets/Scripts/UI/DragPanel/DragPanel.Designer.cs
generated
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using QFramework;
|
||||||
|
|
||||||
|
namespace QFramework.Example
|
||||||
|
{
|
||||||
|
// Generate Id:7b2dbab3-71e0-4cc0-a25a-ae80883a3121
|
||||||
|
public partial class DragPanel
|
||||||
|
{
|
||||||
|
public const string Name = "DragPanel";
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject Content;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Button ItemPrefab;
|
||||||
|
|
||||||
|
private DragPanelData mPrivateData = null;
|
||||||
|
|
||||||
|
protected override void ClearUIComponents()
|
||||||
|
{
|
||||||
|
Content = null;
|
||||||
|
ItemPrefab = null;
|
||||||
|
|
||||||
|
mData = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DragPanelData Data
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return mData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DragPanelData mData
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return mPrivateData ?? (mPrivateData = new DragPanelData());
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
mUIData = value;
|
||||||
|
mPrivateData = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 26fddae1bdd0b454f8fafdecdf57ac84
|
guid: d88e72d42786d7f47b49a7ed630e10e6
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
61
Assets/Scripts/UI/DragPanel/DragPanel.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using QFramework;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace QFramework.Example
|
||||||
|
{
|
||||||
|
public class DragPanelData : UIPanelData
|
||||||
|
{
|
||||||
|
|
||||||
|
public string DragItemName;
|
||||||
|
public string HieraNames;
|
||||||
|
public string TargetObjs;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
public partial class DragPanel: UIPanel
|
||||||
|
{
|
||||||
|
public List<DragUIItem> dragUIItems=new List<DragUIItem>();
|
||||||
|
protected override void OnInit(IUIData uiData = null)
|
||||||
|
{
|
||||||
|
mData = uiData as DragPanelData ?? new DragPanelData();
|
||||||
|
// please add init code here
|
||||||
|
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||||
|
}
|
||||||
|
public void OnModuleQuit(OnModuleQuit arg)
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
}
|
||||||
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
|
{
|
||||||
|
List<String> DragItem = mData.DragItemName.Split(',')?.ToList();
|
||||||
|
List<String> ShowTexts = mData.HieraNames.Split(',')?.ToList();
|
||||||
|
List<String> Tip = mData.TargetObjs.Split('|')?.ToList();
|
||||||
|
for (int i = 0; i < DragItem.Count; i++)
|
||||||
|
{
|
||||||
|
var tipItemObj = GameObject.Instantiate(ItemPrefab, Content.transform);
|
||||||
|
|
||||||
|
dragUIItems.Add(tipItemObj.GetComponent<DragUIItem>());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnShow()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHide()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnClose()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/DragPanel/DragPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c031dd364bc0d6d40bfe14f5b9a7e976
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -55,6 +55,10 @@
|
|||||||
<Enter>
|
<Enter>
|
||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Log" value="三维构造考核"></Action>
|
<Action type="Log" value="三维构造考核"></Action>
|
||||||
|
|
||||||
|
<Action type="DragPanel" DragItemName="棱柱侧面|棱柱侧棱||||" HieraNames="" TargetObjs="旋转体|||||" ></Action>
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
</Enter>
|
</Enter>
|
||||||
<Exit>
|
<Exit>
|
||||||
|
|||||||