Merge branch 'master' into LouDi_Quan
This commit is contained in:
commit
8d8d852026
@ -652,8 +652,8 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Padding:
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m_Padding:
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m_Left: 0
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m_Left: 20
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m_Right: 0
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m_Right: 20
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m_Top: 20
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m_Top: 20
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m_Bottom: 0
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m_Bottom: 0
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m_ChildAlignment: 1
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m_ChildAlignment: 1
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@ -39,12 +39,12 @@ public class TimeScaleController : MonoBehaviour
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}
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}
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if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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{
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{
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if (Input.GetKeyDown(KeyCode.Q))
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if (Input.GetKeyDown(KeyCode.C))
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{
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{
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string str = string.Empty;
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string str = string.Empty;
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str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
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str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
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#if UNITY_WEBGL
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#if UNITY_WEBGL
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Debug.Log("Ctrl + Q 被按下!");
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Debug.Log("Ctrl + Q 被按下!"+str);
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CopyToClipboard(str);
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CopyToClipboard(str);
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#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
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#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
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// ʾÀýÊý¾Ý
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// ʾÀýÊý¾Ý
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@ -53,18 +53,14 @@ public class TimeScaleController : MonoBehaviour
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#endif
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#endif
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}
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}
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#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
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#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
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if (Input.GetKeyDown(KeyCode.E))
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if (Input.GetKeyDown(KeyCode.V))
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{
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{
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string tmp = GUIUtility.systemCopyBuffer;
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string tmp = GUIUtility.systemCopyBuffer;
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Debug.LogError("当前剪贴板:" + tmp);
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Debug.Log("当前剪贴板:" + tmp);
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tmp = tmp.Replace("(", "");
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tmp = tmp.Replace("(", "");
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Debug.LogError(tmp);
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tmp = tmp.Replace(")", "");
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tmp = tmp.Replace(")", "");
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Debug.LogError(tmp);
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var datas = tmp.Split('|');
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var datas = tmp.Split('|');
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Debug.LogError(datas[0]);
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Debug.LogError(datas[1]);
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gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
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gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
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gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
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gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
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}
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}
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@ -21,6 +21,7 @@ namespace QFramework.Example
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}
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}
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public partial class UICameraSwitch : UIPanel
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public partial class UICameraSwitch : UIPanel
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{
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{
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bool firstFreeMove = true;
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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@ -114,6 +115,14 @@ namespace QFramework.Example
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{
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{
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Near.isOn = false;
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Near.isOn = false;
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Far.isOn = false;
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Far.isOn = false;
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if (firstFreeMove)
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{
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UITipWindowData data = new UITipWindowData();
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data.txt = "已切换至自由移动视角,点右下角按钮可回到预制视角。";
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data.btns.Add(new UITipWindowData.ItemData() { txt = "确定" });
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UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
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firstFreeMove = false;
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}
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}
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}
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}
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}
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