Merge branch 'master' into LouDi_Quan
This commit is contained in:
commit
8d8d852026
@ -652,8 +652,8 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Left: 20
|
||||
m_Right: 20
|
||||
m_Top: 20
|
||||
m_Bottom: 0
|
||||
m_ChildAlignment: 1
|
||||
|
||||
@ -39,12 +39,12 @@ public class TimeScaleController : MonoBehaviour
|
||||
}
|
||||
if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Q))
|
||||
if (Input.GetKeyDown(KeyCode.C))
|
||||
{
|
||||
string str = string.Empty;
|
||||
str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
|
||||
#if UNITY_WEBGL
|
||||
Debug.Log("Ctrl + Q 被按下!");
|
||||
Debug.Log("Ctrl + Q 被按下!"+str);
|
||||
CopyToClipboard(str);
|
||||
#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
||||
// ʾÀýÊý¾Ý
|
||||
@ -53,18 +53,14 @@ public class TimeScaleController : MonoBehaviour
|
||||
#endif
|
||||
}
|
||||
#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
if (Input.GetKeyDown(KeyCode.V))
|
||||
{
|
||||
string tmp = GUIUtility.systemCopyBuffer;
|
||||
Debug.LogError("当前剪贴板:" + tmp);
|
||||
Debug.Log("当前剪贴板:" + tmp);
|
||||
tmp = tmp.Replace("(", "");
|
||||
Debug.LogError(tmp);
|
||||
tmp = tmp.Replace(")", "");
|
||||
Debug.LogError(tmp);
|
||||
var datas = tmp.Split('|');
|
||||
|
||||
Debug.LogError(datas[0]);
|
||||
Debug.LogError(datas[1]);
|
||||
gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
|
||||
gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
|
||||
}
|
||||
|
||||
@ -21,6 +21,7 @@ namespace QFramework.Example
|
||||
}
|
||||
public partial class UICameraSwitch : UIPanel
|
||||
{
|
||||
bool firstFreeMove = true;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
@ -114,6 +115,14 @@ namespace QFramework.Example
|
||||
{
|
||||
Near.isOn = false;
|
||||
Far.isOn = false;
|
||||
if (firstFreeMove)
|
||||
{
|
||||
UITipWindowData data = new UITipWindowData();
|
||||
data.txt = "已切换至自由移动视角,点右下角按钮可回到预制视角。";
|
||||
data.btns.Add(new UITipWindowData.ItemData() { txt = "确定" });
|
||||
UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
|
||||
firstFreeMove = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user