默认剧中
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@ -1690,10 +1690,10 @@ MonoBehaviour:
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m_FillRect: {fileID: 4260347516208239176}
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m_FillRect: {fileID: 4260347516208239176}
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m_HandleRect: {fileID: 8825168004229886871}
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m_HandleRect: {fileID: 8825168004229886871}
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m_Direction: 0
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m_Direction: 0
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m_MinValue: 0.01
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m_MinValue: 0
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m_MaxValue: 0.1
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m_MaxValue: 0.1
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m_WholeNumbers: 0
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m_WholeNumbers: 0
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m_Value: 0.0983
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m_Value: 0.05
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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@ -2088,7 +2088,7 @@ MonoBehaviour:
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m_MinValue: 0
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m_MinValue: 0
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m_MaxValue: 1
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m_MaxValue: 1
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m_WholeNumbers: 0
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m_WholeNumbers: 0
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m_Value: 0.36
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m_Value: 0.5
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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@ -45,11 +45,11 @@ namespace QFramework
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}
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}
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);
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);
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SoundVolume = new PlayerPrefsFloatProperty(KEY_AUDIO_MANAGER_SOUND_VOLUME, 1.0f);
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SoundVolume = new PlayerPrefsFloatProperty(KEY_AUDIO_MANAGER_SOUND_VOLUME, 0.5f);
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MusicVolume = new PlayerPrefsFloatProperty(KEY_AUDIO_MANAGER_MUSIC_VOLUME, 1.0f);
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MusicVolume = new PlayerPrefsFloatProperty(KEY_AUDIO_MANAGER_MUSIC_VOLUME, 0.5f);
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VoiceVolume = new PlayerPrefsFloatProperty(KEY_AUDIO_MANAGER_VOICE_VOLUME, 1.0f);
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VoiceVolume = new PlayerPrefsFloatProperty(KEY_AUDIO_MANAGER_VOICE_VOLUME, 0.5f);
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}
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}
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@ -14,7 +14,6 @@ namespace QFramework.Example
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{
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{
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mData = uiData as UISettingData ?? new UISettingData();
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mData = uiData as UISettingData ?? new UISettingData();
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AudioKit.Settings.MusicVolume.RegisterWithInitValue(v => VoiceSlider.value = v).UnRegisterWhenGameObjectDestroyed(this);
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AudioKit.Settings.MusicVolume.RegisterWithInitValue(v => VoiceSlider.value = v).UnRegisterWhenGameObjectDestroyed(this);
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VoiceSlider.onValueChanged.AddListener(volume =>
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VoiceSlider.onValueChanged.AddListener(volume =>
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{
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{
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