增加VR相关
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@ -123,8 +123,8 @@ Transform:
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24
Assets/Scripts/Extension/DeviceDraggable.cs
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24
Assets/Scripts/Extension/DeviceDraggable.cs
Normal file
@ -0,0 +1,24 @@
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using GCSeries.Core.Samples;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class DeviceDraggable : Draggable
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{
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Vector3 pos;
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Vector3 rot;
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private void Awake()
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{
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pos = transform.position;
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rot = transform.localEulerAngles;
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}
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public override void OnEndDrag(PointerEventData eventData)
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{
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base.OnEndDrag(eventData);
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transform.position = pos;
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transform.localEulerAngles = rot;
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}
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}
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11
Assets/Scripts/Extension/DeviceDraggable.cs.meta
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11
Assets/Scripts/Extension/DeviceDraggable.cs.meta
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@ -54,6 +54,8 @@ public class DeviceItem : MonoBehaviour
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UIRoot.Instance.transform.Find("ZStylus").GetComponent<ZPointer>().OnObjectExited.AddListener(OnObjExit);
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UIRoot.Instance.transform.Find("ZMouse").GetComponent<ZPointer>().OnClick.AddListener(OnClick);
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UIRoot.Instance.transform.Find("ZStylus").GetComponent<ZPointer>().OnClick.AddListener(OnClick);
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gameObject.GetOrAddComponent<DeviceDraggable>();
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#endif
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}
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8
Assets/WebPlatform.meta
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8
Assets/WebPlatform.meta
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