勘误文档,添加文本提示和音频播放功能

This commit is contained in:
Lihao7788 2025-05-26 22:52:05 +08:00
parent 681c7e74e9
commit 7efc347595
6 changed files with 578 additions and 64 deletions

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@ -76,7 +76,7 @@ namespace QFramework.Example
Debug.Log(mData);
List<String> Objs = mData.targets.Split(',')?.ToList();
List<String> ShowTexts = mData.showName.Split(',')?.ToList();
List<String> textTip =mData.tiptextAudio.Split(',')?.ToList();
if (String.IsNullOrEmpty(mData.offestPos) == false)
{

View File

@ -1769,6 +1769,16 @@ namespace XMLTool
act.args.Add("offSet", offSet.Value);
}
XAttribute tiptextAudio = action.Attribute("tiptextAudio");
if (offSet != null)
{
act.args.Add("tiptextAudio", tiptextAudio.Value);
}
else
{
Debug.Log("ÔÝʱΪ¿Õ");
}
newAction = act;
}

View File

@ -86,15 +86,23 @@
" position="right" scrollSpeed="25"/>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="UIGuideTip" targetName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0" showName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长"
<Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0|200,0,0"
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
tiptextAudio="
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|sound5,
上底面的边长叫做棱柱的上底面边长|sound6,
底面的边长叫做棱柱的底面边长|sound7,
棱柱其余各面叫作棱柱的侧面|sound8,
相邻两个侧面的公共边叫作棱柱的侧棱|sound9,
两个底面间的距离叫作棱柱的高|sound10,
底面边长与侧棱汇交的点叫做棱柱的顶点。|sound11"
></Action>
</Action>
</Enter>
@ -113,7 +121,7 @@
</Action>
</Exit>
</Exit>
</State>
@ -125,7 +133,20 @@
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip" targetName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0" showName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" ></Action>
<Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0|200,0,0"
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
tiptextAudio="
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|sound5,
上底面的边长叫做棱柱的上底面边长|sound6,
底面的边长叫做棱柱的底面边长|sound7,
棱柱其余各面叫作棱柱的侧面|sound8,
相邻两个侧面的公共边叫作棱柱的侧棱|sound9,
两个底面间的距离叫作棱柱的高|sound10,
底面边长与侧棱汇交的点叫做棱柱的顶点。|sound11"
></Action>
<Action type="TextWindow" title="棱柱说明" value="四棱柱:有两个面互相平行,其余每相邻两个面的交线都互相平行的多面体叫作棱柱。
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。
@ -145,7 +166,7 @@
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action>
</Exit>
@ -161,7 +182,21 @@
<Action type="Log" value="棱锥"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip" targetName="棱锥高,棱锥侧面,棱锥底面" offSet="200,0,0|200,0,0|-200,0,0" showName="棱锥高,棱锥侧面,棱锥底面" ></Action>
<Action type="UIGuideTip"
targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
showName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
tiptextAudio="
底面:其中的多边形叫作棱锥的底面。|sound18,
底面的边长叫做棱锥的底面边长|sound19,
底面的边长叫做棱柱的底面边长|sound20,
相邻两个侧面的公共边叫作棱柱的侧棱|sound21,
相邻两个侧面的公共边叫作棱柱的侧棱|sound22,
各侧面的公共顶点叫作棱锥的顶点|sound23, "
></Action>
<Action type="TextWindow" title="棱锥说明" value="棱锥:有一个面是多边形,其余各面都是三角形,并且这些三角形有一个公共顶点,这样的多
面体叫作棱锥.
@ -181,11 +216,11 @@
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action>
</Exit>
</Action>
</Exit>
</State>
<State name="球体">
@ -196,25 +231,33 @@
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip" targetName="球体圆心,球体半径" offSet="200,0,0|200,0,0" showName="球体圆心,球体半径" ></Action>
<Action type="UIGuideTip"
targetName="球体圆心,球体半径"
offSet="200,0,0|200,0,0"
showName="球体圆心,球体半径"
tiptextAudio="
半圆的圆心叫作球心。|sound51,
半圆的半径叫作球的半径。|sound52"
<Action type="TextWindow" title="球说明" value="球:以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何
></Action>
<!--<Action type="TextWindow" title="球说明" value="球:以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何
体叫作球体,简称球.
半圆的圆心叫作球心
半圆的半径叫作球的半径
以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何
体叫作球体,简称球。" position="right" scrollSpeed="25"/>
体叫作球体,简称球。" position="right" scrollSpeed="25"/>-->
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action>
</Exit>
</Action>
</Exit>
</State>
<State name="圆柱">
@ -237,7 +280,17 @@
<Action type="UIGuideTip" targetName="圆柱上底面,圆柱侧面,圆柱母线,圆柱底面" offSet="200,0,0|200,0,0|-200,0,0|200,0,0" showName="上底面,侧面,母线,底面" ></Action>
<Action type="UIGuideTip"
targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0"
showName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
tiptextAudio="
旋转轴叫作圆柱的轴。|sound29,
垂直于轴的边旋转形成的圆面叫作圆柱的底面。|sound30,
平行于轴的边旋转形成的曲面叫作圆柱的侧面。|sound31,
无论旋转到什么位置,这条边都叫作侧面的母线。|sound32,
两个底面间的距离叫作圆柱的高。|sound33,"
></Action>
<Action type="Log" value="圆柱FINISH"></Action>
@ -249,11 +302,11 @@
<Action type="Log" value="圆柱结束???"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action>
</Exit>
</Exit>
</State>
<State name="圆锥">
<Enter>
@ -275,7 +328,21 @@
顶点到底面的距离叫作圆锥的高. " position="right" scrollSpeed="25"/>
<Action type="UIGuideTip" targetName="圆锥底面,圆锥高" offSet="200,0,0|200,0,0|-200,0,0|200,0,0" showName="圆锥底面,圆锥高" ></Action>
<Action type="UIGuideTip"
targetName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0"
showName="圆锥轴,圆锥高,圆锥轴,圆锥高,圆锥轴,圆锥高"
tiptextAudio="
旋转轴叫作圆锥的轴。|sound40,
另一条直角边旋转而形成的圆面叫作底面。|sound41,
斜边旋转而形成的曲面叫作侧面。|sound42,
无论旋转到什么位置,这条边都叫作侧面的母线。|sound43,
母线与轴的交点叫作顶点。|sound44,
顶点到底面的距离叫作圆锥的高|sound45"
></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
@ -284,15 +351,15 @@
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action>
</Exit>
</Action>
</Exit>
</State>
<!--进入方式-->