勘误文档,添加文本提示和音频播放功能

This commit is contained in:
Lihao7788 2025-05-26 22:52:05 +08:00
parent 681c7e74e9
commit 7efc347595
6 changed files with 578 additions and 64 deletions

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m_StaticShadowCaster: 0
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m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
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MeshFilter:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1821902537}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1822372371 --- !u!1 &1822372371
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -5537,6 +5884,89 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -20, y: 0} m_SizeDelta: {x: -20, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
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GameObject:
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m_PrefabAsset: {fileID: 0}
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View File

@ -76,7 +76,7 @@ namespace QFramework.Example
Debug.Log(mData); Debug.Log(mData);
List<String> Objs = mData.targets.Split(',')?.ToList(); List<String> Objs = mData.targets.Split(',')?.ToList();
List<String> ShowTexts = mData.showName.Split(',')?.ToList(); List<String> ShowTexts = mData.showName.Split(',')?.ToList();
List<String> textTip =mData.tiptextAudio.Split(',')?.ToList();
if (String.IsNullOrEmpty(mData.offestPos) == false) if (String.IsNullOrEmpty(mData.offestPos) == false)
{ {

View File

@ -1769,6 +1769,16 @@ namespace XMLTool
act.args.Add("offSet", offSet.Value); act.args.Add("offSet", offSet.Value);
} }
XAttribute tiptextAudio = action.Attribute("tiptextAudio");
if (offSet != null)
{
act.args.Add("tiptextAudio", tiptextAudio.Value);
}
else
{
Debug.Log("ÔÝʱΪ¿Õ");
}
newAction = act; newAction = act;
} }

View File

@ -12,9 +12,9 @@
<!--<Tip>三脚架</Tip>--> <!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/LengZhu.png</Icon> <Icon>JiHeTi/LengZhu.png</Icon>
</Device> </Device>
<Device> <Device>
<Name>棱锥</Name> <Name>棱锥</Name>
<!--<HighLight color="255,0,0,255"/>--> <!--<HighLight color="255,0,0,255"/>-->
@ -22,10 +22,10 @@
<!--<Tip>三脚架</Tip>--> <!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/LengZhui.png</Icon> <Icon>JiHeTi/LengZhui.png</Icon>
</Device> </Device>
<Device> <Device>
<Name>球体</Name> <Name>球体</Name>
<!--<HighLight color="255,0,0,255"/>--> <!--<HighLight color="255,0,0,255"/>-->
@ -33,7 +33,7 @@
<!--<Tip>三脚架</Tip>--> <!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/QiuTi.png</Icon> <Icon>JiHeTi/QiuTi.png</Icon>
</Device> </Device>
<Device> <Device>
<Name>圆柱</Name> <Name>圆柱</Name>
<!--<HighLight color="255,0,0,255"/>--> <!--<HighLight color="255,0,0,255"/>-->
@ -60,7 +60,7 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请选择对应模块,进行对应实验学习。或者使用键盘鼠标,自由漫游场景,进行游览。" time="-1" icon="false"></Action> <Action type="Hint" value="请选择对应模块,进行对应实验学习。或者使用键盘鼠标,自由漫游场景,进行游览。" time="-1" icon="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥" <Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false" random="false"
scrollSpeed="25" position="left" scrollSpeed="25" position="left"
@ -86,15 +86,23 @@
" position="right" scrollSpeed="25"/> " position="right" scrollSpeed="25"/>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="UIGuideTip" targetName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0" showName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长"
<Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0|200,0,0"
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
tiptextAudio="
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|sound5,
上底面的边长叫做棱柱的上底面边长|sound6,
底面的边长叫做棱柱的底面边长|sound7,
棱柱其余各面叫作棱柱的侧面|sound8,
相邻两个侧面的公共边叫作棱柱的侧棱|sound9,
两个底面间的距离叫作棱柱的高|sound10,
底面边长与侧棱汇交的点叫做棱柱的顶点。|sound11"
></Action> ></Action>
</Action> </Action>
</Enter> </Enter>
@ -113,7 +121,7 @@
</Action> </Action>
</Exit> </Exit>
</State> </State>
@ -125,7 +133,20 @@
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip" targetName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0" showName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" ></Action> <Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0|200,0,0"
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
tiptextAudio="
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|sound5,
上底面的边长叫做棱柱的上底面边长|sound6,
底面的边长叫做棱柱的底面边长|sound7,
棱柱其余各面叫作棱柱的侧面|sound8,
相邻两个侧面的公共边叫作棱柱的侧棱|sound9,
两个底面间的距离叫作棱柱的高|sound10,
底面边长与侧棱汇交的点叫做棱柱的顶点。|sound11"
></Action>
<Action type="TextWindow" title="棱柱说明" value="四棱柱:有两个面互相平行,其余每相邻两个面的交线都互相平行的多面体叫作棱柱。 <Action type="TextWindow" title="棱柱说明" value="四棱柱:有两个面互相平行,其余每相邻两个面的交线都互相平行的多面体叫作棱柱。
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。 互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。
@ -145,12 +166,12 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action> </Action>
</Exit> </Exit>
</State> </State>
@ -161,7 +182,21 @@
<Action type="Log" value="棱锥"></Action> <Action type="Log" value="棱锥"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip" targetName="棱锥高,棱锥侧面,棱锥底面" offSet="200,0,0|200,0,0|-200,0,0" showName="棱锥高,棱锥侧面,棱锥底面" ></Action> <Action type="UIGuideTip"
targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
showName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
tiptextAudio="
底面:其中的多边形叫作棱锥的底面。|sound18,
底面的边长叫做棱锥的底面边长|sound19,
底面的边长叫做棱柱的底面边长|sound20,
相邻两个侧面的公共边叫作棱柱的侧棱|sound21,
相邻两个侧面的公共边叫作棱柱的侧棱|sound22,
各侧面的公共顶点叫作棱锥的顶点|sound23, "
></Action>
<Action type="TextWindow" title="棱锥说明" value="棱锥:有一个面是多边形,其余各面都是三角形,并且这些三角形有一个公共顶点,这样的多 <Action type="TextWindow" title="棱锥说明" value="棱锥:有一个面是多边形,其余各面都是三角形,并且这些三角形有一个公共顶点,这样的多
面体叫作棱锥. 面体叫作棱锥.
@ -181,11 +216,11 @@
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action> </Action>
</Exit> </Exit>
</State> </State>
<State name="球体"> <State name="球体">
@ -196,25 +231,33 @@
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip" targetName="球体圆心,球体半径" offSet="200,0,0|200,0,0" showName="球体圆心,球体半径" ></Action> <Action type="UIGuideTip"
targetName="球体圆心,球体半径"
offSet="200,0,0|200,0,0"
showName="球体圆心,球体半径"
tiptextAudio="
半圆的圆心叫作球心。|sound51,
半圆的半径叫作球的半径。|sound52"
></Action>
<Action type="TextWindow" title="球说明" value="球:以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何 <!--<Action type="TextWindow" title="球说明" value="球:以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何
体叫作球体,简称球. 体叫作球体,简称球.
半圆的圆心叫作球心 半圆的圆心叫作球心
半圆的半径叫作球的半径 半圆的半径叫作球的半径
以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何 以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何
体叫作球体,简称球。" position="right" scrollSpeed="25"/> 体叫作球体,简称球。" position="right" scrollSpeed="25"/>-->
</Action> </Action>
</Enter> </Enter>
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action> </Action>
</Exit> </Exit>
</State> </State>
<State name="圆柱"> <State name="圆柱">
@ -233,11 +276,21 @@
平行于轴的边旋转形成的曲面叫作圆柱的侧面 平行于轴的边旋转形成的曲面叫作圆柱的侧面
无论旋转到什么位置,这条边都叫作侧面的母线 无论旋转到什么位置,这条边都叫作侧面的母线
两个底面间的距离叫作圆柱的高 " position="right" scrollSpeed="25"/> 两个底面间的距离叫作圆柱的高 " position="right" scrollSpeed="25"/>
<Action type="UIGuideTip" targetName="圆柱上底面,圆柱侧面,圆柱母线,圆柱底面" offSet="200,0,0|200,0,0|-200,0,0|200,0,0" showName="上底面,侧面,母线,底面" ></Action>
<Action type="UIGuideTip"
targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0"
showName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
tiptextAudio="
旋转轴叫作圆柱的轴。|sound29,
垂直于轴的边旋转形成的圆面叫作圆柱的底面。|sound30,
平行于轴的边旋转形成的曲面叫作圆柱的侧面。|sound31,
无论旋转到什么位置,这条边都叫作侧面的母线。|sound32,
两个底面间的距离叫作圆柱的高。|sound33,"
></Action>
<Action type="Log" value="圆柱FINISH"></Action> <Action type="Log" value="圆柱FINISH"></Action>
@ -248,12 +301,12 @@
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
<Action type="Log" value="圆柱结束???"></Action> <Action type="Log" value="圆柱结束???"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action> </Action>
</Exit> </Exit>
</State> </State>
<State name="圆锥"> <State name="圆锥">
<Enter> <Enter>
@ -275,7 +328,21 @@
顶点到底面的距离叫作圆锥的高. " position="right" scrollSpeed="25"/> 顶点到底面的距离叫作圆锥的高. " position="right" scrollSpeed="25"/>
<Action type="UIGuideTip" targetName="圆锥底面,圆锥高" offSet="200,0,0|200,0,0|-200,0,0|200,0,0" showName="圆锥底面,圆锥高" ></Action> <Action type="UIGuideTip"
targetName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0"
showName="圆锥轴,圆锥高,圆锥轴,圆锥高,圆锥轴,圆锥高"
tiptextAudio="
旋转轴叫作圆锥的轴。|sound40,
另一条直角边旋转而形成的圆面叫作底面。|sound41,
斜边旋转而形成的曲面叫作侧面。|sound42,
无论旋转到什么位置,这条边都叫作侧面的母线。|sound43,
母线与轴的交点叫作顶点。|sound44,
顶点到底面的距离叫作圆锥的高|sound45"
></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
@ -284,15 +351,15 @@
</Action> </Action>
</Enter> </Enter>
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action> </Action>
</Exit> </Exit>
</State> </State>
<!--进入方式--> <!--进入方式-->