合并
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commit
778032b3db
1631
Assets/Art/UIPrefab/UIImageSelectMap.prefab
Normal file
1631
Assets/Art/UIPrefab/UIImageSelectMap.prefab
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File diff suppressed because it is too large
Load Diff
7
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7
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@ -423,4 +423,34 @@ public class Utility
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list[j] = temp;
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}
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}
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// 该方法用于打乱当前脚本所挂载物体的子物体顺序
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// 按照打乱后的顺序重新设置子物体的顺序
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975
Assets/Scenes/TestUIPanels/TestUIImageSelectMap.unity
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975
Assets/Scenes/TestUIPanels/TestUIImageSelectMap.unity
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3838833872239473580, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7471371802902961118, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8048533352694695708, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
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propertyPath: m_AnchorMax.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8048533352694695708, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 8636616114181872079, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: UIImageSelectMap
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8684970269249796938, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
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m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
|
||||
--- !u!224 &8931408189093656909 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 3838833872239473580, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
|
||||
m_PrefabInstance: {fileID: 8931408189093656908}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 2114871786}
|
||||
- {fileID: 1349401531}
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72fe0ae24cde45946914fa10b54896b0
|
||||
guid: 6aebd18275784904b8bee1a5e43e817a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
@ -23,6 +23,19 @@ namespace XMLTool
|
||||
public Dictionary<string, string> args = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
public class ImageSelectMapAction : Action
|
||||
{
|
||||
public class Item
|
||||
{
|
||||
public string pic;
|
||||
public string pos;
|
||||
public string size;
|
||||
}
|
||||
|
||||
public Dictionary<string, string> args = new Dictionary<string, string>();
|
||||
public List<Item> items = new List<Item>();
|
||||
}
|
||||
|
||||
|
||||
public class DictionaryCondition : Condition
|
||||
{
|
||||
|
||||
@ -284,6 +284,11 @@ public class ActionHelper
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
return QFramework.ShowScoreAction.Allocate(dictAction.args);
|
||||
}
|
||||
case "ImageSelectMap":
|
||||
{
|
||||
var dictAction = (XMLTool.ImageSelectMapAction)act;
|
||||
return QFramework.ImageSelectMapAction.Allocate(dictAction.args,dictAction.items);
|
||||
}
|
||||
default:
|
||||
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
||||
break;
|
||||
|
||||
115
Assets/Scripts/Actions/ImageSelectMapAction.cs
Normal file
115
Assets/Scripts/Actions/ImageSelectMapAction.cs
Normal file
@ -0,0 +1,115 @@
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using XMLTool;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
internal class ImageSelectMapAction : IAction
|
||||
{
|
||||
public string txt;
|
||||
|
||||
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
|
||||
private ImageSelectMapAction()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<ImageSelectMapAction> mPool =
|
||||
new SimpleObjectPool<ImageSelectMapAction>(() => new ImageSelectMapAction(), null, 10);
|
||||
Dictionary<string, string> datas;
|
||||
List<XMLTool.ImageSelectMapAction.Item> items;
|
||||
public static ImageSelectMapAction Allocate(Dictionary<string, string> datas, List<XMLTool.ImageSelectMapAction.Item> items, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.datas = datas;
|
||||
retNode.items = items;
|
||||
retNode.Reset();
|
||||
retNode.OnFinished = OnFinished;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
|
||||
UIImageSelectMapData data = new UIImageSelectMapData();
|
||||
data.totalScore = 0;
|
||||
if (datas.ContainsKey("totalScore"))
|
||||
{
|
||||
float.TryParse(datas["totalScore"], out data.totalScore);
|
||||
}
|
||||
data.rightScore = 0;
|
||||
if (datas.ContainsKey("rightScore"))
|
||||
{
|
||||
float.TryParse(datas["rightScore"], out data.rightScore);
|
||||
}
|
||||
data.wrongScore = 0;
|
||||
if (datas.ContainsKey("wrongScore"))
|
||||
{
|
||||
float.TryParse(datas["wrongScore"], out data.wrongScore);
|
||||
}
|
||||
data.scoreName = datas.ContainsKey("scoreName") ? datas["scoreName"] : "";
|
||||
data.rightLabel = datas.ContainsKey("rightLabel") ? datas["rightLabel"] : "";
|
||||
data.wrongLabel = datas.ContainsKey("wrongLabel") ? datas["wrongLabel"] : "";
|
||||
data.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : "";
|
||||
data.rightBg = datas.ContainsKey("rightBg") ? datas["rightBg"] : "";
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
data.items.Add(new UIImageSelectMapData.OptionItem()
|
||||
{
|
||||
pic = item.pic,
|
||||
pos = Utility.GetVector2FromStrArray(item.pos),
|
||||
size = Utility.GetVector2FromStrArray(item.size)
|
||||
});
|
||||
}
|
||||
|
||||
UIKit.OpenPanelAsync<UIImageSelectMap>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
|
||||
{
|
||||
|
||||
this.Finish();
|
||||
OnFinished?.Invoke();
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
OnFinished = null;
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Deinited { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
3
Assets/Scripts/Actions/ImageSelectMapAction.cs.meta
Normal file
3
Assets/Scripts/Actions/ImageSelectMapAction.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93d6ed89dd2e1974f8712dde5a2c6c31
|
||||
timeCreated: 1647655796
|
||||
45
Assets/Scripts/Controller/PlayerController.cs
Normal file
45
Assets/Scripts/Controller/PlayerController.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using QFramework;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using XMLTool;
|
||||
|
||||
public class PlayerController : MonoSingleton<PlayerController>
|
||||
{
|
||||
private PlayerController() { }
|
||||
|
||||
public class HasDevice
|
||||
{
|
||||
public Device device;
|
||||
public int count;
|
||||
}
|
||||
|
||||
|
||||
Dictionary<string, HasDevice> hasDevices = new Dictionary<string, HasDevice>();
|
||||
|
||||
public void DropDevice(string key, int count = 1)
|
||||
{
|
||||
if (hasDevices.ContainsKey(key))
|
||||
{
|
||||
hasDevices[key].count -= count;
|
||||
if (hasDevices[key].count <= 0)
|
||||
{
|
||||
hasDevices.Remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PickDevice(string key, int count = 1)
|
||||
{
|
||||
if (hasDevices.ContainsKey(key))
|
||||
{
|
||||
hasDevices[(string)key].count += count;
|
||||
}
|
||||
else
|
||||
{
|
||||
hasDevices.Add(key, new HasDevice() { count = count, device = DeviceController.Instance.GetDevice(key) });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Controller/PlayerController.cs.meta
Normal file
11
Assets/Scripts/Controller/PlayerController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d963e03aaa61c0241a2a7b3a8e7bf611
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,10 +1,9 @@
|
||||
using Newtonsoft.Json;
|
||||
using QFramework;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SocialPlatforms.Impl;
|
||||
using XMLTool;
|
||||
|
||||
public class ScoreController : MonoSingleton<ScoreController>
|
||||
@ -48,6 +47,40 @@ public class ScoreController : MonoSingleton<ScoreController>
|
||||
}
|
||||
|
||||
|
||||
public string GetModuleDictJson(string name = "", string id = "", string sum = "")
|
||||
{
|
||||
var resultDict = new Dictionary<string, object>();
|
||||
DateTime curTime = DateTime.Now;
|
||||
resultDict.Add("name", name);
|
||||
resultDict.Add("id", id);
|
||||
resultDict.Add("sum", sum);
|
||||
resultDict.Add("time", curTime.ToString("yyyy.MM.dd"));
|
||||
resultDict.Add("year", curTime.Year);
|
||||
resultDict.Add("month", curTime.Month);
|
||||
foreach (var dataPair in moduleDict)
|
||||
{
|
||||
var data = dataPair.Value;
|
||||
if (data.scoreDict != null)
|
||||
{
|
||||
foreach (var scoreStepPair in data.scoreDict)
|
||||
{
|
||||
var scoreStep = scoreStepPair.Value;
|
||||
string key = $"{scoreStep.step}{scoreStep.name}";
|
||||
resultDict[key] = scoreStep.value;
|
||||
|
||||
string value = "\u00A0";
|
||||
if (string.IsNullOrEmpty(scoreStep.time) == false)
|
||||
{
|
||||
value = scoreStep.time;
|
||||
}
|
||||
resultDict.Add(key + "Time", value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return JsonConvert.SerializeObject(resultDict);
|
||||
}
|
||||
|
||||
|
||||
private void OnStart(OnModuleStart start)
|
||||
{
|
||||
@ -84,6 +117,8 @@ public class ScoreController : MonoSingleton<ScoreController>
|
||||
{
|
||||
scoreDict[key].value = 0;
|
||||
}
|
||||
DateTime currentTime = DateTime.Now;
|
||||
scoreDict[key].time = currentTime.ToString(scoreDict[key].timeFormat);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@ -1,3 +1,6 @@
|
||||
using QFramework;
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
@ -31,5 +34,49 @@ public class FixedMainEditor
|
||||
Menu.SetChecked("Tools/强制Main场景启动", isFixedMain);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
[MenuItem("Tools/创建时间锁")]
|
||||
private static void TimerLock()
|
||||
{
|
||||
//创建数据资源文件
|
||||
//泛型是继承自ScriptableObject的类
|
||||
TimerLock asset = ScriptableObject.CreateInstance<TimerLock>();
|
||||
//前一步创建的资源只是存在内存中,现在要把它保存到本地
|
||||
//通过编辑器API,创建一个数据资源文件,第二个参数为资源文件在Assets目录下的路径
|
||||
AssetDatabase.CreateAsset(asset, "Assets/TimerLock.asset");
|
||||
//保存创建的资源
|
||||
AssetDatabase.SaveAssets();
|
||||
//刷新界面
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
[MenuItem("Tools/生成Timer文件")]
|
||||
private static void GeneratorTimer()
|
||||
{
|
||||
if (File.Exists(Application.dataPath + "/TimerLock.asset"))
|
||||
{
|
||||
string path = "Assets/TimerLock.asset";
|
||||
var asset = AssetDatabase.LoadAssetAtPath<TimerLock>(path);
|
||||
if (asset != null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(asset.time) == false)
|
||||
{
|
||||
//第一次获取获取系统时间
|
||||
DateTime currentDateTime = DateTime.Now;
|
||||
string RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
|
||||
string strMerge = asset.time + "|" + RecordData;
|
||||
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
|
||||
}
|
||||
}
|
||||
}
|
||||
//刷新界面
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
11
Assets/Scripts/Editor/TimerLock.cs
Normal file
11
Assets/Scripts/Editor/TimerLock.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "时间锁", menuName = "创建时间锁/配置文件")]
|
||||
public class TimerLock : ScriptableObject
|
||||
{
|
||||
[Header("软件有效期")]
|
||||
public string time;
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Editor/TimerLock.cs.meta
Normal file
11
Assets/Scripts/Editor/TimerLock.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3fa014c2238b5a942b96b9f55a3f9841
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -7,10 +7,20 @@ using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
public class VirtualFPostProcess : IPostprocessBuildWithReport
|
||||
public class VirtualFPostProcess : IPostprocessBuildWithReport, IPreprocessBuildWithReport
|
||||
{
|
||||
public int callbackOrder => 0;
|
||||
|
||||
/// <summary>
|
||||
/// 构建前生成时间锁
|
||||
/// </summary>
|
||||
/// <param name="report"></param>
|
||||
public void OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
// 生成时间锁
|
||||
GneratorTimerLock();
|
||||
}
|
||||
|
||||
public void OnPostprocessBuild(BuildReport report)
|
||||
{
|
||||
string projectPath = Application.dataPath;
|
||||
@ -29,6 +39,32 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
|
||||
Debug.LogWarning("δÕÒµ½Êý¾ÝĿ¼: " + dataFolderPath);
|
||||
}
|
||||
DeletAssetBundle(buildOutputPath);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成时间锁文件
|
||||
/// </summary>
|
||||
public void GneratorTimerLock()
|
||||
{
|
||||
if (File.Exists(Application.dataPath + "/TimerLock.asset"))
|
||||
{
|
||||
string path = "Assets/TimerLock.asset";
|
||||
var asset = AssetDatabase.LoadAssetAtPath<TimerLock>(path);
|
||||
if (asset != null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(asset.time) == false)
|
||||
{
|
||||
//第一次获取获取系统时间
|
||||
DateTime currentDateTime = DateTime.Now;
|
||||
string RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
|
||||
string strMerge = asset.time + "|" + RecordData;
|
||||
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -64,7 +100,7 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
|
||||
Debug.LogError($"Directory not found: {path}");
|
||||
}
|
||||
}
|
||||
else if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows|| EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64)
|
||||
else if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows || EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64)
|
||||
{
|
||||
string path = Path.Combine(buildOutPutPath, "VirtualFramwork_Data", "StreamingAssets", "AssetBundles");
|
||||
if (Directory.Exists(path))
|
||||
@ -145,4 +181,6 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
|
||||
}
|
||||
return new string(chars);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@ -9,34 +9,77 @@ public class AsposeHelper : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
//public static void Writer(string json, Action callback = null)
|
||||
//{
|
||||
// // 加载Word文档
|
||||
// Document doc = new Document(Global.reportDemoPath);
|
||||
|
||||
// JObject jObject = JObject.Parse(json);
|
||||
|
||||
// foreach (JProperty property in jObject.Properties())
|
||||
// {
|
||||
// string key = property.Name;
|
||||
// string value = property.Value.ToString();
|
||||
// doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
|
||||
// }
|
||||
|
||||
// string filePath = ChinarFileController.SaveProject(Path.GetFileName(Global.reportDemoPath).Split('.')[1]);
|
||||
// if (string.IsNullOrEmpty(filePath) == false)
|
||||
// {
|
||||
// doc.Save(filePath);
|
||||
// }
|
||||
// callback?.Invoke();
|
||||
// // 替换文本
|
||||
// //SaveWithDialog(doc, callback);
|
||||
// //Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
|
||||
//}
|
||||
|
||||
public static void Writer(string json, Action callback = null)
|
||||
{
|
||||
// ¼ÓÔØWordÎĵµ
|
||||
Document doc = new Document(Global.reportDemoPath);
|
||||
|
||||
JObject jObject = JObject.Parse(json);
|
||||
|
||||
foreach (JProperty property in jObject.Properties())
|
||||
{
|
||||
string key = property.Name;
|
||||
string value = property.Value.ToString();
|
||||
doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
|
||||
}
|
||||
JToken jToken = JToken.Parse(json);
|
||||
TraverseAndReplace(jToken, doc);
|
||||
|
||||
string filePath = ChinarFileController.SaveProject(Path.GetFileName(Global.reportDemoPath).Split('.')[1]);
|
||||
if (string.IsNullOrEmpty(filePath) == false)
|
||||
if (!string.IsNullOrEmpty(filePath))
|
||||
{
|
||||
doc.Save(filePath);
|
||||
}
|
||||
callback?.Invoke();
|
||||
// 替换文本
|
||||
//SaveWithDialog(doc, callback);
|
||||
//Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void TraverseAndReplace(JToken jToken, Document doc)
|
||||
{
|
||||
if (jToken.Type == JTokenType.Object)
|
||||
{
|
||||
foreach (JProperty property in ((JObject)jToken).Properties())
|
||||
{
|
||||
if (property.Value.Type == JTokenType.Object || property.Value.Type == JTokenType.Array)
|
||||
{
|
||||
TraverseAndReplace(property.Value, doc);
|
||||
}
|
||||
else
|
||||
{
|
||||
string key = property.Name;
|
||||
string value = property.Value.ToString();
|
||||
doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (jToken.Type == JTokenType.Array)
|
||||
{
|
||||
foreach (JToken item in jToken)
|
||||
{
|
||||
TraverseAndReplace(item, doc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//private static void SaveWithDialog(Document doc, Action<DialogResult> callback)
|
||||
//{
|
||||
// SaveFileDialog dialog = new SaveFileDialog();
|
||||
|
||||
361
Assets/Scripts/Tools/WaterfallScrollView.cs
Normal file
361
Assets/Scripts/Tools/WaterfallScrollView.cs
Normal file
@ -0,0 +1,361 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WaterfallScrollView : MonoBehaviour
|
||||
{
|
||||
[Header("组件引用")]
|
||||
[SerializeField] private ScrollRect scrollRect;
|
||||
[SerializeField] private RectTransform viewport;
|
||||
[SerializeField] private RectTransform content;
|
||||
[SerializeField] private RectTransform itemPrefab;
|
||||
[SerializeField] private Image itemImageComponent; // 预制体中的Image组件引用
|
||||
|
||||
[Header("瀑布流设置")]
|
||||
[SerializeField] private int columnCount = 3;
|
||||
[SerializeField] private float spacingX = 10f;
|
||||
[SerializeField] private float spacingY = 10f;
|
||||
[SerializeField] private float paddingLeft = 10f;
|
||||
[SerializeField] private float paddingRight = 10f;
|
||||
[SerializeField] private float paddingTop = 10f;
|
||||
[SerializeField] private float paddingBottom = 10f;
|
||||
|
||||
private List<float> columnHeights;
|
||||
private List<RectTransform> activeItems = new List<RectTransform>();
|
||||
private Dictionary<int, RectTransform> pooledItems = new Dictionary<int, RectTransform>();
|
||||
private float itemWidth;
|
||||
private float viewportHeight;
|
||||
private float contentHeight;
|
||||
private int totalItemCount = 0;
|
||||
private int visibleStartIndex = 0;
|
||||
private int visibleEndIndex = 0;
|
||||
public List<Sprite> sprites = new List<Sprite>(); // 存储所有精灵
|
||||
private List<float> itemHeights = new List<float>(); // 存储每项的计算高度
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Initialize();
|
||||
scrollRect.onValueChanged.AddListener(OnScroll);
|
||||
|
||||
// 初始检查sprites是否有内容
|
||||
if (sprites.Count > 0)
|
||||
{
|
||||
SetContent(sprites);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearContent();
|
||||
}
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
// 计算列宽和间距
|
||||
float availableWidth = viewport.rect.width - paddingLeft - paddingRight - (columnCount - 1) * spacingX;
|
||||
itemWidth = availableWidth / columnCount;
|
||||
|
||||
// 初始化列高度数组
|
||||
columnHeights = new List<float>(new float[columnCount]);
|
||||
|
||||
// 记录视口高度用于计算可见项
|
||||
viewportHeight = viewport.rect.height;
|
||||
}
|
||||
|
||||
// 使用提供的精灵列表设置内容
|
||||
public void SetContent(List<Sprite> sprites)
|
||||
{
|
||||
this.sprites = sprites ?? new List<Sprite>();
|
||||
totalItemCount = this.sprites.Count;
|
||||
|
||||
// 如果没有精灵,清空内容
|
||||
if (totalItemCount == 0)
|
||||
{
|
||||
ClearContent();
|
||||
return;
|
||||
}
|
||||
|
||||
// 计算每项的高度
|
||||
CalculateItemHeights();
|
||||
|
||||
// 计算内容高度
|
||||
contentHeight = CalculateContentHeight();
|
||||
content.sizeDelta = new Vector2(content.sizeDelta.x, contentHeight);
|
||||
|
||||
// 更新可见项
|
||||
UpdateVisibleItems();
|
||||
}
|
||||
|
||||
// 清空所有内容
|
||||
public void ClearContent()
|
||||
{
|
||||
// 回收所有活动项
|
||||
foreach (var item in activeItems)
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
}
|
||||
activeItems.Clear();
|
||||
|
||||
// 重置内容大小
|
||||
content.sizeDelta = new Vector2(content.sizeDelta.x, 0);
|
||||
totalItemCount = 0;
|
||||
itemHeights.Clear();
|
||||
}
|
||||
|
||||
private void CalculateItemHeights()
|
||||
{
|
||||
itemHeights.Clear();
|
||||
|
||||
foreach (Sprite sprite in sprites)
|
||||
{
|
||||
if (sprite != null)
|
||||
{
|
||||
// 计算保持宽高比的高度
|
||||
float aspectRatio = sprite.rect.width / sprite.rect.height;
|
||||
float height = itemWidth / aspectRatio;
|
||||
itemHeights.Add(height);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果精灵为空,使用默认高度
|
||||
itemHeights.Add(150f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float CalculateContentHeight()
|
||||
{
|
||||
// 重置列高度
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
columnHeights[i] = paddingTop;
|
||||
}
|
||||
|
||||
// 模拟布局计算内容高度
|
||||
for (int i = 0; i < totalItemCount; i++)
|
||||
{
|
||||
float height = itemHeights[i];
|
||||
int shortestColumnIndex = GetShortestColumn();
|
||||
columnHeights[shortestColumnIndex] += height + spacingY;
|
||||
}
|
||||
|
||||
// 找出最高的列作为内容高度
|
||||
float maxHeight = 0;
|
||||
foreach (float height in columnHeights)
|
||||
{
|
||||
if (height > maxHeight)
|
||||
{
|
||||
maxHeight = height;
|
||||
}
|
||||
}
|
||||
|
||||
return maxHeight + paddingBottom - spacingY;
|
||||
}
|
||||
|
||||
private int GetShortestColumn()
|
||||
{
|
||||
int shortestIndex = 0;
|
||||
float minHeight = columnHeights[0];
|
||||
|
||||
for (int i = 1; i < columnCount; i++)
|
||||
{
|
||||
if (columnHeights[i] < minHeight)
|
||||
{
|
||||
minHeight = columnHeights[i];
|
||||
shortestIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
return shortestIndex;
|
||||
}
|
||||
|
||||
private void UpdateVisibleItems()
|
||||
{
|
||||
// 如果没有项目,不执行任何操作
|
||||
if (totalItemCount == 0)
|
||||
return;
|
||||
|
||||
// 计算当前可视区域的上下边界
|
||||
float viewportTop = -content.anchoredPosition.y;
|
||||
float viewportBottom = viewportTop + viewportHeight;
|
||||
|
||||
// 重置列高度用于布局计算
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
columnHeights[i] = paddingTop;
|
||||
}
|
||||
|
||||
// 计算可见项的起始和结束索引
|
||||
int newVisibleStartIndex = 0;
|
||||
int newVisibleEndIndex = totalItemCount - 1;
|
||||
float currentYPosition = 0;
|
||||
|
||||
// 找到第一个可见项的索引
|
||||
for (int i = 0; i < totalItemCount; i++)
|
||||
{
|
||||
float height = itemHeights[i];
|
||||
int columnIndex = GetShortestColumn();
|
||||
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
|
||||
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
|
||||
|
||||
columnHeights[columnIndex] += height + spacingY;
|
||||
|
||||
float itemTop = yPosition;
|
||||
float itemBottom = yPosition - height;
|
||||
|
||||
// 如果项在可视区域内或者与可视区域有交集
|
||||
if (itemBottom <= viewportBottom && itemTop >= viewportTop - viewportHeight) // 多加载一个屏幕高度的内容
|
||||
{
|
||||
newVisibleStartIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 重置列高度再次计算
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
columnHeights[i] = paddingTop;
|
||||
}
|
||||
|
||||
// 找到最后一个可见项的索引
|
||||
for (int i = 0; i < totalItemCount; i++)
|
||||
{
|
||||
float height = itemHeights[i];
|
||||
int columnIndex = GetShortestColumn();
|
||||
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
|
||||
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
|
||||
|
||||
columnHeights[columnIndex] += height + spacingY;
|
||||
|
||||
float itemTop = yPosition;
|
||||
float itemBottom = yPosition - height;
|
||||
|
||||
// 如果项在可视区域内或者与可视区域有交集
|
||||
if (itemBottom <= viewportBottom + viewportHeight && itemTop >= viewportTop) // 多加载一个屏幕高度的内容
|
||||
{
|
||||
newVisibleEndIndex = i;
|
||||
}
|
||||
else if (i > newVisibleStartIndex) // 已经找到起始索引后才开始判断结束
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果可见项范围没有变化则不更新
|
||||
if (newVisibleStartIndex == visibleStartIndex && newVisibleEndIndex == visibleEndIndex)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
visibleStartIndex = newVisibleStartIndex;
|
||||
visibleEndIndex = newVisibleEndIndex;
|
||||
|
||||
// 回收不再可见的项
|
||||
RecycleInvisibleItems();
|
||||
|
||||
// 重置列高度再次计算,这次用于实际布局
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
columnHeights[i] = paddingTop;
|
||||
}
|
||||
|
||||
// 创建或更新可见项
|
||||
for (int i = 0; i < totalItemCount; i++)
|
||||
{
|
||||
float height = itemHeights[i];
|
||||
int columnIndex = GetShortestColumn();
|
||||
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
|
||||
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
|
||||
|
||||
columnHeights[columnIndex] += height + spacingY;
|
||||
|
||||
// 只处理可见范围内的项
|
||||
if (i >= visibleStartIndex && i <= visibleEndIndex)
|
||||
{
|
||||
CreateOrUpdateItem(i, xPosition, yPosition, itemWidth, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateOrUpdateItem(int index, float x, float y, float width, float height)
|
||||
{
|
||||
RectTransform item;
|
||||
if (!pooledItems.TryGetValue(index, out item))
|
||||
{
|
||||
// 创建新项
|
||||
item = Instantiate(itemPrefab, content);
|
||||
item.name = "Item_" + index;
|
||||
pooledItems[index] = item;
|
||||
activeItems.Add(item);
|
||||
}
|
||||
else if (!activeItems.Contains(item))
|
||||
{
|
||||
// 从池中取出
|
||||
item.gameObject.SetActive(true);
|
||||
activeItems.Add(item);
|
||||
}
|
||||
|
||||
// 设置位置和大小
|
||||
item.anchorMin = new Vector2(0, 1);
|
||||
item.anchorMax = new Vector2(0, 1);
|
||||
item.pivot = new Vector2(0, 1);
|
||||
item.anchoredPosition = new Vector2(x, y);
|
||||
item.sizeDelta = new Vector2(width, height);
|
||||
|
||||
// 更新项内容
|
||||
UpdateItemContent(item, index);
|
||||
}
|
||||
|
||||
private void UpdateItemContent(RectTransform item, int index)
|
||||
{
|
||||
// 获取Image组件
|
||||
Image image = item.GetComponentInChildren<Image>();
|
||||
if (image == null && itemImageComponent != null)
|
||||
{
|
||||
// 如果没有找到Image组件,使用预制体中的引用
|
||||
image = Instantiate(itemImageComponent, item);
|
||||
image.rectTransform.anchorMin = Vector2.zero;
|
||||
image.rectTransform.anchorMax = Vector2.one;
|
||||
image.rectTransform.sizeDelta = Vector2.zero;
|
||||
}
|
||||
|
||||
if (image && index < sprites.Count && sprites[index] != null)
|
||||
{
|
||||
// 设置精灵
|
||||
image.sprite = sprites[index];
|
||||
image.SetNativeSize();
|
||||
|
||||
// 设置Image组件为保持宽高比
|
||||
image.preserveAspect = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void RecycleInvisibleItems()
|
||||
{
|
||||
// 找出需要回收的项
|
||||
List<RectTransform> itemsToRecycle = new List<RectTransform>();
|
||||
foreach (RectTransform item in activeItems)
|
||||
{
|
||||
string[] nameParts = item.name.Split('_');
|
||||
if (nameParts.Length >= 2 && int.TryParse(nameParts[1], out int itemIndex))
|
||||
{
|
||||
if (itemIndex < visibleStartIndex || itemIndex > visibleEndIndex)
|
||||
{
|
||||
itemsToRecycle.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 回收项
|
||||
foreach (RectTransform item in itemsToRecycle)
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
activeItems.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnScroll(Vector2 scrollPosition)
|
||||
{
|
||||
UpdateVisibleItems();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Tools/WaterfallScrollView.cs.meta
Normal file
11
Assets/Scripts/Tools/WaterfallScrollView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a86eb889d0df8142b20f98a27e5deb4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Tools/ZXKLicenses.meta
Normal file
8
Assets/Scripts/Tools/ZXKLicenses.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4fec87e21a9630c46b1a6ef7dec72ea6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Tools/ZXKLicenses/Encryption.meta
Normal file
8
Assets/Scripts/Tools/ZXKLicenses/Encryption.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb335401f53d3c94490f449b410da1ba
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
139
Assets/Scripts/Tools/ZXKLicenses/Encryption/DateManager.cs
Normal file
139
Assets/Scripts/Tools/ZXKLicenses/Encryption/DateManager.cs
Normal file
@ -0,0 +1,139 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DateManager : MonoBehaviour
|
||||
{
|
||||
private string EndTimer;//结束时间
|
||||
private string RecordData;
|
||||
public GameObject ui;
|
||||
public TextMeshProUGUI text;
|
||||
public Button btn;
|
||||
private void Awake()
|
||||
{
|
||||
ui.gameObject.SetActive(false);
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
Application.Quit();
|
||||
});
|
||||
#if UNITY_WEBGL
|
||||
StartCoroutine(WebUpdateTime());
|
||||
#else
|
||||
UpdateTime(DecryptFileReader.ReadAndDecryptData("Timer.txt"), ShowTip, ShowTip, () =>
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
public void ShowTip(string str)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
ui.SetActive(true);
|
||||
text.text = str;
|
||||
}
|
||||
|
||||
public IEnumerator WebUpdateTime()
|
||||
{
|
||||
string path = Path.Combine(Application.streamingAssetsPath, "Timer.txt");
|
||||
using (UnityWebRequest request = new UnityWebRequest(path))
|
||||
{
|
||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
yield return request.SendWebRequest();
|
||||
if (string.IsNullOrEmpty(request.error))
|
||||
{
|
||||
string datas = DecryptFileReader.ReadAndDecryptData(request.downloadHandler.data);
|
||||
UpdateTime(datas, ShowTip, ShowTip, () =>
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError(request.error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新系统时间
|
||||
/// </summary>
|
||||
public void UpdateTime(string datas, UnityAction<string> error = null, UnityAction<string> timeOut = null, UnityAction updateTimer = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
EndTimer = datas.Split('|')[0];
|
||||
RecordData = datas.Split('|')[1];
|
||||
//第一次获取获取系统时间
|
||||
DateTime currentDateTime = DateTime.Now;
|
||||
string Data = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
|
||||
if (DateTime.TryParse(RecordData, out DateTime recordDateTime) && DateTime.TryParse(Data, out DateTime nowDateTime))
|
||||
{
|
||||
if (recordDateTime > nowDateTime)
|
||||
{
|
||||
Debug.Log("仿真文件被损坏,请联系管理员进行修复");
|
||||
error?.Invoke("仿真文件被损坏,请联系管理员进行修复");
|
||||
}
|
||||
else
|
||||
{
|
||||
#if !UNITY_WEBGL
|
||||
//把上一次存储得系统时间更新到最新
|
||||
string timer = "Timer.txt";
|
||||
RecordData = Data;
|
||||
string strMerge = EndTimer + "|" + RecordData;
|
||||
EncryptFileCreator.EncryptAndSaveData(strMerge, timer);
|
||||
#endif
|
||||
updateTimer?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"数据出错: {e.Message}");
|
||||
error?.Invoke($"数据出错: {e.Message}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (JudgeExpire())
|
||||
{
|
||||
Debug.Log("请联系管理员进行升级");
|
||||
timeOut?.Invoke("请联系管理员进行升级");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断是否到期
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool JudgeExpire()
|
||||
{
|
||||
if (DateTime.TryParse(EndTimer, out DateTime endDataTime) && DateTime.TryParse(RecordData, out DateTime recordDateTime))
|
||||
{
|
||||
//结束日期小于目前日期代表到期
|
||||
if (endDataTime < recordDateTime)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 给客户打包的时候,需要设置EndTimer,然后运行一次生成文件并注释掉
|
||||
/// </summary>
|
||||
public void CreatTimer()
|
||||
{
|
||||
//第一次获取获取系统时间
|
||||
DateTime currentDateTime = DateTime.Now;
|
||||
RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
|
||||
string strMerge = EndTimer + "|" + RecordData;
|
||||
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 718cf7f3f1b16f141ab751a37af8cae1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,47 @@
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class DecryptFileReader
|
||||
{
|
||||
private static byte[] key = Encoding.UTF8.GetBytes("Sixteen byte key"); // 加密密钥,需与加密时一致
|
||||
private static byte[] iv = Encoding.UTF8.GetBytes("InitializationVe"); // 确保IV长度为16字节
|
||||
|
||||
public static string ReadAndDecryptData(string filePath)
|
||||
{
|
||||
string fullPath = Path.Combine(Application.streamingAssetsPath, filePath);
|
||||
if (File.Exists(filePath)) return "";
|
||||
// 读取加密文件
|
||||
byte[] encryptedData = File.ReadAllBytes(fullPath);
|
||||
return ReadAndDecryptData(encryptedData);
|
||||
}
|
||||
|
||||
|
||||
public static string ReadAndDecryptData(byte[] encryptedData)
|
||||
{
|
||||
|
||||
// 创建AES解密器
|
||||
using (Aes aesAlg = Aes.Create())
|
||||
{
|
||||
aesAlg.Key = key;
|
||||
aesAlg.IV = iv;
|
||||
|
||||
ICryptoTransform decryptor = aesAlg.CreateDecryptor(aesAlg.Key, aesAlg.IV);
|
||||
|
||||
// 创建内存流和加密流
|
||||
using (MemoryStream msDecrypt = new MemoryStream(encryptedData))
|
||||
{
|
||||
using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
|
||||
{
|
||||
byte[] decryptedBytes = new byte[encryptedData.Length];
|
||||
int decryptedByteCount = csDecrypt.Read(decryptedBytes, 0, decryptedBytes.Length);
|
||||
|
||||
// 将解密后的数据转换为字符串
|
||||
string decryptedData = Encoding.UTF8.GetString(decryptedBytes, 0, decryptedByteCount);
|
||||
return decryptedData;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 354bc54210a77764ebad2d49b5e927ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,56 @@
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class EncryptFileCreator
|
||||
{
|
||||
private static byte[] key = Encoding.UTF8.GetBytes("Sixteen byte key"); // 加密密钥,需16字节
|
||||
private static byte[] iv = Encoding.UTF8.GetBytes("InitializationVe"); // 确保IV长度为16字节
|
||||
|
||||
public static void EncryptAndSaveData(string data,string path)
|
||||
{
|
||||
string filePath = Path.Combine(Application.streamingAssetsPath, path);
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
try
|
||||
{
|
||||
// 创建文件
|
||||
File.WriteAllText(filePath, "");
|
||||
Debug.Log("文件已创建");
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Debug.LogError($"创建文件时出错: {e.Message}");
|
||||
}
|
||||
}
|
||||
// 将数据转换为字节数组
|
||||
byte[] plainText = Encoding.UTF8.GetBytes(data);
|
||||
|
||||
// 创建AES加密器
|
||||
using (Aes aesAlg = Aes.Create())
|
||||
{
|
||||
aesAlg.Key = key;
|
||||
aesAlg.IV = iv;
|
||||
|
||||
ICryptoTransform encryptor = aesAlg.CreateEncryptor(aesAlg.Key, aesAlg.IV);
|
||||
|
||||
// 创建内存流和加密流
|
||||
using (MemoryStream msEncrypt = new MemoryStream())
|
||||
{
|
||||
using (CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write))
|
||||
{
|
||||
csEncrypt.Write(plainText, 0, plainText.Length);
|
||||
csEncrypt.FlushFinalBlock();
|
||||
|
||||
// 获取加密后的数据
|
||||
byte[] encryptedData = msEncrypt.ToArray();
|
||||
|
||||
// 保存加密文件到StreamingAssets文件夹
|
||||
string fullPath = Path.Combine(Application.streamingAssetsPath, filePath);
|
||||
File.WriteAllBytes(fullPath, encryptedData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22f7660ba2e708d4eb33622fe324499b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
73
Assets/Scripts/Tools/ZXKLicenses/HttpRestful.cs
Normal file
73
Assets/Scripts/Tools/ZXKLicenses/HttpRestful.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using QFramework;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class HttpRestful : MonoSingleton<HttpRestful>
|
||||
{
|
||||
public void Get(string url, Action<bool, string> actionResult = null)
|
||||
{
|
||||
StartCoroutine(_Get(url, actionResult));
|
||||
}
|
||||
|
||||
private IEnumerator _Get(string url, Action<bool, string> action)
|
||||
{
|
||||
using (UnityWebRequest request = UnityWebRequest.Get(url))
|
||||
{
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
string resstr = "";
|
||||
if (request.isNetworkError || request.isHttpError)
|
||||
{
|
||||
resstr = request.error;
|
||||
}
|
||||
else
|
||||
{
|
||||
resstr = request.downloadHandler.text;
|
||||
}
|
||||
|
||||
if (action != null)
|
||||
{
|
||||
action(request.isHttpError, resstr);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
|
||||
{
|
||||
|
||||
StartCoroutine(_Post(url, form, callBack, Header, HeaderValue, timeOut));
|
||||
}
|
||||
|
||||
public IEnumerator _Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
|
||||
{
|
||||
//请求链接,并将form对象发送到远程服务器
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, form, "application/json"))//;charset=utf-8
|
||||
{
|
||||
if (!string.IsNullOrEmpty(Header) && !string.IsNullOrEmpty(HeaderValue))
|
||||
{
|
||||
webRequest.SetRequestHeader(Header, HeaderValue);
|
||||
}
|
||||
webRequest.timeout = timeOut * 1000;
|
||||
yield return webRequest.SendWebRequest();
|
||||
if (webRequest.result!= UnityWebRequest.Result.Success)
|
||||
{
|
||||
Debug.Log(webRequest.error);
|
||||
callBack?.Invoke(false, webRequest.downloadHandler);
|
||||
}
|
||||
else
|
||||
{
|
||||
callBack?.Invoke(true, webRequest.downloadHandler);
|
||||
}
|
||||
//if (webRequest.isHttpError || webRequest.isNetworkError)
|
||||
//{
|
||||
// //Debug.LogError("===========");
|
||||
// callBack?.Invoke(false, null);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// callBack?.Invoke(true, webRequest.downloadHandler);
|
||||
//}
|
||||
};
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Tools/ZXKLicenses/HttpRestful.cs.meta
Normal file
11
Assets/Scripts/Tools/ZXKLicenses/HttpRestful.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cca16177d7a134a43a4fb3320d5b8fc7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Tools/ZXKLicenses/Licence.meta
Normal file
8
Assets/Scripts/Tools/ZXKLicenses/Licence.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32677377141e60248a7a2484825ce1d4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Assets/Scripts/Tools/ZXKLicenses/Licence/LicenceData.cs
Normal file
46
Assets/Scripts/Tools/ZXKLicenses/Licence/LicenceData.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LicenceData
|
||||
{
|
||||
public string project_id;
|
||||
public string user_name;
|
||||
public string license_code;
|
||||
public string host_id;
|
||||
public string duration; //使用时长
|
||||
public string sign;
|
||||
}
|
||||
public class Datas
|
||||
{
|
||||
public static string Project_id = "7";
|
||||
public static string secretKey = "pZNwkYoMRp7MG_O7aGtmA";
|
||||
public static string UserName;
|
||||
public static string Licensecode;
|
||||
public static string Hostid;
|
||||
public static int Duration;//持续时间
|
||||
}
|
||||
[Serializable]
|
||||
public class License
|
||||
{
|
||||
public int id;
|
||||
public string user_name;
|
||||
public string license_code;
|
||||
public int is_authorized;
|
||||
public string host_id;
|
||||
public string authorization_at;
|
||||
public string authorization_end_at;
|
||||
public string created_at;
|
||||
public int login_count;
|
||||
public int duration;
|
||||
public string last_login;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class LicenseValidationResponse
|
||||
{
|
||||
public string status;
|
||||
public string message;
|
||||
public License license;
|
||||
}
|
||||
11
Assets/Scripts/Tools/ZXKLicenses/Licence/LicenceData.cs.meta
Normal file
11
Assets/Scripts/Tools/ZXKLicenses/Licence/LicenceData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f40d10c2dcbad941ac179b38fde96bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
180
Assets/Scripts/Tools/ZXKLicenses/Licence/LicenseManager.cs
Normal file
180
Assets/Scripts/Tools/ZXKLicenses/Licence/LicenseManager.cs
Normal file
@ -0,0 +1,180 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class LicenseManager : MonoBehaviour
|
||||
{
|
||||
private Dictionary<string, string> Data = new();
|
||||
private LicenseValidationResponse LicenseRes = new LicenseValidationResponse();
|
||||
private string Hostid = "";
|
||||
|
||||
public void Init()
|
||||
{
|
||||
Hostid = GetPhysicalAddress();
|
||||
Datas.Hostid = Hostid;
|
||||
}
|
||||
public LicenceData GetLicenceData(string projectid, string userName, string licensecode, string hostid, int duration)
|
||||
{
|
||||
Data.Clear();
|
||||
LicenceData licence = new LicenceData();
|
||||
licence.project_id = projectid;
|
||||
licence.user_name = userName;
|
||||
licence.license_code = licensecode;
|
||||
licence.host_id = hostid;
|
||||
licence.duration = duration.ToString();
|
||||
if (!Data.ContainsKey("project_id"))
|
||||
{
|
||||
Data.Add("project_id", licence.project_id);
|
||||
}
|
||||
if (!Data.ContainsKey("user_name"))
|
||||
{
|
||||
Data.Add("user_name", licence.user_name);
|
||||
}
|
||||
if (!Data.ContainsKey("license_code"))
|
||||
{
|
||||
Data.Add("license_code", licence.license_code);
|
||||
}
|
||||
if (!Data.ContainsKey("host_id"))
|
||||
{
|
||||
Data.Add("host_id", licence.host_id);
|
||||
}
|
||||
if (!Data.ContainsKey("duration"))
|
||||
{
|
||||
Data.Add("duration", licence.duration);
|
||||
}
|
||||
licence.sign = GenerateSignature(Datas.secretKey, Data);
|
||||
return licence;
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求
|
||||
/// </summary>
|
||||
/// <param name="licence"></param>
|
||||
/// <param name="callBack"></param>
|
||||
public void LicensePost(Action<bool> callBack = null)
|
||||
{
|
||||
LicenceData licence = GetLicenceData(Datas.Project_id, Datas.UserName, Datas.Licensecode, Datas.Hostid, Datas.Duration);
|
||||
|
||||
string json = JsonConvert.SerializeObject(licence);
|
||||
HttpRestful.Instance.Post("https://locallicense.zxkedu.com/api/license/validate/", json, (m, n) =>
|
||||
{
|
||||
JsonConvert.DeserializeObject(n.text);
|
||||
if (LicenseRes.status == "success")
|
||||
{
|
||||
EncryptedFile();
|
||||
}
|
||||
callBack.Invoke(m);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成密匙
|
||||
/// </summary>
|
||||
/// <param name="secretKey"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
public string GenerateSignature(string secretKey, Dictionary<string, string> data)
|
||||
{
|
||||
// 添加当前时间戳
|
||||
//string timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString();
|
||||
//获取当前时间戳并四舍五入到最近的分钟
|
||||
long timestamp = (long)(DateTimeOffset.UtcNow.ToUnixTimeSeconds() / 60) * 60;
|
||||
//long timestamp = (long)(GetTimestamp() / 60) * 60;
|
||||
if (!data.ContainsKey("timestamp"))
|
||||
{
|
||||
data.Add("timestamp", timestamp.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
data["timestamp"] = timestamp.ToString();
|
||||
}
|
||||
// 对键值对进行排序
|
||||
var sortedData = data.OrderBy(kvp => kvp.Key);
|
||||
Debug.Log("sortedData对键值对进行排序:" + sortedData);
|
||||
|
||||
// 构建查询字符串
|
||||
string queryString = string.Join("&", sortedData.Select(kvp => $"{kvp.Key}={kvp.Value}"));
|
||||
Debug.Log("queryString构建查询字符串:" + queryString);
|
||||
// 使用HMAC-SHA256生成签名
|
||||
using (var hmac = new HMACSHA256(Encoding.UTF8.GetBytes(secretKey)))
|
||||
{
|
||||
byte[] hash = hmac.ComputeHash(Encoding.UTF8.GetBytes(queryString));
|
||||
Debug.Log("生成签名:" + BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant());
|
||||
return BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
||||
public void StartSetDuration()
|
||||
{
|
||||
if (gameObject.activeSelf)
|
||||
{
|
||||
StartCoroutine(SetDuration(60f));
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator SetDuration(float times)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSeconds(times);
|
||||
Datas.Duration++;
|
||||
LicensePost();
|
||||
Datas.Duration = 0;
|
||||
}
|
||||
}
|
||||
public string GetMachineGuid()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Hostid))
|
||||
{
|
||||
NetworkInterface[] nis = NetworkInterface.GetAllNetworkInterfaces();
|
||||
foreach (NetworkInterface ni in nis)
|
||||
{
|
||||
if (ni.NetworkInterfaceType == NetworkInterfaceType.Wireless80211 ||
|
||||
ni.NetworkInterfaceType == NetworkInterfaceType.Ethernet)
|
||||
{
|
||||
Hostid = ni.GetPhysicalAddress().ToString();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Hostid;
|
||||
}
|
||||
|
||||
string GetPhysicalAddress()
|
||||
{
|
||||
//string physicalAddress = "";
|
||||
//NetworkInterface[] nis = NetworkInterface.GetAllNetworkInterfaces();
|
||||
//foreach (NetworkInterface ni in nis)
|
||||
//{
|
||||
// if (ni.NetworkInterfaceType == NetworkInterfaceType.Ethernet && ni.OperationalStatus == OperationalStatus.Up)
|
||||
// {
|
||||
// physicalAddress = ni.GetPhysicalAddress().ToString();
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
return SystemInfo.deviceUniqueIdentifier;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地存储Hostid
|
||||
/// </summary>
|
||||
public void EncryptedFile()
|
||||
{
|
||||
string dataToEncrypt = Datas.UserName + "|" + Datas.Licensecode + "|";
|
||||
EncryptFileCreator.EncryptAndSaveData(dataToEncrypt, "encryptedData.txt");
|
||||
}
|
||||
/// <summary>
|
||||
/// 读取Hostid
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string ReadDecryptedFile()
|
||||
{
|
||||
string decryptedData = DecryptFileReader.ReadAndDecryptData("encryptedData.txt");
|
||||
return decryptedData;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13a2f840c2d90a44b8473ca7cf9adef1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
55
Assets/Scripts/UI/UIImageSelectMap.Designer.cs
generated
Normal file
55
Assets/Scripts/UI/UIImageSelectMap.Designer.cs
generated
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:b499f0f9-a71b-40ff-a499-a5e4defad39f
|
||||
public partial class UIImageSelectMap
|
||||
{
|
||||
public const string Name = "UIImageSelectMap";
|
||||
|
||||
[SerializeField]
|
||||
public RectTransform LeftContent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image LeftItem;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image RightItem;
|
||||
[SerializeField]
|
||||
public RectTransform RightContent;
|
||||
|
||||
private UIImageSelectMapData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
LeftContent = null;
|
||||
LeftItem = null;
|
||||
RightItem = null;
|
||||
RightContent = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIImageSelectMapData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIImageSelectMapData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIImageSelectMapData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIImageSelectMap.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIImageSelectMap.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30b3cad2e23c39b43befa7ffb3bae172
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
188
Assets/Scripts/UI/UIImageSelectMap.cs
Normal file
188
Assets/Scripts/UI/UIImageSelectMap.cs
Normal file
@ -0,0 +1,188 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIImageSelectMapData : UIPanelData
|
||||
{
|
||||
public class OptionItem
|
||||
{
|
||||
public string pic;
|
||||
public Vector2 pos;
|
||||
public Vector2 size;
|
||||
}
|
||||
public string scoreName;
|
||||
public float totalScore;
|
||||
public float rightScore;
|
||||
public float wrongScore;
|
||||
public string rightLabel;
|
||||
public string wrongLabel;
|
||||
public string finishedEvent;
|
||||
public string rightBg;
|
||||
public List<OptionItem> items = new List<OptionItem>();
|
||||
|
||||
}
|
||||
public partial class UIImageSelectMap : UIPanel
|
||||
{
|
||||
ResLoader loader;
|
||||
GameObject moveObj;
|
||||
GameObject enterRight;
|
||||
GameObject leftDragObj;
|
||||
Dictionary<GameObject, UIImageSelectMapData.OptionItem> itemDatas = new Dictionary<GameObject, UIImageSelectMapData.OptionItem>();
|
||||
|
||||
Dictionary<GameObject, GameObject> leftObjAndRightObj = new Dictionary<GameObject, GameObject>();
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
|
||||
// please add init code here
|
||||
loader = ResLoader.Allocate();
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
|
||||
|
||||
LeftContent.RemoveAllChildren();
|
||||
RightContent.RemoveAllChildren();
|
||||
itemDatas.Clear();
|
||||
leftObjAndRightObj.Clear();
|
||||
foreach (var item in mData.items)
|
||||
{
|
||||
var leftObj = GameObject.Instantiate(LeftItem, LeftContent);
|
||||
leftObj.name = item.pic;
|
||||
var path = Global.imagePath + item.pic;
|
||||
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
leftObj.transform.Find("Pic").GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
|
||||
}
|
||||
});
|
||||
|
||||
leftObj.OnBeginDragEvent(LeftOnBeginDrag);
|
||||
leftObj.OnDragEvent(LeftOnDrag);
|
||||
leftObj.OnEndDragEvent(LeftOnEndDrag);
|
||||
itemDatas.Add(leftObj.gameObject, item);
|
||||
|
||||
var rightObj = GameObject.Instantiate(RightItem, RightContent);
|
||||
rightObj.name = item.pic;
|
||||
rightObj.rectTransform.anchoredPosition = item.pos;
|
||||
rightObj.rectTransform.sizeDelta = item.size;
|
||||
rightObj.OnPointerEnterEvent(RightOnEnter);
|
||||
rightObj.OnPointerExitEvent(RightOnExit);
|
||||
rightObj.OnPointerClickEvent(RightOnClick);
|
||||
}
|
||||
|
||||
|
||||
|
||||
var rightBgPath = Global.imagePath + mData.rightBg;
|
||||
loader.Add2Load(rightBgPath.ToNetImageResName(), (success, res) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
RightContent.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
|
||||
RightContent.GetComponent<Image>().SetNativeSize();
|
||||
}
|
||||
});
|
||||
|
||||
loader.LoadAsync();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void RightOnClick(PointerEventData data)
|
||||
{
|
||||
Transform trans = data.pointerClick.transform;
|
||||
if (trans.childCount > 0)
|
||||
{
|
||||
var child = trans.GetChild(0).gameObject;
|
||||
if (leftObjAndRightObj.ContainsKey(child))
|
||||
{
|
||||
leftObjAndRightObj[child].SetActive(true);
|
||||
leftObjAndRightObj.Remove(child);
|
||||
GameObject.Destroy(child);
|
||||
trans.GetComponent<Image>().color = new Color(1, 1, 1, 0);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("没有找到对应的左边物体");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RightOnExit(PointerEventData data)
|
||||
{
|
||||
enterRight = null;
|
||||
}
|
||||
|
||||
private void RightOnEnter(PointerEventData data)
|
||||
{
|
||||
enterRight = data.pointerEnter.gameObject;
|
||||
}
|
||||
|
||||
private void LeftOnBeginDrag(PointerEventData data)
|
||||
{
|
||||
leftDragObj = data.pointerDrag;
|
||||
moveObj = GameObject.Instantiate(leftDragObj, gameObject.transform);
|
||||
moveObj.name = moveObj.name.Replace("(Clone)", "");
|
||||
moveObj.GetComponent<RectTransform>().sizeDelta = LeftContent.GetComponent<GridLayoutGroup>().cellSize;
|
||||
moveObj.GetComponent<Image>().raycastTarget = false;
|
||||
|
||||
}
|
||||
|
||||
private void LeftOnEndDrag(PointerEventData data)
|
||||
{
|
||||
if (enterRight)
|
||||
{
|
||||
if (enterRight.name == itemDatas[leftDragObj].pic)
|
||||
{
|
||||
Debug.LogError("正确");
|
||||
enterRight.GetComponent<Image>().color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("错误");
|
||||
enterRight.GetComponent<Image>().color = Color.red;
|
||||
}
|
||||
moveObj.transform.parent = enterRight.transform;
|
||||
moveObj.transform.localPosition = Vector3.zero;
|
||||
leftObjAndRightObj.Add(moveObj, leftDragObj);
|
||||
leftDragObj.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject.Destroy(moveObj);
|
||||
moveObj = null;
|
||||
}
|
||||
leftDragObj = null;
|
||||
}
|
||||
|
||||
private void LeftOnDrag(PointerEventData data)
|
||||
{
|
||||
//data.pointerDrag.transform.position = Input.mousePosition;
|
||||
if (moveObj)
|
||||
{
|
||||
moveObj.transform.position = Input.mousePosition;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIImageSelectMap.cs.meta
Normal file
11
Assets/Scripts/UI/UIImageSelectMap.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fa5d149f86eeb54d89208e36562e2d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -53,13 +53,17 @@ namespace QFramework.Example
|
||||
foreach (var item in mData.inputs)
|
||||
{
|
||||
GameObject input = GameObject.Instantiate(InputItem.gameObject, InputContent);
|
||||
input.name = item.name;
|
||||
input.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.name;
|
||||
var inputField = input.transform.Find("Input").GetComponent<TMP_InputField>();
|
||||
inputField.onEndEdit.AddListener(value =>
|
||||
{
|
||||
float v = 0;
|
||||
float.TryParse(value, out v);
|
||||
VarController.Instance.Set(item.var, v);
|
||||
if (string.IsNullOrEmpty(item.var) == false)
|
||||
{
|
||||
float v = 0;
|
||||
float.TryParse(value, out v);
|
||||
VarController.Instance.Set(item.var, v);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ -125,12 +129,24 @@ namespace QFramework.Example
|
||||
foreach (var item in mData.inputs)
|
||||
{
|
||||
var list = item.answer.Split('|').ToList();
|
||||
if (list.Contains(VarController.Instance.Get(item.var).ToString())==false)
|
||||
if (string.IsNullOrEmpty(item.var))
|
||||
{
|
||||
return false;
|
||||
Transform trans = InputContent.transform.Find(item.name);
|
||||
string inputStr = trans.Find("Input").GetComponent<TMP_InputField>().text;
|
||||
if (list.Contains(inputStr))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (list.Contains(VarController.Instance.Get(item.var).ToString()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
|
||||
@ -1,6 +1,9 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using static LYTWebGLHelper;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
@ -30,7 +33,7 @@ namespace QFramework.Example
|
||||
|
||||
|
||||
|
||||
#if UNITY_WEBGL
|
||||
#if UNITY_WEBGL&&!UNITY_EDITOR
|
||||
ResLoader loader = ResLoader.Allocate();
|
||||
loader.Add2Load(Global.reportDemoPath.ToLocalBytesResName(), (success, res) =>
|
||||
{
|
||||
@ -42,7 +45,7 @@ namespace QFramework.Example
|
||||
}
|
||||
});
|
||||
loader.LoadAsync();
|
||||
#elif UNITY_STANDALONE_WIN
|
||||
#elif UNITY_STANDALONE_WIN||UNITY_EDITOR
|
||||
DownLoad.interactable = false;
|
||||
AsposeHelper.Writer(GetScoreDataJson(), () =>
|
||||
{
|
||||
@ -57,11 +60,7 @@ namespace QFramework.Example
|
||||
|
||||
public string GetScoreDataJson()
|
||||
{
|
||||
var data = new LabReprotData();
|
||||
data.realname = InputName.text;
|
||||
data.biaobencaiji_1_buzhou_1 = "[1111]";
|
||||
string json = JsonConvert.SerializeObject(data);
|
||||
return json;
|
||||
return ScoreController.Instance.GetModuleDictJson(InputName.text, InputId.text, this.Score.text);
|
||||
}
|
||||
|
||||
|
||||
@ -88,6 +87,8 @@ namespace QFramework.Example
|
||||
}
|
||||
|
||||
|
||||
List<Expstepvtwolist> datas = new List<Expstepvtwolist>();
|
||||
int seq = 1;
|
||||
if (onlyCur)
|
||||
{
|
||||
foreach (var item in ScoreController.Instance.GetCurScoreData())
|
||||
@ -99,6 +100,17 @@ namespace QFramework.Example
|
||||
obj.transform.Find("Score").GetComponent<TextMeshProUGUI>().text = item.Value.value.ToString();
|
||||
sum += float.Parse(item.Value.sum);
|
||||
score += item.Value.value;
|
||||
datas.Add(new Expstepvtwolist()
|
||||
{
|
||||
ExpStepName = item.Value.step + item.Value.name,
|
||||
maxScore = int.Parse(item.Value.sum),
|
||||
score = (int)item.Value.value,
|
||||
startTime = item.Value.time,
|
||||
endTime = item.Value.time,
|
||||
seq = seq,
|
||||
StepState = (int)item.Value.value == float.Parse(item.Value.sum) ? "È«²¿ÕýÈ·" : "ÓдíÎó"
|
||||
});
|
||||
seq++;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -114,6 +126,16 @@ namespace QFramework.Example
|
||||
obj.transform.Find("Score").GetComponent<TextMeshProUGUI>().text = item.Value.value.ToString();
|
||||
sum += float.Parse(item.Value.sum);
|
||||
score += item.Value.value;
|
||||
datas.Add(new Expstepvtwolist()
|
||||
{
|
||||
ExpStepName = item.Value.step + item.Value.name,
|
||||
maxScore = int.Parse(item.Value.sum),
|
||||
score = (int)item.Value.value,
|
||||
startTime = item.Value.time,
|
||||
endTime = item.Value.time,
|
||||
seq = seq
|
||||
});
|
||||
seq++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -122,6 +144,10 @@ namespace QFramework.Example
|
||||
this.Score.text = score.ToString();
|
||||
this.Sum.text = sum.ToString();
|
||||
|
||||
#if UNITY_WEBGL
|
||||
|
||||
LYTWebGLHelper.Instance.UpLoadData((int)score, datas.ToArray());
|
||||
#endif
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
using QFramework;
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@ -65,6 +66,8 @@ namespace XMLTool
|
||||
public string BoxColliderCenter { get; set; }
|
||||
public bool MeshCollider { get; set; }
|
||||
|
||||
|
||||
public int Count = -1;
|
||||
}
|
||||
|
||||
|
||||
@ -81,6 +84,8 @@ namespace XMLTool
|
||||
public string sum;
|
||||
public string bind;
|
||||
public float value;
|
||||
public string time;
|
||||
public string timeFormat = "yyyy-MM-dd HH:mm:ss";
|
||||
}
|
||||
|
||||
|
||||
@ -439,6 +444,7 @@ namespace XMLTool
|
||||
name = item.Attribute("name")?.Value,
|
||||
sum = item.Attribute("sum")?.Value,
|
||||
bind = item.Attribute("bind")?.Value,
|
||||
timeFormat = item.Attribute("timeFormat")?.Value,
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1674,6 +1680,61 @@ namespace XMLTool
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "ImageSelectMap":
|
||||
{
|
||||
var act = new ImageSelectMapAction();
|
||||
XAttribute scoreName = action.Attribute("scoreName");
|
||||
if (scoreName != null)
|
||||
{
|
||||
act.args.Add("scoreName", scoreName.Value);
|
||||
}
|
||||
XAttribute totalScore = action.Attribute("totalScore");
|
||||
if (totalScore != null)
|
||||
{
|
||||
act.args.Add("totalScore", totalScore.Value);
|
||||
}
|
||||
XAttribute rightScore = action.Attribute("rightScore");
|
||||
if (rightScore != null)
|
||||
{
|
||||
act.args.Add("rightScore", rightScore.Value);
|
||||
}
|
||||
XAttribute wrongScore = action.Attribute("wrongScore");
|
||||
if (wrongScore != null)
|
||||
{
|
||||
act.args.Add("wrongScore", wrongScore.Value);
|
||||
}
|
||||
XAttribute rightLabel = action.Attribute("rightLabel");
|
||||
if (rightLabel != null)
|
||||
{
|
||||
act.args.Add("rightLabel", rightLabel.Value);
|
||||
}
|
||||
XAttribute wrongLabel = action.Attribute("wrongLabel");
|
||||
if (wrongLabel != null)
|
||||
{
|
||||
act.args.Add("wrongLabel", wrongLabel.Value);
|
||||
}
|
||||
XAttribute finishedEvent = action.Attribute("finishedEvent");
|
||||
if (finishedEvent != null)
|
||||
{
|
||||
act.args.Add("finishedEvent", finishedEvent.Value);
|
||||
}
|
||||
XAttribute rightBg = action.Attribute("rightBg");
|
||||
if (rightBg != null)
|
||||
{
|
||||
act.args.Add("rightBg", rightBg.Value);
|
||||
}
|
||||
foreach (var itemData in action.Elements("Item"))
|
||||
{
|
||||
act.items.Add(new ImageSelectMapAction.Item()
|
||||
{
|
||||
pic = itemData.Attribute("pic")?.Value,
|
||||
size = itemData.Attribute("rightSize")?.Value,
|
||||
pos = itemData.Attribute("rightPos")?.Value
|
||||
});
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
newAction = new Action();
|
||||
break;
|
||||
|
||||
1
Assets/StreamingAssets/Timer.txt
Normal file
1
Assets/StreamingAssets/Timer.txt
Normal file
@ -0,0 +1 @@
|
||||
ILBJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>05<EFBFBD>
<0A><>l<EFBFBD><6C>F<03>)<29>#<1E><>BȲ<42><17>Uv<55>}]<5D>u.<2E><>\G<>
|
||||
7
Assets/StreamingAssets/Timer.txt.meta
Normal file
7
Assets/StreamingAssets/Timer.txt.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b4029b9b6235264f8d2594721eb300a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -11,21 +11,22 @@ using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class WebGLHelper : Singleton<WebGLHelper>
|
||||
public class LYTWebGLHelper : MonoSingleton<LYTWebGLHelper>
|
||||
{
|
||||
private WebGLHelper() { }
|
||||
private LYTWebGLHelper() { }
|
||||
public class LabData
|
||||
{
|
||||
public string GUID;
|
||||
public string ExpID;
|
||||
public string HOST;
|
||||
public string HOST = string.Empty;
|
||||
public string PARA1;
|
||||
public string PARA;
|
||||
public string PARA2;
|
||||
}
|
||||
#if UNITY_WEBGL
|
||||
[DllImport("__Internal")]
|
||||
private static extern string GetURLParameter(string name);
|
||||
|
||||
private static extern IntPtr GetURLParameter(string name);
|
||||
#endif
|
||||
string token = string.Empty;
|
||||
|
||||
LabData labData = new LabData();
|
||||
@ -35,20 +36,40 @@ public class WebGLHelper : Singleton<WebGLHelper>
|
||||
|
||||
public string uploadUrl;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
public void Init()
|
||||
{
|
||||
token = GetURLParameter("token").Replace("%2B", "+");
|
||||
RSA = Resources.Load<TextAsset>("RSA");
|
||||
string urlData = Decrypt(token);
|
||||
var datas = urlData.Split("&");
|
||||
labData.GUID = datas[0];
|
||||
labData.ExpID = datas[1];
|
||||
labData.HOST = datas[2];
|
||||
labData.PARA1 = datas[3];
|
||||
labData.PARA = datas[4];
|
||||
labData.PARA2 = datas[5];
|
||||
#if UNITY_WEBGL && !UNITY_EDITOR
|
||||
|
||||
uploadUrl = Path.Combine(labData.HOST, "host/public/Exp/AddScore/");
|
||||
var paramPtr = GetURLParameter("token");
|
||||
if (paramPtr != IntPtr.Zero)
|
||||
{
|
||||
string value = Marshal.PtrToStringUTF8(paramPtr);
|
||||
//token = value.Replace("%2B", "+");
|
||||
token = value.Replace(" ", "+");
|
||||
Marshal.FreeHGlobal(paramPtr); // 释放分配的内存
|
||||
}
|
||||
Debug.LogError("获取的:" + token);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
RSA = Resources.Load<TextAsset>("LYTWebGL/RSA");
|
||||
if (string.IsNullOrEmpty(token) == false)
|
||||
{
|
||||
string urlData = Decrypt(token);
|
||||
var datas = urlData.Split("&");
|
||||
labData.GUID = datas[0];
|
||||
labData.ExpID = datas[1];
|
||||
labData.HOST = datas[2];
|
||||
labData.PARA1 = datas[3];
|
||||
labData.PARA = datas[4];
|
||||
labData.PARA2 = datas[5];
|
||||
}
|
||||
uploadUrl = Path.Combine(labData.HOST, "public/Exp/AddScore/");
|
||||
}
|
||||
/// <summary>
|
||||
/// Decrypts encrypted text given a RSA private key file path.给定路径的 RSA 私钥文件解
|
||||
@ -83,35 +104,42 @@ public class WebGLHelper : Singleton<WebGLHelper>
|
||||
|
||||
|
||||
|
||||
public void UpLoadData(int totalScore, List<string> stepNames, List<int> maxScore, List<int> score)
|
||||
public void UpLoadData(int totalScore, Expstepvtwolist[] datas)
|
||||
{
|
||||
if (string.IsNullOrEmpty(labData.GUID))
|
||||
{
|
||||
return;
|
||||
}
|
||||
var data = new UploadData();
|
||||
data.GUID = labData.GUID;
|
||||
data.ExpID = int.Parse(labData.ExpID);
|
||||
int expId = 0;
|
||||
int.TryParse(labData.ExpID, out expId);
|
||||
data.ExpID = expId;
|
||||
data.score = totalScore;
|
||||
data.flag = true;
|
||||
//var list = new List<Expstepvtwolist>();
|
||||
//for (int i = 0; i < stepNames.Count; i++)
|
||||
//{
|
||||
// var step = new Expstepvtwolist();
|
||||
// step.ExpStepName = stepNames[i];
|
||||
// step.maxScore = maxScore[i];
|
||||
// step.score = score[i];
|
||||
// step.seq = i + 1;
|
||||
// list.Add(step);
|
||||
//}
|
||||
data.ExpStepVTwoList = datas;
|
||||
|
||||
var list = new List<Expstepvtwolist>();
|
||||
for (int i = 0; i < stepNames.Count; i++)
|
||||
{
|
||||
var step = new Expstepvtwolist();
|
||||
step.ExpStepName = stepNames[i];
|
||||
step.maxScore = maxScore[i];
|
||||
step.score = score[i];
|
||||
}
|
||||
data.ExpStepVTwoList = list.ToArray();
|
||||
|
||||
|
||||
StartCoroutine(SendScore(JsonConvert.SerializeObject(data)));
|
||||
}
|
||||
|
||||
IEnumerator SendScore(string json, UnityAction<string> action)
|
||||
IEnumerator SendScore(string json, UnityAction<string> action = null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(uploadUrl))
|
||||
{
|
||||
Debug.LogError("上传接口地址错误:" + uploadUrl);
|
||||
yield break;
|
||||
}
|
||||
|
||||
Debug.LogError("上传的数据:" + json);
|
||||
using (UnityWebRequest request = new UnityWebRequest(uploadUrl, "POST"))
|
||||
{
|
||||
request.SetRequestHeader("Content-Type", "application/json");
|
||||
@ -122,6 +150,7 @@ public class WebGLHelper : Singleton<WebGLHelper>
|
||||
if (request.result == UnityWebRequest.Result.ConnectionError ||
|
||||
request.result == UnityWebRequest.Result.ProtocolError)
|
||||
{
|
||||
Debug.LogError($"Upload failed: {request.uri}");
|
||||
Debug.LogError($"Upload failed: {request.error}");
|
||||
Debug.LogError($"Response Code: {request.responseCode}");
|
||||
}
|
||||
@ -132,58 +161,60 @@ public class WebGLHelper : Singleton<WebGLHelper>
|
||||
Debug.Log($"Server Response: {request.downloadHandler.text}");
|
||||
Response response = JsonConvert.DeserializeObject<Response>(request.downloadHandler.text);
|
||||
Debug.LogError(response.msg);
|
||||
action?.Invoke(response.msg);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class UploadData
|
||||
{
|
||||
public string GUID { get; set; }
|
||||
// 实验 ID
|
||||
public int ExpID { get; set; }
|
||||
// 成绩
|
||||
public int score { get; set; }
|
||||
// 标志位:默认值 true
|
||||
public bool flag { get; set; }
|
||||
// 实验步骤列表
|
||||
public Expstepvtwolist[] ExpStepVTwoList { get; set; }
|
||||
}
|
||||
|
||||
public class Expstepvtwolist
|
||||
{
|
||||
// 实验步骤序号
|
||||
public int seq { get; set; }
|
||||
// 实验步骤名称
|
||||
public string ExpStepName = "";
|
||||
// 实验步骤状态
|
||||
public string StepState = "";
|
||||
// 实验步骤开始时间
|
||||
public string startTime;
|
||||
// 实验步骤结束时间
|
||||
public string endTime;
|
||||
// 实验步骤合理用时:单位秒
|
||||
public int expectTime = 0;
|
||||
// 实验步骤满分:0 ~100,百分制
|
||||
public int maxScore = 100;
|
||||
// 实验步骤得分:0 ~100,百分制
|
||||
public int score = 0;
|
||||
// 实验步骤操作次数
|
||||
public int repeatCount = 1;
|
||||
// 步骤评价:200 字以内
|
||||
public string evaluation = "";
|
||||
// 赋分模型:200 字以内
|
||||
public string scoringModel = "";
|
||||
// 备注
|
||||
public string remarks { get; set; }
|
||||
}
|
||||
|
||||
public class Response
|
||||
{
|
||||
public string msg;
|
||||
public bool success;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public class UploadData
|
||||
{
|
||||
public string GUID { get; set; }
|
||||
// 实验 ID
|
||||
public int ExpID { get; set; }
|
||||
// 成绩
|
||||
public int score { get; set; }
|
||||
// 标志位:默认值 true
|
||||
public bool flag { get; set; }
|
||||
// 实验步骤列表
|
||||
public Expstepvtwolist[] ExpStepVTwoList { get; set; }
|
||||
}
|
||||
|
||||
public class Expstepvtwolist
|
||||
{
|
||||
// 实验步骤序号
|
||||
public int seq { get; set; }
|
||||
// 实验步骤名称
|
||||
public string ExpStepName = "";
|
||||
// 实验步骤状态
|
||||
public string StepState = "";
|
||||
// 实验步骤开始时间
|
||||
public DateTime startTime = default;
|
||||
// 实验步骤结束时间
|
||||
public DateTime endTime = default;
|
||||
// 实验步骤合理用时:单位秒
|
||||
public int expectTime = 0;
|
||||
// 实验步骤满分:0 ~100,百分制
|
||||
public int maxScore = 100;
|
||||
// 实验步骤得分:0 ~100,百分制
|
||||
public int score = 0;
|
||||
// 实验步骤操作次数
|
||||
public int repeatCount = 1;
|
||||
// 步骤评价:200 字以内
|
||||
public string evaluation = "";
|
||||
// 赋分模型:200 字以内
|
||||
public string scoringModel = "";
|
||||
// 备注
|
||||
public string remarks { get; set; }
|
||||
}
|
||||
|
||||
public class Response
|
||||
{
|
||||
public string msg;
|
||||
public bool success;
|
||||
}
|
||||
@ -1,9 +1,17 @@
|
||||
// 名为 "URLParameters.jslib" 的插件文件
|
||||
mergeInto(LibraryManager.library, {
|
||||
GetURLParameter: function (name) {
|
||||
var search = window.location.search.substring(1);
|
||||
var params = new URLSearchParams(search);
|
||||
var value = params.get(name);
|
||||
return value ? Pointer_stringify(value) : null;
|
||||
const paramName = UTF8ToString(name);
|
||||
const search = window.location.search.substring(1);
|
||||
const params = new URLSearchParams(search);
|
||||
const value = params.get(paramName);
|
||||
console.log('GetURLParameter:', value);
|
||||
|
||||
if (value) {
|
||||
var buffer = _malloc((value.length + 1) * 2);
|
||||
stringToUTF8(value, buffer, (value.length + 1) * 2);
|
||||
return buffer;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
});
|
||||
@ -294,22 +294,24 @@
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<!--timeFormat用于控制输出到实验报告的操作时间格式
|
||||
不需要年月日的时候 HH:mm:ss 即可
|
||||
-->
|
||||
<Score>
|
||||
<Item step="术前准备" name="器械准备" sum="6.5" bind=""/>
|
||||
<Item step="术前准备" name="药品准备" sum="5.5" bind=""/>
|
||||
<Item step="术前准备" name="耗材准备" sum="15.5" bind=""/>
|
||||
<Item step="术前准备" name="主刀人员准备" sum="10" bind=""/>
|
||||
<Item step="术前准备" name="手术动物准备" sum="10" bind=""/>
|
||||
<Item step="术前准备" name="术部剃毛准备" sum="10" bind=""/>
|
||||
<Item step="术前准备" name="术部消毒准备" sum="10" bind=""/>
|
||||
<Item step="手术过程" name="测试麻醉程度" sum="10" bind=""/>
|
||||
<Item step="手术过程" name="术部开刀" sum="10" bind=""/>
|
||||
<Item step="手术过程" name="找出病变小肠" sum="10" bind=""/>
|
||||
<Item step="手术过程" name="去除病变小肠" sum="10" bind=""/>
|
||||
<Item step="手术过程" name="肠端吻合" sum="10" bind=""/>
|
||||
<Item step="手术过程" name="缝合切口" sum="10" bind=""/>
|
||||
<Item step="手术过程" name="缝合后处理" sum="10" bind=""/>
|
||||
<Item step="术前准备" name="器械准备" sum="6.5" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="术前准备" name="药品准备" sum="5.5" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="术前准备" name="耗材准备" sum="15.5" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="术前准备" name="主刀人员准备" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="术前准备" name="手术动物准备" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="术前准备" name="术部剃毛准备" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="术前准备" name="术部消毒准备" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="手术过程" name="测试麻醉程度" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="手术过程" name="术部开刀" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="手术过程" name="找出病变小肠" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="手术过程" name="去除病变小肠" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="手术过程" name="肠端吻合" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="手术过程" name="缝合切口" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
<Item step="手术过程" name="缝合后处理" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
|
||||
</Score>
|
||||
|
||||
|
||||
|
||||
@ -970,4 +970,4 @@ PlayerSettings:
|
||||
hmiLoadingImage: {fileID: 0}
|
||||
platformRequiresReadableAssets: 0
|
||||
virtualTexturingSupportEnabled: 0
|
||||
insecureHttpOption: 0
|
||||
insecureHttpOption: 2
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user