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李浩 2025-05-12 15:29:34 +08:00
commit 778032b3db
51 changed files with 4580 additions and 133 deletions

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@ -423,4 +423,34 @@ public class Utility
list[j] = temp;
}
}
// 该方法用于打乱当前脚本所挂载物体的子物体顺序
public static void ShuffleChildObjects(Transform parent)
{
List<Transform> children = new List<Transform>();
for (int i = 0; i < parent.childCount; i++)
{
children.Add(parent.GetChild(i));
}
// 打乱子物体数组的顺序
for (int i = 0; i < children.Count; i++)
{
int randomIndex = UnityEngine.Random.Range(i, children.Count);
Transform temp = children[randomIndex];
children[randomIndex] = children[i];
children[i] = temp;
}
// 按照打乱后的顺序重新设置子物体的顺序
for (int i = 0; i < children.Count; i++)
{
children[i].SetSiblingIndex(i);
}
}
}

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@ -1,5 +1,5 @@
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@ -23,6 +23,19 @@ namespace XMLTool
public Dictionary<string, string> args = new Dictionary<string, string>();
}
public class ImageSelectMapAction : Action
{
public class Item
{
public string pic;
public string pos;
public string size;
}
public Dictionary<string, string> args = new Dictionary<string, string>();
public List<Item> items = new List<Item>();
}
public class DictionaryCondition : Condition
{

View File

@ -284,6 +284,11 @@ public class ActionHelper
var dictAction = (XMLTool.DictionaryAction)act;
return QFramework.ShowScoreAction.Allocate(dictAction.args);
}
case "ImageSelectMap":
{
var dictAction = (XMLTool.ImageSelectMapAction)act;
return QFramework.ImageSelectMapAction.Allocate(dictAction.args,dictAction.items);
}
default:
Debug.LogError($"没有找到此Action的类型{act.Type}");
break;

View File

@ -0,0 +1,115 @@
using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
using XMLTool;
namespace QFramework
{
internal class ImageSelectMapAction : IAction
{
public string txt;
public System.Action OnFinished { get; set; }
private ImageSelectMapAction()
{
}
private static readonly SimpleObjectPool<ImageSelectMapAction> mPool =
new SimpleObjectPool<ImageSelectMapAction>(() => new ImageSelectMapAction(), null, 10);
Dictionary<string, string> datas;
List<XMLTool.ImageSelectMapAction.Item> items;
public static ImageSelectMapAction Allocate(Dictionary<string, string> datas, List<XMLTool.ImageSelectMapAction.Item> items, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.datas = datas;
retNode.items = items;
retNode.Reset();
retNode.OnFinished = OnFinished;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIImageSelectMapData data = new UIImageSelectMapData();
data.totalScore = 0;
if (datas.ContainsKey("totalScore"))
{
float.TryParse(datas["totalScore"], out data.totalScore);
}
data.rightScore = 0;
if (datas.ContainsKey("rightScore"))
{
float.TryParse(datas["rightScore"], out data.rightScore);
}
data.wrongScore = 0;
if (datas.ContainsKey("wrongScore"))
{
float.TryParse(datas["wrongScore"], out data.wrongScore);
}
data.scoreName = datas.ContainsKey("scoreName") ? datas["scoreName"] : "";
data.rightLabel = datas.ContainsKey("rightLabel") ? datas["rightLabel"] : "";
data.wrongLabel = datas.ContainsKey("wrongLabel") ? datas["wrongLabel"] : "";
data.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : "";
data.rightBg = datas.ContainsKey("rightBg") ? datas["rightBg"] : "";
foreach (var item in items)
{
data.items.Add(new UIImageSelectMapData.OptionItem()
{
pic = item.pic,
pos = Utility.GetVector2FromStrArray(item.pos),
size = Utility.GetVector2FromStrArray(item.size)
});
}
UIKit.OpenPanelAsync<UIImageSelectMap>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
{
this.Finish();
OnFinished?.Invoke();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 93d6ed89dd2e1974f8712dde5a2c6c31
timeCreated: 1647655796

View File

@ -0,0 +1,45 @@
using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XMLTool;
public class PlayerController : MonoSingleton<PlayerController>
{
private PlayerController() { }
public class HasDevice
{
public Device device;
public int count;
}
Dictionary<string, HasDevice> hasDevices = new Dictionary<string, HasDevice>();
public void DropDevice(string key, int count = 1)
{
if (hasDevices.ContainsKey(key))
{
hasDevices[key].count -= count;
if (hasDevices[key].count <= 0)
{
hasDevices.Remove(key);
}
}
}
public void PickDevice(string key, int count = 1)
{
if (hasDevices.ContainsKey(key))
{
hasDevices[(string)key].count += count;
}
else
{
hasDevices.Add(key, new HasDevice() { count = count, device = DeviceController.Instance.GetDevice(key) });
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d963e03aaa61c0241a2a7b3a8e7bf611
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -1,10 +1,9 @@
using Newtonsoft.Json;
using QFramework;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SocialPlatforms.Impl;
using XMLTool;
public class ScoreController : MonoSingleton<ScoreController>
@ -48,6 +47,40 @@ public class ScoreController : MonoSingleton<ScoreController>
}
public string GetModuleDictJson(string name = "", string id = "", string sum = "")
{
var resultDict = new Dictionary<string, object>();
DateTime curTime = DateTime.Now;
resultDict.Add("name", name);
resultDict.Add("id", id);
resultDict.Add("sum", sum);
resultDict.Add("time", curTime.ToString("yyyy.MM.dd"));
resultDict.Add("year", curTime.Year);
resultDict.Add("month", curTime.Month);
foreach (var dataPair in moduleDict)
{
var data = dataPair.Value;
if (data.scoreDict != null)
{
foreach (var scoreStepPair in data.scoreDict)
{
var scoreStep = scoreStepPair.Value;
string key = $"{scoreStep.step}{scoreStep.name}";
resultDict[key] = scoreStep.value;
string value = "\u00A0";
if (string.IsNullOrEmpty(scoreStep.time) == false)
{
value = scoreStep.time;
}
resultDict.Add(key + "Time", value);
}
}
}
return JsonConvert.SerializeObject(resultDict);
}
private void OnStart(OnModuleStart start)
{
@ -84,6 +117,8 @@ public class ScoreController : MonoSingleton<ScoreController>
{
scoreDict[key].value = 0;
}
DateTime currentTime = DateTime.Now;
scoreDict[key].time = currentTime.ToString(scoreDict[key].timeFormat);
}
else
{

View File

@ -1,3 +1,6 @@
using QFramework;
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
@ -31,5 +34,49 @@ public class FixedMainEditor
Menu.SetChecked("Tools/强制Main场景启动", isFixedMain);
return true;
}
[MenuItem("Tools/创建时间锁")]
private static void TimerLock()
{
//创建数据资源文件
//泛型是继承自ScriptableObject的类
TimerLock asset = ScriptableObject.CreateInstance<TimerLock>();
//前一步创建的资源只是存在内存中,现在要把它保存到本地
//通过编辑器API创建一个数据资源文件第二个参数为资源文件在Assets目录下的路径
AssetDatabase.CreateAsset(asset, "Assets/TimerLock.asset");
//保存创建的资源
AssetDatabase.SaveAssets();
//刷新界面
AssetDatabase.Refresh();
}
[MenuItem("Tools/生成Timer文件")]
private static void GeneratorTimer()
{
if (File.Exists(Application.dataPath + "/TimerLock.asset"))
{
string path = "Assets/TimerLock.asset";
var asset = AssetDatabase.LoadAssetAtPath<TimerLock>(path);
if (asset != null)
{
if (string.IsNullOrEmpty(asset.time) == false)
{
//第一次获取获取系统时间
DateTime currentDateTime = DateTime.Now;
string RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
string strMerge = asset.time + "|" + RecordData;
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
}
}
}
//刷新界面
AssetDatabase.Refresh();
}
}
#endif

View File

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "时间锁", menuName = "创建时间锁/配置文件")]
public class TimerLock : ScriptableObject
{
[Header("软件有效期")]
public string time;
}

View File

@ -0,0 +1,11 @@
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View File

@ -7,10 +7,20 @@ using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class VirtualFPostProcess : IPostprocessBuildWithReport
public class VirtualFPostProcess : IPostprocessBuildWithReport, IPreprocessBuildWithReport
{
public int callbackOrder => 0;
/// <summary>
/// 构建前生成时间锁
/// </summary>
/// <param name="report"></param>
public void OnPreprocessBuild(BuildReport report)
{
// 生成时间锁
GneratorTimerLock();
}
public void OnPostprocessBuild(BuildReport report)
{
string projectPath = Application.dataPath;
@ -29,6 +39,32 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
Debug.LogWarning("δÕÒµ½Êý¾ÝĿ¼: " + dataFolderPath);
}
DeletAssetBundle(buildOutputPath);
AssetDatabase.Refresh();
}
/// <summary>
/// 生成时间锁文件
/// </summary>
public void GneratorTimerLock()
{
if (File.Exists(Application.dataPath + "/TimerLock.asset"))
{
string path = "Assets/TimerLock.asset";
var asset = AssetDatabase.LoadAssetAtPath<TimerLock>(path);
if (asset != null)
{
if (string.IsNullOrEmpty(asset.time) == false)
{
//第一次获取获取系统时间
DateTime currentDateTime = DateTime.Now;
string RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
string strMerge = asset.time + "|" + RecordData;
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
}
}
}
}
/// <summary>
@ -64,7 +100,7 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
Debug.LogError($"Directory not found: {path}");
}
}
else if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows|| EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64)
else if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows || EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64)
{
string path = Path.Combine(buildOutPutPath, "VirtualFramwork_Data", "StreamingAssets", "AssetBundles");
if (Directory.Exists(path))
@ -92,7 +128,7 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
Debug.LogError($"Directory not found: {path}");
}
}
}
@ -145,4 +181,6 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
}
return new string(chars);
}
}

View File

@ -9,34 +9,77 @@ public class AsposeHelper : MonoBehaviour
{
//public static void Writer(string json, Action callback = null)
//{
// // 加载Word文档
// Document doc = new Document(Global.reportDemoPath);
// JObject jObject = JObject.Parse(json);
// foreach (JProperty property in jObject.Properties())
// {
// string key = property.Name;
// string value = property.Value.ToString();
// doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
// }
// string filePath = ChinarFileController.SaveProject(Path.GetFileName(Global.reportDemoPath).Split('.')[1]);
// if (string.IsNullOrEmpty(filePath) == false)
// {
// doc.Save(filePath);
// }
// callback?.Invoke();
// // 替换文本
// //SaveWithDialog(doc, callback);
// //Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
//}
public static void Writer(string json, Action callback = null)
{
// ¼ÓÔØWordÎĵµ
Document doc = new Document(Global.reportDemoPath);
JObject jObject = JObject.Parse(json);
foreach (JProperty property in jObject.Properties())
{
string key = property.Name;
string value = property.Value.ToString();
doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
}
JToken jToken = JToken.Parse(json);
TraverseAndReplace(jToken, doc);
string filePath = ChinarFileController.SaveProject(Path.GetFileName(Global.reportDemoPath).Split('.')[1]);
if (string.IsNullOrEmpty(filePath) == false)
if (!string.IsNullOrEmpty(filePath))
{
doc.Save(filePath);
}
callback?.Invoke();
// 替换文本
//SaveWithDialog(doc, callback);
//Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
}
private static void TraverseAndReplace(JToken jToken, Document doc)
{
if (jToken.Type == JTokenType.Object)
{
foreach (JProperty property in ((JObject)jToken).Properties())
{
if (property.Value.Type == JTokenType.Object || property.Value.Type == JTokenType.Array)
{
TraverseAndReplace(property.Value, doc);
}
else
{
string key = property.Name;
string value = property.Value.ToString();
doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
}
}
}
else if (jToken.Type == JTokenType.Array)
{
foreach (JToken item in jToken)
{
TraverseAndReplace(item, doc);
}
}
}
//private static void SaveWithDialog(Document doc, Action<DialogResult> callback)
//{
// SaveFileDialog dialog = new SaveFileDialog();

View File

@ -0,0 +1,361 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WaterfallScrollView : MonoBehaviour
{
[Header("组件引用")]
[SerializeField] private ScrollRect scrollRect;
[SerializeField] private RectTransform viewport;
[SerializeField] private RectTransform content;
[SerializeField] private RectTransform itemPrefab;
[SerializeField] private Image itemImageComponent; // 预制体中的Image组件引用
[Header("瀑布流设置")]
[SerializeField] private int columnCount = 3;
[SerializeField] private float spacingX = 10f;
[SerializeField] private float spacingY = 10f;
[SerializeField] private float paddingLeft = 10f;
[SerializeField] private float paddingRight = 10f;
[SerializeField] private float paddingTop = 10f;
[SerializeField] private float paddingBottom = 10f;
private List<float> columnHeights;
private List<RectTransform> activeItems = new List<RectTransform>();
private Dictionary<int, RectTransform> pooledItems = new Dictionary<int, RectTransform>();
private float itemWidth;
private float viewportHeight;
private float contentHeight;
private int totalItemCount = 0;
private int visibleStartIndex = 0;
private int visibleEndIndex = 0;
public List<Sprite> sprites = new List<Sprite>(); // 存储所有精灵
private List<float> itemHeights = new List<float>(); // 存储每项的计算高度
private void Start()
{
Initialize();
scrollRect.onValueChanged.AddListener(OnScroll);
// 初始检查sprites是否有内容
if (sprites.Count > 0)
{
SetContent(sprites);
}
else
{
ClearContent();
}
}
private void Initialize()
{
// 计算列宽和间距
float availableWidth = viewport.rect.width - paddingLeft - paddingRight - (columnCount - 1) * spacingX;
itemWidth = availableWidth / columnCount;
// 初始化列高度数组
columnHeights = new List<float>(new float[columnCount]);
// 记录视口高度用于计算可见项
viewportHeight = viewport.rect.height;
}
// 使用提供的精灵列表设置内容
public void SetContent(List<Sprite> sprites)
{
this.sprites = sprites ?? new List<Sprite>();
totalItemCount = this.sprites.Count;
// 如果没有精灵,清空内容
if (totalItemCount == 0)
{
ClearContent();
return;
}
// 计算每项的高度
CalculateItemHeights();
// 计算内容高度
contentHeight = CalculateContentHeight();
content.sizeDelta = new Vector2(content.sizeDelta.x, contentHeight);
// 更新可见项
UpdateVisibleItems();
}
// 清空所有内容
public void ClearContent()
{
// 回收所有活动项
foreach (var item in activeItems)
{
item.gameObject.SetActive(false);
}
activeItems.Clear();
// 重置内容大小
content.sizeDelta = new Vector2(content.sizeDelta.x, 0);
totalItemCount = 0;
itemHeights.Clear();
}
private void CalculateItemHeights()
{
itemHeights.Clear();
foreach (Sprite sprite in sprites)
{
if (sprite != null)
{
// 计算保持宽高比的高度
float aspectRatio = sprite.rect.width / sprite.rect.height;
float height = itemWidth / aspectRatio;
itemHeights.Add(height);
}
else
{
// 如果精灵为空,使用默认高度
itemHeights.Add(150f);
}
}
}
private float CalculateContentHeight()
{
// 重置列高度
for (int i = 0; i < columnCount; i++)
{
columnHeights[i] = paddingTop;
}
// 模拟布局计算内容高度
for (int i = 0; i < totalItemCount; i++)
{
float height = itemHeights[i];
int shortestColumnIndex = GetShortestColumn();
columnHeights[shortestColumnIndex] += height + spacingY;
}
// 找出最高的列作为内容高度
float maxHeight = 0;
foreach (float height in columnHeights)
{
if (height > maxHeight)
{
maxHeight = height;
}
}
return maxHeight + paddingBottom - spacingY;
}
private int GetShortestColumn()
{
int shortestIndex = 0;
float minHeight = columnHeights[0];
for (int i = 1; i < columnCount; i++)
{
if (columnHeights[i] < minHeight)
{
minHeight = columnHeights[i];
shortestIndex = i;
}
}
return shortestIndex;
}
private void UpdateVisibleItems()
{
// 如果没有项目,不执行任何操作
if (totalItemCount == 0)
return;
// 计算当前可视区域的上下边界
float viewportTop = -content.anchoredPosition.y;
float viewportBottom = viewportTop + viewportHeight;
// 重置列高度用于布局计算
for (int i = 0; i < columnCount; i++)
{
columnHeights[i] = paddingTop;
}
// 计算可见项的起始和结束索引
int newVisibleStartIndex = 0;
int newVisibleEndIndex = totalItemCount - 1;
float currentYPosition = 0;
// 找到第一个可见项的索引
for (int i = 0; i < totalItemCount; i++)
{
float height = itemHeights[i];
int columnIndex = GetShortestColumn();
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
columnHeights[columnIndex] += height + spacingY;
float itemTop = yPosition;
float itemBottom = yPosition - height;
// 如果项在可视区域内或者与可视区域有交集
if (itemBottom <= viewportBottom && itemTop >= viewportTop - viewportHeight) // 多加载一个屏幕高度的内容
{
newVisibleStartIndex = i;
break;
}
}
// 重置列高度再次计算
for (int i = 0; i < columnCount; i++)
{
columnHeights[i] = paddingTop;
}
// 找到最后一个可见项的索引
for (int i = 0; i < totalItemCount; i++)
{
float height = itemHeights[i];
int columnIndex = GetShortestColumn();
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
columnHeights[columnIndex] += height + spacingY;
float itemTop = yPosition;
float itemBottom = yPosition - height;
// 如果项在可视区域内或者与可视区域有交集
if (itemBottom <= viewportBottom + viewportHeight && itemTop >= viewportTop) // 多加载一个屏幕高度的内容
{
newVisibleEndIndex = i;
}
else if (i > newVisibleStartIndex) // 已经找到起始索引后才开始判断结束
{
break;
}
}
// 如果可见项范围没有变化则不更新
if (newVisibleStartIndex == visibleStartIndex && newVisibleEndIndex == visibleEndIndex)
{
return;
}
visibleStartIndex = newVisibleStartIndex;
visibleEndIndex = newVisibleEndIndex;
// 回收不再可见的项
RecycleInvisibleItems();
// 重置列高度再次计算,这次用于实际布局
for (int i = 0; i < columnCount; i++)
{
columnHeights[i] = paddingTop;
}
// 创建或更新可见项
for (int i = 0; i < totalItemCount; i++)
{
float height = itemHeights[i];
int columnIndex = GetShortestColumn();
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
columnHeights[columnIndex] += height + spacingY;
// 只处理可见范围内的项
if (i >= visibleStartIndex && i <= visibleEndIndex)
{
CreateOrUpdateItem(i, xPosition, yPosition, itemWidth, height);
}
}
}
private void CreateOrUpdateItem(int index, float x, float y, float width, float height)
{
RectTransform item;
if (!pooledItems.TryGetValue(index, out item))
{
// 创建新项
item = Instantiate(itemPrefab, content);
item.name = "Item_" + index;
pooledItems[index] = item;
activeItems.Add(item);
}
else if (!activeItems.Contains(item))
{
// 从池中取出
item.gameObject.SetActive(true);
activeItems.Add(item);
}
// 设置位置和大小
item.anchorMin = new Vector2(0, 1);
item.anchorMax = new Vector2(0, 1);
item.pivot = new Vector2(0, 1);
item.anchoredPosition = new Vector2(x, y);
item.sizeDelta = new Vector2(width, height);
// 更新项内容
UpdateItemContent(item, index);
}
private void UpdateItemContent(RectTransform item, int index)
{
// 获取Image组件
Image image = item.GetComponentInChildren<Image>();
if (image == null && itemImageComponent != null)
{
// 如果没有找到Image组件使用预制体中的引用
image = Instantiate(itemImageComponent, item);
image.rectTransform.anchorMin = Vector2.zero;
image.rectTransform.anchorMax = Vector2.one;
image.rectTransform.sizeDelta = Vector2.zero;
}
if (image && index < sprites.Count && sprites[index] != null)
{
// 设置精灵
image.sprite = sprites[index];
image.SetNativeSize();
// 设置Image组件为保持宽高比
image.preserveAspect = true;
}
}
private void RecycleInvisibleItems()
{
// 找出需要回收的项
List<RectTransform> itemsToRecycle = new List<RectTransform>();
foreach (RectTransform item in activeItems)
{
string[] nameParts = item.name.Split('_');
if (nameParts.Length >= 2 && int.TryParse(nameParts[1], out int itemIndex))
{
if (itemIndex < visibleStartIndex || itemIndex > visibleEndIndex)
{
itemsToRecycle.Add(item);
}
}
}
// 回收项
foreach (RectTransform item in itemsToRecycle)
{
item.gameObject.SetActive(false);
activeItems.Remove(item);
}
}
private void OnScroll(Vector2 scrollPosition)
{
UpdateVisibleItems();
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,8 @@
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@ -0,0 +1,139 @@
using System;
using System.Collections;
using System.IO;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.UI;
public class DateManager : MonoBehaviour
{
private string EndTimer;//结束时间
private string RecordData;
public GameObject ui;
public TextMeshProUGUI text;
public Button btn;
private void Awake()
{
ui.gameObject.SetActive(false);
btn.onClick.AddListener(() =>
{
Application.Quit();
});
#if UNITY_WEBGL
StartCoroutine(WebUpdateTime());
#else
UpdateTime(DecryptFileReader.ReadAndDecryptData("Timer.txt"), ShowTip, ShowTip, () =>
{
gameObject.SetActive(false);
});
#endif
}
public void ShowTip(string str)
{
gameObject.SetActive(true);
ui.SetActive(true);
text.text = str;
}
public IEnumerator WebUpdateTime()
{
string path = Path.Combine(Application.streamingAssetsPath, "Timer.txt");
using (UnityWebRequest request = new UnityWebRequest(path))
{
request.downloadHandler = new DownloadHandlerBuffer();
yield return request.SendWebRequest();
if (string.IsNullOrEmpty(request.error))
{
string datas = DecryptFileReader.ReadAndDecryptData(request.downloadHandler.data);
UpdateTime(datas, ShowTip, ShowTip, () =>
{
gameObject.SetActive(false);
});
}
else
{
Debug.LogError(request.error);
}
}
}
/// <summary>
/// 更新系统时间
/// </summary>
public void UpdateTime(string datas, UnityAction<string> error = null, UnityAction<string> timeOut = null, UnityAction updateTimer = null)
{
try
{
EndTimer = datas.Split('|')[0];
RecordData = datas.Split('|')[1];
//第一次获取获取系统时间
DateTime currentDateTime = DateTime.Now;
string Data = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
if (DateTime.TryParse(RecordData, out DateTime recordDateTime) && DateTime.TryParse(Data, out DateTime nowDateTime))
{
if (recordDateTime > nowDateTime)
{
Debug.Log("仿真文件被损坏,请联系管理员进行修复");
error?.Invoke("仿真文件被损坏,请联系管理员进行修复");
}
else
{
#if !UNITY_WEBGL
//把上一次存储得系统时间更新到最新
string timer = "Timer.txt";
RecordData = Data;
string strMerge = EndTimer + "|" + RecordData;
EncryptFileCreator.EncryptAndSaveData(strMerge, timer);
#endif
updateTimer?.Invoke();
}
}
}
catch (Exception e)
{
Debug.LogError($"数据出错: {e.Message}");
error?.Invoke($"数据出错: {e.Message}");
return;
}
if (JudgeExpire())
{
Debug.Log("请联系管理员进行升级");
timeOut?.Invoke("请联系管理员进行升级");
return;
}
}
/// <summary>
/// 判断是否到期
/// </summary>
/// <returns></returns>
public bool JudgeExpire()
{
if (DateTime.TryParse(EndTimer, out DateTime endDataTime) && DateTime.TryParse(RecordData, out DateTime recordDateTime))
{
//结束日期小于目前日期代表到期
if (endDataTime < recordDateTime)
{
return true;
}
}
return false;
}
/// <summary>
/// 给客户打包的时候,需要设置EndTimer,然后运行一次生成文件并注释掉
/// </summary>
public void CreatTimer()
{
//第一次获取获取系统时间
DateTime currentDateTime = DateTime.Now;
RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
string strMerge = EndTimer + "|" + RecordData;
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
}
}

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@ -0,0 +1,47 @@
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
public class DecryptFileReader
{
private static byte[] key = Encoding.UTF8.GetBytes("Sixteen byte key"); // 加密密钥,需与加密时一致
private static byte[] iv = Encoding.UTF8.GetBytes("InitializationVe"); // 确保IV长度为16字节
public static string ReadAndDecryptData(string filePath)
{
string fullPath = Path.Combine(Application.streamingAssetsPath, filePath);
if (File.Exists(filePath)) return "";
// 读取加密文件
byte[] encryptedData = File.ReadAllBytes(fullPath);
return ReadAndDecryptData(encryptedData);
}
public static string ReadAndDecryptData(byte[] encryptedData)
{
// 创建AES解密器
using (Aes aesAlg = Aes.Create())
{
aesAlg.Key = key;
aesAlg.IV = iv;
ICryptoTransform decryptor = aesAlg.CreateDecryptor(aesAlg.Key, aesAlg.IV);
// 创建内存流和加密流
using (MemoryStream msDecrypt = new MemoryStream(encryptedData))
{
using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
{
byte[] decryptedBytes = new byte[encryptedData.Length];
int decryptedByteCount = csDecrypt.Read(decryptedBytes, 0, decryptedBytes.Length);
// 将解密后的数据转换为字符串
string decryptedData = Encoding.UTF8.GetString(decryptedBytes, 0, decryptedByteCount);
return decryptedData;
}
}
}
}
}

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@ -0,0 +1,56 @@
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
public class EncryptFileCreator
{
private static byte[] key = Encoding.UTF8.GetBytes("Sixteen byte key"); // 加密密钥需16字节
private static byte[] iv = Encoding.UTF8.GetBytes("InitializationVe"); // 确保IV长度为16字节
public static void EncryptAndSaveData(string data,string path)
{
string filePath = Path.Combine(Application.streamingAssetsPath, path);
if (!File.Exists(filePath))
{
try
{
// 创建文件
File.WriteAllText(filePath, "");
Debug.Log("文件已创建");
}
catch (IOException e)
{
Debug.LogError($"创建文件时出错: {e.Message}");
}
}
// 将数据转换为字节数组
byte[] plainText = Encoding.UTF8.GetBytes(data);
// 创建AES加密器
using (Aes aesAlg = Aes.Create())
{
aesAlg.Key = key;
aesAlg.IV = iv;
ICryptoTransform encryptor = aesAlg.CreateEncryptor(aesAlg.Key, aesAlg.IV);
// 创建内存流和加密流
using (MemoryStream msEncrypt = new MemoryStream())
{
using (CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write))
{
csEncrypt.Write(plainText, 0, plainText.Length);
csEncrypt.FlushFinalBlock();
// 获取加密后的数据
byte[] encryptedData = msEncrypt.ToArray();
// 保存加密文件到StreamingAssets文件夹
string fullPath = Path.Combine(Application.streamingAssetsPath, filePath);
File.WriteAllBytes(fullPath, encryptedData);
}
}
}
}
}

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@ -0,0 +1,73 @@
using QFramework;
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class HttpRestful : MonoSingleton<HttpRestful>
{
public void Get(string url, Action<bool, string> actionResult = null)
{
StartCoroutine(_Get(url, actionResult));
}
private IEnumerator _Get(string url, Action<bool, string> action)
{
using (UnityWebRequest request = UnityWebRequest.Get(url))
{
yield return request.SendWebRequest();
string resstr = "";
if (request.isNetworkError || request.isHttpError)
{
resstr = request.error;
}
else
{
resstr = request.downloadHandler.text;
}
if (action != null)
{
action(request.isHttpError, resstr);
}
}
}
public void Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
{
StartCoroutine(_Post(url, form, callBack, Header, HeaderValue, timeOut));
}
public IEnumerator _Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
{
//请求链接并将form对象发送到远程服务器
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, form, "application/json"))//;charset=utf-8
{
if (!string.IsNullOrEmpty(Header) && !string.IsNullOrEmpty(HeaderValue))
{
webRequest.SetRequestHeader(Header, HeaderValue);
}
webRequest.timeout = timeOut * 1000;
yield return webRequest.SendWebRequest();
if (webRequest.result!= UnityWebRequest.Result.Success)
{
Debug.Log(webRequest.error);
callBack?.Invoke(false, webRequest.downloadHandler);
}
else
{
callBack?.Invoke(true, webRequest.downloadHandler);
}
//if (webRequest.isHttpError || webRequest.isNetworkError)
//{
// //Debug.LogError("===========");
// callBack?.Invoke(false, null);
//}
//else
//{
// callBack?.Invoke(true, webRequest.downloadHandler);
//}
};
}
}

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@ -0,0 +1,46 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LicenceData
{
public string project_id;
public string user_name;
public string license_code;
public string host_id;
public string duration; //使用时长
public string sign;
}
public class Datas
{
public static string Project_id = "7";
public static string secretKey = "pZNwkYoMRp7MG_O7aGtmA";
public static string UserName;
public static string Licensecode;
public static string Hostid;
public static int Duration;//持续时间
}
[Serializable]
public class License
{
public int id;
public string user_name;
public string license_code;
public int is_authorized;
public string host_id;
public string authorization_at;
public string authorization_end_at;
public string created_at;
public int login_count;
public int duration;
public string last_login;
}
[Serializable]
public class LicenseValidationResponse
{
public string status;
public string message;
public License license;
}

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@ -0,0 +1,180 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
public class LicenseManager : MonoBehaviour
{
private Dictionary<string, string> Data = new();
private LicenseValidationResponse LicenseRes = new LicenseValidationResponse();
private string Hostid = "";
public void Init()
{
Hostid = GetPhysicalAddress();
Datas.Hostid = Hostid;
}
public LicenceData GetLicenceData(string projectid, string userName, string licensecode, string hostid, int duration)
{
Data.Clear();
LicenceData licence = new LicenceData();
licence.project_id = projectid;
licence.user_name = userName;
licence.license_code = licensecode;
licence.host_id = hostid;
licence.duration = duration.ToString();
if (!Data.ContainsKey("project_id"))
{
Data.Add("project_id", licence.project_id);
}
if (!Data.ContainsKey("user_name"))
{
Data.Add("user_name", licence.user_name);
}
if (!Data.ContainsKey("license_code"))
{
Data.Add("license_code", licence.license_code);
}
if (!Data.ContainsKey("host_id"))
{
Data.Add("host_id", licence.host_id);
}
if (!Data.ContainsKey("duration"))
{
Data.Add("duration", licence.duration);
}
licence.sign = GenerateSignature(Datas.secretKey, Data);
return licence;
}
/// <summary>
/// 请求
/// </summary>
/// <param name="licence"></param>
/// <param name="callBack"></param>
public void LicensePost(Action<bool> callBack = null)
{
LicenceData licence = GetLicenceData(Datas.Project_id, Datas.UserName, Datas.Licensecode, Datas.Hostid, Datas.Duration);
string json = JsonConvert.SerializeObject(licence);
HttpRestful.Instance.Post("https://locallicense.zxkedu.com/api/license/validate/", json, (m, n) =>
{
JsonConvert.DeserializeObject(n.text);
if (LicenseRes.status == "success")
{
EncryptedFile();
}
callBack.Invoke(m);
});
}
/// <summary>
/// 生成密匙
/// </summary>
/// <param name="secretKey"></param>
/// <param name="data"></param>
/// <returns></returns>
public string GenerateSignature(string secretKey, Dictionary<string, string> data)
{
// 添加当前时间戳
//string timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString();
//获取当前时间戳并四舍五入到最近的分钟
long timestamp = (long)(DateTimeOffset.UtcNow.ToUnixTimeSeconds() / 60) * 60;
//long timestamp = (long)(GetTimestamp() / 60) * 60;
if (!data.ContainsKey("timestamp"))
{
data.Add("timestamp", timestamp.ToString());
}
else
{
data["timestamp"] = timestamp.ToString();
}
// 对键值对进行排序
var sortedData = data.OrderBy(kvp => kvp.Key);
Debug.Log("sortedData对键值对进行排序:" + sortedData);
// 构建查询字符串
string queryString = string.Join("&", sortedData.Select(kvp => $"{kvp.Key}={kvp.Value}"));
Debug.Log("queryString构建查询字符串:" + queryString);
// 使用HMAC-SHA256生成签名
using (var hmac = new HMACSHA256(Encoding.UTF8.GetBytes(secretKey)))
{
byte[] hash = hmac.ComputeHash(Encoding.UTF8.GetBytes(queryString));
Debug.Log("生成签名:" + BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant());
return BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
}
}
public void StartSetDuration()
{
if (gameObject.activeSelf)
{
StartCoroutine(SetDuration(60f));
}
}
IEnumerator SetDuration(float times)
{
while (true)
{
yield return new WaitForSeconds(times);
Datas.Duration++;
LicensePost();
Datas.Duration = 0;
}
}
public string GetMachineGuid()
{
if (string.IsNullOrEmpty(Hostid))
{
NetworkInterface[] nis = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface ni in nis)
{
if (ni.NetworkInterfaceType == NetworkInterfaceType.Wireless80211 ||
ni.NetworkInterfaceType == NetworkInterfaceType.Ethernet)
{
Hostid = ni.GetPhysicalAddress().ToString();
break;
}
}
}
return Hostid;
}
string GetPhysicalAddress()
{
//string physicalAddress = "";
//NetworkInterface[] nis = NetworkInterface.GetAllNetworkInterfaces();
//foreach (NetworkInterface ni in nis)
//{
// if (ni.NetworkInterfaceType == NetworkInterfaceType.Ethernet && ni.OperationalStatus == OperationalStatus.Up)
// {
// physicalAddress = ni.GetPhysicalAddress().ToString();
// break;
// }
//}
return SystemInfo.deviceUniqueIdentifier;
}
/// <summary>
/// 本地存储Hostid
/// </summary>
public void EncryptedFile()
{
string dataToEncrypt = Datas.UserName + "|" + Datas.Licensecode + "|";
EncryptFileCreator.EncryptAndSaveData(dataToEncrypt, "encryptedData.txt");
}
/// <summary>
/// 读取Hostid
/// </summary>
/// <returns></returns>
public string ReadDecryptedFile()
{
string decryptedData = DecryptFileReader.ReadAndDecryptData("encryptedData.txt");
return decryptedData;
}
}

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@ -0,0 +1,55 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:b499f0f9-a71b-40ff-a499-a5e4defad39f
public partial class UIImageSelectMap
{
public const string Name = "UIImageSelectMap";
[SerializeField]
public RectTransform LeftContent;
[SerializeField]
public UnityEngine.UI.Image LeftItem;
[SerializeField]
public UnityEngine.UI.Image RightItem;
[SerializeField]
public RectTransform RightContent;
private UIImageSelectMapData mPrivateData = null;
protected override void ClearUIComponents()
{
LeftContent = null;
LeftItem = null;
RightItem = null;
RightContent = null;
mData = null;
}
public UIImageSelectMapData Data
{
get
{
return mData;
}
}
UIImageSelectMapData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIImageSelectMapData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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@ -0,0 +1,188 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using System;
namespace QFramework.Example
{
public class UIImageSelectMapData : UIPanelData
{
public class OptionItem
{
public string pic;
public Vector2 pos;
public Vector2 size;
}
public string scoreName;
public float totalScore;
public float rightScore;
public float wrongScore;
public string rightLabel;
public string wrongLabel;
public string finishedEvent;
public string rightBg;
public List<OptionItem> items = new List<OptionItem>();
}
public partial class UIImageSelectMap : UIPanel
{
ResLoader loader;
GameObject moveObj;
GameObject enterRight;
GameObject leftDragObj;
Dictionary<GameObject, UIImageSelectMapData.OptionItem> itemDatas = new Dictionary<GameObject, UIImageSelectMapData.OptionItem>();
Dictionary<GameObject, GameObject> leftObjAndRightObj = new Dictionary<GameObject, GameObject>();
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
// please add init code here
loader = ResLoader.Allocate();
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
LeftContent.RemoveAllChildren();
RightContent.RemoveAllChildren();
itemDatas.Clear();
leftObjAndRightObj.Clear();
foreach (var item in mData.items)
{
var leftObj = GameObject.Instantiate(LeftItem, LeftContent);
leftObj.name = item.pic;
var path = Global.imagePath + item.pic;
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
{
if (success)
{
leftObj.transform.Find("Pic").GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
}
});
leftObj.OnBeginDragEvent(LeftOnBeginDrag);
leftObj.OnDragEvent(LeftOnDrag);
leftObj.OnEndDragEvent(LeftOnEndDrag);
itemDatas.Add(leftObj.gameObject, item);
var rightObj = GameObject.Instantiate(RightItem, RightContent);
rightObj.name = item.pic;
rightObj.rectTransform.anchoredPosition = item.pos;
rightObj.rectTransform.sizeDelta = item.size;
rightObj.OnPointerEnterEvent(RightOnEnter);
rightObj.OnPointerExitEvent(RightOnExit);
rightObj.OnPointerClickEvent(RightOnClick);
}
var rightBgPath = Global.imagePath + mData.rightBg;
loader.Add2Load(rightBgPath.ToNetImageResName(), (success, res) =>
{
if (success)
{
RightContent.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
RightContent.GetComponent<Image>().SetNativeSize();
}
});
loader.LoadAsync();
}
private void RightOnClick(PointerEventData data)
{
Transform trans = data.pointerClick.transform;
if (trans.childCount > 0)
{
var child = trans.GetChild(0).gameObject;
if (leftObjAndRightObj.ContainsKey(child))
{
leftObjAndRightObj[child].SetActive(true);
leftObjAndRightObj.Remove(child);
GameObject.Destroy(child);
trans.GetComponent<Image>().color = new Color(1, 1, 1, 0);
}
else
{
Debug.LogError("没有找到对应的左边物体");
}
}
}
private void RightOnExit(PointerEventData data)
{
enterRight = null;
}
private void RightOnEnter(PointerEventData data)
{
enterRight = data.pointerEnter.gameObject;
}
private void LeftOnBeginDrag(PointerEventData data)
{
leftDragObj = data.pointerDrag;
moveObj = GameObject.Instantiate(leftDragObj, gameObject.transform);
moveObj.name = moveObj.name.Replace("(Clone)", "");
moveObj.GetComponent<RectTransform>().sizeDelta = LeftContent.GetComponent<GridLayoutGroup>().cellSize;
moveObj.GetComponent<Image>().raycastTarget = false;
}
private void LeftOnEndDrag(PointerEventData data)
{
if (enterRight)
{
if (enterRight.name == itemDatas[leftDragObj].pic)
{
Debug.LogError("正确");
enterRight.GetComponent<Image>().color = Color.green;
}
else
{
Debug.LogError("错误");
enterRight.GetComponent<Image>().color = Color.red;
}
moveObj.transform.parent = enterRight.transform;
moveObj.transform.localPosition = Vector3.zero;
leftObjAndRightObj.Add(moveObj, leftDragObj);
leftDragObj.SetActive(false);
}
else
{
GameObject.Destroy(moveObj);
moveObj = null;
}
leftDragObj = null;
}
private void LeftOnDrag(PointerEventData data)
{
//data.pointerDrag.transform.position = Input.mousePosition;
if (moveObj)
{
moveObj.transform.position = Input.mousePosition;
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

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@ -53,13 +53,17 @@ namespace QFramework.Example
foreach (var item in mData.inputs)
{
GameObject input = GameObject.Instantiate(InputItem.gameObject, InputContent);
input.name = item.name;
input.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.name;
var inputField = input.transform.Find("Input").GetComponent<TMP_InputField>();
inputField.onEndEdit.AddListener(value =>
{
float v = 0;
float.TryParse(value, out v);
VarController.Instance.Set(item.var, v);
if (string.IsNullOrEmpty(item.var) == false)
{
float v = 0;
float.TryParse(value, out v);
VarController.Instance.Set(item.var, v);
}
});
}
@ -125,12 +129,24 @@ namespace QFramework.Example
foreach (var item in mData.inputs)
{
var list = item.answer.Split('|').ToList();
if (list.Contains(VarController.Instance.Get(item.var).ToString())==false)
if (string.IsNullOrEmpty(item.var))
{
return false;
Transform trans = InputContent.transform.Find(item.name);
string inputStr = trans.Find("Input").GetComponent<TMP_InputField>().text;
if (list.Contains(inputStr))
{
return true;
}
}
else
{
if (list.Contains(VarController.Instance.Get(item.var).ToString()))
{
return true;
}
}
}
return true;
return false;
}
protected override void OnShow()

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@ -1,6 +1,9 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using static LYTWebGLHelper;
namespace QFramework.Example
{
@ -30,7 +33,7 @@ namespace QFramework.Example
#if UNITY_WEBGL
#if UNITY_WEBGL&&!UNITY_EDITOR
ResLoader loader = ResLoader.Allocate();
loader.Add2Load(Global.reportDemoPath.ToLocalBytesResName(), (success, res) =>
{
@ -42,7 +45,7 @@ namespace QFramework.Example
}
});
loader.LoadAsync();
#elif UNITY_STANDALONE_WIN
#elif UNITY_STANDALONE_WIN||UNITY_EDITOR
DownLoad.interactable = false;
AsposeHelper.Writer(GetScoreDataJson(), () =>
{
@ -57,11 +60,7 @@ namespace QFramework.Example
public string GetScoreDataJson()
{
var data = new LabReprotData();
data.realname = InputName.text;
data.biaobencaiji_1_buzhou_1 = "[1111]";
string json = JsonConvert.SerializeObject(data);
return json;
return ScoreController.Instance.GetModuleDictJson(InputName.text, InputId.text, this.Score.text);
}
@ -88,6 +87,8 @@ namespace QFramework.Example
}
List<Expstepvtwolist> datas = new List<Expstepvtwolist>();
int seq = 1;
if (onlyCur)
{
foreach (var item in ScoreController.Instance.GetCurScoreData())
@ -99,6 +100,17 @@ namespace QFramework.Example
obj.transform.Find("Score").GetComponent<TextMeshProUGUI>().text = item.Value.value.ToString();
sum += float.Parse(item.Value.sum);
score += item.Value.value;
datas.Add(new Expstepvtwolist()
{
ExpStepName = item.Value.step + item.Value.name,
maxScore = int.Parse(item.Value.sum),
score = (int)item.Value.value,
startTime = item.Value.time,
endTime = item.Value.time,
seq = seq,
StepState = (int)item.Value.value == float.Parse(item.Value.sum) ? "È«²¿ÕýÈ·" : "ÓдíÎó"
});
seq++;
}
}
else
@ -114,6 +126,16 @@ namespace QFramework.Example
obj.transform.Find("Score").GetComponent<TextMeshProUGUI>().text = item.Value.value.ToString();
sum += float.Parse(item.Value.sum);
score += item.Value.value;
datas.Add(new Expstepvtwolist()
{
ExpStepName = item.Value.step + item.Value.name,
maxScore = int.Parse(item.Value.sum),
score = (int)item.Value.value,
startTime = item.Value.time,
endTime = item.Value.time,
seq = seq
});
seq++;
}
}
}
@ -122,6 +144,10 @@ namespace QFramework.Example
this.Score.text = score.ToString();
this.Sum.text = sum.ToString();
#if UNITY_WEBGL
LYTWebGLHelper.Instance.UpLoadData((int)score, datas.ToArray());
#endif
}
protected override void OnShow()

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@ -1,5 +1,6 @@
using QFramework;
using QFramework.Example;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@ -65,6 +66,8 @@ namespace XMLTool
public string BoxColliderCenter { get; set; }
public bool MeshCollider { get; set; }
public int Count = -1;
}
@ -81,6 +84,8 @@ namespace XMLTool
public string sum;
public string bind;
public float value;
public string time;
public string timeFormat = "yyyy-MM-dd HH:mm:ss";
}
@ -439,6 +444,7 @@ namespace XMLTool
name = item.Attribute("name")?.Value,
sum = item.Attribute("sum")?.Value,
bind = item.Attribute("bind")?.Value,
timeFormat = item.Attribute("timeFormat")?.Value,
});
}
}
@ -1674,6 +1680,61 @@ namespace XMLTool
newAction = act;
}
break;
case "ImageSelectMap":
{
var act = new ImageSelectMapAction();
XAttribute scoreName = action.Attribute("scoreName");
if (scoreName != null)
{
act.args.Add("scoreName", scoreName.Value);
}
XAttribute totalScore = action.Attribute("totalScore");
if (totalScore != null)
{
act.args.Add("totalScore", totalScore.Value);
}
XAttribute rightScore = action.Attribute("rightScore");
if (rightScore != null)
{
act.args.Add("rightScore", rightScore.Value);
}
XAttribute wrongScore = action.Attribute("wrongScore");
if (wrongScore != null)
{
act.args.Add("wrongScore", wrongScore.Value);
}
XAttribute rightLabel = action.Attribute("rightLabel");
if (rightLabel != null)
{
act.args.Add("rightLabel", rightLabel.Value);
}
XAttribute wrongLabel = action.Attribute("wrongLabel");
if (wrongLabel != null)
{
act.args.Add("wrongLabel", wrongLabel.Value);
}
XAttribute finishedEvent = action.Attribute("finishedEvent");
if (finishedEvent != null)
{
act.args.Add("finishedEvent", finishedEvent.Value);
}
XAttribute rightBg = action.Attribute("rightBg");
if (rightBg != null)
{
act.args.Add("rightBg", rightBg.Value);
}
foreach (var itemData in action.Elements("Item"))
{
act.items.Add(new ImageSelectMapAction.Item()
{
pic = itemData.Attribute("pic")?.Value,
size = itemData.Attribute("rightSize")?.Value,
pos = itemData.Attribute("rightPos")?.Value
});
}
newAction = act;
}
break;
default:
newAction = new Action();
break;

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@ -0,0 +1 @@
ILBJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>05<EFBFBD> <0A><>l<EFBFBD><6C>F<03>)<29>#<1E><><42><17>Uv<55>}]<5D>u.<2E><>\G<>

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@ -11,21 +11,22 @@ using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
public class WebGLHelper : Singleton<WebGLHelper>
public class LYTWebGLHelper : MonoSingleton<LYTWebGLHelper>
{
private WebGLHelper() { }
private LYTWebGLHelper() { }
public class LabData
{
public string GUID;
public string ExpID;
public string HOST;
public string HOST = string.Empty;
public string PARA1;
public string PARA;
public string PARA2;
}
#if UNITY_WEBGL
[DllImport("__Internal")]
private static extern string GetURLParameter(string name);
private static extern IntPtr GetURLParameter(string name);
#endif
string token = string.Empty;
LabData labData = new LabData();
@ -35,20 +36,40 @@ public class WebGLHelper : Singleton<WebGLHelper>
public string uploadUrl;
private void Awake()
{
Init();
}
public void Init()
{
token = GetURLParameter("token").Replace("%2B", "+");
RSA = Resources.Load<TextAsset>("RSA");
string urlData = Decrypt(token);
var datas = urlData.Split("&");
labData.GUID = datas[0];
labData.ExpID = datas[1];
labData.HOST = datas[2];
labData.PARA1 = datas[3];
labData.PARA = datas[4];
labData.PARA2 = datas[5];
#if UNITY_WEBGL && !UNITY_EDITOR
uploadUrl = Path.Combine(labData.HOST, "host/public/Exp/AddScore/");
var paramPtr = GetURLParameter("token");
if (paramPtr != IntPtr.Zero)
{
string value = Marshal.PtrToStringUTF8(paramPtr);
//token = value.Replace("%2B", "+");
token = value.Replace(" ", "+");
Marshal.FreeHGlobal(paramPtr); // 释放分配的内存
}
Debug.LogError("获取的:" + token);
#endif
RSA = Resources.Load<TextAsset>("LYTWebGL/RSA");
if (string.IsNullOrEmpty(token) == false)
{
string urlData = Decrypt(token);
var datas = urlData.Split("&");
labData.GUID = datas[0];
labData.ExpID = datas[1];
labData.HOST = datas[2];
labData.PARA1 = datas[3];
labData.PARA = datas[4];
labData.PARA2 = datas[5];
}
uploadUrl = Path.Combine(labData.HOST, "public/Exp/AddScore/");
}
/// <summary>
/// Decrypts encrypted text given a RSA private key file path.给定路径的 RSA 私钥文件解
@ -83,35 +104,42 @@ public class WebGLHelper : Singleton<WebGLHelper>
public void UpLoadData(int totalScore, List<string> stepNames, List<int> maxScore, List<int> score)
public void UpLoadData(int totalScore, Expstepvtwolist[] datas)
{
if (string.IsNullOrEmpty(labData.GUID))
{
return;
}
var data = new UploadData();
data.GUID = labData.GUID;
data.ExpID = int.Parse(labData.ExpID);
int expId = 0;
int.TryParse(labData.ExpID, out expId);
data.ExpID = expId;
data.score = totalScore;
data.flag = true;
//var list = new List<Expstepvtwolist>();
//for (int i = 0; i < stepNames.Count; i++)
//{
// var step = new Expstepvtwolist();
// step.ExpStepName = stepNames[i];
// step.maxScore = maxScore[i];
// step.score = score[i];
// step.seq = i + 1;
// list.Add(step);
//}
data.ExpStepVTwoList = datas;
var list = new List<Expstepvtwolist>();
for (int i = 0; i < stepNames.Count; i++)
{
var step = new Expstepvtwolist();
step.ExpStepName = stepNames[i];
step.maxScore = maxScore[i];
step.score = score[i];
}
data.ExpStepVTwoList = list.ToArray();
StartCoroutine(SendScore(JsonConvert.SerializeObject(data)));
}
IEnumerator SendScore(string json, UnityAction<string> action)
IEnumerator SendScore(string json, UnityAction<string> action = null)
{
if (string.IsNullOrEmpty(uploadUrl))
{
Debug.LogError("上传接口地址错误:" + uploadUrl);
yield break;
}
Debug.LogError("上传的数据:" + json);
using (UnityWebRequest request = new UnityWebRequest(uploadUrl, "POST"))
{
request.SetRequestHeader("Content-Type", "application/json");
@ -122,6 +150,7 @@ public class WebGLHelper : Singleton<WebGLHelper>
if (request.result == UnityWebRequest.Result.ConnectionError ||
request.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError($"Upload failed: {request.uri}");
Debug.LogError($"Upload failed: {request.error}");
Debug.LogError($"Response Code: {request.responseCode}");
}
@ -132,58 +161,60 @@ public class WebGLHelper : Singleton<WebGLHelper>
Debug.Log($"Server Response: {request.downloadHandler.text}");
Response response = JsonConvert.DeserializeObject<Response>(request.downloadHandler.text);
Debug.LogError(response.msg);
action?.Invoke(response.msg);
}
}
}
public class UploadData
{
public string GUID { get; set; }
// 实验 ID
public int ExpID { get; set; }
// 成绩
public int score { get; set; }
// 标志位:默认值 true
public bool flag { get; set; }
// 实验步骤列表
public Expstepvtwolist[] ExpStepVTwoList { get; set; }
}
public class Expstepvtwolist
{
// 实验步骤序号
public int seq { get; set; }
// 实验步骤名称
public string ExpStepName = "";
// 实验步骤状态
public string StepState = "";
// 实验步骤开始时间
public string startTime;
// 实验步骤结束时间
public string endTime;
// 实验步骤合理用时:单位秒
public int expectTime = 0;
// 实验步骤满分0 ~100百分制
public int maxScore = 100;
// 实验步骤得分0 ~100百分制
public int score = 0;
// 实验步骤操作次数
public int repeatCount = 1;
// 步骤评价200 字以内
public string evaluation = "";
// 赋分模型200 字以内
public string scoringModel = "";
// 备注
public string remarks { get; set; }
}
public class Response
{
public string msg;
public bool success;
}
}
public class UploadData
{
public string GUID { get; set; }
// 实验 ID
public int ExpID { get; set; }
// 成绩
public int score { get; set; }
// 标志位:默认值 true
public bool flag { get; set; }
// 实验步骤列表
public Expstepvtwolist[] ExpStepVTwoList { get; set; }
}
public class Expstepvtwolist
{
// 实验步骤序号
public int seq { get; set; }
// 实验步骤名称
public string ExpStepName = "";
// 实验步骤状态
public string StepState = "";
// 实验步骤开始时间
public DateTime startTime = default;
// 实验步骤结束时间
public DateTime endTime = default;
// 实验步骤合理用时:单位秒
public int expectTime = 0;
// 实验步骤满分0 ~100百分制
public int maxScore = 100;
// 实验步骤得分0 ~100百分制
public int score = 0;
// 实验步骤操作次数
public int repeatCount = 1;
// 步骤评价200 字以内
public string evaluation = "";
// 赋分模型200 字以内
public string scoringModel = "";
// 备注
public string remarks { get; set; }
}
public class Response
{
public string msg;
public bool success;
}

View File

@ -1,9 +1,17 @@
// 名为 "URLParameters.jslib" 的插件文件
mergeInto(LibraryManager.library, {
GetURLParameter: function (name) {
var search = window.location.search.substring(1);
var params = new URLSearchParams(search);
var value = params.get(name);
return value ? Pointer_stringify(value) : null;
const paramName = UTF8ToString(name);
const search = window.location.search.substring(1);
const params = new URLSearchParams(search);
const value = params.get(paramName);
console.log('GetURLParameter:', value);
if (value) {
var buffer = _malloc((value.length + 1) * 2);
stringToUTF8(value, buffer, (value.length + 1) * 2);
return buffer;
} else {
return 0;
}
}
});

View File

@ -294,22 +294,24 @@
</Device>
<!--timeFormat用于控制输出到实验报告的操作时间格式
不需要年月日的时候 HH:mm:ss 即可
-->
<Score>
<Item step="术前准备" name="器械准备" sum="6.5" bind=""/>
<Item step="术前准备" name="药品准备" sum="5.5" bind=""/>
<Item step="术前准备" name="耗材准备" sum="15.5" bind=""/>
<Item step="术前准备" name="主刀人员准备" sum="10" bind=""/>
<Item step="术前准备" name="手术动物准备" sum="10" bind=""/>
<Item step="术前准备" name="术部剃毛准备" sum="10" bind=""/>
<Item step="术前准备" name="术部消毒准备" sum="10" bind=""/>
<Item step="手术过程" name="测试麻醉程度" sum="10" bind=""/>
<Item step="手术过程" name="术部开刀" sum="10" bind=""/>
<Item step="手术过程" name="找出病变小肠" sum="10" bind=""/>
<Item step="手术过程" name="去除病变小肠" sum="10" bind=""/>
<Item step="手术过程" name="肠端吻合" sum="10" bind=""/>
<Item step="手术过程" name="缝合切口" sum="10" bind=""/>
<Item step="手术过程" name="缝合后处理" sum="10" bind=""/>
<Item step="术前准备" name="器械准备" sum="6.5" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="术前准备" name="药品准备" sum="5.5" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="术前准备" name="耗材准备" sum="15.5" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="术前准备" name="主刀人员准备" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="术前准备" name="手术动物准备" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="术前准备" name="术部剃毛准备" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="术前准备" name="术部消毒准备" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="手术过程" name="测试麻醉程度" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="手术过程" name="术部开刀" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="手术过程" name="找出病变小肠" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="手术过程" name="去除病变小肠" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="手术过程" name="肠端吻合" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="手术过程" name="缝合切口" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
<Item step="手术过程" name="缝合后处理" sum="10" bind="" timeFormat="yyyy-MM-dd HH:mm:ss"/>
</Score>

View File

@ -970,4 +970,4 @@ PlayerSettings:
hmiLoadingImage: {fileID: 0}
platformRequiresReadableAssets: 0
virtualTexturingSupportEnabled: 0
insecureHttpOption: 0
insecureHttpOption: 2