提交,UI预制体修改,提交模块2制作
This commit is contained in:
parent
1e50047dfc
commit
74300bf534
File diff suppressed because one or more lines are too long
@ -263,14 +263,14 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_RaycastTarget: 0
|
m_RaycastTarget: 0
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 21300000, guid: c1d68bb662238da439208c9cf4844afb, type: 3}
|
m_Sprite: {fileID: 0}
|
||||||
m_Type: 1
|
m_Type: 1
|
||||||
m_PreserveAspect: 0
|
m_PreserveAspect: 0
|
||||||
m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
|
|||||||
@ -378,14 +378,14 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 0.1764706, g: 0.20784314, b: 0.25490198, a: 0.9019608}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 21300000, guid: e6688b65e27c4954d937f5445e507f54, type: 3}
|
m_Sprite: {fileID: 0}
|
||||||
m_Type: 0
|
m_Type: 0
|
||||||
m_PreserveAspect: 0
|
m_PreserveAspect: 0
|
||||||
m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
@ -1214,8 +1214,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -25.498718}
|
m_AnchoredPosition: {x: 0.04095459, y: -32.3004}
|
||||||
m_SizeDelta: {x: 0, y: 50.9974}
|
m_SizeDelta: {x: -60.054, y: 47.3993}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &4439496426437351364
|
--- !u!222 &4439496426437351364
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -1238,15 +1238,15 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 0}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 0}
|
m_Sprite: {fileID: 21300000, guid: 306a4f33c39197f439451d23e2aef61a, type: 3}
|
||||||
m_Type: 0
|
m_Type: 1
|
||||||
m_PreserveAspect: 0
|
m_PreserveAspect: 0
|
||||||
m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
m_FillMethod: 4
|
m_FillMethod: 4
|
||||||
|
|||||||
@ -1859,8 +1859,8 @@ GameObject:
|
|||||||
- component: {fileID: 737563717}
|
- component: {fileID: 737563717}
|
||||||
- component: {fileID: 737563721}
|
- component: {fileID: 737563721}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Camera
|
m_Name: 3DCamera
|
||||||
m_TagString: Untagged
|
m_TagString: MainCamera
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
@ -1888,7 +1888,7 @@ MonoBehaviour:
|
|||||||
m_Bits: 1
|
m_Bits: 1
|
||||||
m_VolumeTrigger: {fileID: 0}
|
m_VolumeTrigger: {fileID: 0}
|
||||||
m_VolumeFrameworkUpdateModeOption: 2
|
m_VolumeFrameworkUpdateModeOption: 2
|
||||||
m_RenderPostProcessing: 1
|
m_RenderPostProcessing: 0
|
||||||
m_Antialiasing: 0
|
m_Antialiasing: 0
|
||||||
m_AntialiasingQuality: 2
|
m_AntialiasingQuality: 2
|
||||||
m_StopNaN: 0
|
m_StopNaN: 0
|
||||||
@ -1969,7 +1969,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 737563716}
|
m_GameObject: {fileID: 737563716}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 678.38617, y: 655.0945, z: -5.6452146}
|
m_LocalPosition: {x: 0, y: 0, z: -3.83}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
@ -1997,7 +1997,7 @@ MonoBehaviour:
|
|||||||
target: {fileID: 40535770}
|
target: {fileID: 40535770}
|
||||||
scrollSpeed: 10
|
scrollSpeed: 10
|
||||||
rotSpeed: 10
|
rotSpeed: 10
|
||||||
isAutoRotate: 0
|
isAutoRotate: 1
|
||||||
isAutoRotatePivot: 0
|
isAutoRotatePivot: 0
|
||||||
autoRotateDirection: {x: 0, y: 1, z: 0}
|
autoRotateDirection: {x: 0, y: 1, z: 0}
|
||||||
autoRotationSpeed: 3
|
autoRotationSpeed: 3
|
||||||
@ -3485,6 +3485,111 @@ MeshFilter:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1814770864}
|
m_GameObject: {fileID: 1814770864}
|
||||||
m_Mesh: {fileID: 9024716141790812113, guid: 742e8fc845d051f4a9c39d0b129c4cbf, type: 3}
|
m_Mesh: {fileID: 9024716141790812113, guid: 742e8fc845d051f4a9c39d0b129c4cbf, type: 3}
|
||||||
|
--- !u!1 &1838593401
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1838593402}
|
||||||
|
- component: {fileID: 1838593405}
|
||||||
|
- component: {fileID: 1838593404}
|
||||||
|
- component: {fileID: 1838593403}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Power
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1838593402
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1838593401}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -0.019004, y: -0.001804, z: 0.100501}
|
||||||
|
m_LocalScale: {x: 0.00435091, y: 0.004565963, z: 0.0048965486}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1530460723088026288}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!65 &1838593403
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1838593401}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!23 &1838593404
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1838593401}
|
||||||
|
m_Enabled: 0
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!33 &1838593405
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1838593401}
|
||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
--- !u!1 &1845873312
|
--- !u!1 &1845873312
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -3609,7 +3714,7 @@ GameObject:
|
|||||||
- component: {fileID: 1964629192}
|
- component: {fileID: 1964629192}
|
||||||
- component: {fileID: 1964629196}
|
- component: {fileID: 1964629196}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Canvas
|
m_Name: 3DBGCanvas
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@ -4938,7 +5043,8 @@ Transform:
|
|||||||
m_LocalPosition: {x: -0.000000023841856, y: 0.00007264299, z: 0}
|
m_LocalPosition: {x: -0.000000023841856, y: 0.00007264299, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children:
|
||||||
|
- {fileID: 1838593402}
|
||||||
m_Father: {fileID: 8693505767569963570}
|
m_Father: {fileID: 8693505767569963570}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!33 &1555101207895127177
|
--- !u!33 &1555101207895127177
|
||||||
@ -8978,6 +9084,7 @@ GameObject:
|
|||||||
- component: {fileID: 3055617815934243453}
|
- component: {fileID: 3055617815934243453}
|
||||||
- component: {fileID: 6199635692913182741}
|
- component: {fileID: 6199635692913182741}
|
||||||
- component: {fileID: 390615847991897134}
|
- component: {fileID: 390615847991897134}
|
||||||
|
- component: {fileID: 9169990290161871340}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: SM_Shexiangji3
|
m_Name: SM_Shexiangji3
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -8985,6 +9092,28 @@ GameObject:
|
|||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
|
--- !u!64 &9169990290161871340
|
||||||
|
MeshCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9169990290161871339}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 5
|
||||||
|
m_Convex: 1
|
||||||
|
m_CookingOptions: 30
|
||||||
|
m_Mesh: {fileID: -5437982020764652189, guid: 742e8fc845d051f4a9c39d0b129c4cbf, type: 3}
|
||||||
--- !u!4 &9197206317135688452
|
--- !u!4 &9197206317135688452
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -9012,6 +9141,6 @@ MeshFilter:
|
|||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Roots:
|
m_Roots:
|
||||||
- {fileID: 1964629195}
|
|
||||||
- {fileID: 737563720}
|
|
||||||
- {fileID: 40535770}
|
- {fileID: 40535770}
|
||||||
|
- {fileID: 737563720}
|
||||||
|
- {fileID: 1964629195}
|
||||||
|
|||||||
@ -19,7 +19,7 @@ public class ZhanShiCameraMove : MonoBehaviour
|
|||||||
[Header("旋转的速度")] public float rotSpeed;
|
[Header("旋转的速度")] public float rotSpeed;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|||||||
@ -49,7 +49,7 @@ TextureImporter:
|
|||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 20, y: 5, z: 20, w: 15}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
@ -165,7 +165,7 @@ TextureImporter:
|
|||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 1537655665
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
|
|||||||
@ -11,6 +11,7 @@ GameObject:
|
|||||||
- component: {fileID: 4000011510822828}
|
- component: {fileID: 4000011510822828}
|
||||||
- component: {fileID: 20000013668380898}
|
- component: {fileID: 20000013668380898}
|
||||||
- component: {fileID: 124000013877703386}
|
- component: {fileID: 124000013877703386}
|
||||||
|
- component: {fileID: 888068941889051996}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: UICamera
|
m_Name: UICamera
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -92,6 +93,50 @@ Behaviour:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1000011747922128}
|
m_GameObject: {fileID: 1000011747922128}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
|
--- !u!114 &888068941889051996
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1000011747922128}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_RenderShadows: 1
|
||||||
|
m_RequiresDepthTextureOption: 2
|
||||||
|
m_RequiresOpaqueTextureOption: 2
|
||||||
|
m_CameraType: 0
|
||||||
|
m_Cameras: []
|
||||||
|
m_RendererIndex: -1
|
||||||
|
m_VolumeLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 1
|
||||||
|
m_VolumeTrigger: {fileID: 0}
|
||||||
|
m_VolumeFrameworkUpdateModeOption: 2
|
||||||
|
m_RenderPostProcessing: 0
|
||||||
|
m_Antialiasing: 0
|
||||||
|
m_AntialiasingQuality: 2
|
||||||
|
m_StopNaN: 0
|
||||||
|
m_Dithering: 0
|
||||||
|
m_ClearDepth: 1
|
||||||
|
m_AllowXRRendering: 1
|
||||||
|
m_AllowHDROutput: 1
|
||||||
|
m_UseScreenCoordOverride: 0
|
||||||
|
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_RequiresDepthTexture: 0
|
||||||
|
m_RequiresColorTexture: 0
|
||||||
|
m_Version: 2
|
||||||
|
m_TaaSettings:
|
||||||
|
quality: 3
|
||||||
|
frameInfluence: 0.1
|
||||||
|
jitterScale: 1
|
||||||
|
mipBias: 0
|
||||||
|
varianceClampScale: 0.9
|
||||||
|
contrastAdaptiveSharpening: 0
|
||||||
--- !u!1 &1000011782492680
|
--- !u!1 &1000011782492680
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -184,10 +184,10 @@ MonoBehaviour:
|
|||||||
m_RendererIndex: -1
|
m_RendererIndex: -1
|
||||||
m_VolumeLayerMask:
|
m_VolumeLayerMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 1
|
m_Bits: 4294967295
|
||||||
m_VolumeTrigger: {fileID: 0}
|
m_VolumeTrigger: {fileID: 0}
|
||||||
m_VolumeFrameworkUpdateModeOption: 2
|
m_VolumeFrameworkUpdateModeOption: 2
|
||||||
m_RenderPostProcessing: 0
|
m_RenderPostProcessing: 1
|
||||||
m_Antialiasing: 0
|
m_Antialiasing: 0
|
||||||
m_AntialiasingQuality: 2
|
m_AntialiasingQuality: 2
|
||||||
m_StopNaN: 0
|
m_StopNaN: 0
|
||||||
@ -283,13 +283,13 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 547432235}
|
m_GameObject: {fileID: 547432235}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0.059811153, y: 0.9234663, z: -0.16098467, w: 0.34309843}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -4.2800546, y: 3.0786743, z: 3.6917665}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 19.976, y: 11.67, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &547432244
|
--- !u!114 &547432244
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -366,115 +366,13 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1089184132}
|
m_GameObject: {fileID: 1089184132}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1269024855
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1269024859}
|
|
||||||
- component: {fileID: 1269024858}
|
|
||||||
- component: {fileID: 1269024857}
|
|
||||||
- component: {fileID: 1269024856}
|
|
||||||
m_Layer: 5
|
|
||||||
m_Name: Canvas
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!114 &1269024856
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1269024855}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_IgnoreReversedGraphics: 1
|
|
||||||
m_BlockingObjects: 0
|
|
||||||
m_BlockingMask:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 4294967295
|
|
||||||
--- !u!114 &1269024857
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1269024855}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_UiScaleMode: 0
|
|
||||||
m_ReferencePixelsPerUnit: 100
|
|
||||||
m_ScaleFactor: 1
|
|
||||||
m_ReferenceResolution: {x: 800, y: 600}
|
|
||||||
m_ScreenMatchMode: 0
|
|
||||||
m_MatchWidthOrHeight: 0
|
|
||||||
m_PhysicalUnit: 3
|
|
||||||
m_FallbackScreenDPI: 96
|
|
||||||
m_DefaultSpriteDPI: 96
|
|
||||||
m_DynamicPixelsPerUnit: 1
|
|
||||||
m_PresetInfoIsWorld: 0
|
|
||||||
--- !u!223 &1269024858
|
|
||||||
Canvas:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1269024855}
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_RenderMode: 0
|
|
||||||
m_Camera: {fileID: 0}
|
|
||||||
m_PlaneDistance: 100
|
|
||||||
m_PixelPerfect: 0
|
|
||||||
m_ReceivesEvents: 1
|
|
||||||
m_OverrideSorting: 0
|
|
||||||
m_OverridePixelPerfect: 0
|
|
||||||
m_SortingBucketNormalizedSize: 0
|
|
||||||
m_VertexColorAlwaysGammaSpace: 0
|
|
||||||
m_AdditionalShaderChannelsFlag: 25
|
|
||||||
m_UpdateRectTransformForStandalone: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_TargetDisplay: 0
|
|
||||||
--- !u!224 &1269024859
|
|
||||||
RectTransform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1269024855}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 376402498555991245}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
|
||||||
m_Pivot: {x: 0, y: 0}
|
|
||||||
--- !u!1 &1548041028
|
--- !u!1 &1548041028
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -642,560 +540,6 @@ Transform:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||||
--- !u!222 &102363872365703344
|
|
||||||
CanvasRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7258947687994042621}
|
|
||||||
m_CullTransparentMesh: 1
|
|
||||||
--- !u!224 &376402498555991245
|
|
||||||
RectTransform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3604560447573429497}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 902241654539185805}
|
|
||||||
m_Father: {fileID: 1269024859}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
||||||
--- !u!114 &755439116886819988
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7258947687994042621}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_RaycastTarget: 1
|
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_Maskable: 1
|
|
||||||
m_OnCullStateChanged:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Sprite: {fileID: 21300000, guid: 9c6004d48bc5026479d10b05e3c7b1b0, type: 3}
|
|
||||||
m_Type: 0
|
|
||||||
m_PreserveAspect: 0
|
|
||||||
m_FillCenter: 1
|
|
||||||
m_FillMethod: 4
|
|
||||||
m_FillAmount: 1
|
|
||||||
m_FillClockwise: 1
|
|
||||||
m_FillOrigin: 0
|
|
||||||
m_UseSpriteMesh: 0
|
|
||||||
m_PixelsPerUnitMultiplier: 1
|
|
||||||
--- !u!224 &902241654539185805
|
|
||||||
RectTransform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5754390454264469586}
|
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 984431324942806540}
|
|
||||||
m_Father: {fileID: 376402498555991245}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
||||||
--- !u!224 &984431324942806540
|
|
||||||
RectTransform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7258947687994042621}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 7838040493626131356}
|
|
||||||
- {fileID: 5548267066476286416}
|
|
||||||
m_Father: {fileID: 902241654539185805}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
|
||||||
m_SizeDelta: {x: 238, y: 176}
|
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
||||||
--- !u!114 &1504961720473882854
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7740213339686398260}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0d51f3a7c41ab0346b49ae50d456bece, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
MarkType: 0
|
|
||||||
CustomComponentName: Icon
|
|
||||||
CustomComment:
|
|
||||||
mComponentName: UnityEngine.UI.Image
|
|
||||||
--- !u!114 &1982103501701676502
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7740213339686398260}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 4d0390bd8b8ffd640b34fe25065ff1df, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
updateType: 0
|
|
||||||
isSpeedBased: 0
|
|
||||||
hasOnStart: 0
|
|
||||||
hasOnPlay: 0
|
|
||||||
hasOnUpdate: 0
|
|
||||||
hasOnStepComplete: 0
|
|
||||||
hasOnComplete: 0
|
|
||||||
hasOnTweenCreated: 0
|
|
||||||
hasOnRewind: 0
|
|
||||||
onStart:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
onPlay:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
onUpdate:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
onStepComplete:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
onComplete:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
onTweenCreated:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
onRewind:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
targetIsSelf: 1
|
|
||||||
targetGO: {fileID: 0}
|
|
||||||
tweenTargetIsTargetGO: 1
|
|
||||||
delay: 0
|
|
||||||
duration: 1
|
|
||||||
easeType: 1
|
|
||||||
easeCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0
|
|
||||||
value: 0
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
loopType: 2
|
|
||||||
loops: -1
|
|
||||||
id:
|
|
||||||
isRelative: 0
|
|
||||||
isFrom: 0
|
|
||||||
isIndependentUpdate: 0
|
|
||||||
autoKill: 1
|
|
||||||
autoGenerate: 1
|
|
||||||
isActive: 1
|
|
||||||
isValid: 1
|
|
||||||
target: {fileID: 7838040493626131356}
|
|
||||||
animationType: 4
|
|
||||||
targetType: 11
|
|
||||||
forcedTargetType: 0
|
|
||||||
autoPlay: 1
|
|
||||||
useTargetAsV3: 0
|
|
||||||
endValueFloat: 0
|
|
||||||
endValueV3: {x: 0, y: 0, z: -360}
|
|
||||||
endValueV2: {x: 0, y: 0}
|
|
||||||
endValueColor: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
endValueString:
|
|
||||||
endValueRect:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 0
|
|
||||||
width: 0
|
|
||||||
height: 0
|
|
||||||
endValueTransform: {fileID: 0}
|
|
||||||
optionalBool0: 0
|
|
||||||
optionalBool1: 0
|
|
||||||
optionalFloat0: 0
|
|
||||||
optionalInt0: 0
|
|
||||||
optionalRotationMode: 1
|
|
||||||
optionalScrambleMode: 0
|
|
||||||
optionalShakeRandomnessMode: 0
|
|
||||||
optionalString:
|
|
||||||
--- !u!222 &2802739808984475110
|
|
||||||
CanvasRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7740213339686398260}
|
|
||||||
m_CullTransparentMesh: 1
|
|
||||||
--- !u!1 &3604560447573429497
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 376402498555991245}
|
|
||||||
- component: {fileID: 3604560447573429498}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: UILoading
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!114 &3604560447573429498
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3604560447573429497}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: cabec804a45ce1941b8c1895f35d2860, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
--- !u!222 &4329888169046837703
|
|
||||||
CanvasRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5754390454264469586}
|
|
||||||
m_CullTransparentMesh: 1
|
|
||||||
--- !u!114 &4467067367704618080
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5773262138564131193}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 0d51f3a7c41ab0346b49ae50d456bece, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
MarkType: 0
|
|
||||||
CustomComponentName: Label
|
|
||||||
CustomComment:
|
|
||||||
mComponentName: TMPro.TextMeshProUGUI
|
|
||||||
--- !u!224 &5548267066476286416
|
|
||||||
RectTransform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5773262138564131193}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 984431324942806540}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
|
||||||
m_AnchorMax: {x: 1, y: 0}
|
|
||||||
m_AnchoredPosition: {x: 0, y: 25}
|
|
||||||
m_SizeDelta: {x: 0, y: 50}
|
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
||||||
--- !u!1 &5754390454264469586
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 902241654539185805}
|
|
||||||
- component: {fileID: 4329888169046837703}
|
|
||||||
- component: {fileID: 8704027912026391313}
|
|
||||||
m_Layer: 5
|
|
||||||
m_Name: Mask
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!1 &5773262138564131193
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5548267066476286416}
|
|
||||||
- component: {fileID: 7173344064940406996}
|
|
||||||
- component: {fileID: 8900530940313391884}
|
|
||||||
- component: {fileID: 4467067367704618080}
|
|
||||||
m_Layer: 5
|
|
||||||
m_Name: Label
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!114 &6979315384717970559
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7740213339686398260}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_RaycastTarget: 1
|
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_Maskable: 1
|
|
||||||
m_OnCullStateChanged:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Sprite: {fileID: 21300000, guid: d81cb25c546599242a92fd0e0450f06c, type: 3}
|
|
||||||
m_Type: 0
|
|
||||||
m_PreserveAspect: 0
|
|
||||||
m_FillCenter: 1
|
|
||||||
m_FillMethod: 4
|
|
||||||
m_FillAmount: 1
|
|
||||||
m_FillClockwise: 1
|
|
||||||
m_FillOrigin: 0
|
|
||||||
m_UseSpriteMesh: 0
|
|
||||||
m_PixelsPerUnitMultiplier: 1
|
|
||||||
--- !u!222 &7173344064940406996
|
|
||||||
CanvasRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5773262138564131193}
|
|
||||||
m_CullTransparentMesh: 1
|
|
||||||
--- !u!1 &7258947687994042621
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 984431324942806540}
|
|
||||||
- component: {fileID: 102363872365703344}
|
|
||||||
- component: {fileID: 755439116886819988}
|
|
||||||
m_Layer: 5
|
|
||||||
m_Name: bg
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!1 &7740213339686398260
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 7838040493626131356}
|
|
||||||
- component: {fileID: 2802739808984475110}
|
|
||||||
- component: {fileID: 6979315384717970559}
|
|
||||||
- component: {fileID: 1504961720473882854}
|
|
||||||
- component: {fileID: 1982103501701676502}
|
|
||||||
m_Layer: 5
|
|
||||||
m_Name: Icon
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!224 &7838040493626131356
|
|
||||||
RectTransform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7740213339686398260}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 984431324942806540}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
|
||||||
m_AnchoredPosition: {x: 0, y: 23.5}
|
|
||||||
m_SizeDelta: {x: 51, y: 51}
|
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
||||||
--- !u!114 &8704027912026391313
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5754390454264469586}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
m_RaycastTarget: 1
|
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_Maskable: 1
|
|
||||||
m_OnCullStateChanged:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_Sprite: {fileID: 0}
|
|
||||||
m_Type: 0
|
|
||||||
m_PreserveAspect: 0
|
|
||||||
m_FillCenter: 1
|
|
||||||
m_FillMethod: 4
|
|
||||||
m_FillAmount: 1
|
|
||||||
m_FillClockwise: 1
|
|
||||||
m_FillOrigin: 0
|
|
||||||
m_UseSpriteMesh: 0
|
|
||||||
m_PixelsPerUnitMultiplier: 1
|
|
||||||
--- !u!114 &8900530940313391884
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5773262138564131193}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_RaycastTarget: 1
|
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_Maskable: 1
|
|
||||||
m_OnCullStateChanged:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_text: "\u8BF7\u8010\u5FC3\u7B49\u5F85..."
|
|
||||||
m_isRightToLeft: 0
|
|
||||||
m_fontAsset: {fileID: 11400000, guid: 97936a7b3a86809479ac89371e95b079, type: 2}
|
|
||||||
m_sharedMaterial: {fileID: 168401102475399263, guid: 97936a7b3a86809479ac89371e95b079, type: 2}
|
|
||||||
m_fontSharedMaterials: []
|
|
||||||
m_fontMaterial: {fileID: 0}
|
|
||||||
m_fontMaterials: []
|
|
||||||
m_fontColor32:
|
|
||||||
serializedVersion: 2
|
|
||||||
rgba: 4278190080
|
|
||||||
m_fontColor: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
m_enableVertexGradient: 0
|
|
||||||
m_colorMode: 3
|
|
||||||
m_fontColorGradient:
|
|
||||||
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
topRight: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_fontColorGradientPreset: {fileID: 0}
|
|
||||||
m_spriteAsset: {fileID: 0}
|
|
||||||
m_tintAllSprites: 0
|
|
||||||
m_StyleSheet: {fileID: 0}
|
|
||||||
m_TextStyleHashCode: -1183493901
|
|
||||||
m_overrideHtmlColors: 0
|
|
||||||
m_faceColor:
|
|
||||||
serializedVersion: 2
|
|
||||||
rgba: 4294967295
|
|
||||||
m_fontSize: 16
|
|
||||||
m_fontSizeBase: 16
|
|
||||||
m_fontWeight: 400
|
|
||||||
m_enableAutoSizing: 0
|
|
||||||
m_fontSizeMin: 18
|
|
||||||
m_fontSizeMax: 72
|
|
||||||
m_fontStyle: 0
|
|
||||||
m_HorizontalAlignment: 2
|
|
||||||
m_VerticalAlignment: 512
|
|
||||||
m_textAlignment: 65535
|
|
||||||
m_characterSpacing: 0
|
|
||||||
m_wordSpacing: 0
|
|
||||||
m_lineSpacing: 0
|
|
||||||
m_lineSpacingMax: 0
|
|
||||||
m_paragraphSpacing: 0
|
|
||||||
m_charWidthMaxAdj: 0
|
|
||||||
m_enableWordWrapping: 1
|
|
||||||
m_wordWrappingRatios: 0.4
|
|
||||||
m_overflowMode: 0
|
|
||||||
m_linkedTextComponent: {fileID: 0}
|
|
||||||
parentLinkedComponent: {fileID: 0}
|
|
||||||
m_enableKerning: 1
|
|
||||||
m_enableExtraPadding: 0
|
|
||||||
checkPaddingRequired: 0
|
|
||||||
m_isRichText: 1
|
|
||||||
m_parseCtrlCharacters: 1
|
|
||||||
m_isOrthographic: 1
|
|
||||||
m_isCullingEnabled: 0
|
|
||||||
m_horizontalMapping: 0
|
|
||||||
m_verticalMapping: 0
|
|
||||||
m_uvLineOffset: 0
|
|
||||||
m_geometrySortingOrder: 0
|
|
||||||
m_IsTextObjectScaleStatic: 0
|
|
||||||
m_VertexBufferAutoSizeReduction: 0
|
|
||||||
m_useMaxVisibleDescender: 1
|
|
||||||
m_pageToDisplay: 1
|
|
||||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_isUsingLegacyAnimationComponent: 0
|
|
||||||
m_isVolumetricText: 0
|
|
||||||
m_hasFontAssetChanged: 0
|
|
||||||
m_baseMaterial: {fileID: 0}
|
|
||||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1204,4 +548,3 @@ SceneRoots:
|
|||||||
- {fileID: 1655025501}
|
- {fileID: 1655025501}
|
||||||
- {fileID: 547432243}
|
- {fileID: 547432243}
|
||||||
- {fileID: 1089184134}
|
- {fileID: 1089184134}
|
||||||
- {fileID: 1269024859}
|
|
||||||
|
|||||||
@ -15,99 +15,17 @@
|
|||||||
</Action>
|
</Action>
|
||||||
</Enter>
|
</Enter>
|
||||||
</State>
|
</State>
|
||||||
<!--<Transision from="初始状态" to="状态2">
|
<Transision from="初始状态" to="状态2">
|
||||||
<Condition type="ObjClick" value="Cube (1)"></Condition>
|
</Transision>
|
||||||
</Transision>-->
|
|
||||||
</FSM>
|
</FSM>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<!--<Body3D>
|
|
||||||
<Body name="头颈" icon="" path="Ren/Tou" >
|
|
||||||
<Body name="骨骼系统" path="Ren/Tou/GuGe" isShow="false">
|
<Descript>
|
||||||
<Body name="肋骨" path="Ren/Tou/GuGe/LeiGu">
|
安徽非遗资源丰富,涵盖民间文学、传统音乐、传统舞蹈、传统戏剧、曲艺、传统体育游艺与杂技、传统美术、传统技艺、民俗等多个类别。虚拟仿真系统高度还原了安徽特色非物质文化遗产美术场馆,通过三维建模的形式,对单反、摄像机、三角架、绿幕摄影器材进行讲解。学生在了解摄影器材基础后,再学习镜头语言(景别、镜号、摄影技巧)相关理论知识。最后学生可在非遗美术场馆自主漫游,调用摄影器材进行拍摄,可灵活调整摄影器材拍摄位置、拍摄角度、曝光、ISO等相关参照,相机会实时显示当前拍摄影像,拍摄结束后,仿真系统会导出当前拍摄视频可供下载观看。通过本仿真实验,减少了对真实场景搭建、道具制作和运输等方面的投入,并能够取得良好的摄影拍摄教学培训效果。
|
||||||
<Body name="左肋" path="Ren/Tou/GuGe/LeiGu/ZuoLei">
|
</Descript>
|
||||||
<Body name="左一" path="Ren/Tou/GuGe/LeiGu/ZuoLei/1" tip="左一肋骨描述">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
|
|
||||||
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
<Body name="皮肤系统" path="Ren/Tou/PiFu" isShow="false">
|
|
||||||
<Body name="肋骨" path="Ren/Tou/PiFu/LeiGu">
|
|
||||||
<Body name="左肋" path="Ren/Tou/PiFu/LeiGu/ZuoLei">
|
|
||||||
<Body name="左一" path="Ren/Tou/PiFu/LeiGu/ZuoLei/1"></Body>
|
|
||||||
<Body name="左二" path="Ren/Tou/PiFu/LeiGu/ZuoLei/2"></Body>
|
|
||||||
</Body>
|
|
||||||
<Body name="右肋" path="Ren/Tou/PiFu/LeiGu/YouLei">
|
|
||||||
<Body name="右一" path="Ren/Tou/PiFu/LeiGu/YouLei/1"></Body>
|
|
||||||
<Body name="右二" path="Ren/Tou/PiFu/LeiGu/YouLei/2"></Body>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
|
|
||||||
<Body name="111" path="Ren/Tou/JiRou/1">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
<Body name="222" path="Ren/Tou/JiRou/2">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
<Body name="333" path="Ren/Tou/JiRou/3">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
--><!--<Body name="神经" isBodyList="true">
|
|
||||||
<Body name="aaa" path="Ren/Tou/ShenJing/1">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
<Body name="bbb" path="Ren/Tou/ShenJing/2">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
<Body name="ccc" path="Ren/Tou/ShenJing/3">
|
|
||||||
<ObjectToggle>
|
|
||||||
<Color></Color>
|
|
||||||
</ObjectToggle>
|
|
||||||
</Body>
|
|
||||||
</Body>--><!--
|
|
||||||
</Body>
|
|
||||||
<Body name="肩膀" icon="" path="Ren/JianBang" >
|
|
||||||
<Body name="肩膀系统1" path="Ren/JianBang/Cube">
|
|
||||||
<Body name="肋骨" path="Ren/JianBang/Cube/Cube (1)">
|
|
||||||
<Body name="左肋" path="Ren/JianBang/Cube/Cube (1)/Cube (2)">
|
|
||||||
<Body name="左一" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Cube (3)"></Body>
|
|
||||||
<Body name="左二" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Sphere"></Body>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
</Body>
|
|
||||||
</Body3D>-->
|
|
||||||
</Module>
|
</Module>
|
||||||
@ -1,105 +1,19 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Module>
|
<Module>
|
||||||
<Scene>02_SheYingQiCaiRenZhi</Scene>
|
<Scene>02_SheYingQiCaiRenZhi</Scene>
|
||||||
<Type>All</Type>
|
<Type>All</Type>
|
||||||
<Name>摄影器材认知</Name>
|
<Name>摄影器材认知</Name>
|
||||||
<Icon>摄影器材认知.png</Icon>
|
<Icon>摄影器材认知.png</Icon>
|
||||||
<OnlyCurScore>true</OnlyCurScore>
|
<OnlyCurScore>true</OnlyCurScore>
|
||||||
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>三角架</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_Sanjiaojia</Path>
|
|
||||||
<Tip>三角架</Tip>
|
|
||||||
<Icon>工具/骨刀.png</Icon>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>单反</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_danfan</Path>
|
|
||||||
<Tip>单反</Tip>
|
|
||||||
<Icon>工具/骨刀.png</Icon>
|
|
||||||
</Device>
|
|
||||||
<Device>
|
|
||||||
<Name>单反-电源开关</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_danfan/SM_kaiguananniu</Path>
|
|
||||||
<Tip>单反电源开关是控制单反相机开启和关闭的部件。通过打开电源开关,相机内部的电路系统开始工作,处理器、测光系统、对焦系统等各个组件初始化并进入待机状态,等待用户进行拍摄操作。</Tip>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>单反-开始/停止按钮</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_danfan/SM_kaishi_tingzhi</Path>
|
|
||||||
<Tip>当按下这个按钮时,相机会开始录制视频,再次按下则停止录制。</Tip>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>单反-液晶监视器</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_danfan/SM_yejingjianshiqi</Path>
|
|
||||||
<Tip>用户可以通过液晶监视器来观察拍摄场景,进行构图和对焦等操作。</Tip>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>单反-焦距调整旋钮</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_danfan/SM_pizhi_02</Path>
|
|
||||||
<Tip>通常位于单反相机镜头的外部,表面有防滑的纹理或凸起,以便用户能够更方便、更精准地转动它。</Tip>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>单反-调焦旋钮</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_danfan/SM_tiaojiaoxuanniu</Path>
|
|
||||||
<Tip>
|
|
||||||
通过旋转调焦旋钮,可以改变单反相机镜头的焦距,使拍摄的主体在画面中清晰成像。用户可以直接用手旋转调焦旋钮,根据自己的视觉判断和拍摄需求来精确调整焦距。
|
|
||||||
对焦模式开关:可在AF、MF间切换。
|
|
||||||
</Tip>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>单反-快门</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_danfan/SM_kuaimen</Path>
|
|
||||||
<Tip>单反快门是控制相机感光元件曝光时间的装置。通过控制快门打开和关闭的时间长短,摄影师可以控制进入相机的光线量,从而影响照片的亮度和动态效果。</Tip>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>摄影机</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_Shexiangji</Path>
|
|
||||||
<Tip>摄影机</Tip>
|
|
||||||
<Icon>工具/骨刀.png</Icon>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>绿幕</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_lvmu</Path>
|
|
||||||
<Tip>绿幕</Tip>
|
|
||||||
<Icon>工具/骨刀.png</Icon>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
<Device>
|
|
||||||
<Name>补光灯</Name>
|
|
||||||
<HighLight color="255,0,0,255"/>
|
|
||||||
<Path>Main/SM_buguangdeng</Path>
|
|
||||||
<Tip>补光灯</Tip>
|
|
||||||
<Icon>工具/骨刀.png</Icon>
|
|
||||||
</Device>
|
|
||||||
|
|
||||||
|
|
||||||
<FSM name="状态机1">
|
<FSM name="状态机1">
|
||||||
<State name="初始状态">
|
<State name="初始状态">
|
||||||
<Enter>
|
<Enter>
|
||||||
<Action type="Parallel">
|
<Action type="Parallel">
|
||||||
|
<Action type="Show" value="FlyCamera" isShow="false" ></Action>
|
||||||
<Action type="Move" value="FlyCamera" to="0.0845993,1.371632,2.146553" time="0"></Action>
|
<Action type="Move" value="FlyCamera" to="0.0845993,1.371632,2.146553" time="0"></Action>
|
||||||
<Action type="Rotate" value="FlyCamera" to="21.66745,356.097,-5.741785E-08" time="0"></Action>
|
<Action type="Rotate" value="FlyCamera" to="21.66745,356.097,-5.741785E-08" time="0"></Action>
|
||||||
<Action type="UIBackPack" devices="三角架,单反,摄影机,绿幕,补光灯"
|
<Action type="UIBackPack" devices="三角架,单反,摄影机,绿幕,补光灯"
|
||||||
@ -107,17 +21,16 @@
|
|||||||
scrollSpeed="25" position="left"
|
scrollSpeed="25" position="left"
|
||||||
></Action>
|
></Action>
|
||||||
|
|
||||||
<Action type="Move" value="FlyCamera" to="0.0845993,1.371632,2.146553" time="0"></Action>
|
|
||||||
<Action type="Rotate" value="FlyCamera" to="21.66745,356.097,-5.741785E-08" time="0"></Action>
|
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||||
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
|
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="StrEvent" name="Main/SM_Sanjiaojia" value="true"></Action>
|
<Action type="StrEvent" name="Main/SM_Sanjiaojia" value="true"></Action>
|
||||||
|
|
||||||
|
|
||||||
@ -125,42 +38,45 @@
|
|||||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="true" ></Action>
|
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="true" ></Action>
|
||||||
<Action type="TextWindow" title="三角架" value="三脚架是一种用于稳定支撑相机、摄像机等设备的支撑工具,在摄影、摄像及其他相关领域中具有重要作用。在长时间曝光拍摄夜景、星轨、流水等场景时,能防止相机抖动,确保照片清晰锐利,避免因手抖导致的画面模糊。" position="right" scrollSpeed="25"/>
|
<Action type="TextWindow" title="三角架" value="三脚架是一种用于稳定支撑相机、摄像机等设备的支撑工具,在摄影、摄像及其他相关领域中具有重要作用。在长时间曝光拍摄夜景、星轨、流水等场景时,能防止相机抖动,确保照片清晰锐利,避免因手抖导致的画面模糊。" position="right" scrollSpeed="25"/>
|
||||||
|
|
||||||
|
<Action type="Show" value="FlyCamera" isShow="true" ></Action>
|
||||||
</Action>
|
</Action>
|
||||||
</Enter>
|
</Enter>
|
||||||
</State>
|
|
||||||
|
|
||||||
|
|
||||||
|
</State>
|
||||||
|
|
||||||
|
|
||||||
<State name="三角架">
|
<State name="三角架">
|
||||||
<Enter>
|
<Enter>
|
||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Log" value="三角架"></Action>
|
<Action type="Log" value="三角架"></Action>
|
||||||
|
|
||||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="true" ></Action>
|
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="true" ></Action>
|
||||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||||
|
|
||||||
<!--audio="sound_46.mp3"-->
|
<!--audio="sound_46.mp3"-->
|
||||||
<Action type="TextWindow" title="三角架" value="三脚架是一种用于稳定支撑相机、摄像机等设备的支撑工具,在摄影、摄像及其他相关领域中具有重要作用。在长时间曝光拍摄夜景、星轨、流水等场景时,能防止相机抖动,确保照片清晰锐利,避免因手抖导致的画面模糊。" position="right" scrollSpeed="25"/>
|
<Action type="TextWindow" title="三角架" value="三脚架是一种用于稳定支撑相机、摄像机等设备的支撑工具,在摄影、摄像及其他相关领域中具有重要作用。在长时间曝光拍摄夜景、星轨、流水等场景时,能防止相机抖动,确保照片清晰锐利,避免因手抖导致的画面模糊。" position="right" scrollSpeed="25"/>
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
|
|
||||||
</Enter>
|
</Enter>
|
||||||
</State>
|
</State>
|
||||||
<State name="单反">
|
<State name="单反">
|
||||||
<Enter>
|
<Enter>
|
||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
|
|
||||||
|
|
||||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_danfan" isShow="true" ></Action>
|
<Action type="Show" value="Main/SM_danfan" isShow="true" ></Action>
|
||||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||||
<Action type="TextWindow" title="单反相机" value="单反相机,全称单镜头反光相机,它是指用单镜头,并且光线通过此镜头照射到反光镜上,通过反光取景的相机。它包含以下ISO、快门、光圈、曝光、焦距、镜头等参数设置。" position="right" scrollSpeed="25"/>
|
<Action type="TextWindow" title="单反相机" value="单反相机,全称单镜头反光相机,它是指用单镜头,并且光线通过此镜头照射到反光镜上,通过反光取景的相机。它包含以下ISO、快门、光圈、曝光、焦距、镜头等参数设置。" position="right" scrollSpeed="25"/>
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
</Enter>
|
</Enter>
|
||||||
@ -168,48 +84,48 @@
|
|||||||
<State name="摄影机">
|
<State name="摄影机">
|
||||||
<Enter>
|
<Enter>
|
||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Log" value="摄影机"></Action>
|
<Action type="Log" value="摄影机"></Action>
|
||||||
|
|
||||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="true" ></Action>
|
<Action type="Show" value="Main/SM_Shexiangji" isShow="true" ></Action>
|
||||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||||
<Action type="TextWindow" title="摄影机" value="摄像机是一种用于捕捉动态图像和声音的设备,用于拍摄电影、电视剧、广告、纪录片等影视作品,是创作视觉内容的重要工具。具有高分辨率、高帧率、宽动态范围、丰富的手动控制功能等特点,能够满足专业摄影师和导演对画面质量和创作灵活性的要求。" position="right" scrollSpeed="25"/>
|
<Action type="TextWindow" title="摄影机" value="摄像机是一种用于捕捉动态图像和声音的设备,用于拍摄电影、电视剧、广告、纪录片等影视作品,是创作视觉内容的重要工具。具有高分辨率、高帧率、宽动态范围、丰富的手动控制功能等特点,能够满足专业摄影师和导演对画面质量和创作灵活性的要求。" position="right" scrollSpeed="25"/>
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
|
|
||||||
</Enter>
|
</Enter>
|
||||||
</State>
|
</State>
|
||||||
<State name="绿幕">
|
<State name="绿幕">
|
||||||
<Enter>
|
<Enter>
|
||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Log" value="绿幕"></Action>
|
<Action type="Log" value="绿幕"></Action>
|
||||||
|
|
||||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_lvmu" isShow="true" ></Action>
|
<Action type="Show" value="Main/SM_lvmu" isShow="true" ></Action>
|
||||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||||
<Action type="TextWindow" title="绿幕" value="绿幕是一种在影视拍摄、直播等领域常用的背景材料。绿幕技术基于色彩键控技术,通过特定的软件,将画面中的绿色部分识别并抠除,然后替换成其他需要的背景或特效元素。" position="right" scrollSpeed="25"/>
|
<Action type="TextWindow" title="绿幕" value="绿幕是一种在影视拍摄、直播等领域常用的背景材料。绿幕技术基于色彩键控技术,通过特定的软件,将画面中的绿色部分识别并抠除,然后替换成其他需要的背景或特效元素。" position="right" scrollSpeed="25"/>
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
|
|
||||||
|
|
||||||
</Enter>
|
</Enter>
|
||||||
</State>
|
</State>
|
||||||
<State name="补光灯">
|
<State name="补光灯">
|
||||||
<Enter>
|
<Enter>
|
||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<Action type="Log" value="补光灯"></Action>
|
<Action type="Log" value="补光灯"></Action>
|
||||||
|
|
||||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="true" ></Action>
|
<Action type="Show" value="Main/SM_buguangdeng" isShow="true" ></Action>
|
||||||
|
|
||||||
<Action type="TextWindow" title="补光灯" value="补光灯是一种用于补充光照度的灯具。在缺乏光线条件下拍摄时提供辅助光线,以获得合理的画面素材,还可营造不同光影效果,提升画面质量和艺术感。" position="right" scrollSpeed="25"/>
|
<Action type="TextWindow" title="补光灯" value="补光灯是一种用于补充光照度的灯具。在缺乏光线条件下拍摄时提供辅助光线,以获得合理的画面素材,还可营造不同光影效果,提升画面质量和艺术感。" position="right" scrollSpeed="25"/>
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
|
|
||||||
@ -237,21 +153,129 @@
|
|||||||
|
|
||||||
</FSM>
|
</FSM>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Descript>
|
||||||
|
安徽非遗资源丰富,涵盖民间文学、传统音乐、传统舞蹈、传统戏剧、曲艺、传统体育游艺与杂技、传统美术、传统技艺、民俗等多个类别。虚拟仿真系统高度还原了安徽特色非物质文化遗产美术场馆,通过三维建模的形式,对单反、摄像机、三角架、绿幕摄影器材进行讲解。学生在了解摄影器材基础后,再学习镜头语言(景别、镜号、摄影技巧)相关理论知识。最后学生可在非遗美术场馆自主漫游,调用摄影器材进行拍摄,可灵活调整摄影器材拍摄位置、拍摄角度、曝光、ISO等相关参照,相机会实时显示当前拍摄影像,拍摄结束后,仿真系统会导出当前拍摄视频可供下载观看。通过本仿真实验,减少了对真实场景搭建、道具制作和运输等方面的投入,并能够取得良好的摄影拍摄教学培训效果。
|
||||||
|
</Descript>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>单反-电源开关</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_kaiguananniu</Path>
|
||||||
|
<Tip>单反电源开关:是控制单反相机开启和关闭的部件。通过打开电源开关,相机内部的电路系统开始工作,处理器、测光系统、对焦系统等各个组件初始化并进入待机状态,等待用户进行拍摄操作。</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>单反-开始/停止按钮</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_kaishi_tingzhi</Path>
|
||||||
|
<Tip>开始/停止按钮:当按下这个按钮时,相机会开始录制视频,再次按下则停止录制。</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>单反-液晶监视器</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_yejingjianshiqi</Path>
|
||||||
|
<Tip>液晶监视器:用户可以通过液晶监视器来观察拍摄场景,进行构图和对焦等操作。</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>单反-焦距调整旋钮</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_pizhi_02</Path>
|
||||||
|
<Tip>焦距调整旋钮:通常位于单反相机镜头的外部,表面有防滑的纹理或凸起,以便用户能够更方便、更精准地转动它。</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>单反-调焦旋钮</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_tiaojiaoxuanniu</Path>
|
||||||
|
<Tip>
|
||||||
|
调焦旋钮:通过旋转调焦旋钮,可以改变单反相机镜头的焦距,使拍摄的主体在画面中清晰成像。用户可以直接用手旋转调焦旋钮,根据自己的视觉判断和拍摄需求来精确调整焦距。
|
||||||
|
对焦模式开关:可在AF、MF间切换。
|
||||||
|
</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>单反-快门</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_kuaimen</Path>
|
||||||
|
<Tip>调焦旋钮:单反快门是控制相机感光元件曝光时间的装置。通过控制快门打开和关闭的时间长短,摄影师可以控制进入相机的光线量,从而影响照片的亮度和动态效果。</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>摄像机-取景器</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji3</Path>
|
||||||
|
<Tip>取景器:拍摄(记录/待机)和播放过程中,摄像机的状态和设置会叠加到取景器中显示的图像上。</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
<!--<Device>
|
||||||
|
<Name>摄像机-记录指示灯</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_kuaimen</Path>
|
||||||
|
<Tip>记录指示灯:当记录存储卡或电池上的剩余容量太低时闪烁。</Tip>
|
||||||
|
</Device>-->
|
||||||
|
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>摄像机-POWER开关</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_Shexiangji/SM_Shexiangji5/Power</Path>
|
||||||
|
<Tip>POWER开关:摄像机电源开机键。</Tip>
|
||||||
|
</Device>
|
||||||
|
<Device>
|
||||||
|
<Name>摄像机-START/STOP键</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_Shexiangji/SM_Shexiangji7/polySurface27</Path>
|
||||||
|
<Tip>START/STOP键:摄像机摄影录制启动/停止功能按键。</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
|
||||||
|
<!--<Device>
|
||||||
|
<Name>摄像机-焦距调整旋钮</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_kuaimen</Path>
|
||||||
|
<Tip>焦距调整旋钮:通常位于摄像机镜头的外部,通过旋转焦距调整旋钮,可以改变镜头的焦距长度。</Tip>
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>摄像机-调焦旋钮</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_danfan/SM_kuaimen</Path>
|
||||||
|
<Tip>调焦旋钮:通过旋转调焦旋钮,可以改变摄像机镜头的焦距,使拍摄的主体在画面中清晰成像。用户可以直接用手旋转调焦旋钮,根据自己的视觉判断和拍摄需求来精确调整焦距。</Tip>
|
||||||
|
</Device>-->
|
||||||
|
|
||||||
|
|
||||||
<Score>
|
<Score>
|
||||||
|
|
||||||
<Item step="摄影器材认知" name="1.摄影器材认知" sum="10" bind=""/>
|
<Item step="摄影器材认知" name="1.摄影器材认知" sum="10" bind=""/>
|
||||||
|
|
||||||
</Score>
|
</Score>
|
||||||
|
<Operation moduleType="Study" freeStep="true">
|
||||||
|
|
||||||
|
|
||||||
|
<Step name="工具列表">
|
||||||
|
<Step name="台塞">
|
||||||
|
<Action type="Sequence">
|
||||||
|
<Action type="Log" value="11111"></Action>
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
</Step>
|
||||||
|
|
||||||
|
</Step>
|
||||||
|
|
||||||
|
</Operation>
|
||||||
|
|
||||||
|
|
||||||
</Module>
|
</Module>
|
||||||
@ -31,6 +31,16 @@
|
|||||||
|
|
||||||
|
|
||||||
</Score>
|
</Score>
|
||||||
|
|
||||||
|
<Device>
|
||||||
|
<Name>摄像机</Name>
|
||||||
|
<HighLight color="255,0,0,255"/>
|
||||||
|
<Path>Main/SM_Shexiangji (1)</Path>
|
||||||
|
<Tip>摄像机</Tip>
|
||||||
|
|
||||||
|
</Device>
|
||||||
|
|
||||||
|
|
||||||
<Operation moduleType="Study" freeStep="true">
|
<Operation moduleType="Study" freeStep="true">
|
||||||
|
|
||||||
<Step name="内容介绍">
|
<Step name="内容介绍">
|
||||||
|
|||||||
@ -11,7 +11,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- BG
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user